SPACE MARINES: KAYVAAN SHRIKE

Key Features Lead your Raven Guard to war with their Chapter Master Stalk your targets through the shadows… … and cut them down with the lethal Raven's Talons Steeped in the arts of ambush and hidden assault, Kayvaan Shrike is the Raven Guard’s foremost warrior and leads his Chapter as Master of Shadows. In the course of his long and bloody life, Shrike has brought liberation to many worlds and death to countless enemies. Dive into the heart of battle with the Chapter Master of the Raven Guard. Despite the preeminence of his rank, he prefers to be at the forefront of battle, leading his brothers, taking out enemy characters with his special pistol, Blackout, or slicing apart the enemy with the Raven's Talons – a unique set of lightning claws. This 25-piece plastic set make one Kayvaan Shrike and is supplied with one Citadel 40mm Round Base.
$80.00
1 in stock

SPACE MARINES: PRIMARIS CAPTAIN IN PHOBOS ARMOUR

Key Features An HQ choice for any Adeptus Astartes Faction Provides a handy aura ability to nearby units Armed with a master-crafted instigator bolt carbine – a deadly sniping weapon Each company in a Chapter of the Adeptus Astartes falls under the command of a Captain. It is often said that a Space Marine is worth at least ten other soldiers; under the leadership of a Captain, this swells even further, for they coordinate their warriors with deadly precision and inspire their followers to fight with a dedication and spirit that cannot be instilled by training or discipline alone. A Primaris Captain in Phobos Armour is an HQ choice for any Adeptus Astartes Faction – including Blood Angels, Dark Angels and even the Space Wolves (for whom he fulfils the role of Wolf Lord). He is a highly skilled warrior in every aspect of battle and wields a deadly master-crafted instigator bolt carbine – a marksman’s weapon designed to snipe enemy commanders. In addition to wearing a camo cloak to enhance the effects of cover, the Primaris Captain in Phobos Armour can use an advanced omni-scrambler to thwart enemy reinforcements as they move onto the battlefield. This multipart plastic model comes in 9 components and is supplied with a Citadel 40mm Round Base and an Ultramarines Character Transfer Sheet. You’ll find the full rules for the Primaris Captain in Phobos Armour in Codex: Space Marines.
$70.00
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SPACE MARINES: PRIMARIS LIBRARIAN IN PHOBOS ARMOUR

Key Features An HQ choice for the Adeptus Astartes Faction Able to wield psychic powers from the Obscuration discipline Armed with a force sword Eyes blazing and fists crackling with roiling energies, Space Marine Librarians stride into battle to destroy their foes. Some hurl blasts of warp-force that crush their victims to paste, while others twist with the flow of time itself or revitalise their brothers with incredible surges of dynamism. However they choose to fight, all Librarians are powerful psykers, harnessing the potent mutation they bear as a force to defend Humanity. A Primaris Librarian in Phobos Armour is an HQ choice for any Adeptus Astartes Faction – including Blood Angels, Dark Angels and even the Space Wolves (for whom he fulfils the role of Rune Priest). He is a capable warrior and a powerful psyker who is able to manifest powers from the debilitating Obscuration discipline. He wears a psychic hood, granting him a better chance of thwarting the powers of enemy psykers. Like many other Vanguard units, the Primaris Librarian in Phobos Armour also wears a camo cloak to enhance the effects of cover. This multipart plastic model comes in 10 components and is supplied with a Citadel 40mm Round Base. You’ll find the full rules for the Primaris Librarian in Phobos Armour in Codex: Space Marines.
$64.00
1 in stock

ADEPTUS CUSTODES: CUSTODIAN GUARD SQUAD

Bright and resplendent in gleaming gold, the Adeptus Custodes stride into war with the confidence their imposing stature gives them. Bullets and shrapnel ricochet from gilded breastplates – these warriors are armoured with the finest wargear, carrying the blessing of the Emperor himself. With their guardian spears they spin, parry and thrust, their immense strength cutting down the enemy as the built-in bolters deal death from afar. The Adeptus Custodes’ minds carry judgment – and their fists carry death. This multi-part plastic kit contains the components necessary to assemble a set of 5 Adeptus Custodes Custodian Guard. The kit can be used to build 1 of 2 different squads: one armed with guardian spears, the other armed with sentinel blades and storm shields. One model can be assembled as a shield-captain, featuring a cloak and choice of 2 heads, and one can carry a Custodes Vexilla. Supplied with 5 Citadel 40mm Round bases.
$110.00
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ADEPTUS MECHANICUS: SICARIANS / RUSTSTALKERS

Now more machine than man, the Sicarian Infiltrators are a hideous, frightening strike force - the height of Adeptus Mechanicus posthuman engineering. Enemies fall, deafened and blinded by the scree of a brutally disruptive audiovisual assault; battles are often decided before even a single kill is confirmed.   This multi-part plastic kit contains all the parts necessary to build five Adeptus Mechanicus Sicarians - either Sicarian Ruststalkers or Sicarian Infiltrators, including one princeps. Each model features extensive body modification - flesh has given way to machine, and what little remains is encased in pressurised armour. Sensors, pressure gauges and data arrays cover their surfaces, and an included five sets of legs add a variety of posing options, making your squad truly your own. The Sicarian Infiltrators are the scout class; almost their entire human heads have been replaced with an intricate domed helm allowing a three-hundred and sixty degree view of the battlefield. Two weapon options are available to each model - ten sets of stubcarbine and power sword, or ten sets of taser goad and flechette blaster; a total of twenty weapons in the box. Their princeps carries a stubcarbine and power sword, with an included infoslave skull - every movement recorded and analysed for the optimisation of battle. _______ Initially an elite assassination squad, the Sicarian Ruststalkers proved so effective at the art of killing that they were repurposed as front-line, physics-manipulating commandos. Their transonic weapons hum and resonate with sickening efficiency, passing through the strongest armour as if it simply didn’t exist. The box contains 5 different, cybernetically augmented gasmask-clad Sicarian Ruststalker heads, covered in sensors and data-gathering devices to further the quest for knowledge. More machine than man now, their bodies are encased in pressurised armour. An impressive array of armament options include two transonic blades each, or a loadout of chordclaw, transonic razor and grenade pack, making a total of twenty-five included weapon parts. Their princeps includes a prehensile dataspike. _______ The box contains 117 components, and is supplied with five 40mm Round bases.
$97.00
1 in stock

ORKS: MOZROG SKRAGBAD / BEASTBOSS ON SQUIGOSAUR

Key Features The mightiest Warboss around – a great HQ choice for your Snakebite Beast Snagga Boyz A fusion of Ork, machine, and squigosaur ready to inflict carnage on enemy lines Can alternatively be built as a Beastboss on Squigosaur There are few Orks alive who are tougher or more belligerent than Mozrog Skragbad. A beast hunter of infamy, Mozrog once spent many days in self-imposed exile, hunting the most dangerous beasts he could find. One such monster nearly got the better of him, eating him alive, but Mozrog is nothing if not pugnacious – clawing his way out, he returned to his tribe to be patched up with all manner of bionic bits. In battle, he rides the unmissable pale-skinned squigosaur, Big Chompa – the only living creature as cantankerous as Mozrog himself. Should your Waaagh! need a Warboss as powerful as a living deff rokkit, Mozrog and his mount Big Chompa are the perfect pair to add to your army. Between Mozrog’s bionics and Big Chompa’s unstoppable jaws, no foe can escape unharmed. Years of arduous hunting and a stubborn attitude have also rendered Mozrog nearly impervious to damage, shrugging off wounds that would lay low even most savage Beast Snagga Orks. _____ There are few loftier achievements for a Beast Snagga Ork than the taming of a squigosaur. These bad-tempered creatures eat everything they come across and are nearly impervious to gunfire. Instead, Beastbosses must beat them to within an inch of their lives to earn the right to ride them. The result of this scrappy housebreaking is an uneasy respect between both squigosaur and Ork, which proves invaluable in battle.   Beastbosses steer their squigosaurs into combat, weaponising their mounts' endless appetites and powerful legs to ensure they are the first Orks to reach enemy lines. Arriving with a cataclysmic crash, Beastbosses make short work of vanguard forces before setting their sights on larger prey. The Beastboss and squigosaur work in tandem in combat, seemingly impervious to enemy fire as they hack and chomp their way to victory. _____ This multipart plastic kit is comprised of 43 components with which you can build the Beast Snagga Orks Character Mozrog Skragbad and his squigosaur, Big Chompa. Alternatively, this kit can be assembled as a Beastboss on Squigosaur. It comes supplied with one 80mm Citadel Round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$98.00
1 in stock

ORKS: PAINBOSS

Key Features: Keep your Boyz in fighting shape with a Painboss This HQ choice dishes out painkillers and krumps enemies Comes with a cybernetically enhanced Grot Orderly The Painbosses of the Beast Snaggas are battlefield doctors hardened by many brutal conflicts. Augmented with a whole host of cybernetics and armed with a suite of surgical tools and squig-based remedies, they are always on hand to replace a limb with something more suited for heavy-duty krumpin’, while their grot orderlies whiz around patching up minor wounds. If your Orks are constantly getting duffed up in scraps, a Painboss is a perfect addition to your Waaagh! as they can support your Boyz on the frontline with a combination of dubious painkillers, bionic bits, and Ork know-how. This 21-piece plastic kit lets you build one Painboss and Grot Orderly. The Painboss has a choice of two head options – one with a bare head with a bionic eye, while the other has a crude bucket helmet made from scrap metal. This kit comes with one 40mm Citadel Round base and one 25mm Citadel Round base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.  
$67.00
2 in stock

ORKS: KILL RIG / HUNTA RIG

Key Features A combination weapon platform and transport pulled by a giant squig A Heavy Support choice for Ork armies Can alternatively be built as a Hunta Rig Few sounds are as terrifying as the cacophony of hollering, clattering, and stomping that heralds the arrival of an Ork Kill Rig. Packed with savage Orks and pulled by a colossal tramplasquig, these ramshackle constructions are mobile death platforms, outfitted with all manner of weapons. From atop the wurrtower at the back of the rig, a Wurrboy can survey the battlefield, firing out powerful bolts of psychic energy at Ork and enemy alike. Alongside this psychic amplifier, the Kill Rig also carries a crew, including a driver, gunners, and Butcha Boyz, and is outfitted with a 'eavy lobba and stikka kannon for maximum destruction. This rickety war platform is the perfect centrepiece for any Ork Waaagh! thanks to the many powerful melee and ranged weapons it lets you bring to bear. It also makes an ideal transport for units of Beast Snagga Boyz and an excellent mobile command post for a Wurrboy. _____ When the Beast Snagga Orks go to war, their hordes rarely arrive without the support of at least a few Hunta Rigs. These amalgamations of scrap are covered with brutish weapons such as a stikka kannon and an ’eavy lobba. They are dragged into battle by a gigantic tramplasquig, while whole mobs of Beast Snagga Boyz hang on for dear life, hollering and chanting as their thunderous steed pulls them into the midst of battle. This combination of transport and weapons platform is the perfect addition to an Ork Waaagh! Able to carry a mob of Beast Snagga Boyz and equipped with an ’eavy lobba, stikka kannon, and saw blades, the Hunta Rig is a powerful war machine even before consider its troop capacity. _____ This multipart plastic kit comprises of 111 pieces, allowing you to build one Hunta Rig and one Wurrboy. The rig's multiple weapon emplacements can be modelled in a variety of locations, while the butcha boyz on the rig, designed to be situated over the wheels, can be placed in various locations of your choosing. The kit also comes with a 170mm Citadel Oval base and a 32mm Citadel Round base. Alternatively, this kit can be built as a Killa Rig with a Wurrtower. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$240.00
1 in stock

SPACE WOLVES: WOLF GUARD TERMINATORS

Every Space Wolves warrior dreams of a place in the Wolf Guard. To be a member of this select brotherhood is to wield the very deadliest weapons of war while serving as the personal guard of their Wolf Lord. Clad in hulking suits of sacred Terminator armour, Wolf Guard Terminators are a brotherhood of nigh-invulnerable champions, each eager to dispense his own particular brand of death. This box set contains five multi-part plastic Wolf Guard Terminators. This 100-piece set includes: five different leg variations, five torso variants and 13 different shoulder guard variants, and 13 heads. Also included are: four sets of wolf claws, an assault cannon, four thunder hammers and storm shields, a heavy flamer, five storm bolters, three power fists, two chainfists, a frost axe, and a power sword. Models are supplied with 40mm round bases.
$92.00
1 in stock

ADEPTA SORORITAS: CASTIGATOR

Key Features A heavy support choice for Adepta Sororitas armies Unleash the God-Emperor's judgement upon your enemies Choose between a brace of rapid-firing Castigator autocannons and the explosive Castigator battle cannon Castigators are powerful battle tanks of the Adepta Sororitas. They provide excellent fire support for Battle Sisters thanks to their wide array of weapons, smashing through the foe's lines and slaughtering great swathes of enemy infantry in a matter of seconds. The Castigator is an ancient relic that is covered in ornate gothic designs and decorations such as the classic Adepta Sororitas fleur-de-lys iconography. It can be built with either a Castigator battle cannon or Castigator autocannons as its main weapon, and there are also wargear options, gunner options, and the braziers can be assembled to look like they are on fire or extinguished. This 108-part plastic kit makes one Castigator tank for Adepta Sororitas armies in Warhammer 40,000. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$157.00
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COMBAT PATROL: ADEPTA SORORITAS

Key Features A key selection of Adepta Sororitas units A Combat Patrol-sized force in a box, designed to save you money! 26 multipart plastic models The Adepta Sororitas train rigorously and fight with ferocious zeal, pious serenity, and tireless skill. These devout warriors annihilate heretical cults, xenos, mutants, and the abominations of daemonkind as they spread the light of the God-Emperor with fury and flame. If you seek to unleash the faith of the Sisters of Battle, Combat Patrol: Adepta Sororitas provides you with all the units you need to get started. The contents of this set have been specifically chosen to provide you with an ideal force for Combat Patrol-sized games – approximately 25 Power Level's worth of miniatures. This set includes the following multipart plastic units: – 1x Canoness – 1x Rhino – 1x Repentia Superior – 1x Penitent Engine – 3x Arco-flagellants – 4x Sisters Repentia – 5x Seraphim – 10x Battle Sisters The above units are supplied with 17x 32mm round bases, 7x 25mm round bases, 3x 45mm flying bases, 1x 50mm round base, and an Adepta Sororitas transfer sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$270.00
1 in stock

ADEPTA SORORITAS: AESTRED THURGA, RELIQUANT AT ARMS

Key Features A powerful force multiplier and Elite choice for Adepta Sororitas armies A tough and resilient warrior Accompanied by her faithful scribe Aestred Thurga is a powerful warrior in her own right, but she recognises, with great humility, that the ancient relic standard she carries is far more important than she can ever be. She will gladly die to protect the Auto-Tapestry of the Emperor’s Judgement, while the Sisters she fights alongside are inspired to carry out great deeds of faith in its presence – feats recorded by the Hagiolater, Agathae Dolan. Fly your flag of faith and encourage your Adepta Sororitas warriors to fight with even greater vigour. Carrying a legendary relic, Aestred will fit perfectly into your Sisters of Battle collection, while also giving you interesting painting opportunities due to the different textures on the model. This 23-part plastic kit makes one Aestred Thurga and one Agathae Dolan and is supplied with a 32mm Citadel round base and a 25mm Citadel round base. Aestred Thurga also comes with two head options, allowing her to be built either with or without a helmet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$71.00
1 in stock

BATTLEZONE: MECHANICUM –GALVANIC MAGNAVENT

Key Features A large and detailed terrain piece for your Warhammer 40,000 battlefields Populate your tabletop with the wonders of the Adeptus Mechanicus Combine with the Battlezone: Mechanicum – Terrain Datasheet Cards to use bespoke rules for this scenery Build an immersive battlefield set among the mechanical wastelands of the Charadon sector with the Galvanic Magnavent. This imposing piece of ancient machinery emits fierce waves of radiation that confound the scanners and communications of your enemies when used in conjunction with the Chapter Approved: Tactical Deployment Mission Pack. The kit is comprised of 54 plastic components with which you can assemble one Galvanic Magnavent. Rules for this scenery can be found in the Battlezone: Mechanicum – Terrain Datasheet Cards pack. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$135.00
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ORKS: BEAST SNAGGA BOYZ

Key Features A tough and strong Troops choice for Ork armies Builds 10 Beast Snagga Boyz, with options for a Nob and thump gun-armed Boy Experts at dragging down much larger Monsters and Vehicles Many Orks dedicate themselves to the pursuit of one obsession over all others, which for the Beast Snaggas is the thrill of the hunt. Their gnarled and scarred appearance speaks of a lifetime spent wrangling horrific beasts and tackling the largest foes they can find, dragging down their prey before hacking them to pieces with brutal choppas. Beast Snagga Boyz take to the battlefield on foot in great roiling mobs, overwhelming enemy lines in a tide of primal, unsophisticated violence. This kit builds 10 Beast Snagga Boyz, a strong and tough Troops choice for your Ork army. As the foot troops of the Beast Snaggas subkultur, they are perfect for advancing across the battlefield in a solid wall of muscle and belligerence, ploughing directly into your opponent's forces. The Boyz are armed with sluggas and choppas, while one may be assembled as the Nob unit leader with a power snappa. One Beast Snagga Boy also has the option of being built with a thump gun, a crude weapon firing explosive cannonball-like shells into enemy ranks. This set comprises 87 plastic components and is supplied with 10x Citadel 32mm Round Bases and 1x Ork Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$97.00
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ORKS: ZODGROD WORTSNAGGA

Key Features Lead your Orks into battle with the legendary Runtherd A HQ choice and a fantastic force multiplier for your Gretchin Grab your enemies with your Grabzappa With his Grabzappa crackling, Zodgrod herds his notorious super runts into battle. This irascible loon is never happier than when wrangling especially large and rowdy foes, usually by peppering them with needles from his Squigstoppa Numba 5, then burying them in a rampaging horde of diminutive little monsters. Lead your Orks into battle with the legendary Runtherd, Zodgrod Wortsnagga. Not only is he a great force multiplier for your Gretchin, but he can help to put enemy Monsters in their place, and he wears an incredibly fashionable hair squig to boot. As with all Beast Snaggas, he's a handful in close combat, and his special grabba will surprise more than a few enemies. This 12-piece plastic kit makes one Zodgrod Wortsnagga and is supplied with a 50mm Citadel round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$75.00
1 in stock

ORKS: BEASTBOSS

Key Features An oppressively powerful and hardy HQ choice for Orks armies Able to tear up tanks and monsters with ease Drives nearby Beast Snaggas to even greater heights of violence The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost authority within the warband, it's his job to interpret the visions of the Wurrboyz and direct the mob towards its next hunt. Thanks to the uncountable scars and bionic replacements earned over a long life wrangling the most vicious monsters in the galaxy, Beastbosses are hardy individuals able to withstand extreme punishment while cutting their way through enemy lines. The natural authority they have over their fellow Beast Snaggas drives the mob onwards into combat and ignites its fury once prey comes within choppa reach. This kit comprises 22 plastic components with which you can assemble one Ork Beastboss, and is supplied with 1x Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$71.00
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ORKS: SQUIGHOG BOYZ

Key Features Brutal cavalry riding living juggernauts - pulverise armour and infantry with ease Five miniatures representing two Fast Attack choices in your Orks army Customise your Nob on Smasha Squig with a variety of options Bipedal wrecking balls that charge ahead of the Ork lines, Smasha Squigs live in a state of near permanent concussion thanks to their tendency to headbutt everything. Only the surliest and most aggressive Orks can wrangle them towards enemy lines, but the resulting impact of a charging unit of Squighog Boyz is worth it as they crumple metal, flesh, and bone alike. If their impressive charges weren't enough, units of Squighog Boyz also hurl explosive, rokkit-propelled stikkas at their enemies, softening up any tough armour in the process. Behind each boy clings an unfortunate saddlegit, who pelts foes with anything it can get its grubby mitts on – while praying to Gork that they don't end up being flung off and trampled in the process. Packs of Squighog Boyz are often accompanied by Bombsquigs – living weapons that demonstrate an alarming lack of self-preservation as they careen into the thick of combat before detonating with killer intent. If you need to crack a fortified enemy line or blow a hole in a phalanx of vehicles, look no further than this squig-powered maelstrom of carnage. This kit builds one Nob on Smasha Squig, three Squighog Boyz, and one Bomb Squig. The Nob can be built wielding either a slugga or a big choppa, with the other option mounted on the squig's back. Other cosmetic options let you customize your Nob on Smasha Squig with a choice of two heads and two pauldrons. The Squighog Boyz are armed with rokkit-propelled stikkas, and many of their limbs – and those of their mounts – have been replaced with bionic enhancements.  The kit is comprised of 104 plastic components which allows you to assemble one Nob on Smasha Squig, three Squighog Boyz, and one Bomb Squig, and is supplied with 1x 90mm Oval Base, 3x 75mm Round Base, and 1x 25mm Round Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$112.00
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ORKS: BATTLEWAGON / GUNWAGON / BONEBREAKA

Key Features Blast your enemies to pieces with this Ork Heavy Support choice Transport other units across the battlefield Can alternatively build a Bonebreaka or Battlewagon Gunwagons exchange some of their transport capacity for a plethora of extremely large guns. Their spotters excel in directing hails of spirited if inaccurate artillery fire down upon the foe. If it all goes wrong, at least the explosion from their capacious magazines is bound to take a few of the enemy with it. Blast your enemies with a choice of deadly ranged weaponry from the safety of your Gunwagon. You can also transport your Boyz across the battlefield and choose from a wide range of additional weapon options.______ No two Battlewagons are the same, for the Meks that build them can never resist cobbling on armour plates, ramming spikes, assorted dakka, and random gubbinz. However, all are rugged transport tanks with the capacity to bear a vast number of angry Orks into battle while shrugging off the worst the enemy can throw at them. Get your Boyz into battle in style with a Battlewagon, the last word in mobile fortresses for any discerning Warboss. As well as being an amazing transport choice, you can also take loads of weapons options so that you can shoot, smash, and crush your enemies as you get your Boyz to exactly where they need to be.______ Subtle as a kick in the guts, the Bonebreaka is an assault carrier and linebreaker without equal. Foes not crushed by its rumbling deff rolla or mangled beneath its tracks soon succumb to the tank’s arsenal of dakka and the mob of riled up Orks doubtless riding the hulking metal monster into battle. Crush your enemies beneath the mighty deff rolla. The Bonebreaka also features a transport compartment so that you can get your Boyz across the battlefield. Plus, add loads of weapon options to take care of anyone who might try and escape their doom beneath this hulking behemoth.______ This 135-piece plastic kit makes one Bonebreaka. The kit includes options for a big shoota, kannon, killkannon, lobba, zzap gun, deff rolla, grabbin' klaw, and wreckin' ball and can alternatively be assembled as a Gunwagon or a Battlewagon. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$195.00
2 in stock

ORKS: BIG'ED BOSSBUNKA

Key Features A scrapped Ork Gargant head provides an excellent command post Garrison a warboss and boys behind the scrap metal armour of this Fortification Toast your enemies with the Gaze of Gork Ork warbosses are usually stationary for only two reasons. One is when they are giving an enemy – or an unlucky grot – a good hiding, and the other is when they are shouting at their Boyz to give the foe a good krumpin'. The Big'ed Bossbunka provides the perfect place to holler from given its bosspole, which is outfitted with a very loud PA system.  Constructed from the head of a repurposed Ork Gargant, the Big'ed Bossbunker gives your Warboss a way of directing the many rowdy Boyz under his command. If they misbehave, or if anyone attempts to unseat the Warboss, they will need to contend with a slew of shots from the Big'ed Bossbunker's big shoota and the Gaze of Gork – a weapon constructed from a jet engine that has been bashed into one of the Gargant's eyes. This multi-part plastic kit is comprised of 27 components, and can be assembled into one Big'ed Bossbunker. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$115.00
1 in stock

KILL TEAM: CORE BOOK

Key Features The definitive guide to playing Kill Team, packed with essential rules and lore Supports open and competitive matched play styles, with a wide range of missions types available Contains 10 Spec Ops missions designed specially for narrative play, with an in-depth campaign system taking your operatives from raw recruits to hardened veterans Description While armies numbering millions clash on battlefields spread across a thousand worlds, specialised teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from the shadows. These kill teams, as they are known, are picked from the most capable and independent of their kind, using strange and esoteric skills to achieve what a mighty army could not. The new edition of Warhammer 40,000: Kill Team has been redesigned from the ground up as the greatest tabletop skirmish experience yet, seeing teams of experienced operatives engage in vicious close-quarters combat as they race to complete their missions. In this book you'll find the complete rules for playing Kill Team as well as a host of missions to embark on, lore covering the grim darkness of the 41st Millennium, and insight on the factions vying for dominance among the shadows.   The Book This 144-page book is the ultimate companion for kill team commanders, containing all the knowledge you need to collect, build, paint, and play in the world of Warhammer 40,000: Kill Team. Ten Thousand Years of War The book opens with a summary of the 41st Millennium’s history, including details on the Imperium’s massive military might and the forces they encounter in their ceaseless wars across the galaxy. It also introduces kill teams, the squads players command in the course of the game, and details their continued deployment across myriad war zones throughout the galaxy.   Core Rules The first rules section contains the core concepts you need to start fighting battles in Kill Team, including the tools required, phases of play, and operative datasheets.   Killzones Here you'll find rules and guidance on how terrain interacts with your games, including example board arrangements, as well as rules governing movement around, over, and through your scenery.   Ways to Play Once you've got the basics squared away, find out all about the three core ways to play the game and the missions you can undertake.   Open Play A free-form style of play suitable for those new to Kill Team, and a perfect place to practice in a relaxed mission environment. It’s not just for newer players, though, as experienced commanders can use the included mission creation rules to craft thematic and expansive games fit for the most hardened veterans.   Matched Play As the most mechanically balanced style of play, matched play games are a chance for commanders to pit themselves against their opponents in battles of tactical skill and turn-by-turn decisions. With each kill team using only the core weapons and equipment on their datasheet, players will need to plan ahead to outsmart their foe and claim victory.   Spec Ops Narrative Play The narrative campaigns detailed in the brand new Spec Ops rules allow you to take your kill team from a band of raw recruits to experienced veterans, earning accolades and special skills along the way. As teams complete objectives and earn rewards – even against opponents not participating in a Spec Ops campaign – decisions made will impact the future of your operatives and turn regular games into a rich narrative experience full of cinematic moments.   Critical Operations Mission Pack A selection of 9 exciting missions designed to be balanced for matched play games, but equally playable in open play and Spec Ops narrative play games.   Tac Ops A suite of selectable secondary objectives used across a number of mission types. Tac Ops are hidden from your opponent, so commanders can decide on their strategy ahead of time while watching out for their foe’s actions on the battlefield.   Appendix The book closes out with a handy reference section packed with special rules and abilities, as well as an overview of the different tokens, counters, and accessories used in games of Kill Team.
$90.00
1 in stock