SONG OF ICE AND FIRE: CAMPAIGN GUIDE

A Song of Ice and Fire Campaign Guide is your complete resource on George R.R. Martin's Westeros. In its pages you will find a complete history of the Seven Kingdoms, from the days of the First Men to the reign to the Targaryen kings and the War of the Usurper. Its chapters cover the lands from the North to Dorne, the Iron Islands to the Stormlands, the Free Cities and beyond. You'll also find descriptions and game stats for the major players of the Game of Thrones, from the Starks and Lannisters to the Baratheons and Tyrells. This new edition revises and updates the original book, making it the indispensable guide for fans of the novels, the TV show, and the roleplaying game.
$80.00
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THE STRANGE: IN TRANSLATION

Translating to a new recursion? It's not just about visiting it's about becoming a part of it. About becoming a different version of yourself.    Players want options especially in The Strange, where their characters' foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make character creation and translation even more fun, more interesting, and more varied.
$45.00
2 in stock

A-FORCE

Choose a main character, build a deck with exactly sixty cards, and attempt to stun the other player's main character in a game of superhero battles and suspense! The Vs. System 2PCG: A-Force expansion features new playable content based on Marvel's A-Force.
$65.00
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ULTIMATE MAGIC

Unlock the magical mysteries of the Pathfinder RPG with this exhaustive guide to the art of magic, an invaluable resource for players and Game Masters alike!  This comprehensive 256-page hardcover reference unveils the magical secrets of the Pathfinder rules like never before. Tons of new tricks and techniques for every spellcasting class in the game fill the book, ranging from arcane secrets uncovered by studious wizards to dazzling ki-tricks performed by canny monks to new mutagens for alchemists, new oracle mysteries, specialized channel energy options for clerics, and more.  Ultimate Magic also introduces the latest Pathfinder RPG base class: the magus. Combining arcane spells with practiced martial skill, the magus incorporates elements of the warrior and wizard to walk a path balanced between two deadly efficient extremes. All this plus more than 100 new spells for all spellcasting classes, an innovative new 'words of power' spellcasting system, a complete system for 1-on-1 spell duels, and more.  Ultimate Magic includes:  New player character options for all 14 spellcasting Pathfinder RPG base classes, including alchemist discoveries and bombs, specific bard performances, specialized uses for channel energy, expanded druid domains and rules for vermin companions, new inquisitor archetypes, ki tricks, alternative oracle revelations, new sorcerer bloodlines, additional summoner eidolon abilities and eidolon templates, new witch hexes and patrons, wizardly arcane discoveries, and more!  The Magus, a brand-new 20-level base class that mixes wizardry with martial skill  Extensive overviews of new and existing magic subsystems such as condition-based magic, cooperative casting, magical organizations, unpredictable primal magic, counterspelling, binding outsiders, crafting golems, etc.  Lots of new familiars  Premade spellbooks suitable for use at all levels of play  Tons of new feats specifically designed for magic-using characters Brand new 'words of power' alternative magic system More than 100 brand new spells!  ...and much, much more! 
$60.00
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ULTIMATE COMBAT

Seize the initiative and chop your foes to pieces with this exhaustive guide to the art of martial combat in this exciting new rulebook for the smash-hit Pathfinder Roleplaying Game, suitable for players and Game Masters alike!  This comprehensive 256-page hardcover reference reveals the martial secrets of the Pathfinder RPG rules like never before! Tons of new tricks and techniques for combat-oriented character classes put a sharp edge on your weapons and a sure step in your tactics, ranging from new barbarian rage powers, new cavalier orders, tons of new rogue talents, and more than 60 new archetypes for nearly every Pathfinder RPG character class, including spellcasters like wizards and clerics.  Ultimate Combat also introduces three new Pathfinder RPG classes: the ninja, samurai, and gunslinger! The ninja blends the subterfuge of the rogue with high-flying martial arts and assassination techniques. The samurai is an unstoppable armored warrior who lives by a strong code of honor - with or without a master. The gunslinger combines the fighter's martial prowess with a new grit mechanic that allows her to pull off fantastic acts with a pistol or rifle. All this plus tons of new armor and weapons, a complete treatment of firearms in the Pathfinder RPG, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game!  Ultimate Combat includes:  New player character options for 14 Pathfinder RPG base classes, including alchemist discoveries, barbarian rage powers, cavalier orders, combat-cleric archetypes, animal shaman druids, new fighter archetypes like gladiator and armor master, inquisitor archetypes like witch-hunter or spellbreaker, combat-themed magus arcana, monk archetypes based on mastery of martial arts, new paladin archetypes like angelic warrior, ranger archetypes like big game hunter and trapper, new rogue tricks, and wizard archetypes like the gunmage The ninja, samurai, and gunslinger, brand-new 20-level alternate classes specially designed to get the most out of combat  Hundreds of new combat-oriented feats including martial arts feat trees, finishing moves, and combination feats  In-depth overviews on a variety of combat-related topics, such as armor, Asian weapons, duels, fighting schools, guns, siege weapons, and more  A complete system covering vehicle combat, including wagons, boats, airships, and more  Tons of optional combat rules like called shots, armor as damage reduction, and new ways to track character health  ...and much, much more!
$60.00
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ASHES OF VALKANA

You watched the show; now play the game! Titansgrave: The Ashes of Valkana is Wil Wheaton’s new tabletop RPG show on Geek & Sundry. It introduces an original science fantasy setting that mixes high magic and hi-tech. Written by a stellar team of award-winning designers, this companion book for the Fantasy AGE RPG gives you background info on Titansgrave, and all the adventures you saw on the show. The adventures include new encounters and options that will let you make the story your own. So grab your blaster and ready your spells. Titansgrave needs heroes!
$50.00
4 in stock

FIREFLY RPG: CORE RULES

FIREFLY puts you right in the middle of the action of the wildly popular television series, outrunning Alliance cruisers and trading bullets with fearsome bounty hunters, folk who want what you have or want to put out the light of hope that you represent. This game uses a freewheelin' version of the award-winning Cortex Plus System to bring the 'Verse to life at your table or online, including extensive rules and guidelines for creating a crew and resolving dramatic action. Also included are ship plans, system charts, an episode guide and more.
$85.00
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THE DEFENDERS

In Vs. System 2PCG, players choose a main character, build a deck with exactly sixty cards, and attempt to stun the other player's Main Character in a game of superhero battle. The first set contains characters only from the Marvel Universe, but future sets may add other IPs.  Vs. System 2PCG is superficially similar to the original Vs. System collectible card game, but is a completely rebuilt game that takes some inspiration from the original. Combat has been streamlined, the turn structure is different, the resource system has been revamped, and the game is no longer collectible, with cards instead being released in a non-random format. A single box contains a full play-set of all cards.
$65.00
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VS SYSTEM: THE ALIEN BATTLES

Continue the horrifying Legendary Encounters adventures with the all new expansion to the 2014 Acclaimed game, "Legendary Encounters: An ALIEN Deck Building Game". More Face Huggers, More ALIENS and finally, more ALIEN QUEEN! The roster of characters grows with this expansion to include, "Lieutenant Gorman, Superintendent Andrews, Captain Elgyn, and Kane! There will be a new unique playmat to allow players to play as the ALIEN Queen! 400 new cards featuring all original art.
$65.00
1 in stock

RUNEWARS: MINATURE GAME

For years, the armies of Waiqar the Undying have stayed within their borders, launching only minor raids across the border. But now, a nameless threat stirs within the Mistlands, and legions of undead cross into the realm of Terrinoth under Waiqar’s command! The Daqan Lords have sounded the call to war, and their finest generals lead armies of warriors and golems to take up defensive positions in the border territory of Roth’s Vale. The first battles of the next great war are about to begin.  RuneWars: The Miniatures Game is a two-player miniatures game of battles between the great powers of Terrinoth. In each game, you and your opponent will gather armies of miniatures and lead them into battle—blocks of infantry will maneuver for position, cavalry wings will wheel and slam into a weakened flank, and monstrous rune golems or carrion lancers will smash through formations of lesser warriors. Innovative command tools, two distinct factions, and countless ways to customize your experience combine to offer an unparalleled miniatures gaming experience in RuneWars. Finally, with forty-eight beautifully sculpted, unpainted figures, you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!
$150.00
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TYRION'S CHAIN

The War of the Five Kings has reached its tipping point. Stannis Baratheon marches on King’s Landing by land and by sea, sending his powerful navy up the Blackwater Rush to seal off any escape. Tywin Lannister moves south with all speed, leaving the north to House Stark and House Greyjoy, but his mighty armies will never arrive before the city is besieged. In the end, the man who sits the Iron Throne at the end of the battle may be determined by nothing more than the ingenuity of Tyrion Lannister’s defenses. With the Tyrion’s Chain Chapter Pack for A Game of Thrones: The Card Game, the War of Five Kings cycle approaches its dramatic conclusion. Here, you’ll find plenty of new support for Summer and Winter decks, inviting you to draw your strength from the warm zephyrs of summertime or the howling gales of winter. As the final chapters of A Clash of Kings play out in the card game, you’ll also find iconic characters entering the game for the first time, including Qhorin Halfhand, Salladhor Saan, Podrick Payne, and Ser Arys Oakheart. It’s time for you to rally behind your King and enter one of the greatest battles in the game of thrones!
$25.00
2 in stock

THERE IS MY CLAIM

War wracks the Seven Kingdoms. Baratheon, Tyrell, Lannister, and Stark armies march into battle against each other, while Greyjoy raiders prey upon the coast and strike at undefended strongholds. Five kings have been crowned, and each will pursue his claim as long as he draws breath. Death is everywhere, in the gory aftermath of battles and the carnage wrought by pillaging soldiers. In the midst of all this tumult and destruction, one young girl receives a worn metal coin and first hears the fateful words: “Valar morghulis. ”There Is My Claim is the fourth Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game, and it continues your journey through A Clash of Kings, the second book in George R.R. Martin’s epic saga. Here, you can evoke the turmoil of the War of the Five Kings with plenty of new cards that interact with Kings, even as the winter winds rise and the Summer and Winter plot traits become more important to your strategy. Finally, you also gain access to powerful new unique characters, including Jojen Reed, Pyat Pree, Jaqen H’ghar, and new versions of Stannis Baratheon and Aeron Damphair. 
$25.00
1 in stock

NO MIDDLE GROUND

In the aftermath of the Tourney for the Hand, Eddard Stark searches for answers to the questions posed by Jon Arryn's death. Across the Narrow Sea, Daenerys Targaryen rides across the Dothraki sea to Vaes Dothrak with a massive khalasar and her husband, Khal Drogo. The Great Houses stir restlessly across Westeros, watching and plotting their own bids for power. From the sands of Dorne to the icy forests beyond the Wall, tension grows with every passing day. Enter the unrest and intrigue of A Game of Thrones: The Card Game with No Middle Ground, the fourth Chapter Pack in the Westeros cycle! Like the other packs of this cycle, No Middle Ground follows the events of the first book in A Song of Ice and Fire, introducing iconic characters like Hodor and Gendry to the game for the first time. In addition, you'll find five new plots in this Chapter Pack-three faction-specific and two neutral-that vastly increase your options for building any faction's plot deck. This is not a stand-alone deck. A copy of the A Game of Thrones: The Card Game Core Set is required to play.
$25.00
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ALL MEN ARE FOOLS

Three treasons will you know. Once for blood and once for gold and once for love.   –George R.R. Martin, A Storm of Swords In the aftermath of the Battle of the Blackwater, a moment of peace falls across Westeros as the Great Houses lick their wounds. House Lannister has won a decisive victory and forged a new alliance with House Tyrell—but more important than battles are the schemes hatching in the darkness. In the heart of King’s Landing, Tyrion Lannister plots his return to power, as the Queen of Thorns takes Sansa Stark under her wing. House Bolton and House Frey each prepare to strike devastating blows against the Starks. And in the south, the princes of Dorne plot their revenge against the Lannisters for sins long past. Soon, these schemes may determine the fortunes of every Great House… All Men Are Fools is the first Chapter Pack of the Blood and Gold cycle for A Game of Thrones: The Card Game, and it sets off the themes that will play out throughout the cycle. Following the lead of the previous two cycles, Blood and Gold focuses on the next book of A Song of Ice and Fire, calling on key events and iconic characters from A Storm of Swords. At the same time, you’ll find a new focus placed on one of the game’s most important resources: gold. With a brand-new keyword and powerful recurring events, every faction gains new ways to spend their gold, as well as plenty of new ways to earn it. Managing your gold has been crucial since the days of the Core Set, and soon, every faction will have more gold and more options than ever before.
$25.00
1 in stock

GHOSTS OF HARRENHAL

The War of the Five Kings has utterly reshaped the face of the Seven Kingdoms. Though Joffrey still sits enthroned in King’s Landing, Stannis Baratheon is quickly approaching by land and by sea. Renly Baratheon has been assassinated, leaving the might of Highgarden temporarily leaderless. And in the Riverlands, the cursed and twisted stronghold of Harrenhal has passed back and forth between House Stark and House Lannister. Many have died within its walls. More will die before the war ends. Now, you can enter your own name in contention for this sprawling castle with the Ghosts of Harrenhal Chapter Pack for A Game of Thrones: The Card Game. As the War of the Five Kings has touched every corner of Westeros, you’ll find plenty of new cards in this expansion that interact with the King trait, while other cards help you counter the drastic bloodshed of Valar Morghulis. Finally, you’ll encounter plenty of iconic characters in this Chapter Pack, including Roose Bolton, Brienne of Tarth, Craster, Ser Davos Seaworth, Joffrey Baratheon, and Myrcella Baratheon. 
$25.00
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