STORMCAST: EVOCATORS

Key Features



  • Imbued with the power of the storm – literal shock-troops of Sigmar

  • Armed with a choice of stormstave and tempest blade or grandstave

  • Includes options for Evocator-Prime and Knight-Incantor models


The eyes of an Evocator in full battle rage flash with sparks, and veins of lightning glow beneath his skin – the same energy that plays over his tempest blade and stormstave as he advances, arcing outward to ground nearby. These bursts are deadly, and can blacken and scorch anyone nearby if not channeled carefully and consciously – when channeled in this way, however, this energy can be used to empower the Evocators’ fellow Stormcast Eternals with Azyrite energy. When their stormstaves and tempest blades strike the foe, the captive cables of energy that link their weapons wind around the enemy, burning them to the bone before leaping back to crackle between their masters’ weapons once more. Even an orruk horde will buckle under the intensity of a massed Evocator assault. 


This multi-part plastic kit contains the components necessary to assemble 5 Stormcast Eternals Evocators. Each of the 5 is clad in Stormcast Eternals armour, with cloaks, tabards and ornate helms denoting their status as lightning-empowered shock troops of Sigmar. Dotted around their forms is the symbol of the Sacrosanct Chamber, the 3-marked anvil. Each can be armed with either a combination of tempest blade and stormstave, or a 2-handed grandstave. There are options for an Evocator-Prime – assemblable as male or female variants, this model can be built in a pose featuring magical lightning, or with its hand to its head, concentrating on a particularly powerful incantation. A model can be assembled as a Knight-Incantor, with a splendid beard and windswept hair gesturing toward the foe in a magically intimidating pose. 


This kit comes as 76 components, and is supplied with 5 Citadel 40mm Round bases and a Stormcast Eternals Transfer sheet.

$90.00
1 in stock

Related Products

MESBG: BATTLE COMPANIES

Key Features A small-scale skirmish expansion for the Middle-earth Strategy Battle Game in an epub format Pit small warbands of warriors against one another in any of 18 different Scenarios Expands on the content of the previous version of Battle Companies, adding new material and content only previously available in White Dwarf magazine Battle Companies is an expansion to the Middle-earth Strategy Battle Game that enables you to assemble small groups of Warriors that, over the course of several games, will progress and develop into your own unique warbands. Create your own Heroes and Villains of Middle-earth, and forge them into legend through the deeds they perform on the battlefield.This book contains all of the rules for playing games of Battle Companies, including a host of races and factions, wargear upgrades, equipment options and much more.This expansion includes:- 38 different Battle Companies from all corners of Middle-earth, each with their own special rules, advancements and abilities- Full rules for advancing the members of your Battle Company, including progression charts, injury tables, armouries and more- Eight bespoke paths for your warband's Hero to follow as they progress in experience- 18 Matched Play Scenarios specially formulated to be played using two opposing Battle Companies- Two different campaigns (narrative and map-based)- Additional rules for using your Battle Company in larger games with the rest of your collectionThis expansion supports both The Hobbit™ and The Lord of The Rings™, incorporating the Citadel and Forge World miniatures ranges. You will need a copy of the Middle-earth Strategy Battle Game Rules Manual to use this expansion, as well the Armies of The Lord of the Rings™ and the Armies of The Hobbit™ for the model profiles, according to your choice of Battle Companies warband.NOTE: Both the template for map-based campaigns and Battle Companies roster are available as free downloads on the product page of the Games Workshop webstore.© 2020 New Line Productions, Inc. All rights reserved. The Lord of the Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.© Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.       (s20)
$89.00
1 in stock

FLESH-EATER COURTS: USHORAN MORTARCH OF DELUSION

Ushoran is an ancient and monstrous lord, one of the very first vampires, and stands amongst the most dreaded of Nagash’s Mortarch lieutenants. He is the Carrion King, the Lord of Masks, the Master of Feasts, the Mortarch of Delusion, and many titles besides. He is the father of abhorrants, and the origin of the accursed delusions that envelop the Flesh-eater Courts. His very presence can reduce mortals to slavering insanity and escalate the mania of his ghoul servants to terrifying heights, even as their king annihilates foes with truly monstrous strength. This multipart plastic kit builds Ushoran, the Mortarch of Delusion, the vampiric fountainhead of the Flesh-eater Courts. He's a towering figure, even when hunched over as if to greet a courtier – or personally destroy a smaller foe. Ushoran is clad in the finest royal regalia his ghoul servants can scavenge, from corroded jewellery and ragged robes to a fur cloak of nightshrieker pelts, and a crown of bone extends directly from his skull – a gift from his old master, Nagash. In battle, the Carrion King swings his royal sceptre like a massive, gore-streaked club, and in less lucid moments uses his monstrous claws and fangs to tear offenders limb from limb. The chalice that hangs at his waist grants Ushoran even greater reserves of vampiric resilience, and ghouls across the realms fight for the chance to drink from its bloody contents. The Mortarch of Delusion is the capstone of any Flesh-eater Courts collection, and a fitting centrepiece to even the largest of ghoulish armies. Whether you want to spread madness across the Mortal Realms or paint a stunning display piece for your shelves, Ushoran is a royal fit for the role. This kit contains 61 plastic components and comes with a Citadel 130mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
$210.00
2 in stock

ORKS: BEASTBOSS

Key Features An oppressively powerful and hardy HQ choice for Orks armies Able to tear up tanks and monsters with ease Drives nearby Beast Snaggas to even greater heights of violence The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost authority within the warband, it's his job to interpret the visions of the Wurrboyz and direct the mob towards its next hunt. Thanks to the uncountable scars and bionic replacements earned over a long life wrangling the most vicious monsters in the galaxy, Beastbosses are hardy individuals able to withstand extreme punishment while cutting their way through enemy lines. The natural authority they have over their fellow Beast Snaggas drives the mob onwards into combat and ignites its fury once prey comes within choppa reach. This kit comprises 22 plastic components with which you can assemble one Ork Beastboss, and is supplied with 1x Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$71.00
1 in stock

KILL TEAM: ASTRA MILITARUM – VETERAN GUARDSMEN

Key Features An elite, hard-hitting, durable option for Astra Militarum armies, and a Kill Team in a box Builds 10 Veteran Guardsmen, or 10 standard Infantry A fantastic way to add variety and character to your Astra Militarum force Description Imperial Guard regiments are often called upon to fight gruelling wars of attrition lasting years or even decades. As time passes, each company will shrink in size as casualties take their inevitable toll. Those that survive are the hardiest troopers in the Astra Militarum. Their battlefield prowess has been honed in the fires of war, forging them into warriors who have learned to fight and kill with lethal efficiency. Veterans are battle-hardened elites, the first squad into an assault, and the last to retreat. This kit builds a unit of 10 Veteran Guardsman in the uniforms of the legendary Death Korps of Krieg, plus an extra Medikit model. The Veteran Guardsmen box is suitable for games of Kill Team, as well as Warhammer 40,000. One model can be built as a Sergeant Veteran, and nearly every model has a selection of weapon options, allowing them to be built for a variety of tactical roles. You can also build them as a standard Infantry Squad, armed with lasguns. This set comprises 171 plastic components and is supplied with 12x Citadel 25mm Round Bases, and 1x Death Korps of Krieg Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$103.00
1 in stock

HORUS HERESY: HEAVY WEAPONS UPGRADE SET – HEAVY FLAMERS / MULTI-MELTAS / PLASMA CANNONS

Key Features Upgrade your MKVI Tactical Squad Legionaries to Heavy Support Squads Incinerate enemies with 10 heavy flamers, slag tanks with 10 multi-meltas, and vaporise foes with 10 plasma cannons Extra augury scanners for detecting foes Heavy Support Squads provide the Legiones Astartes with mobile, infantry-portable firepower sufficient to bring down hordes of enemy troops or smash armoured vehicles apart with withering hails of fire, combining devastating armaments with all the flexibility of a footsoldier. Heavy flamers project a roaring torrent of burning promethium capable of incinerating infantry and flushing foes from cover, while multi-meltas reduce enemy tanks to molten slag with a flash of energy, and plasma cannons unleash volatile blasts of superheated matter. This plastic upgrade kit can be used to equip Legionaries from the MKVI Tactical Squad set with powerful heavy weapons, suitable for use in a Legion Heavy Support Squad. The kit includes 10 heavy flamers, 10 multi-meltas, and 10 shoulder-mounted plasma cannons, along with arms suited to each weapon, allowing you to upgrade up to three Heavy Support Squads of 10 models, or six units of five models. Also included are four augury scanners which can be carried alongside a heavy weapon, allowing your Heavy Support Squads to detect and eliminate enemy units. This upgrade kit comprises 160 plastic components and is designed to be assembled with the MKVI Tactical Squad set, which is sold separately. These components are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
$80.00
3 in stock

MALIFAUX: ARCANIST STARTER BOX

Malifaux models are  32mm 'heroic' scale miniatures. Pre-assembled miniatures. The Arcanist Starter Box is the perfect jumping-off point for a player ready to make the leap into Malifaux Third Edition. Containing everything needed to get started as soon as possible, this box contains four pre-assembled models, a Fate Deck, General Upgrades, Markers, and a Measuring Widget. Contents: Harrison Frodsham Harris J-5 Gearlings x2 Fate Deck General Upgrades 10x Scheme Markers Measuring Widget
$85.00
2 in stock

BASE: GREY KNIGHTS STEEL

Citadel Base paints are high-quality acrylic paints created for easy application of the base coat for your Citadel miniatures! With a single layer you will achieve a smooth matte finish over black or white undercoats. Each pot contains 12ml and is one of the many base paints available in the Citadel Paint range. As with all of Citadel Paints, it is a non-toxic, water-based acrylic paint designed for use on plastic, metal, and resin Citadel miniatures.
$7.00
6 in stock

DAEMONS OF TZEENTCH: LORD OF CHANGE / KAIROS FATEWEAVER

The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzeentch. Such canny creatures can steal opponents’ spells for their own use, or send mutating rays from their rod of sorcery to destroy entire enemy formations. This multi-part plastic kit contains the components necessary to assemble a Lord of Change. A huge, imposing model, he makes an ideal centrepiece for any Tzeentchian army, covered as he is in the symbolism of Tzeentch that marks him out as a true master of magic. His enormous wings can be modelled in 2 different positions, and he features a choice of 3 different, sinister heads. He wields a staff of Tzeentch, which can be topped with either a symbol of Tzeentch or a flame blade; or can alternatively wield a baleful sword and Tzeentchian wand. He is accompanied by 2 Brimstone Horrors, which can be added to his base._____ Kairos Fateweaver can see the past and the future, and uses this ability to twist destiny to suit his own malevolent purposes. This twin-headed terror is a master of magic, able to transform foes into tentacle-ridden Chaos Spawn, or incinerate them with multicoloured blasts of fire. He is the Oracle of Tzeentch, and wherever he goes, change is sure to follow. This multi-part plastic kit contains the components necessary to assemble Kairos Fateweaver – towering over the footsoldiers of the Tzaangors, he makes the perfect centrepiece for an imposing Tzeentchian army. The kit features an impressive amount of customisation, with 2 different heads and his own wing tip decorations (the wings themselves can be modelled in 2 different positions.) His Staff of Change is a particular standout, with its book and fish motif giving the whole model an extra tinge of Tzeentchian symbolism. If you build this kit as Kairos Fateweaver there is a specific right arm assembly featuring a hand containing an all seeing eye in the palm. _____ This kit is supplied as 72 components, and includes a Citadel 100mm Round base. This kit can be used to assemble Kairos Fateweaver or a Lord of Change.
$223.00
1 in stock

CHAOS SPACE MARINES: VASHTORR THE ARKIFANE

Key Features A soul-forging daemon lord to marshal vile engines for Chaos Space Marines Shatter steel and incinerate flesh with a hellish hammer and flame-spitting claw Includes a scenic base with mechanical tendrils rising from the broken earth Vashtorr is the Soul Forge King, a daemonic demigod of unrestrained invention and abominable artifice. When the Arkifane takes physical form, it is as a horror of pallid flesh stretched over infernal mechanisms, soaring to battle amidst a cloud of lightning and smog. Vashtorr deals destruction with every whirring step, unleashing techno gheist curses upon his foes even as he fashions enhancements for his indentured daemon engines from the raw stuff of realspace. This multipart plastic kit builds Vashtorr the Arkifane, master of daemon forges and manufactorums. This looming, otherworldly figure is covered in sinister cybernetic details – from the daemonic exhausts and chimneys clustered on his hunched back to the mechadendrites that squirm through the rubble of his scenic base. He wields a twisted blacksmith's hammer in one hand, while the other extends into a vicious machine claw with a built-in flame weapon. Vashtorr wears an armoured carapace with a segmented metal apron – he can alternatively be built without this armour, exposing more of the grotesque form beneath. Standing roughly five inches tall from his metal-shod hooves to the tips of his spindly wings, Vashtorr is an eye-catching figure on the battlefield – and a worthy player in the Great Game of the Chaos Gods. This kit comprises 47 plastic components, and comes with a Citadel 80mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
$180.00
2 in stock