VAMPIRE THE ETERNAL STRUGGLE: SHADOWS OF BERLIN

“The last Prince of Berlin died in the street, torn apart by an angry mob of Anarchs. That’s something to think about if you believe that the Camarilla is forever, or that the young, naive Kindred of the Anarch Movement can never present a real threat.”
– Vampire: The Masquerade Fifth Edition Camarilla Sourcebook


This set is a fixed assortment of 54 cards to add to your Vampire: The Eternal Struggle collection. It contains reprints of crypt cards previously only available in the exclusive Berlin Anthology set, as well as some other powerful, sought after cards.


The contents are detailed below. The number before each card is the number of copies of that card in the bundle.


Crypt:
10 Andre the Manipulator
10 Anne-Marie Bourgeois, Inconnu Recruiter
10 Hamid Mansour
10 Laura Goldman
10 Weirich Waldburg


Library:
1 Aranthebes, The Immortal
1 Golconda: Inner Peace
1 The Line
1 Twilight Camp


Total 54 cards

$22.00
2 in stock

Related Products

VAMPIRE THE ETERNAL STRUGGLE:5TH EDITION - SALUBRI

The Salubri are warriors and healers who tread the path of Golconda – ultimate redemption from the Kindred curse. But with this path comes suspicion and persecution, as the power to heal brings with it the power to harm. They are both hunters and hunted in their pursuit of enlightenment. This deck relies on vigilance and protection. Your vampires use their powers of Auspex to foresee enemy moves and Fortitude to make their bodies nigh-indestructible in combat. When the time is right, you launch upon your prey, using mind-swaying Dominate powers to damage your foes. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. 2 Abaddon (NEW)1 Aniel (NEW)1 Castellan (NEW)1 Dominica (NEW)1 Ilonka (NEW)2 Malachi (NEW)1 Opikun (NEW)1 Sakhar (NEW)1 Seraphina (NEW)1 Yael (NEW) 1 Anarch Troublemaker2 Blood Doll1 Guardian Angel1 KRCG News Radio1 Meditative Grove (NEW)1 Powerbase: Montreal1 Saulot’s Avenging Fist (NEW)1 Saulot’s Guiding Wisdom (NEW)1 Saulot’s Healing Touch (NEW)2 Vessel 4 Govern the Unaligned4 Feast of the Soul’s Secrets (NEW) 1 Bowl of Convergence1 Ivory Bow1 Sword of the Archangel (NEW) 4 Bonding4 Forced Confessional (NEW)4 Freak Drive2 Seduction4 Unleashing the Bestial Soul (NEW) 3 Hidden Strength3 Indomitability2 Rolling with the Punches3 Touch of Valeren (NEW)4 Weighted Walking Stick 3 Deflection2 Delaying Tactics2 Eagle’s Sight2 Enhanced Senses4 Eyes of Argus2 My Enemy’s Enemy2 On the Qui Vive4 Telepathic Misdirection
$40.00
2 in stock

ARKHAM HORROR: THE CARD GAME - THE CIRCLE UNDONE CAMPAIGN EXPANSION

Judgment. Temperance. Justice. The Tower. The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if the cruel fate told in the tarot is meant only for you, or for the entirety of Arkham. In The Circle Undone Campaign Expansion, one to four investigators delve into the mysteries of Arkham’s past, uncovering its macabre history and the motives of those who dwell in its shadows through eight scenarios, along with a unique prologue scenario. Will these chosen few embrace the fate they have been dealt? Or will they forge their own destiny? This expansion combines all of the campaign and scenario content from the original The Circle Undone cycle, which was the fourth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
$140.00
4 in stock

ARKHAM HORROR: THE LABYRINTHS OF LUNACY

In The Labyrinths of Lunacy, you and your fellow investigators wake to find yourselves gathered in a strange place, with no memory of how you arrived. Your muscles are weak and uncooperative. Your vision is blurred. Simply rising to your feet takes a tremendous effort. Your legs are wobbly and can barely support your weight. With this unique, 80-card standalone scenario for Arkham Horror: The Card Game, you become the prisoner of a mysterious mastermind, forced to take part in his cruel experiments. To escape, you and your fellow investigators will need to work together. You'll need to piece together the clues to solve your captor's twisted riddles. And you'll need to hurry—you aren't alone in this prison…
$40.00
6 in stock

ARKHAM HORROR: THE FORGOTTEN AGE

“Once more I ventured within those brooding ruins that swelled beneath the sand…”  H.P. Lovecraft, “The Nameless City”   We think we know the history of the Earth, but there are secrets that lie beyond our reckoning and truths that could undo our entire understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets, the ruins of an ancient and forgotten Aztec city, it sets into motion a plot that could unravel the very fabric of time.   The Forgotten Age is the third deluxe expansion for Arkham Horror: The Card Game. Here, your team of investigators embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios, each of which can be played as a standalone adventure or can act as the beginning of a new campaign for your team. This expansion introduces five new investigators to Arkham Horror: The Card Game along with sixty-four player cards and eighty-seven encounter cards, including an all new exploration deck that presents new challenges for you to overcome as you find yourself falling into The Forgotten Age.
$55.00
5 in stock

VAMPIRE THE ETERNAL STRUGGLE:5TH EDITION - RAVNOS

The Ravnos are nomadic vampires, always staying one step ahead of the doom that lurks in their blood to preserve their lineage. These daredevils and tricksters seek risks in unlife and are often hired for espionage and sabotage, fitting well with their mastery of disguise and distraction. This deck is about charm and misdirection. Your vampires use their powers of Obfuscate and Presence to distract and manipulate foes, undermining their power. For protection you rely on animal spies and guards, and yet more illusions to turn even the mightiest threat completely harmless. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12)1 Doc Martina (NEW)1 Gathii (NEW)1 Roberto Rivamonte (NEW)1 Jean-François (NEW)1 Luciano Carvalho (NEW)1 Oleg Kaprizov (NEW)1 Phaibun (NEW)1 Roy (NEW)2 Sreelekha (NEW)1 Trung Chau Pham (NEW)1 Zafira (NEW) Library (77)1 Archon Investigation3 Blood Doll1 Club Illusion1 Fortune Teller Shop1 Garibaldi-Meucci Museum1 Park Hunting Ground1 Powerbase: Los Angeles1 Week of Nightmares 8 Break the Bonds (NEW)1 Entrancement 1 Shilmulo Tarot1 Treasured Samadji 1 City Star Taxi4 Feral Hound (NEW) 4 Cloak the Gathering4 Lost in Crowds4 Swallowed By the Night3 Veil the Legions4 Visions of Gehenna (NEW) 2 Pack Alpha4 Majesty2 Voracious Vermin (NEW) 4 Guard Dogs4 Cats’ Guidance4 On the Qui Vive4 Protection Racket4 Night Terrors (NEW)4 Visions of Zapathasura (NEW)
$40.00
3 in stock

ARKHAM HORROR: THE MISKATONIC MUSEUM (PART 1 OF THE DUNWICH LEGACY)

The Miskatonic Museum is the first Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game, and it begins with a book… Somewhere in the Miskatonic Museum, Olaus Wormius’s Latin translation of a book called the Necronomicon lies hidden away, kept locked and secret so that those individuals who shouldn't gain access to it do not gain access to it. When recent events at the university and Clover Club lead you to believe that someone may now be searching for this strange and ancient tome – someone who should not be permitted to delve its secrets – you make your way to the Museum. The hour is late, and the place is locked. But you know you must recover the book before anyone can access its arcane secrets for dark purposes. The cards and adventure from The Miskatonic Museum grant you access to the Museum and its many exhibitions even while the expansion's twenty-six player cards (two copies each of thirteen different cards) vie for your attention. Will you make use of these cards? How will you make use of them? Several of the cards offer a remarkable focus on long-term benefits over short-term returns, and you'll have plenty of time to incorporate them into your Arkham LCG® campaigns – provided you first succeed on the task at hand. After all, there's something else stalking the museum's exhibits… This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$25.00
1 in stock

MARVEL CHAMPIONS: PHOENIX HERO PACK

One of the five original X-Men and a powerful psychic, Jean Grey was chosen as host for the cosmic Phoenix Force. As Phoenix, she uses her telepathy and telekinesis to protect mutants and humans alike, but she must always take care to not let the power of the Phoenix Force overcome her. Now, Phoenix blasts her way into players’ games of Marvel Champions: The Card Game! Phoenix is a psionic powerhouse that can draw on the unfathomable power of the Phoenix Force to face down any foe. With this Hero Pack, players will find Phoenix, her sixteen signature cards, and a full assortment of Justice cards inviting them to thwart the villain’s schemes. Phoenix is a psionic powerhouse that can draw on the unfathomable power of the Phoenix Force to face down any foe. With this Hero Pack, players will find Phoenix, her sixteen signature cards, and a full assortment of Justice cards inviting them to thwart the villain's schemes. For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Phoenix Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$35.00
2 in stock

MARVEL CHAMPIONS: THE GALAXY'S MOST WANTED EXPANSION

Take your Marvel Champions games outside the bounds of Earth as you battle five new villains in the Galaxy's Most Wanted Campaign Box. Like the first campaign expansion (Rise of the Red Skull), this features two heroes and five villain scenarios playable either as single encounters or as a campaign. The galaxy-spanning adventures feature heroic fan-favorites Rocket Raccoon and Groot and villains like Ronan the Accuser and The Collector.
$80.00
1 in stock

ARKHAM HORROR: DIM CARCOSA

Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa – the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.
$25.00
1 in stock