ONE NIGHT: ULTIMATE SUPER VILLAINS

Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late...


In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same.


One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate WerewolfDaybreakVampire, and Alien — to create even more fun and chaos.


The game also includes a free companion app which guides players through the different player actions during the night phase of the game.

$45.00
1 in stock

Related Products

Awards HM stamps

SQUISHMALLOWS: TAKE 4 CARD GAME

ONLINE ONLY The Squishmallows Squads get competitive in this quick-thinking card game   30+ Mins | Ages 8+   Featuring an exclusive Squishmallows!   In each round, 4 cards are placed face-up in the center of the group. Players compete to get 4 cards of the same Squad. Be the first to build a full Squishmallows Squad to win!   Includes:   1 Exclusive Squishmallows 80 Cards, Instructions
$35.00
2 in stock

SUB TERRA: HORROR MINIATURES

Expand your games of Sub Terra with the terrifyingly detailed plastic miniatures for the Horrors and Leapers. Three of each miniature are included so you'll have enough to play even more horrific games of the core game and Extraction!
$35.00
1 in stock

MUNCHKIN: APOCALYPSE MARS ATTACKS!

Munchkin Apocalypse: Mars Attacks! is a 15-card booster for Munchkin Apocalypse (or any Munchkin core game) that uses art from the original 1962 Mars Attacks! trading card series. In this booster, you'll battle "Monster Bugs" and the "Heat Ray Saucer" on your way to Level 10, with the help of new goodies like the "Martian Zap Rifle" and "Giant Spiky Feet". But watch out for the new Seals - you could end the world with "Reality TV"! (It makes total sense to us.)
$10.00
1 in stock

PANDORIA

For generations, the fertile Hiddenlands were shared by the peoples of the Five Realms. The Elves, Mages, Dwarves, Halflings and Humans lived peacefully with each other, though they increasingly engaged in fierce competition for the prosperity and glory of their respective nations. And so it was that when the divisiveness threatened to break the thousand-year peace, the Goblin Hordes from across the sea unleashed a devastating surprise attack, and the peoples of the Hiddenlands could not unify quickly enough to repel them. Remnants of each of the realms fled by ship, until they at last discovered a new, unoccupied land upon which they could begin building their civilizations anew. The old rivalries would remain, of course, but perhaps this time, their competition with each other would not welcome disaster. It was a time of hope, a time for exploration and construction, and a time of renewed competition in a new world they called Pandoria. In the "gamer's game" Pandoria, players discover this new land by placing tiles, and they claim its territory and resources by placing their people. When a type of terrain is completely surrounded by other terrain, every worker on the borders of that terrain gains its resources. Although more than one civilization will usually benefit, each player tries to gain more than the others. Mining gold gives you income to buy cards that have two options: buildings and spells. Acquiring wood allows you to build that side of the card for permanent advantages, while mining crystals gives you the power to use the card for its one-time spell instead. Excess resources can be converted into prestige Points, and some buildings can generate more. When the new land has been fully explored (all tiles have been placed), the player with the most prestige is declared the most powerful nation of Pandoria and wins the game! The game includes a streamlined beginner game, as well as expanded rules for the complete game that includes asymmetrical player powers.
$100.00
1 in stock

GAME OF THRONES: TRIVIA

In the game of thrones, knowledge is as powerful a weapon as Valyrian steel or dragonsfire. Without wielding swords, ambitious characters likeTyrion Lannister, Petyr Baelish, and Olenna Tyrell successfully navigate deadly political upheavals and wars. What you know can benefit you, and even cripple your opponents, but in the words of Petyr Baelish,  what we don't know is what usually gets us killed.   Game of Thrones : The Trivia Game lets you use your knowledge to compete for the Iron Throne. You and your friends answer questions about the first four seasons of the hit HBO series in order to conquer key locations in Westeros. Whoever controls the most locations in the Seven Kingdoms wins! Choose more difficult questions to immediately gain more control over a location, accumulate resources to earn the favor of iconic characters, and cunningly make and break alliances with other players. Questions are organized by season to ensure that your game is free from spoilers. With over 1,200 questions included, you are certain to find fresh challenges and learn new details about Westeros with every game.  2-12 playersAges 18 to adult30-60 minutes playing time
$75.00
1 in stock

TICKET TO RIDE: HEART OF AFRICA

Venture into the Heart of Africa to build routes through some of the continent's most remote and desolate locales. Will you bolster your terrain surveying skills and local knowledge to try and establish more valuable routes - or dare to dash across the continent in a mad race to cut the game short?  Contains:  Map of the The Heart of Africa  Destination Tickets  new Terrain cards  Rules  NOT A STAND-ALONE GAME! Requires an original copy of Ticket to Ride or Ticket to Ride Europe to play.
$60.00
1 in stock

MURANO

Murano seeks the most glorious of merchants. There is a lot going on in the Venetian lagoon: glassblowers are creating breathtakingly beautiful pieces of art, which are sold to discerning customers by the businessmen of various shops. Various and esteemed personalities visit the small islands of Murano in search of treasures to acquire. If your work lives up to their high standards, fame and glory shall be yours and you shall achieve victory in this game.  Murano is an exciting mix of different game mechanics and challenging from beginning to end. The game board changes from turn to turn and every move counts. Only at the end of the game, will you find out who has spent his resources best, built most skillfully, and placed his gondoliers most profitably!  New Buildings must always be placed adjacently to streets. Murano tile-laying-game - the trick is buildings may be neutral or belong to a player, making profit from all the many customers in the alleys.  On your turn move a ship to the next free spot and play the corresponding action. Murano's simple worker placement mechanic involves a lot of decisions, with each movement changing the options for everyone!  The building cards provide many special benefits that allow for a broad range of strategies every time you play. 2-4 players Ages 10 to adult 75 minutes playing time
$115.00
1 in stock

TERRAFORMING MARS

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system. 1-5 playersAges 12 to adult2 hours playing time  
$170.00
2 in stock

DUNGEON ACADEMY

Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
$60.00
3 in stock