On the prison world of Zartak, darkness has fallen on arbitrators and inmates alike. The Night Lords have come, and with them the shadow of fear and pain. But they are not the only ones with an interest in Zartak. From the void, running on silent, another fleet emerges. Its warriors are grey-clad and white-faced, and their eyes are as black as the Outer Dark - the savage Carcharodon Astra. As these two packs of ancient, merciless predators stalk the shadows of the prison colony, both seeking a single young inmate with unnatural talents, the corridors run red, and both factions will have to fight tooth and claw to leave Zartak alive.Written by Robbie MacNiven
Spiritseers are those upon the Witch Path who are called to commune with the dead – a chilling concept, even amongst the Asuryani. Although their main task is to shepherd wraithbone constructs to battle, a Spiritseer can also use their psychic abilities to aid the greater Asuryani warhost. By their eldritch powers are friendly troops enshrouded in mist, or foes illuminated or struck down with mystic bolts of energy.A Spiritseer is an HQ choice available to the Craftworld Aeldari – known as the Asuryani – though they can also be called upon to join the Ynnari. Each is a skilled psyker on the battlefield, able to wield powers from the Ruins of Battle discipline. They work especially well alongside Spirit Host units such as Wraithguard and towering Wraithknights, where the Spiritseer’s otherworldly Spirit Mark will enhance the accuracy of the mighty ghost warriors.A Spiritseer stands with one foot planted on a ruined piece of architecture. The miniature carries a witch staff in one hand and an Aeldari blade in the other. A shuriken pistol rests in a holster attached to the Spiritseer’s sash.The multipart plastic miniature comprises 11 components, and comes supplied with a Citadel 25mmm Round Base. The Warhammer 40,000 rules for Spiritseers can be found in Codex: Craftworlds.
Show your allegiance to the Ultramarines with their own dice set! The 20 blue dice each feature an Ultramarines icon in place of a 6 and an Apothecarion Prime Helix icon in place of a 1. In addition, instead of traditional pips on each dice face, the numbers are indicated by Space Marine numerals in black, surmounted on the following icons:2 - Close Support icon3 - Battleline icon4 - Fire Support icon5 - Veteran icon
Citadel Dry Compounds are of a thicker consistency than other Citadel paints, which makes them perfect for drybrushing - a handy way to pick out the details on a model, or apply highlights swiftly and easily.
All of our paints are non-toxic, water-based acrylic that are designed for use on plastic, metal, and resin Citadel miniatures. One pot contains 12ml of dry paint.
A labor of love to the crew of Jarek Yeager’s garage, the Fireball is a highly combustible, scratch-built racing ship. Flown by undercover Resistance operative Kazuda Xiono, this explosion with wings is able to push the limit around the course before living up to its name. Lightly armed but lightning fast, the Fireball can careen around the battlefield, gaining superior position on almost any enemy.
The Fireball Expansion Pack contains everything you need to add one of these swift ships to your Resistance squadrons, including one Fireball miniature, four ship cards, and seven upgrade cards. Additionally, two Quick Build cards help you easily combine pilots and upgrades and get your Fireball to the start line as quickly as possible.
When rapid interceptors are scrambled to support bomber squadrons or counter air raids, the fast and agile Lightning and Lightning Strike Fighters are first to the fight. Armed with powerful lascannons or multi-lasers, they excel at sending enemy aircraft spiraling to their dooms far below the area of engagement.This kit allows you to build both Lightning Strike Fighters, packing twin multi-lasers, and Lightning Fighters, armed with deadly twin lascannons. Lightning Strike Fighters are best suited for dealing with swarms of light aircraft, while Lighting Fighters are ideal for tailing ponderous bombers and heavy fighters. Both of them operate best in squadrons, and this box gives you six! The kit also includes a selection of hellstrike missiles and skystrike missiles with which to upgrade your miniatures.The set includes:- 6 plastic Imperial Navy Lightning Strike Fighter miniatures (2 of which can be built as Lightning Fighters)- 6 Aeronautica Imperialis bases (each of which designates the model’s front, rear and side arcs, speed and altitude dials, as well as a clear stand to connect the aircraft to the base)- 1 Lightning Squadron transfer sheetThe rules for using these miniatures in games of Aeronautica Imperialis can be found in both Aeronautica Imperialis: Skies of Fire and the Taros Air War Campaign Book.
Containing all the stat cards and upgrades needed to play any given faction within Malifaux Third Edition. Each faction book also includes new stories furthering the rich background of Malifaux, including descriptions of each model within the faction.