A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemy cards, and earning credits. Governments use military and civilian abilities to achieve their objectives. This game features a "hand-building" mechanic. Draft cards into your hand (not into a discard pile) at the beginning of each round; unused cards are rolled over to the next two rounds.
Players will play four cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.
2-4 Players
20-40 Min Playtime
Ages: 14+