WARHAMMER AGE OF SIGMAR - PATH TO GLORY DIARY

Key Features An A5 diary for tracking the Path to Glory of four armies 152 pages bound in a red, faux leather cover, featuring the Warhammer Age of Sigmar logo and two ribbon bookmarks Designed to complement the Path to Glory rules in the Warhammer Age of Sigmar Core Book Many of the Dawnbringer Crusades survived to establish new outposts for the forces of Order, with some eventually growing into settlements in their own right. Others, however, were soon overrun by the rampaging forces of Destruction, and so the realm of Ghur is littered with the ruined, forgotten remnants of a once-hopeful expedition. Future crusades sometimes come across these ruins and skirmish over the remains, seeking answers to the demise of their forebears or perhaps just hoping to recover their lost possessions. Add thematic and highly detailed objectives to your games of Warhammer Age of Sigmar with the Realmscape Objective Set. Each of the six objective markers is beautifully sculpted to represent elements of a settlement set up by the Dawnbringer Crusades, with some looking pristine while others lie in a state of disrepair. The objectives can be used across any type of terrain you might have to hand, but are especially suited to battles set upon the Ghurish Expanse gaming boards. The kit is comprised of 28 plastic components, with which you can assemble six objective markers, and is supplied with 3x Citadel 50mm Round Bases, 1x Citadel 75mm Oval Base, 1x Citadel 90mm Oval Base, and 1x Citadel 80mm Round Base.
$58.00
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WAR ZONE OCTARIUS – BOOK 1: RISING TIDE

Key Features Explore the opening act of War Zone Octarius where Orks and Tyranids run wild in this narrative supplement Command Imperial defences or wage war as rampaging xenos forces Packed with rules for the Tyranids, Deathwatch, and Astra Militarum, plus an appendix of Tyranids and Inquisition rules In the Octarius Sector, the Imperium's worst fears have been realised. For years, the Tyranids of Hive Fleet Leviathan have been locked in a war of attrition with the Orks. Now, the conflict has spilt out into surrounding space, and the xenos forces descend on Imperial planets, hungry for battle and biomatter. The combined forces of the Deathwatch, numerous Space Marine Chapters, and the legions of the Adeptus Mechanicus rush to stem the tide of destruction that threatens to engulf the Pankallis Sub-sector in war. Not all hope is lost: Inquisitor Athocles Van Roth is brewing a plan – a high stakes endeavour that may result in the total defeat of the Tyranid forces. The Imperium must be ready to do whatever it takes to stop the Octarius Sector from falling to ruin. Inside this 120-page hardback book, you'll find: – Pages of lore documenting the shattering of the Imperial cordon by Ork and Tyranid forces. Find out how the Pankallis Sub-sector fell to war and discover Athocles Van Roth's perilous gambit. – An in-depth campaign system that you can use to explore the Pankallis Assault from the perspective of the overwhelmed Imperial defenders, the scheming Inquisition, the rampaging Orks, and voracious Tyranids. – A host of Crusade campaign content, including Battle Traits, Agendas, and Relics, allowing you to track your force's participation in this gruelling war. – A codex supplement for Cadian forces of the Astra Militarum. – An Inquisition appendix collecting nine datasheets, as well as rules for Ordo Hereticus, Xenos, and Malleus forces. – A Tyranid appendix that collates all of the currently available rules for your Tyranid Hive Fleets, alongside a codex supplement featuring sub-faction rules for Hive Fleet Leviathan. – Armies of Renown: rules and matched play content for fielding themed forces that provide a whole new way of mustering a Warhammer 40,000 army on the tabletop. – Additional content, including fortification rules that represent the defences of the Imperium. This hardback book also comes with a black 1/4" ribbon marker. You will need a copy of the Warhammer 40,000 Core Book to use the contents of this supplement.  
$89.00
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WAR ZONE NACHMUND: RIFT WAR

Key Features Battle for ultimate control of the Nachmund Gauntlet with this narrative supplement for Warhammer 40,000 New Armies of Renown, Crusade rules, and a Codex Supplement for Thousand Sons, Drukhari, Chaos Undivided, and Space Marines Undertake a War of Desperation to control three War Zones, each with their own special rules and missions Haarken Worldclaimer, Herald of the Apocalypse, leads one of the mightiest traitor hosts every assembled. His mission, ordained by Abaddon the Despoiler himself, is to smash aside all Imperial resistance and claim the Nachmund Gauntlet in its entirety. This lawless place is home to pirates, xenos, traitors and renegades – yet Nachmund is strategically vital to the Imperium of Man, for it remains the most stable route known through the Great Rift. Should it fall, contact between Terra and the Imperium Nihilus would be all but lost. The Imperium cannot afford to lose the Gauntlet, but its forces are already exhausted and overstretched. Even as the systems around the southern end of the Gauntlet are reinforced, sedition begins to take hold, and no amount of heroism and sacrifice may be enough to throw back the Worldclaimer... In this 88-page hardback book, you'll find: - The story of Haarken Worldclaimer’s conquest of the Nachmund Gauntlet, including the siege of the Chaos Knight world Dharrovar, and the Imperium’s attempts to resist them at all costs - An in-depth War of Desperation campaign system for all modes of play – fight for control of three brutal War Zones, each with its own special rules and Legendary Mission - Crusade rules to represent mobile Space Marine raiding forces and devoted hordes of Chaos Undivided, plus new arcane rituals for the Thousand Sons - Additional rules content, including a Codex Supplement for the Castellans of the Rift Chapter of Space Marines, and Armies of Renown for Tzaangor-themed Thousand Sons and the Drukhari's Haemonculus Covens You will need a copy of the Warhammer 40,000 Core Book to use the contents of this book.
$88.00
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WAR ZONE NACHMUND - VIGILUS ALONE

Key Features Join a desperate last stand for the planet Vigilus in this narrative supplement for Warhammer 40,000 Discover additional rules for the Order of the Bloody Rose and the Vanguard Spearhead Space Marine Army of Renown Crusade rules for any faction, including how to create an Army of Faith and a Banner of Renown The worlds of the Vigilus System have echoed to the clamour of cataclysmic war for decades, assailed not only by xenos, but also the armies of Abaddon the Despoiler. A fragile survival was bought at terrible cost – now Vigilus itself must stand or fall without its most heroic saviour. The planet is besieged, its neighbouring systems imperilled with the Great Rift closing in. If it cannot stand, then this beleaguered bastion world and all its defenders will be damned for eternity. In this 96-page hardback book, you'll find: - The story of the war's later stages upon Vigilus and the wider threat to War Zone Nachmund, detailing the desperate battles and shadow wars on the planet's surface, as well as the conflicts within neighbouring systems - An in-depth campaign system you can use to join the war for the Vigilus region on the side of the pious Imperial defenders or rampaging Chaos Invaders - A wealth of Crusade content, including rules to create renowned Adeptus Astartes banners and options to congregate your units into a crusading Army of Faith - Additional rules content including a Codex Supplement for the Adepta Sororitas Order of the Bloody Rose, a Vanguard Spearhead Army of Renown – a set of exciting themed rules providing a new way of collecting a Warhammer 40,000 force – for armies of Space Marines, as well as Legendary Missions and lots more You will need a copy of the Warhammer 40,000 Core Book to use the contents of this book.
$90.00
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WARHAMMER AGE OF SIGMAR - CORE RULE BOOK

Key Features The essential book filled with rules and lore for Warhammer Age of Sigmar Supports open, matched, and narrative play, with a revamped Path to Glory campaign system and much more Drives the ever-evolving narrative onwards into the Era of the Beast, a savage struggle between the resurgent forces of Order and Destruction The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged – these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms. While Sigmar and his pantheon of Order strive for prosperity in these dark times, the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile, Kragnos leads the wild forces of Destruction in a savage rampage across the civilised world, all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar! The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes, and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order, Chaos, Death, and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn age, but you’ll also find all the rules you need to evoke these epic stories on the tabletop.   The Book This 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms. Realms of War The Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar.   War Unending Discover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages: - The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods, the building of civilisations, and the fractious alliances that were forged. - The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned. - The Age of Sigmar, in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds, to the cataclysmic Necroquake brought about by Nagash, God of the Dead, to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation. Delve into background information on each of the eight Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – which details their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn.   Clashing Empires Learn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully painted Citadel miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash's alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos.   The Rules The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history. Once you've got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each.   Open Play Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. – Includes the Open War Battleplan Generator, which provides pre-set Maps, Victory Conditions, Twists, and Ruses. – Combining different options allows over 1,200 different types of Open War scenarios to be played.   Matched Play Designed to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans. – Includes additional special rules, including Stealing the Initiative, as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis. – Features much broader and more detailed requirements and restrictions than other game types, including restrictions on endless spells, reinforced units, and understrength units.   Narrative Play Send your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army's territory while free of limitations on how, when, and where you can play. – Includes rules and guidance on a 5-step process to starting a Path to Glory campaign, including: Choosing Factions and Realms, Starting Sizes and Territories, Orders of Battle, Core Enhancements, and picking Quests to embark upon. – Provides guidance on how to fight battles against opponents both participating and not participating in a Path to Glory Campaign.   Conquest Unbound The final section helps represent the vast array of battlefields and endless war that the overlords of the Mortal Realms fight across, including bespoke rules for the various, more niche type of battlefields you may come to fight, on, across, over, or indeed, under. It includes three variant types of games for players to enjoy, including: - Siege Warfare – all too often across the Mortal Realms, warlords and conquerors look to displace inhabitants of a territory or city that they have decided should fall under their control, and often the culmination of such a campaign is a brutal, no-holds-barred siege. - Triumph and Treachery – sometimes duty calls for an all-out brawl between all of your enemies at once, and, when that happens, these rules can be used to represent battles that take place between three or more factions at the same time – all are frantically fighting to win the day against all other opponents, but will you be the one to come out on top? - Tunnel Fighting – deadly, close-quarters combat is commonplace across the Mortal Realms as armies cluster into labyrinthine cave networks, perfidious skaven skitter through the city sewers, and mind-bending tunnels open up in the unpredictable domains of Chaos.   The Core Book closes out with a handy, alphabetised rules index and a photocopiable Path to Glory roster, Order of Battle, and Army roster.
$105.00
6 in stock

DIGIMON CARD GAME SERIES 04 STARTER – GIGA GREEN

Deck Description Starter deck for beginners and digimon fans! Specialized evolution tactics like [Absorb Evolution] will be your greatest weapon! Total of 16 types of cards!   7x Common 5x Uncommon 3x Rares 1x Super Rare Contents: 1x 54-card Deck 2x Memory Gauges
$20.00
8+ in stock

DIGIMON CARD GAME SERIES 04 STARTER – MACHINE BLACK

Deck Description Starter deck for beginners and digimon fans! Specialized evolution tactics like [Absorb Evolution] will be your greatest weapon! Total of 16 types of cards!   7x Common 5x Uncommon 3x Rares 1x Super Rare Contents: 1x 54-card Deck 2x Memory Gauges
$20.00
3 in stock

DIGIMON CARD GAME SERIES 04 STARTER –VENOMOUS VIOLET

Deck Description Starter deck for beginners and digimon fans! Specialized evolution tactics like [Absorb Evolution] will be your greatest weapon! Total of 16 types of cards!   7x Common 5x Uncommon 3x Rares 1x Super Rare Contents: 1x 54-card Deck 2x Memory Gauges
$20.00
8+ in stock

WARHAMMER UNDERWORLDS: STARTER SET

The Mirrored City of Shadespire is a nightmare plane of illusions and madness, an ever-changing labyrinth of endless stairs, cramped streets, and soaring archways. Dare you enter and claim the glory that awaits?   This starter set is the ideal way to get into Warhammer Underworlds. With two complete warbands, the full rules, and all of the dice, tokens, and boards that you need to play the game, there is no better choice to begin your adventures in the ultimate competitive miniatures game.   This set contains: – A 36-page Learn to Play Rulebook – The complete Storm of Celestus warband – a company of Stormcast Eternals. Build your warband with four push-fit, plastic models, cast in coloured plastic to ensure they stand out even when unpainted, plus fighter cards and a number of warband-specific cards that let you unleash their noble strategies in battle. – The complete Drepur's Wraithcreepers warband – a group of Nighthaunt tormenting Shadespire. Build your warband with four push-fit, plastic models, cast in coloured plastic, and create your decks with fighter cards and a number of warband-specific cards that let you harness their power in battle. – 2 double-sided, fold-out game boards that can be used to assemble your battlefields – Warhammer Underworlds tokens, including objectives, wound markers, glory points, and many more – 8 Dice – 5 Attack dice and 3 Defence dice, enough for the most devastating blows and desperate defences!
$110.00
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COSMIC ENCOUNTER: DUEL

Challenge your closest frenemy to the fast-paced hilarity of Cosmic Encounter Duel! The Cosmic Citizenship Council has announced it will allow two new alien species into their ranks, but they forgot to make two copies of the filing form, meaning only one species can join! Now, the two candidates must battle for control of a minimum of five planets to prove that they truly deserve the right to become a Certified Civilization. In Cosmic Encounter Duel, you will go head-to-head with your opponent, racing to win control of five planets. Colorful ships, hidden tactics, and your alien’s unique abilities might tip the odds in your favor, but beware! Tricks and traps abound, and you never know what destiny has in store! Features: Rediscover the wacky Cosmic Encounter universe! Play as new aliens and ally with familiar faces Fight for control of peculiar planets Experience exotic events and crazy contests Game Contents: 1 Rulebook 40 Plastic Ships 12 Planets 27 Player Aliens 18 Alien Envoys 53 Player Cards 2 Ship Dials 12 Tiles & Tokens 57 Destiny Cards
$80.00
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AGE OF SIGMAR: GENERAL'S HANDBOOK 2020

The essential 2020 General’s Handbook updates the core ruleset to enhance your games of Warhammer Age of Sigmar. No matter how you like to play, there’s something in here for you.Inside this year’s softback General’s Handbook, you'll find…The Player’s Code – a set of guidelines to follow, ensuring that each player has a fun and rewarding experience.New Open Play Rules:- Skies of Slaughter – Take the fight to the air with high-flying battles amidst the clouds. These rules were previously published in White Dwarf, including five battleplans (called Skybattles), new warscrolls for using flying monsters and engines of war in Skies of Slaughter, and campaigns to link your games together.- Open War Coalition Battle Generator – Play multiplayer games, with each side split into teams. You’ll fight alongside your teammates to win, but each player also has their own secondary agenda to complete. The new suite of rules and random generator tables will ensure no two games are the same.New Narrative Play Rules:- The Whisper Engine – Battle for control of a map in a linked campaign between 4 to 7 players.- Team Battle Special Rules – Expanded rules let you play games with more than 2 players, specially designed to work with Whisper Engine campaigns – including rules for using a neutral Games Master!- Coalition of Death – Use the Team Battle rules and this set of 3 battleplans to create memorable multiplayer experiences.- The Anvil of Apotheosis – Create a bespoke Hero to lead your armies, conquer the Mortal Realms, and carve a name for themselves.New Matched Play Rules:- Updated Pitched Battles for the 2020 season – Get guidance on army size, points limits, battlefield roles, allied units, warscroll battalions and more, essential for tournament play.- 12 Pitched Battle battleplans – Mix up your games with a new set of strategic challenges.- Meeting Engagements – Play fast, balanced games on small-sized battlefields designed to provide all the thrills of matched play in less than 90 minutes, including six new Meeting Engagement battleplans and suggested tournament rules.- Pitched Battle Coalition of Death – Play two-on-two games for one-off battles or tournament use.- Coalition Matrix – This chart breaks down the interaction between all 24 of the existing factions within Warhammer Age of Sigmar. Some armies make for better allies!- Realm of Battle Rules – Discover rules to represent each of the Mortal Realms in your games, including potent artefacts of the realms and Realmsphere Magic- Matched Play Auxiliary Objectives – Check out 18 new and updated objectives for the 2020 season.PLUS:- Conquest Unbound – Find tournament packs for Pitched Battles, Meeting Engagements, Coalition of Death, and Team Format Battles.- Open War Army and Terrain Generators – Challenge yourself with a randomly generated army on a randomly generated battlefield! Let the story write itself.- Pitched Battle Profiles – This separate, 32-page booklet contains pitched battle points values, unit sizes and battlefield roles for the units you can use in games of Warhammer Age of Sigmar, as well as scenery, endless spells, Compendium and Forge World models.
$60.00
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AERONAUTICA IMPERIALIS: IMPERIAL VALKYRIES

Typically seconded to the Astra Militarum, Valkyrie Assault Carriers deliver troops directly to the front, hovering in place to provide fire support, before blasting off to take on enemy aircraft. Versatile weapon hard points allow them to be kitted out to take on a wide range of ground targets and aircraft.This box allows you to build Valkyrie Assault Carriers armed with a lascannon or multi-laser, and Vendetta Assault Carriers armed with twin lascannons. Both of them can be loaded up with additional lascannons and rocket pods. The ability to hover, plus transport troops, makes them perfectly suited for scenarios in which you pick up or drop off soldiers, as well as engaging ground targets with strafing runs.The set includes:- 4 plastic Astra Militarum Valkyrie Assault Carrier miniatures (can also be built as Vendetta Assault Carriers)- 4 Aeronautica Imperialis bases (each base designates the model’s front, rear and side arcs, has speed and altitude dials as well as a clear stand to connect the aircraft to the base)- 1 Valkyrie Squadron transfer sheetThe rules for using these miniatures in games of Aeronautica Imperialis can be found in both Aeronautica Imperialis: Skies of Fire and the Taros Air War Campaign Book.
$70.00
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AERONAUTICA IMPERIALLS: TAROS AIR WAR CAMPAIGN BOOK

Taros was an unassuming mining world nestled in the Ultima Segmentum, faithfully toiling in the service of the Imperium of Man for thousands of years… or so it seemed. The T’au Empire quietly began trading with the planetary governor – when this treachery was discovered, the Imperium’s response was relentless and brutal.This beautiful 96-page hardback campaign book includes the following (plus loads more):- A matt-finish cover with gloss spot finish highlights, plus a ribbon bookmark in drab green.- The full Aeronautica Imperialis game rules, including how to build your force using Squadron Lists, perform Ace Manoeuvres, field different classes of aircraft and unleash ground defences. Learn how to manoeuvre your aircraft, adjust their altitude and change speed while avoiding the risks of crashing and breaking up (if you exceed your maximum speed). There are even rules for special manoeuvres including landing, taxiing, and taking-off.- In-depth background on the war to retake Taros from established T’au Empire armies, in particular the air war and daring low-altitude skirmishes.- New rules for Flying at Low Altitude, Terrain Height, Collisions, Rolling Areas of Engagement, and Falling Behind.- Five scenarios, including The Dogfight, The Chase, Subterranean Assault, Sky-Fortress Attack and Canyon Attack Run.- Rules for campaign play, including how to replace destroyed aircraft and level up your pilots as they gain experience.- Squadron Lists, providing details of the following aircraft, including their weapon options and special rules: Avenger Strike Fighter, Lightning Strike Fighter, Imperial Arvus Lighter, Valkyrie Assault Carrier, Vulture Gunship, Barracuda, Tiger Shark and Remora Drone.- Rules for ground assets such as the Hydra Flak Battery, Basilisk Anti-Aircraft Emplacement, KV 126 Skyfire Platform and KV 129 Stormfury Platform.- Rules for the following legendary ace pilots: Flight Commander Megana Ayce, Flight Lieutenant Dyce Vander, Kor’la Kae O’ar and Kor’la Dor’n O’ka – each including a profile of their aircraft and special rules.- Example colour schemes of Imperial Navy, Astra Militarum and T’au Air Caste aircraft.- A reference page showing the eight different manoeuvres aircraft can take, as well as a 2-page quick reference containing the key game rules.
$60.00
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AERONAUTICA IMPERIALLS: TAROS - AREA OF ENGAGEMENT

The quiet mining world of Taros became the target of the T’au Empire’s Third Sphere Expansion, and the Imperium of Mankind vowed to take it back at any cost. As the world below erupted in violent action across numerous fronts, so too did the sky become filled with fire and devastation.This Taros Area of Engagement is a fold-out game board for Aeronautica Imperialis that represents two of the key locations in the conflict between the Imperial Navy, Astra Militarum, and T’au Air Caste. Measuring 19 hexes by 18 hexes (or roughly 3’ by 3’), this game board is even bigger than the one found in the Aeronautica Imperialis: Skies of Fire boxed game.The double-sided game board comes in two pieces and features artwork depicting the following aerial war zones:- Side 1: The Furnace – the skies above a T’au Empire military outpost nestled in the mountains, including a space elevator- Side 2: The Grand Reservoir – a vast subterranean water purification system, including tight confines for tense dogfightsYou'll need a copy of the Taros Air War Campaign book or the Aeronautica Imperialis: Skies of Fire boxed game to use this game board.
$75.00
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GODTEAR: RATTLEBONE

The most feared shaman of her people, Rattlebone's reputation allows her safe passage among even the most troublesome of her kin. Visited by visions and portents, the Prophet of the Ascended Past communes with the godtears, understanding that champions are mere puppets to them, just as the Hexlings are to her.Contents:7 Miniatures  ‣ 1 Rattlebone, Prophet of the Ascended Past  ‣ 5 Hexlings  ‣ 1 Rattlebone's BannerProfile Cards
$60.00
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GODTEAR: RAITH'MARID

A powerful disciple of the element that birthed his sire, Raith'Marid is a tidal wave cascading across the battlefield, crashing against his foes and washing them away. The Rising Tsunami is accompanied by a tide of Splashlings, conjured spirits that serve as focal points for their master's immense power.Contents:5 Miniatures  ‣ 1 Raith'Marid, the Rising Tsunami  ‣ 3 Splashlings  ‣ 1 Raith'Marid's BannerProfile Cards
$60.00
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M2E RESURRECTIONISTS: KENTAUROI

This Wyrd Miniatures Malifaux Resurrectionists Kentauroi Box set contains two (2) hard plastic Resurrectionists Kentauroi miniatures. All models are supplied unpainted and require assembly.
$55.00
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M2E RESURRECTIONISTS: SHIKOME

This Wyrd Miniatures Malifaux Resurrectionists Shikome box set contains two (2) plastic Resurrectionists Shikome miniatures. All miniatures are supplied unpainted and require assembly. Based in an alternate Earth, Malifaux uses gothic, steampunk, victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, manmachine hybrids, gunslingers, and power-hungry politicos. Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim! No longer do you have to trust the fickle fate of a dice roll, in Malifaux you use cards, a Fate Deck, as you lead your Crew to victory with strategy, tactics and resource management, and if that isn't enough, you can Cheat Fate. Looking for scalability? Malifaux has it. Jump directly into a Scrap with 4 - 6 miniatures, ensuring a quick and brutal fight with each character having unique skills and abilities. Want to escalate it? Take it to a Brawl, bring in additional members of your faction or hire out mercenaries to do your dirty work.
$30.00
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GODTEAR: THE BORDERLANDS STARTER SET

The godtears await the Chosen. Even gods can die. As they fall, only their divine essence remains, great crystal meteors known as godtears raining from the skies to land in the mortal realm. A few rare mortal champions are able to withstand and harness the immense power of a godtear but, once they taste that power, they are driven by an endless ambition to gain more.  Godtear is a dynamic tabletop combat game for two players. Taking control of your warband, you’ll fight to claim godtears, ascend the throne of immortality, and gain untold power. The Borderlands box set includes everything you need for two players to get started: 12 highly detailed, pre-coloured and pre-assembled miniatures Champion Finvarr, Lord of Mirages Finvarr’s followers - 3 Shadow Sentinels  Champion Titus, The Disgraced Titus’ followers - 5 Glory Seekers 2 Banners Double-Sided Battlefield 10 Dice 24 Objective Hexes 6 Profile Cards 3 Dashboards 85 Tokens No assembly required! Godtear is an out-of-the-box experience.  Ready to grow your warband? Explore the expansions to discover additional champions and followers. What alliances and enmities will you form?
$100.00
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GODTEAR: HALFTUSK

The last of his people to avoid enslavement, the mantle of Warden of the Stonekin Isle has long sat upon Halftusk's broad shoulders. No simple brute but an anguished soul, his demeanour is kindly towards the strange and primordial Froglodyte that are his burden, and terrible to invaders that seek them harm.Designed for use with either The Borderlands or The Eternal Glade starter set, this expansion includes everything you need to add Halftusk, Warden of the Stonekin Isle, to your warband.Contents:5 Miniatures  ‣ 1 Halftusk, Warden of the Stonekin Isle  ‣ 3 Froglodytes  ‣ 1 Halftusk's Banner3 Profile Cards
$60.00
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