CRUSADE: PARIAH NEXUS

The Zone of Silence Spreads The Silent King and his Necron legions have expanded the boundaries of the Nephilim Anomaly, raising sinister noctilith pylons upon world after world. Whole systems have vanished beneath this smothering anti-psychic shroud, but the Necrons' efforts to sever realspace from the warp have not gone unopposed. A fresh Imperial armada, overseen by the acquisitive Archmagos Cawl, has struck deep into the Nephilim Anomaly. But have they come to topple the ominous noctilith technology of their enemies, or to harvest and exploit it for themselves? This 120-page hardback book is a Crusade expansion for Warhammer 40,000 that lays out the unsettling narrative of the Nephilim War and the Pariah Nexus, along with the rules you'll need to play narrative games, build and upgrade a Crusade army between battles, and run your own campaigns. THE ZONE OF SILENCERichly detailed background sections lay out the narrative of the Nephilim War, from the unnerving opening moves of the Necron nobility and the initial Imperial investigations, to the fervent ambitions of the Adeptus Mechanicus and the nightmarish technologies that are unleashed as the conflict escalates out of control. The story of this nightmarish war in the depths of 'The Anomaly' is told through stories, maps, and ominous illustrations. SHOWCASEA stunning showcase of Citadel miniatures painted by the 'Eavy Metal team, representing forces embroiled in the conflicts raging through the Nephilim sub-sector. Each sweeping diorama includes narrative notes on that battle and the combatants involved. CRUSADE RULESAll the rules you will need to take your army of Citadel miniatures on a Crusade across the stars. Crusade campaigns allow you to track the development of your army between games, acquiring resources and injuries with each victory or defeat, turning the greenest of recruits into hard-bitten veterans over the course of many battles. You'll learn how to muster a Crusade army, track Experience points, purchase Requisitions, suffer Battle Scars, and rank up to gain Battle Honours. THE NEPHILIM WARA wealth of exciting Crusade rules content to help you play out a Pariah Nexus campaign on the tabletop, as any number of players form alliances between Seekers, Protectors, and Interlopers. You'll also find unique Battle Traits, Crusade Relics, Agendas, and Crusade Blessings – themed around the Nephilim War, but usable by any faction – plus rules for harvesting and harnessing Blackstone Fragments to empower your Crusade Force. MISSIONS15 immersive and exciting Crusade missions, perfect for narrative games and your Pariah Nexus campaign. Claim precious noctilith shards in a Dig Site Raid, seize vital comms relays to overcome Gheists in the Static, and bring down impossible defences in a Quantum Siege. This book also contains a one-use code to unlock Crusade: Pariah Nexus content in Warhammer 40,000: The App.
$98.00
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GETTING STARTED WITH WARHAMMER 40,000

Key Features Your Warhammer 40,000 adventure starts here! Learn how to collect, build, paint, and play games with Citadel miniatures Includes two models - a Space Marine Infernus Marine and a Tyranid Termagant! Warhammer 40,000 is a fast-paced and explosive tabletop wargame. Will you choose to play as the mighty Space Marines, the all-consuming alien Tyranids, or one of the many other unique factions of warriors, aliens, machines, and monsters? Amidst the raging fires of a galaxy at war, collect, build, and paint your evergrowing army, then play nail-biting games against other Warhammer 40,000 fans to see who emerges victorious! This magazine will give you all the information you need to plunge into the vast Warhammer 40,000 galaxy. Your adventure starts here! Inside, you’ll find information on the bleak, war-torn setting of Warhammer 40,000 – it's known as the grim darkness of the far future for good reason! You'll then be able to read about every aspect of the Warhammer 40,000 hobby, from collecting armies of stunning Citadel miniatures, painting them in the colours of your choice, and leading them into battle in a thrilling tabletop wargame. This magazine also includes the following multipart plastic miniatures:- 1x Space Marines Infernus Marine (supplied with a 32mm round scenic base)- 1x Tyranids Termagant (supplied with a 28mm round scenic base) These push-fit miniatures are designed to be pushed off their frames without using clippers, can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints. .
$32.00
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WARHAMMER 40000: STARTER SET

Key Features A fantastic way to begin your journey into the Warhammer 40,000 hobby Includes basic rules for the game, plus dice, a gaming mat, reference sheets, and range rulers Contains 38 push-fit models that make up two balanced forces - Space Marines and Tyranids In the grim darkness of the far future, there is only war. Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity battle for survival. With the Imperium already standing upon the brink of annihilation, the Tyranid hive fleets emerge from the cold void between the stars. The Space Marines stand as the last line of defence between this ravenous alien menace and the beleaguered worlds of the Imperium. Take the plunge into the 41st Millennium with this Starter Set for Warhammer 40,000. This box gives you a compelling introductory experience, with incredible models, a game mat to fight over, helpful guides, and all the dice and tools you need to play your first games. Pick the noble Space Marines or swarming Tyranids, give control of the other army to a friend or family member, and battle it out for hours of entertainment. This box is a fantastic way to get into the Warhammer 40,000 hobby – it's also great for expandinng your existing collections. This boxed set includes: 1x 64-page softcover Warhammer 40,000 Starter Set Handbook – Includes construction guides, rules tutorials, and training missions to get you up to speed without hassles and headaches 38x plastic push-fit Citadel miniatures – This box is stuffed with loads of miniatures to build, paint, and play with. There are two starter forces in the box, with leaders, troops, and support elements – all designed to be assembled without glue, so you can get stuck in with minimal fuss. These miniatures are all supplied with their appropriate bases, and the box features: 11x Space MarinesGenetically-enhanced soldiers created for war. Their already-deadly skills are enhanced with power armour that amplifies their strength and endurance, and brutal weapons to utterly annihilate any foe. - 1x Captain in Terminator Armour: A veteran of a thousand wars, ready to lead a strike force against any foe- 5x Terminators: Veteran warriors clad in nigh-impenetrable armour and armed with heavy weapons- 5x Infernus Marines: Armoured troops who wield powerful flame weapons to keep swarming enemies at bay 27x TyranidsUtterly alien creatures from a distant galaxy, driven by a gestalt consciousness. They desire nothing more than to consume all life, absorbing and reconstituting its biomass into ever-more-vile creatures. - 1x Winged Tyranid Prime: A swooping conduit for the Hive Mind's will, connecting all Tyranid creatures within close proximity- 1x Psychophage: A massive, highly specialised monstrosity, eager to consume enemies with its horrific maw- 3x Von Ryan’s Leapers: Mantis-like hunters that lash out from the shadows to ensnare unwary prey- 20x Termagants: Scuttling hordes of simple Tyranid creatures, armed with weapons that project living ammunition- 2x Ripper Swarms: Small beasts tasked with finishing off weakened enemies and picking their bones clean 2x reference sheets – One for each army, including simplified datasheets for each unit that will help keep your games running smoothly. 1x 30" by 22.4" double-sided gaming mat – A foldable paper playing mat that features different battlefield art on each side. 2x range rulers and 10x six-sided dice – These essential accessories are used in games of Warhammer 40,000 for movement, shooting, close combat, and more. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Colour paints.
$169.00
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WARHAMMER 40000: INTRODUCTORY SET

Key Features A great way to begin your journey into the Warhammer 40,000 hobby Includes basic rules for the game, plus dice, a gaming mat, reference sheets, and a range ruler 16 push-fit models make up two balanced starter forces - Space Marines and Tyranids, plus hobby supplies to build and paint them In the grim darkness of the far future, there is only war. Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity battle for survival. With the Imperium already standing upon the brink of annihilation, the Tyranid hive fleets emerge from the cold void between the stars. The Space Marines stand as the last line of defence between this ravenous alien menace and the beleaguered worlds of the Imperium. Take your first steps into the 41st Millennium with this Introductory Set for Warhammer 40,000. This box is a great way to get familiar with this amazing hobby, as you build and paint incredible models, then play your first games. It includes two sets of push-fit models, a set of hobby tools and paints, a game mat, helpful guides, tokens and terrain markers, plus all the dice and tools you need to play. Pick the noble Space Marines or swarming Tyranids, give control of the other models to a friend or family member, and battle it out for hours of entertainment. If you’re thinking about giving Warhammer 40,000 a try, this is your chance – it's also an excellent way to expand your existing collections. This boxed set includes: 1x 48-page softcover Warhammer 40,000 Introductory Set Handbook – Includes construction guides, rules tutorials, and training missions to get you up to speed without hassles and headaches 16x plastic push-fit Citadel miniatures – This box includes two sets of miniatures to build, paint, and play with, all designed to be assembled without glue so you can get stuck in with minimal fuss. These miniatures are all supplied with their appropriate bases, and the box features: 5x Space MarinesGenetically-enhanced soldiers created for war. Their already-deadly skills are enhanced with power armour that amplifies their strength and endurance, and brutal weapons to utterly annihilate any foe. - 5x Infernus Marines: Armoured troops who wield powerful flame weapons to keep swarming enemies at bay 11x TyranidsUtterly alien creatures from a distant galaxy, driven by a gestalt consciousness. They desire nothing more than to consume all life, absorbing and reconstituting its biomass into ever-more-vile creatures. - 10x Termagants: Scuttling hordes of simple Tyranid creatures, armed with weapons that project living ammunition- 1x Ripper Swarm: Small beasts tasked with finishing off weakened enemies and picking their bones clean 1x 30" by 22.4" double-sided gaming mat – A foldable paper playing mat that features different battlefield art on each side. 1x range ruler and 6x dice – These essential accessories are used in games of Warhammer 40,000 for movement, shooting, close combat, and more. 22x cardboard tokens and terrain markers – These tokens represent walls and objectives, plus activation tokens to keep track of your turns. 1x Citadel Starter Clippers – The perfect tool for removing your new models from the frame. 1x Citadel Colour Starter Brush – A great all-rounder paintbrush that will help you prepare your models for battle. 5x 12ml Citadel Colour paints – Ideal colours for getting your models ready to play in the colours of the Ultramarines and Hive Fleet Leviathan, including:- 1x Abaddon Black- 1x Wraithbone- 1x Balthasar Gold- 1x Naggaroth Night- 1x Macragge Blue These miniatures are supplied unpainted and require assembly – we recommend using Citadel Colour paints.
$87.00
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WARHAMMER 40000: ULTIMATE SET

Key Features The ideal way to begin your journey into the Warhammer 40,000 hobby Includes full rules for the game, plus dice, gaming boards, reference sheets, and range rulers Contains 44 push-fit models make up two balanced forces - Space Marines and Tyranids - plus nine pieces of modular terrain to battle over In the grim darkness of the far future, there is only war. Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity battle for survival. With the Imperium already standing upon the brink of annihilation, the Tyranid hive fleets emerge from the cold void between the stars. The Space Marines stand as the last line of defence between this ravenous alien menace and the beleaguered worlds of the Imperium. Take the plunge into the 41st Millennium with the Ultimate Starter Set for Warhammer 40,000. This box gives you a complete introductory experience, with loads of incredible models, a battlefield to fight over, helpful guides, and all the dice, tools, and rules you need to play your first games. Pick the noble Space Marines or swarming Tyranids, give control of the other army to a friend or family member, and battle it out for hours of entertainment. There’s no better way to get into the Warhammer 40,000 hobby – this box is also an excellent way to expand your existing collections. This boxed set includes: 1x 72-page softcover Warhammer 40,000 Ultimate Starter Set Handbook – Includes construction guides, rules tutorials, and training missions to get you up to speed without hassles and headaches 1x 72-page softcover Warhammer 40,000 Core Rules Booklet – Learn how to move your models, engage in combat, and win games. Also includes full rules for Combat Patrol games, a fast-paced, fully balanced version of the game where each side plays a pre-built army. The armies in this box can be used as full Combat Patrols for Space Marines and Tyranids. 44x plastic push-fit Citadel miniatures – This box is stuffed with loads of miniatures to build, paint, and play with. There are two starting forces in the box, with leaders, troops, and support elements – all designed to be assembled without glue, so you can get stuck in with minimal fuss. These miniatures are all supplied with their appropriate bases, and the box features: 12x Space MarinesGenetically-enhanced soldiers created for war. Their already-deadly skills are enhanced with power armour that amplifies their strength and endurance, and brutal weapons to utterly annihilate any foe. - 1x Captain in Terminator Armour: A veteran of a thousand wars, ready to lead a strike force against any foe- 1x Librarian in Terminator Armour: All the power of a Space Marine, combined with terrifying psychic powers- 5x Terminators: Veteran warriors clad in nigh-impenetrable armour and armed with heavy weapons- 5x Infernus Marines: Armoured troops who wield powerful flame weapons to keep swarming enemies at bay 32x TyranidsUtterly alien creatures from a distant galaxy, driven by a gestalt consciousness. They desire nothing more than to consume all life, absorbing and reconstituting its biomass into ever-more-vile creatures. - 1x Winged Tyranid Prime: A swooping conduit for the Hive Mind's will, connecting all Tyranid creatures within close proximity- 1x Psychophage: A massive, highly specialised monstrosity, eager to consume enemies with its horrific maw- 3x Von Ryan’s Leapers: Mantis-like hunters that lash out from the shadows to ensnare unwary prey- 5x Barbgaunts: Living artillery slaved to their symbiotic weapons- 20x Termagants: Scuttling hordes of simple Tyranid creatures, armed with weapons that project living ammunition- 2x Ripper Swarms: Small beasts tasked with finishing off weakened enemies and picking their bones clean 9x plastic Citadel modular terrain pieces – The border worlds of the Imperium are strewn with rugged structures, built following time-tested designs to withstand the ravages of war. These glue-fit plastic terrain pieces are designed to bring your tabletop to life, and include the following: - 1x STC Hab-bunker: A rough-and-ready shelter, mass-produced for use on many Imperial worlds- 8x Stockades: Spike-lined defensive walls that can be arranged and combined in a variety of ways 2x reference sheets – One for each army, including simplified datasheets for each unit that will help keep your games running smoothly. 2x 30" by 22.4" double-sided gaming boards – Two heavy card game boards, with different battlefield art on each side, that can be folded for easy transport. Combine them for an expansive playing field. 2x range rulers and 10x six-sided dice – These essential accessories are used in games of Warhammer 40,000 for movement, shooting, close combat, and more. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Colour paints. The terrain in this set is glue-fit – we recommend using Citadel Plastic Glue for assembly.
$295.00
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WARHAMMER 40000: CRUSADE: TYRANNIC WAR

Key Features A narrative expansion for Warhammer 40,000 All the rules for Crusade games and campaigns, including missions, upgrades, and the full Core Rules Discover the horrors and desperation of the Fourth Tyrannic War in a rich and detailed background section The Great Devourer Is Unleashed From the dark depths of the Segmentum Pacificus, a fresh alien threat stretches forth tendrils towards Holy Terra itself. Seething Tyranid invasion swarms pour from the void in incalculable numbers, devouring world after world in their slow but relentless advance toward the Segmentum Solar. Resolved never to permit such horrors, the Imperium's greatest war leaders rush to meet the xenos invasion with a devastating counter-offensive of Solblade Fleets. Yet the Hive Mind is possessed of infinite cunning and terrible hunger, and its plans may yet undo Humanity altogether… This 184-page hardback book is a Crusade expansion for Warhammer 40,000 that lays out the grim narrative of the Fourth Tyrannic War, along with all the rules you need to play narrative games, build and upgrade a Crusade army between games, and run your own campaigns – it also includes the full Warhammer 40,000 Core Rules module. THE SHADOW DESCENDSThis richly detailed background section gives an insight into the brutal conflict between the forces of the Imperium and the Tyranid Hive Mind at the outset of the Fourth Tyrannic War – which, if not stopped, could see Holy Terra itself threatened by the Shadow in the Warp. From the re-emergence of Hive Fleet Leviathan to the desperate siege of the Bastior Sub-sector and the arrival of the Solblade Fleets, the tale of this apocalyptic xeno-war is told through stories, maps, and terrifying illustrations. SHOWCASEA stunning showcase of Citadel miniatures painted by the 'Eavy Metal team, representing forces embroiled in the Fourth Tyrannic War – hulking monsters, mighty war machines Imperial heroes, and alien swarms alike. Each sweeping diorama includes narrative notes on that conflict and the combatants involved. CRUSADE RULESAll the rules you will need to take your army of Citadel miniatures on a Crusade across the stars. Crusade campaigns allow you to track the development of your army between games, acquiring resources and injuries with each victory or defeat, turning the greenest of recruits into hard-bitten veterans over the course of many battles. You'll learn how to muster a Crusade army, track Experience points, purchase Requisitions, suffer Battle Scars, and rank up to gain Battle Honours. TYRANNIC WARA wealth of exciting Crusade rules content to help you wage the Fourth Tyrannic War on the tabletop, in a two-sided campaign for any number of players. It includes Battle Traits, Crusade Relics, Agendas, and Crusade Blessings, plus a pair of full upgrade paths for Monsters And Those Who Hunt Them – themed around the Tyrannic War, but usable by any faction. MISSIONSAn array of 15 immersive and exciting Crusade missions set on the battlefields of Sanctum and beyond, perfect for narrative games and your Tyrannic War campaign. Purge or protect gestation sacs as they hatch in Spawning Grounds, fight over a surrounded landing pad ahead of a Planetary Evacuation, and secure supplies as The Gathering Shroud of the Hive Mind's presence grows in power. CORE RULESThe Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.
$105.00
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WARHAMMER 40,000: CORE BOOK (10TH EDITION)

Key Features The definitive guide to games of Warhammer 40,000, including Core Rules and Combat Patrol missions Everything you need to know to collect, build, paint, and play with Citadel miniatures Explore the grim darkness of the far future through immersive lore, stunning illustrations and photography In the grim darkness of the far future, there is only war. The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all. In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars… The BookThis 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40,000 HOBBYThe book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns. DARK IMPERIUMThis expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two. There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms. The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium. Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm. FACTIONSExplore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults. CORE RULESThe Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft. Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away. COMBAT PATROLCombat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences. The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
$120.00
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CHAPTER APPROVED LEVIATHAN MISSION DECK - UPDATED

Key Features A deck of 66 cards for quickly setting up missions of Warhammer 40,000 Generate varied and balanced matched play games Includes tokens and an instruction leaflet explaining how the cards work Set up exciting Chapter Approved games of Warhammer 40,000 without wasting a second by using this pack of mission cards. This pack provides a fast and simple way to generate balanced matched play missions, offering plenty of variety for pick-up-and-play games and competitive battles alike. The 66 cards in this pack are separated into seven decks – Deployment, Mission Rule, Primary Mission, Attacker Secondary Mission, Defender Secondary Mission, Attacker Gambit, and Defender Gambit. These options can be quickly combined to generate thousands of different missions by using the easy-to-follow sequence detailed in the accompanying rules leaflet – and offer further variety by giving each player the option to use Fixed or Tactical Secondary Missions. The pack also includes six double-sided card tokens to mark objectives in your games of Warhammer 40,000. This card deck is also available in the Warhammer 40,000 Leviathan boxed set. This pack includes:- 5x Deployment Cards- 9x Primary Mission Cards- 12x Mission Rules Cards- 32x Secondary Mission Cards (16x Attacker, 16x Defender)- 8x Gambit Cards (4x Attacker, 4x Defender)- 6x 40mm Objective Markers- 1x 10-Page Rules Insert You will need a copy of the Warhammer 40,000 Core Book to use Chapter Approved: Leviathan Mission Deck.
$57.00
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APOCALYPSE: 32MM MOVEMENT TRAYS

In games of Warhammer 40,000: Apocalypse, models in the same unit must remain within ½” of each other at all times. The Apocalypse 32mm Movement Trays can mount up to five miniatures with Citadel 32mm Round Bases, making it much quicker and easier to move them around the battlefield while maintaining their unit coherency.The movement trays are made of transparent plastic, meaning that they will complement your miniatures regardless of the basing scheme that you've used on them. Each set of bases tessellates so you can put together large units of miniatures. There are six different designs of movement tray (two of each design are supplied) for added variety.
$70.00
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