D&D: PLAYERS HANDBOOK

Everything a player needs to create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
$68.00
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D&D: TALES FROM THE YAWNING PORTAL

When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D’s most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy. For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world’s greatest roleplaying game. Tales from the Yawning Portal includes the following adventures: Against the Giants Dead in Thay Forge of Fury Hidden Shrine of Tamoachan Sunless Citadel Tomb of Horrors White Plume Mountain
$75.00
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D&D: STORM KING'S THUNDER

This 256-page adventure for characters level 1 - 11+ provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King's Thunder story, including rune magic items, a new treasure option for characters. Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur's Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants' weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants' own power against them.
$65.00
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GM SCREEN

Protect your important notes and die rolls from prying player eyes with the Pathfinder Roleplaying Game GM Screen! This beautiful 4-panel screen features stunning artwork from Wayne Reynolds on the player's side, and a huge number of charts and tables on the GM side to speed up play and reduce time spent leafing through rulebooks in search of an obscure modifier or result. From skill check Difficulty Classes to two-weapon fighting modifiers, the Pathfinder Roleplaying Game GM Screen gives you the tools you need to keep the game fast and fun. Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, or repeated regular use.  Tables and Charts: Acrobatics DCs and Modifiers  Bluff Modifiers  Climb DCs and Modifiers  Diplomacy DCs and Modifiers  Disable Device DCs  Fly DCs and Wind Effects on Flight  Heal DCs  Knowledge DCs  Perception DCs and Modifiers  Ride DCs  Spellcraft DCs  Survival DCs and Tracking Modifiers  Swim DCs  Attack Roll Modifiers  Armor Class Modifiers  Combat Maneuvers  Two-Weapon Fighting Penalties  Concentration Check DCs  Common Conditions  Armor and Weapon Hardness and Hit Points  Substance Hardness and Hit Points  Common Object Hardness and Hit Points  Experience Point Awards  Treasure Values per Encounter 
$30.00
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ULTIMATE CAMPAIGN

Take Charge!    Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!    Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.   Pathfinder Roleplaying Game: Ultimate Campaign includes:  A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.  Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!  A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.  New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.  Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.  Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner - without losing sight of the PCs themselves.  AND MUCH, MUCH MORE!
$70.00
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BESTIARY 4

Untold Horrors!    Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring- Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!    Pathfinder Roleplaying Game: Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.    Pathfinder Roleplaying Game Bestiary 4 includes:  More than 300 different monsters Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju New player-friendly races like changelings, kitsune, and nagaji Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones - including Cthulhu!  New creatures you can construct, like clockworks and juggernauts  New familiars, animal companions, and other allies  New templates to help you get more life out of classic monsters  Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat  Expanded universal monster rules to simplify combat  Challenges for every adventure and every level of play  AND MUCH, MUCH MORE!
$65.00
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GAME MASTERY GUIDE

This comprehensive guide to the art of Game Mastering goes beyond the Core Rulebook to offer tips, guidelines, and additional rules destined to take your Pathfinder Roleplaying Game campaign to the next level. Containing the accumulated knowledge and best practices of Paizo's award-winning creative staff and cadre of regular freelancers, this 320-page hardcover book is filled to bursting with encounter charts, idea lists, encounter design advice, tips for using and adapting published products to your personal campaign, and top-to-bottom guidelines for building a campaign from scratch.
$70.00
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UNCHAINED

Get ready to shake up your game! Within these pages, the designers of the Pathfinder Roleplaying Game unleash their wildest ideas, and nothing is safe. From totally revised fundamentals like core classes and monster design to brand-new systems for expanding the way you play, this book offers fresh ideas while still blending with the existing system. With Pathfinder Unchained, you become the game designer! Pathfinder Unchained is an indispensable companion to the Pathfinder Roleplaying Game: Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
$90.00
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WRATH OF THE GODS

Strange humanoid creatures, stinking of seaweed, shamble out of Earth’s oceans as a mind-breaking horror rises from R’lyeh. The massive wolf Fenrir awakens beneath the Scandes mountain range as Jörmungandr, the world-serpent, writhes out of the Pacific. Earthquakes shake the world as Earth itself attempts to eradicate mankind. The supernatural has become irrevocably intertwined with the physical, and you’ll need all of your skills and talents just to survive for another day. The world will shake beneath the Wrath of the Gods!   Like the other books in The End of the World roleplaying game line, Wrath of the Gods offers you a one-of-a-kind opportunity – the chance to play as yourself amidst the tumult and terror of the world’s ending. Five distinct scenarios offer different ways the world might end as ancient deities return to save or destroy humanity. With a unique scenario structure, dozens of possible adversaries and encounters, and an elegant, narrative rules system, Wrath of the Gods pulls you as close as you can (safely) come to the end of life as we know it.
$75.00
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SONG OF ICE AND FIRE: NIGHT'S WATCH

Though the Great Houses and their vassals play the eternal Game of Thrones, there are some who do not. The men of the Night's Watch guard the immense and icy Wall, built in the ancient days of Westeros to hold back the terrible things of the Long Night. Once a mighty cohort of brave knights and lords who gave up everything to protect the Seven Kingdoms from the predators of the Far North, the Night's Watch is now a rag-tag band of thieves, murderers, and those who ran afoul of the political machinations of their enemies. When the wildlings stir on the other side of the Wall, and the cold winds rise once more, will they be enough to save Westeros?    Night's Watch gives you everything you need add this once noble order to your A Song of Ice and Fire Roleplaying chronicle. It includes rules for playing men of the Night's Watch and wildlings alike, as well as new information about the mysterious Others. Pray, men of the green lands, for Winter is Coming!
$50.00
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AGE OF REBELLION: BEGINNER BOX

The Star Wars: Age of Rebellion Beginner Game is the perfect entry into the Star Wars: Age of Rebellion roleplaying experience for players of all skill levels.    With its complete, learn-as-you-go adventure, players can open the box and immediately dive into their roles as members of the Rebel Alliance, desperately fighting against the superior might of the galactic Empire. Pre-generated character folios keep the rules right at your fingertips, while custom dice and an exciting narrative gameplay system advance your story with every roll.   The Star Wars: Age of Rebellion Beginner Game includes: 1 32-page Adventure Book, 1 48-page Rulebook, and 1 Introduction Sheet 4 Full-Color Character Folios 1 Full-Color Double-Sided Foldout Map 14 Custom Dice 9 Destiny Tokens, 33 Character Tokens, and 7 Vehicle Tokens
$55.00
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FORCE AND DESTINY: CORE RULEBOOK

Use the full power of the Force in the epic adventures of the Force and Destiny roleplaying game! You can travel the galaxy in search of ancient Jedi knowledge, protect the downtrodden on your home planet, or pilot a starship for the Rebellion. Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars universe.  The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.
$120.00
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FORCE AND DESTINY: BEGINNER BOX

The Star Wars: Force and Destiny Beginner Game is the perfect entry into the Star Wars: Force and Destiny roleplaying experience for players of all skill levels. With its complete, learn-as-you-go adventure, players can open the box, ignite their lightsabers, and explore their destinies as Force users in the Star Wars galaxy. Pre-generated character folios keep the rules right at your fingertips, while custom dice and an exciting narrative gameplay system advance your story with every roll.    The Star Wars: Force and Destiny Beginner Game includes: 1 32-page Adventure Book 1 48-page Rulebook 1 Introduction Sheet  4 Full-Color Character Folios 1 Full-Color Double-Sided Foldout Map 14 Custom Dice  8 Destiny Tokens and 55 Character Tokens
$55.00
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FORCE AWAKENS: BEGINNER BOX

The perfect entry into the Star Wars roleplaying experience for players of all skill levels, The Force Awakens Beginner Game introduces a complete, learn-as-you-go adventure that carries you from the sands of Jakku deep into the heart of a mystery that could change the course of the galaxy. Set during the rule of the New Republic and just prior to the events of The Force Awakens, The Force Awakens Beginner Game contains everything you and up to four friends need to start playing your part in the struggle between the First Order and the Resistance. Note: Unlike our other Beginner Games, The Force Awakens Beginner Game will not be followed by a new Star Wars RPG game line. Instead, it draws upon the core mechanics shared by Star Wars: Age of Rebellion, Star Wars: Edge of the Empire, and Star Wars: Force and Destiny. Players interested in continuing their Star Wars adventures can do so through any of these fully compatible systems. You don't need any previous knowledge of roleplaying to get started. Just open the box, select your character, and let the Force flow through you. Pre-generated character folios keep the rules right at your fingertips, while custom dice and an exciting narrative gameplay system advance your story with every roll. The Force Awakens Beginner Game includes: 1 32-page Adventure Book 1 48-page Rulebook 1 Introduction Sheet 4 Full-Color Character Folios 1 Full-Color Double-Sided Foldout Map 14 Custom Dice 8 Destiny Tokens and 49 Character Tokens
$55.00
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EDGE OF THE EMPIRE: BEYOND THE RIM

Beyond the Rim is the first full-length adventure for the Star Wars: Edge of the Empire Roleplaying Game. When new rumors add credence to old smugglers' tales of a long-lost Separatist treasure ship, it's time for a handful of intrepid explorers, scrappy smugglers, and cunning academics to fire up their hyperdrive and embark upon a fantastic journey to the farthest regions of the Star Wars galaxy. Fantastic adventures await those who seek to discover what really happened to the Sa Nalaor!  A 96-page, three-act adventure for Star Wars: Edge of the Empire  An epic tale of exploration that leads all the way to the edges of Wild Space  Encounter the deadly predators native to the jungle planet, Cholganna  Optional materials allow GMs to weave the adventure into extended campaigns
$50.00
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EDGE OF THE EMPIRE: SUNS OF FORTUNE

Suns of Fortune is a 144-page sourcebook for the Star Wars: Edge of the Empire Roleplaying Game that allows you and your friends to explore the fantastic opportunities and dangers found within the Corellian Sector, the birthplace of Han Solo and Wedge Antilles. Discover three new species, exotic weapons, dozens of vehicles, nine modular encounters that Game Masters can use in any Edge of the Empire campaign, and more!  Extensive details for one of the most iconic regions of the Star Wars galaxy  Modular encounters introduce exciting scenes and challenges that can serve as part of nearly any adventure  Three new species options for player characters: Drall, Selonians, and Corellian-born humans  A treasure trove of new weapons, armor, and gear, as well as some of the fastest ships in the galaxy
$60.00
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EDGE OF THE EMPIRE: ENTER THE UNKNOWN

Enter the Unknown, a supplement for the Star Wars: Edge of the Empire Roleplaying Game, features new content for the Explorer career. Explorers will find all-new specializations, talents, and signature abilities, while all players will benefit from new character, vehicle, and equipment options. Enter the Unknown also provides tools for making stronger and more diversified characters. Meanwhile, GMs can find advice on incorporating the themes of exploration, trade, and hunting into their campaigns. It's time to Enter the Unknown!  An "Explorer's Handbook" for the Edge of the Empire RPG  Includes new Explorer specializations such as the Archeologist and Driver  Features new options for backgrounds, Obligations, and Motivations, based on the themes of exploration, hunting, and trade  Introduces new equipment options useful to all players  A powerful tool for GMs to use in crafting campaigns with an exploration theme, or to more deeply involve Explorer characters in the narrative of an adventure
$50.00
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EDGE OF THE EMPIRE: MASK OF THE PIRATE QUEEN

Pursue a criminal mastermind across the galaxy in Mask of the Pirate Queen, an adventure for the Star Wars: Edge of the Empire roleplaying game! A powerful smuggling operation has placed a tremendous bounty on the head of the so-called Pirate Queen. In hunting this bounty you and your colleagues will explore the prosperous shadowport of Ord Mantell, fight an intense interstellar fleet battle, and discover the dangerous underworld sport of pit fighting. You never know where you'll find the Pirate Queen or what you might encounter in the search.  Within this book's 96 pages you'll find complete gazetteers for Ord Mantell and the oasis world of Saleucami, full-color illustrations, numerous new adversaries, and plentiful tips to help Game Masters easily run the adventure. A complete adventure in itself, Mask of the Pirate Queen can be easily integrated into an ongoing Edge of the Empire campaign or used as the launching point for a series of smuggling, spying, or bounty hunting escapades.
$50.00
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