HEROQUEST: RISE OF THE DREAD MOON (EXPANSION)

The dramatic story of treachery and unrest in the elven kingdom continues in this HeroQuest Rise of the Dread Moon expansion! As a brave knight, you’re challenged to finally free Elethorn from the clutches of Zargorn. Embark on dangerous quests, as you seek the aid of the Cadre of the Raven's Veil to help stop Zargorn's forces of Dread from destroying the kingdom. Navigate through a dark labyrinth of waterways, an underground city, and more perilous locations. But be wary—for Zargon's forces grow ever stronger with the rise of the Dread Moon! Immerse yourself in the adventure with 10 daring quests, stunning artwork, 29 detailed miniatures, and full-color tiles. (Requires HeroQuest Game System to play. Sold separately.) This fantasy game for adults and teens has limitless replayability, and you can also create your own quests and stories. Gather friends together for an exciting night of tabletop gameplay in a battle of good and evil. The game is for 2-5 players, ages 14+.


Includes Quest book featuring 10 quests, 29 finely detailed miniatures, 2 mirror stands, 58 game cards, cardboard title sheet, and game guide.


EXPAND YOUR HEROQUEST GAME SYSTEM: This Rise of the Dread Moon Quest Pack concludes the exciting story begun in The Mage of the Mirror expansion! (Requires HeroQuest Game System to play. Sold separately.)


THE EPIC ADVENTURE CONTINUES: Finally free Elethorn from Zargon's vile clutches! The cards and Quest Book in this fantasy-filled HeroQuest expansion feature artwork that immerses you in the perilous adventure


ADD TO YOUR COLLECTION OF MINIATURES: This tabletop game expansion comes with 29 detailed miniatures, including furniture, Elven Warriors, Dread Cultists, Specters, a Dread Wraith, and more


INCLUDES 10 THRILLING QUESTS: The Rise of Dread Moon expansion features 10 quests, as well as full-color tiles and 58 game cards, set in an elven world of monsters, traps, treasure, and Dread Moon spells


ENDLESS REPLAYABILITY: Delve deeper into the HeroQuest world with this expansion pack that adds to the game’s replayability. Players can also create their own stories and design their own quests


GREAT GIFT FOR ROLEPLAYING GAME FANS: This HeroQuest expansion pack is an excellent gift for fans of cooperative games and adventure games. 


Specifications:
Ages 14 and up
2 to 5 Players
Requires HeroQuest Game System to Play. Sold Separately.

$125.00
0 in stock
Out of stock Enquire

Related Products

EKO

In the desert of Eko, the rocks, sand, and wind come to life as ephemeral armies. Build your empire and extend your control so you can proclaim your victory… in this universe where not a single person will hear you, ever. Age 10 to adult2-4 players45 minutes playing time
$115.00
1 in stock

TERRAFORMING MARS AUTOMA (EXPANSION)

Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for. Contents: 46 MarsBot Corps31 MarsBot Bonus Cards6 Board Reference Cards1 Player Aid20 Plastic Cubes6 Automa Boards1 Triple Layered Tracker1 Neural Instance Tile1 Colonies Board1 Venus Next Track1 Rulebook1 Final Scoring Reference Card
$80.00
1 in stock

VAGRANTSONG

You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcoming hand, white glove, stretched skin… and a fiddle player in the distance, playin’ an inviting tune. Makes you never wanna leave. In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure. In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip and winning the Scenario in the process. But be careful! Each Haint has its bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever. After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.  
$185.00
2 in stock

BRASS: BIRMINGHAM

Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770–1870. Brass: Birmingham is a finely brewed sequel to one of history's most industrial economic games. It offers a very different story arc and experience from its predecessor. Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build – Pay required resources and place an industry tile. 2) Network – Add a rail / canal link, expanding your network. 3) Develop – Increase the VP value of an industry. 4) Sell – Sell your cotton, manufactured goods and pottery. 5) Loan – Take a £30 loan and reduce your income.
$180.00
1 in stock

SPRAWLOPOLIS

Jackhammers chattering, trucks beeping, engines roaring, the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it, so the city turned to your team, the best of the best. If anyone can turn this tiny town into a thriving civic center it's you. In Sprawlopolis, 1-4 players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system, the game is never the same twice. Each turn, players will play 1 card from their hand to the growing city, trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though, the city hates paying for road maintenance so each road will cost you points in the end. When all cards have been placed, the game ends and players see if they have met dynamically generated minimum score for their game. Can you meet the demands of the officials, work with your fellow planners and build the ultimate urban wonder? It's time to find out! Details: Ages: 8+ Players: 1-4
$32.00
1 in stock

LEAGUE OF THE LEXICON - SLANG EDITION (EXPANSION)

Discover the Slang Expansion Pack, written by Jonathon Green, a world authority on the subject and editor of Green's Dictionary of Slang. Featuring 500 questions about slang, argot, cant and all matters relating to the vulgar tongue, this is a must-have expansion. NB: the Slang Expansion Pack contains mature content not suitable for children or the easily offended. Revel in the vulgar and coarse with the League of the Lexicon Slang Edition Board Game Expansion Pack by Two Brothers Games. Enhance your gameplay with this expansion pack, filled with fascinating linguistic trivia on slang, cant, swearing, and everything related to the vulgar tongue. This Slang Edition is an extension of the bestselling game about words and language, introducing 500 questions across five new categories, all curated by the world-renowned slang expert Jonathon Green. Explore the diverse world of language, from ancient to modern, Aramaic to Zulu, with 100 question cards featuring a total of 500 questions in five distinct question categories. Each expansion features color-coded question cards, seamlessly integrating into the main game for an immersive and dynamic experience.
$35.00
1 in stock

TOWER OF MADNESS

The veil between worlds in thinning, an ancient horror is awakening, and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity. In Tower of Madness, a three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension, push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, whether adding to your discovery total, gaining you spells and knowledge that man was not meant to have, or gaining madness; drop one of the three DOOM marbles, however, and you summon Cthulhu and end the game. 3-5 playersAges 12 to adult30-45 minutes playing time
$120.00
2 in stock

UNMATCHED: HOUDINI VS. THE GENIE

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.
$58.00
2 in stock

DECRYPTO – 5TH ANNIVERSARY EDITION

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team. In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure. Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.) The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
$45.00
1 in stock