VAMPIRE THE ETERNAL STRUGGLE:5TH EDITION - RAVNOS

The Ravnos are nomadic vampires, always staying one step ahead of the doom that lurks in their blood to preserve their lineage. These daredevils and tricksters seek risks in unlife and are often hired for espionage and sabotage, fitting well with their mastery of disguise and distraction.


This deck is about charm and misdirection. Your vampires use their powers of Obfuscate and Presence to distract and manipulate foes, undermining their power. For protection you rely on animal spies and guards, and yet more illusions to turn even the mightiest threat completely harmless.


This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play.


Contents are detailed below. The number before each card is the number of copies of that card in the deck.


Crypt (12)
1 Doc Martina (NEW)
1 Gathii (NEW)
1 Roberto Rivamonte (NEW)
1 Jean-François (NEW)
1 Luciano Carvalho (NEW)
1 Oleg Kaprizov (NEW)
1 Phaibun (NEW)
1 Roy (NEW)
2 Sreelekha (NEW)
1 Trung Chau Pham (NEW)
1 Zafira (NEW)


Library (77)
1 Archon Investigation
3 Blood Doll
1 Club Illusion
1 Fortune Teller Shop
1 Garibaldi-Meucci Museum
1 Park Hunting Ground
1 Powerbase: Los Angeles
1 Week of Nightmares


8 Break the Bonds (NEW)
1 Entrancement


1 Shilmulo Tarot
1 Treasured Samadji


1 City Star Taxi
4 Feral Hound (NEW)


4 Cloak the Gathering
4 Lost in Crowds
4 Swallowed By the Night
3 Veil the Legions
4 Visions of Gehenna (NEW)


2 Pack Alpha
4 Majesty
2 Voracious Vermin (NEW)


4 Guard Dogs
4 Cats’ Guidance
4 On the Qui Vive
4 Protection Racket
4 Night Terrors (NEW)
4 Visions of Zapathasura (NEW)

$40.00
3 in stock

Related Products

VAMPIRE THE ETERNAL STRUGGLE: 5TH EDITION - FIRST BLOOD MALKAVIAN

First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards from other sets. Clan Malkavian are seers and lunatics both – eerie oracles of vampire society. While plagued by afflictions of the mind, they are gifted with supernatural insight. This deck is very aggressive, focusing on heavy bleeding under the cover of stealth, with just a splash of defensive capability. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt: (6 cards)1 Apolonia Czarnecki1 Arthur Denholm1 Bela1 Gem Ghastly1 Morel1 Osric VladislavLibrary: (49 cards)1 Asylum Hunting Ground1 Barrens, The3 Blood Doll1 Game of Malkav1 Sudden Reversal8 Kindred Spirits3 Cloak the Gathering4 Confusion3 Elder Impersonation4 Eyes of Chaos3 Lost in Crowds3 Mind Tricks2 Veil the Legions1 Coma2 No Trace5 On the Qui Vive4 Telepathic Misdirection1 rules reference card Note: Cellophane wrapped only – no tuckbox.
$20.00
1 in stock

MARVEL CHAMPIONS: ONCE AND FUTURE KANG EXPANSION

Prepare yourselves, mortal heroes! You have been tested before by the likes of Green Goblin or the Wrecking Crew, and you’ll soon be able to take on Hydra with The Rise of Red Skull campaign expansion. But you have never faced a villain with the futuristic technology, awe-inspiring intellect, and time-altering powers of Kang the Conqueror! Few villains have challenged you in the same way as the indomitable Kang will in The Once and Future Kang scenario pack for Marvel Champions: The Card Game. You’ll face Kang in the present day and across the multifarious timestreams, battling his incarnations through the centuries in a scenario that’s unlike any other. With expert versions of Kang to swap in if you’re looking for a greater challenge and three modular encounter sets that you can pull into this scenario or any other, The Once and Future Kang promises to push you and your fellow heroes to their limits.
$40.00
2 in stock

ARKHAM HORROR: DEVIL REEF (PART 2 OF THE INNSMOUTH CONSPIRACY)

The fishing hamlet of Innsmouth may soon be overwhelmed by rising tides and swarming deep ones—but in your fractured memory, you’re still putting together the pieces of your time in this mist-shrouded village. As you stare out at the ill-omened shoals and scattered islands of Devil Reef, you can feel a new piece of the puzzle falling into place. You were out there, among the islands, searching for evidence of the Esoteric Order of Dagon… Within the Devil Reef Mythos Pack, you’ll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy for Arkham Horror: The Card Game. You’ll flashback to your voyage out to Devil Reef three weeks prior—exploring the islands rumored to be haunted by terrible powers, and where you suspect the Esoteric Order of Dagon is hiding something. With the game’s first vehicle-driven scenario and an assortment of new player cards for every class, Devil Reef is a gripping next chapter in your unfolding tale of rising tides and encroaching madness. Not a standalone expansion. Arkham Horror: The Card Game Core Set and The Innsmouth Conspiracy deluxe expansion required to play.
$25.00
5 in stock

ARKHAM HORROR: THE WAGES OF SIN (PART 2 OF THE CIRCLE UNDONE)

The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Secret Name, you have been forced to reconsider everything you thought you knew about life and death, sanity and madness. And the mists that hang over Arkham strike more fear into you than ever before. You must delve deeper into the city’s history of witchcraft and persecution if you wish to make sense of all you have seen. There have been reports of ghost sightings and strange activity in the woods the last few nights at Hangman’s Hill, and it is here you must journey to learn more about the witches who once hid in Arkham’s past—witches who have since emerged from the shadows in pursuit of some unholy purpose. When you step onto the hallowed ground of the graveyard, you may find yourself consumed by a feeling that the ghosts of the past are all around you, existing on some separate unseen plane. In The Wages of Sin, the locations that you will investigate have two revealed sides, one that exists in the realm you know and one that takes you to the spectral plane. As you plumb the secrets of Hangman's Hill, locations may flip to their Spectral side, confronting you with a new set of terrors with a second encounter deck. While you are in a Spectral location, you will use the Spectral Encounter Deck instead of the normal encounter deck, and the dangers that surround you take on a more ghastly light. Will you be able to survive as you stand against the dead? This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
$25.00
1 in stock

ARKHAM HORROR: THE PALLID MASK (PART 4 OF THE PATH TO CARCOSA)

From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellow leads you farther and farther from Arkham's familiar landmarks. But the streets, the language, and the eerie, dark tunnels aren't the only foreign elements at play. There's something distinctly otherworldly in the Parisian catacombs... In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham. But with each new strange twist and turn, you'll find yourselves only stepping deeper into mystery. Perhaps you can follow the tunnels all the way to the pulsing heart of the play's mysteries, but there's a chance, too, you'll simply find yourselves lost amid the shifting landscape. What begins as a trek through moist and clammy tunnels of stone may become a journey that leads you under the earth, through The Gate to Hell, and straight to your demise at the Well of Souls or some other forgotten chamber. Destined to be a fan-favorite, the scenario from The Pallid Mask utilizes the game's locations in a novel way, bringing them into play only as you travel through them, and arranging them in a constantly shifting and unpredictable fashion. Each new step through these labyrinths could be your last.
$25.00
2 in stock

VAMPIRE THE ETERNAL STRUGGLE: 5TH EDITION - MINISTRY

The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring “The Ministry”. They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery. 89 Card V5 MinistryDeck This deck delivers a steady stream of mischief on your enemy, with tactics both direct and indirect. Your vampires do anything to elude defenders – sneaking, hypnotizing, even shape-changing! Your defense is limited, but you have some Anarch tricks up your sleeve. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards)1 Aluc Romas de Leon1 Crystal Lynn1 Doctor Morocco1 Elisha Tucker1 Faruq Abd al-Qadir1 Hesha Ruhadze1 Jenny Silver1 Marcel1 Melech1 Milton Fox1 Nonu Dis1 Vivian VI Library Cards (77 cards)4 Blood Doll1 Club Illusion1 Dreams of the Sphinx1 Opium Den1 Temple Hunting Ground1 Wider View 7 Enchant Kindred2 Entrancement1 Heart of the City7 Platinum Protocol, The 1 Codex of the Edenic Groundskeepers1 Heart of Nizchetus1 Ivory Bow 6 Enchanting Gaze4 Faceless Night4 Form of the Cobra4 Lost in Crowds6 Revelation of the Serpent4 Spying Mission2 True Love’s Face 5 Earth Meld4 Form of Mist 4 On the Qui Vive5 Party Out Of Bounds
$40.00
1 in stock

VAMPIRE THE ETERNAL STRUGGLE: 5TH EDITION - FIRST BLOOD TREMERE

First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards from other sets. Clan Tremere are vampiric warlocks, masters of rituals of Blood Sorcery. Their powers make them arrogant and deadly, and they always lust for more occult lore. This deck hits with a “bruise and bleed” tactic, trying to scare off blocking attempts with superior combat skills. It has a strong defensive module based on the Auspex discipline. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt: (6 cards)1 Aidan Lyle1 Claus Wegener1 Muhsin Samir1 Rutor1 Troius1 ZaneLibrary: (49 cards)1 Academic Hunting Ground1 Arcane Library2 Blood Doll1 Chantry1 Vast Wealth2 .44 Magnum1 Charnas the Imp6 Govern the Unaligned1 Ivory Bow1 Sport Bike1 Thadius Zho4 Bonding (NEW ART)4 Apportation6 Theft of Vitae1 Walk of Flame2 Enhanced Senses3 Forced Awakening3 On the Qui Vive2 Precognition2 Spirit’s Touch4 Telepathic Misdirection1 rules reference card Note: Cellophane wrapped only – no tuckbox.
$20.00
1 in stock

THE LORD OF THE RINGS: THE CARD GAME: THE TWO TOWERS SAGA EXPANSION

The Fellowship has broken. During a fateful confrontation at Amon Hen, large Orcs bearing the White Hand of Saurman attacked the company, and in the chaos some members were captured, others killed. Now, Aragorn and the remainder of the Fellowship must let Frodo travel to Mordor while they pursue the Orcs that captured their friends. Experience the next chapter of the journey to destroy the One Ring in The Two Towers Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the second part of the legendary The Lord of the Rings saga. You’ll also find over 50 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign! Note: For longtime fans of The Lord of the Rings: The Card Game, this expansion combines all of the contents from The Treason of Saruman and The Land of Shadow. If you already own those two expansions, you will not find any new cards or content in this product. 
$140.00
2 in stock

VAMPIRE THE ETERNAL STRUGGLE: 5TH EDITION - NEW BLOOD GANGREL

New Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. Some of the cards included are reprints and some are new for this set, all ready to mix with cards from other sets. The feral Gangrel clan are shapeshifters and beast whisperers. Most of them roam the outskirts of society, only interfering in vampiric politics to use sharp claws to safeguard their freedom. This deck focuses on defense and attrition to take control over the game. Your vampires know how to hinder enemy actions and escape every battle unharmed. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (6 cards)1 Casey Snyder1 Hanna Nokelainen1 Keegan (NEW)1 Kuyén1 Massimiliano1 Ragnar Nordstrom (NEW) Library (48 cards)3 Blood Doll1 Gangrel Revel1 Giant’s Blood1 Protean1 Powerbase: Montreal1 Smiling Jack, The Anarch 1 Army of Rats2 Deep Song1 Rewilding5 Thing 1 Dog Pack2 Raptor 2 Earth Control1 Monkey Wrench 3 Form of the Bat 1 Body Flare3 Earth Meld2 Flesh of Marble2 Form of Mist2 Pack Alpha (NEW ART)1 Wolf Claws 2 Bait and Switch3 Deep Ecology3 Eyes of the Wild3 Organized Resistance Note: Cellophane wrapped only – no tuckbox.
$20.00
1 in stock