Despite their imposing size, Wookiees are normally peaceful and proud. After years of suffering under Imperial rule, however, many Wookiees have taken to the battlefields of the Galactic Civil War as members of the Rebel Alliance. Although they are a rare sight on the battlefield, Wookiees can quickly enter a berserker rage that any surviving enemies will not soon forget.
Within the Wookiee Warriors Unit Expansion, Rebel generals will find everything they need to add a group of Wookiees to their army as a special forces unit. Four unpainted, easily assembled miniatures show the Wookiees charging into the fray brandishing their Ryyk Blades while five unique upgrade cards can prepare them for whatever they may face on the battlefield.
Malifaux models are 32mm 'heroic' scale miniature made of high quality plastic. Will require some preparation and assembly. Faction: Guild
Contents: 3 Pistoleros de Latigo 2 Monster Hunters
The Deathwatch are a widespread Chapter of Space Marines and the Imperium's greatest weapon against the manifold threats posed by countless xenos races. From their hidden bases in orbiting watch fortresses, the Deathwatch despatch carefully selected operatives to hunt down and exterminate alien presences wherever they may be found. Each of these post-human warriors is a veteran of countless battles, tithed by their original Chapter to undertake the Long Vigil with the Deathwatch, guarding against alien incursion. Only the most skilled of xenos-hunters are afforded this honour and, amongst their new battle-brothers, they learn tactics and strategies to slay a wide range of alien races. The Deathwatch are an elite force equipped with a variety of specialist ammunition types, unusual weapons and secret wargear developed to more efficiently cut down their scuttling enemies. They are black-armoured hunters, filled with a righteous detestation for the xenos, and will not rest until the stain of the alien is scoured from the Galaxy.
Inside this 64-page hardback codex, you'll find everything you need to unleash the Deathwatch in battle, plus thrilling lore and art to inspire your own collection.
Inside this book, you'll find:
- The history of the Deathwatch, with a look at how they guard the Imperium against every alien threat – from without and within
- A Deathwatch bestiary with background details for every unit and Character featured
- A showcase of stunningly painted Citadel miniatures
- Rules for Space Marines units that are uniquely available to the Deathwatch
- Rules for fielding mixed units and Kill Teams with different specialisations
- Stratagems, Warlord Traits, the bespoke Xenopurge psychic discipline, Relics of the Deathwatch, and optional secondary objectives that define the ways that the Deathwatch wage war
- Bespoke Crusade rules providing new Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics that are unique to the Deathwatch
- And more!
You will need a copy of Codex: Space Marines and the Warhammer 40,000 Core Book to use the rules included in this codex.
The shadow wars of the 41st Millennium are more widely fought than many suspect. Hazardous frontiers and sanctified districts are fought over by elite operatives, while other combatants strive to evade hidden fangs in death world jungles. Warriors clash among vaulted warehouses and dense machinery, and ordnance drowns out the skirmishes fought across defence networks.
This book describes the varied environments in which kill teams operate, and gives you the rules to fight battles across six such killzones. Each set of rules provides missions, tactics, and more to allow you to customise your game to your tastes.
Inside this 112-page book, you will find background, rules, tactics, and missions for playing games of Warhammer 40,000: Kill Team in six different environments:
– Death World Forests
– Sector Mechanicus
– Sector Munitorum
– Wall of Martyrs
– Sector Fronteris
– Sector Sanctoris
Each set of killzone rules includes:
– An environment table
– Two narrative play missions (for a total of 12 in the book)
– Two matched play missions (for a total of 12 in the book)
– 12 Tactics (for a total of 96 in the book)
You will need a copy of the Warhammer 40,000: Kill Team Core Manual to make use of the contents of this book.
An Astra Militarum novelCommissar Severina Raine and the 11th Antari Rifles fight to subdue the spreading threat of Chaos burning across the Bale Stars. Little does Raine realise the key to victory lies in her own past, and in the ghosts that she carries with her.READ IT BECAUSEThe hero of a series of short stories returns in her first full-length novel – and it's as grim, dark and brilliantly written as you'd expect from Rachel Harrison.THE STORYUncompromising and fierce, Commissar Severina Raine has always served the Imperium with the utmost distinction. Attached to the 11th Antari Rifles, she instills order and courage in the face of utter horror. The Chaos cult, the Sighted, have swept throughout the Bale Stars and a shadow has fallen across its benighted worlds. A great campaign led by the vaunted hero Lord-General Militant Alar Serek is underway to free the system from tyranny and enslavement, but the price of victory must be paid in blood. But what secrets do the Sighted harbour, secrets that might cast a light onto Raine’s own troubled past? Only by embracing her duty and staying true to her belief in the Imperium and the commissar’s creed can she hope to survive this crucible, but even then will that be enough?Written by Rachel Harrison
Necromunda is a vast machine and the sons and daughters of House Van Saar are its engineers. While other clans and Noble Houses have been content to embrace the slavish traditions of the Imperium, in particular its superstitious fear of technology, those of House Van Saar have sought to unravel the mysteries of Humanity’s lost age of advancement and progress. At times during their long history, their actions have brought them close to tech-heresy, and only the extreme secrecy of their Archeotek cabals and the benevolence of House Helmawr – which benefits most from their innovation – have protected them.Get the ultimate guide to House Van Saar. This 128-page book features the definitive history of the House and rules for fielding the six different types of fighters available to House Van Saar – Primes, Augmeks, Archeoteks, Neoteks, Teks, and Subteks. It's ideal for fans of House Van Saar or anyone who wants to delve deeper into the dark side of the underhive.Inside this book you will find:– House Van Saar History and Background: An expansive and extensive background on the creation and origins of House Van Saar and its development over six millennia.– House Van Saar Gang List: All the rules you need in order to field a Van Saar Gang in games of Necromunda.– Hangers-on and Brutes: Rules for hiring Hangers-on and Brutes for your Gang, including Van Saar-specific ones and for using them in games of Necromunda.– Hired Guns: Rules for using Bounty Hunters, House Agents, and Hive Scum.– Strong Alliances: Rules for forming alliances with three organisations that House Van Saar has connections with, including the Promethium Guild, Imperial Imposters, and House Catallus – the Noble House that backs the House of Artifice.– Additional Rules: This section includes new and additional rules usable by House Van Saar gangs in games of Necromunda, providing Van Saar players a variety of options, including Skills, Abilities, and gang-specific terrain.– Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to House Van Saar and their Allies.– House Van Saar Gang Tactics: A D66 table of Gang Tactics for use in Scenarios.– Dramatis Personae: Rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda.This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.