- Home
- Boardgames
- Terraforming Mars
- TERRAFORMING MARS: ARES EXPEDITION - CRISIS (EXPANSION)
TERRAFORMING MARS: ARES EXPEDITION - CRISIS (EXPANSION)
In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable.
Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
Related Products
NEKOJIMA
In Nekojima, “The Island of Cats” in Japan, an electricity network is developing to supply the various lively districts of the island. The installation of electric poles becomes more complex due to the narrowness of the territory and its curious population of cats strolling on the cables.
Nekojima is a wooden game of skill and dexterity in which you have to keep an entire installation in balance. Players take turns placing or stacking denchuu — 電柱, or electrical poles — respecting the locations without any hanging cables touching. Be careful not to be the one to bring down the structure. This game requires reflection, concentration and skill.
In competition, the player who knocks down the structure loses.In co-operation, the goal is to go as far as possible.
$85.00
3 in stock
THE WEREWOLVES OF MILLER'S HOLLOW: THE PACT
The box contains the base game Werewolves of Miller's Hollow and New Moon, The Village, and Characters expansions. Two teams compete: werewolves and villagers. But nobody really knows which is which!
Once a team loses all its players, the other wins. This special edition of the classic trivia game "The Werewolves of Miller's Hollow" contains the base game and all existing expansions!
9-47 players
Ages 10 to adult
30 minutes playtime
$85.00
1 in stock
HEROQUEST: JUNGLES OF DELTHRAK (EXPANSION)
In the dense jungle surrounding the World's Edge Mountains, an ancient civilization finds new roots... Our heroes venture into the perilous jungle lands to seek help from the dwarven people. Find the ancient warriors of Kellar Dungeon who have found refuge in the jungle and discover their secret... 16 new quests with an innovative plot mechanic where you can choose your path.
The HeroQuest: The Jungle of Delthrak expansion contains: Book (16 quests), 39 cards, 2 double-sided game sheets, 23 Premium figurines (translucent), Translucent dice set, and 2 new heroes with 3 “forces” cards ."
$120.00
3 in stock
HOLLY OAK
In the seasonal trick-taking game Holly Oak, 3-5 revelers mark the passing of the seasons, seeking the favor of the Celtic Oak and Holly kings, locked in their endless cycle of growth, decay, and renewal.
You must follow the current season if you can, but if you can't, then you may play any card. If you play a card of the next season, the season changes!
A change in season often alters who wins that trick, as the highest rank card of the season that the trick ends in, wins that trick. These potential mid-trick season changes means that standard trick-taking maneuvers, such as drawing out trump, often won't work.
Players score points either by taking the 6 Holly and Oak kings, worth 1 or 2 points each, or by taking no tricks at all, worth 8, 5, or 3 points in 3, 4, and 5 player games respectively.
Between no-trick scoring and mid-trick trump changes, Holly Oak becomes a game of manipulating both the lead and current season to your advantage. Can you master the changing seasons?
$45.00
2 in stock
FINAL GIRL: THE GREEN TERROR (EXPANSION)
PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY!
The Volk'ar, the Alien killer, is hiding within Pesadilla Verde to hunt its prey.
The Final Girl must find its path and defeat it before it kills all the victims!
The soldiers aren't your average victims - they are your allies that the Final Girl can order to move, attack, and complete other actions - maybe the Final Girl can even train them to be better!
Details:
Age: 14+ yearsPlaying Time: 20-45 minutesPlayer count: 1 Player
$48.00
5 in stock
CATAN (6TH EDITION) - SEAFARERS EXPANSION 5-6 PLAYER EXPANSION
High sea adventures are best when shared with more friends.
Invite up to two additional players to your CATAN – Seafarers game for even more ocean exploring fun!
The Seafarers 5-6 Player Expansion adds additional pieces and components for more players and adds a simple turntaking mechanism to engage more players throughout.
Components:
10 Terrain and Sea Hexes2 Frame Pieces2 Harbor Tokens30 Wooden Ships in 2 Colors (15 each)2 Player Turn MarkersRulesNOTE: This is not a complete game! Requires "CATAN" & "CATAN – Seafarers" expansion to play.
5-6 Players | 90+ Mins | Ages 10+
Features: Dice Rolling, Hand Management, Memory, Modular Board, Network and Route Building, Trading
Theme: Expansion for Base-game, Exploration, Negotiation
$57.00
2 in stock
INNSMOUTH ESCAPE
One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape.
The other players play groups of Deep ones. They are trying to prevent the Human player from escaping. The Deep one players take turns moving their pawns around the board trying to trap the Human. Certain locations on the board also allow them to draw cards, spawn additional Deep Ones or even summon a terrible Shoggoth.
2-5 players
Ages 10 to adult
30 minutes playing time
$50.00
1 in stock
UNMATCHED - THE WITCHER - REALMS FALL
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
Unmatched: Realms Fall features Eredin, Philippa, and Triss & Yennefe. and two battlefields, featuring a brand new map mechanic, from the Witcher series.
Yennefer and Triss introduce an Unmatched first: You choose who is the hero and who is the sidekick, with different special abilities for each. Philippa is a powerful sorceress and schemer, who never runs out of cards.King Eredin commands a horde of Wild Hunt Riders, only growing stronger when they are struck down.
$115.00
1 in stock
BABA YAGA
Many Russian tales speak of the character of Baba Yaga, the ogress witch who lives in a house with chicken legs. Fortunately for them, children always find unexpected allies and manage to escape her. Will you prove as fortunate?
In Baba Yaga, you need to escape the claws of the hideous Baba Yaga. To do so, however, you need to collect the ingredients for your three spell cards, and to do that you need to search the forest while Baba Yaga searches for you.
To set up the game, place nine Baba Yaga tiles in a cross to form a flight path, then place the 16 ingredient tokens face down, with four tokens in each section of the cross. Each player starts the game with three spell cards, which must remain hidden. On a turn, the active player reveals her top spell card, which shows four ingredients, then starts searching for these ingredients in the forest, turning over tiles one by one with a single hand and hiding those she doesn't need. While she does this, the other players take turns moving the Baba Yaga figurine one step at a time along one branch of the flight path, then back. If Baba Yaga completes a circuit before the player finds the ingredients, she must place her spell card on the bottom of her stack; if she finds the ingredients, however, she gets to cast the spell on the card, lengthening or shortening the flight path, swapping the location of ingredients, requiring fewer ingredients next time, forcing an opponent to play in a distorted position, and so on. The first player to complete her three spells wins!
Baba Yaga includes variants for younger players, more experienced players, and those who want the chicken-legged house to be constantly on the move. In the two-player game, the single opponent does all the moving of Baba Yaga, but must swap hands with each move, keeping the inactive hand on her head.
2-5 players
Ages 6 to adult
20 minutes playing time
$50.00
1 in stock