ARCHMAGE

A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City.


At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending.


The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets.


The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...


Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.

$140.00
2 in stock

Related Products

SHIPWRIGHTS OF THE NORTH SEA

Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!   Aim of the Game The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.   Gameplay Overview The game is played over a series of days (rounds). Each day follows the same pattern: Morning Phase - Planning (Each player receives 3 cards) Afternoon Phase - Working (Players take actions and play or discard their 3 cards) Evening Phase - Resting (Players receive Gold and Workers for the next day) Printed Components 128 Cards - Featuring 46 unique and stunning illustrations 5 Beautifully Illustrated Player Boards 5 Player Reference Boards 1 Illustrated Rulebook 1 Pioneer Token 5 VP Markers   Wooden Components 5 Gold Ships 25 Oak 25 Wool 25 Iron 50 Workers
$95.00
2 in stock

CUTTHROAT KINGDOMS

The throne to the Kingdom of Aurum lies unclaimed. Six great houses vie for control of the land in an ongoing dispute of title, territory, and birthright. Embroiled in conflict, the lords and ladies lock eyes on the crown as they fight to contend with a great plague that has now turned upon the people, ravaging the kingdom for which they war. In Cutthroat Kingdoms, you take on the role of a leading lord or lady of one of the six eminent Houses in the Kingdom of Aurum — a grim fantasy world fraught with danger, intrigue, and plague. You must use your armies to claim territories, gather wealth, recruit hirelings, and hire mercenaries as you pursue your nefarious plots and jockey for power. Political intrigue and assassinations abound, and powerful strategic alliances are offset by bloody conflicts. Most importantly, will you strive for domination alone, or tie your fortunes to another house through a well-placed political marriage? Cutthroat Kingdoms is a competitive game that features marriage-alliance team mechanisms in which strategic planning and decisive military moves can swing the course of the Kingdom. Changing territories and events make each game unique. Open negotiation, deal-making, and tabletalk are all encouraged — nay, necessary to win!
$70.00
1 in stock

LEAGUE OF THE LEXICON - SLANG EDITION (EXPANSION)

Discover the Slang Expansion Pack, written by Jonathon Green, a world authority on the subject and editor of Green's Dictionary of Slang. Featuring 500 questions about slang, argot, cant and all matters relating to the vulgar tongue, this is a must-have expansion. NB: the Slang Expansion Pack contains mature content not suitable for children or the easily offended. Revel in the vulgar and coarse with the League of the Lexicon Slang Edition Board Game Expansion Pack by Two Brothers Games. Enhance your gameplay with this expansion pack, filled with fascinating linguistic trivia on slang, cant, swearing, and everything related to the vulgar tongue. This Slang Edition is an extension of the bestselling game about words and language, introducing 500 questions across five new categories, all curated by the world-renowned slang expert Jonathon Green. Explore the diverse world of language, from ancient to modern, Aramaic to Zulu, with 100 question cards featuring a total of 500 questions in five distinct question categories. Each expansion features color-coded question cards, seamlessly integrating into the main game for an immersive and dynamic experience.
$35.00
3 in stock

MISSISSIPPI QUEEN

In Mississippi Queen, players race their paddle wheelers down the Mississippi, picking up passengers along the way. But onboard coal supplies are limited, so each ship's acceleration and maneuvers must be carefully planned. The twists and turns of the river are unknown at the start of the game and are revealed only as ships progress downstream, so captains need to be alert at the wheel and ready to change course. This version of Mississippi Queen includes the original base game that won the 1997 Spiel des Jahres as well as The Black Rose expansion that increased the player count to six and included the "Black Rose", a black paddle wheeler controlled by whichever player is currently in last place. This boat does not require any coal and can be used to hamper opponents in the lead. The game has basic rules that more or less reflect gameplay in the original game, along with advanced rules that introduce elements such as floating logs and sand bars that were included in The Black Rose expansion. 2-6 playersAges 10 to adult45 Minutes playing time
$100.00
1 in stock

MUNCHKIN QUEST: PORTAL KOMBAT

Portals are magical gates between rooms. With the 24 Portal links and 10 new cards in this set, you can move to the other side of the dungeon in the blink of an eye - or stay where you are and throw potions across the board!  You can play this with just the original Munchkin Quest game or add in Munchkin Quest 2 - Looking for Trouble for extra mayhem!
$20.00
1 in stock

Escape Room the Game Space Station Expansion

When you finally regain consciousness, you're staring straight at the bloodshed eyes of a dead cosmonaut floating by....... It was supposed to be a a routine operation.  You tried many times to enter a space station and nothing ever went wrong but this time, nothing went right........ Requires Escape Room The Game to play. Contents: Envelopes with content: Game Board & Various Play Materials 8 Hint Cards
$16.00
5 in stock

FATE OF THE ELDER GODS

In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom... before it's too late!
$160.00
1 in stock

GLOOMHAVEN: FORGOTTEN CIRCLES

Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters. The expansion also features seven new monster types (including three new bosses) and fourteen new items.   You can also find the official FAQ for this expansion here: https://boardgamegeek.com/thread/2099479/official-faq-forgotten-circles
$75.00
6 in stock

WAYFINDERS

Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies. You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangers on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits
$80.00
1 in stock