THE LORD OF THE RINGS: THE CARD GAME

In The Lord of the Rings: The Card Game, players assemble a band of adventurers who are attempting to complete dangerous quests in Middle-earth. From the bright fields of the Shire and the dangerous paths of Mirkwood Forest to the mighty kingdoms of Gondor and Rohan, the heroes of this beloved setting join together to resist the threat of the Dark Lord, Sauron.


The Lord of the Rings: The Card Game is a cooperative game in which one to four players work together, competing against scenarios controlled by the game. As a Living Card Game®, additional cards and quests are available in future expansions, further allowing players to customize the contents of this set, or to create their own original decks.

$115.00
0 in stock
Out of stock Enquire

Related Products

ARKHAM HORROR: THE LABYRINTHS OF LUNACY

In The Labyrinths of Lunacy, you and your fellow investigators wake to find yourselves gathered in a strange place, with no memory of how you arrived. Your muscles are weak and uncooperative. Your vision is blurred. Simply rising to your feet takes a tremendous effort. Your legs are wobbly and can barely support your weight. With this unique, 80-card standalone scenario for Arkham Horror: The Card Game, you become the prisoner of a mysterious mastermind, forced to take part in his cruel experiments. To escape, you and your fellow investigators will need to work together. You'll need to piece together the clues to solve your captor's twisted riddles. And you'll need to hurry—you aren't alone in this prison…
$40.00
6 in stock

ARKHAM HORROR: THE CARD GAME - THE FORGOTTEN AGE INVESTIGATOR EXPANSION

In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right and protect the Earth from its own undoing.  The Forgotten Age Investigator Expansion features five investigators and contains all of the player cards originally featured in The Forgotten Age cycle. Guide your party to safety as the expedition leader, Leo Anderson. Discover untouched wilds as the explorer, Ursula Downs. Make a quick escape as the bootlegger, Finn Edwards. Call forth miracles as the priest, Father Mateo. And finally, seek strength in a dark pact as the haunted, Calvin Wright.  This expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign. 
$90.00
5 in stock

ARKHAM HORROR: DEVIL REEF (PART 2 OF THE INNSMOUTH CONSPIRACY)

The fishing hamlet of Innsmouth may soon be overwhelmed by rising tides and swarming deep ones—but in your fractured memory, you’re still putting together the pieces of your time in this mist-shrouded village. As you stare out at the ill-omened shoals and scattered islands of Devil Reef, you can feel a new piece of the puzzle falling into place. You were out there, among the islands, searching for evidence of the Esoteric Order of Dagon… Within the Devil Reef Mythos Pack, you’ll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy for Arkham Horror: The Card Game. You’ll flashback to your voyage out to Devil Reef three weeks prior—exploring the islands rumored to be haunted by terrible powers, and where you suspect the Esoteric Order of Dagon is hiding something. With the game’s first vehicle-driven scenario and an assortment of new player cards for every class, Devil Reef is a gripping next chapter in your unfolding tale of rising tides and encroaching madness. Not a standalone expansion. Arkham Horror: The Card Game Core Set and The Innsmouth Conspiracy deluxe expansion required to play.
$25.00
5 in stock

ARKHAM HORROR: THE PALLID MASK (PART 4 OF THE PATH TO CARCOSA)

From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellow leads you farther and farther from Arkham's familiar landmarks. But the streets, the language, and the eerie, dark tunnels aren't the only foreign elements at play. There's something distinctly otherworldly in the Parisian catacombs... In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham. But with each new strange twist and turn, you'll find yourselves only stepping deeper into mystery. Perhaps you can follow the tunnels all the way to the pulsing heart of the play's mysteries, but there's a chance, too, you'll simply find yourselves lost amid the shifting landscape. What begins as a trek through moist and clammy tunnels of stone may become a journey that leads you under the earth, through The Gate to Hell, and straight to your demise at the Well of Souls or some other forgotten chamber. Destined to be a fan-favorite, the scenario from The Pallid Mask utilizes the game's locations in a novel way, bringing them into play only as you travel through them, and arranging them in a constantly shifting and unpredictable fashion. Each new step through these labyrinths could be your last.
$25.00
2 in stock

VAMPIRE THE ETERNAL STRUGGLE: 5TH EDITION - MINISTRY

The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring “The Ministry”. They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery. 89 Card V5 MinistryDeck This deck delivers a steady stream of mischief on your enemy, with tactics both direct and indirect. Your vampires do anything to elude defenders – sneaking, hypnotizing, even shape-changing! Your defense is limited, but you have some Anarch tricks up your sleeve. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards)1 Aluc Romas de Leon1 Crystal Lynn1 Doctor Morocco1 Elisha Tucker1 Faruq Abd al-Qadir1 Hesha Ruhadze1 Jenny Silver1 Marcel1 Melech1 Milton Fox1 Nonu Dis1 Vivian VI Library Cards (77 cards)4 Blood Doll1 Club Illusion1 Dreams of the Sphinx1 Opium Den1 Temple Hunting Ground1 Wider View 7 Enchant Kindred2 Entrancement1 Heart of the City7 Platinum Protocol, The 1 Codex of the Edenic Groundskeepers1 Heart of Nizchetus1 Ivory Bow 6 Enchanting Gaze4 Faceless Night4 Form of the Cobra4 Lost in Crowds6 Revelation of the Serpent4 Spying Mission2 True Love’s Face 5 Earth Meld4 Form of Mist 4 On the Qui Vive5 Party Out Of Bounds
$40.00
1 in stock

MARVEL CHAMPIONS: LCG NEXT EVOLUTION

The world is always in need of heroes. In order to truly achieve peace, there are times when we must put aside our differences and focus on doing what is right. That is exactly what the X-Men do, and their story is all about their fight to protect a world that hates and fears them. Now, the X-Men have finally joined the fight in Marvel Champions: The Card Game! As the game’s fifth campaign expansion, Mutant Genesis adds a plethora of classic X-Men characters to the scene, including two new playable heroes, Colossus and Shadowcat, each of which comes with a pre-built deck ready to play from the get-go. Face off against iconic villains, such as Sabretooth, Sentinels, and Magneto, and work together to overcome a fresh batch of challenges. This expansion includes five brand-new scenarios, each of which can be played individually or as part of a larger campaign. Whether you’re a longtime fan or have only just started playing, anyone who enjoys Marvel Champions won’t want to miss out on Mutant Genesis
$85.00
1 in stock
$16.00
1 in stock

ARKHAM HORROR: A PHANTOM OF TRUTH

A Phantom of Truth is the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils. Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness? The answer: Paris. In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with your Doubts and Convictions in Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play. With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
$25.00
2 in stock

VAMPIRE THE ETERNAL STRUGGLE: 5TH EDITION - FIRST BLOOD TREMERE

First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards from other sets. Clan Tremere are vampiric warlocks, masters of rituals of Blood Sorcery. Their powers make them arrogant and deadly, and they always lust for more occult lore. This deck hits with a “bruise and bleed” tactic, trying to scare off blocking attempts with superior combat skills. It has a strong defensive module based on the Auspex discipline. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt: (6 cards)1 Aidan Lyle1 Claus Wegener1 Muhsin Samir1 Rutor1 Troius1 ZaneLibrary: (49 cards)1 Academic Hunting Ground1 Arcane Library2 Blood Doll1 Chantry1 Vast Wealth2 .44 Magnum1 Charnas the Imp6 Govern the Unaligned1 Ivory Bow1 Sport Bike1 Thadius Zho4 Bonding (NEW ART)4 Apportation6 Theft of Vitae1 Walk of Flame2 Enhanced Senses3 Forced Awakening3 On the Qui Vive2 Precognition2 Spirit’s Touch4 Telepathic Misdirection1 rules reference card Note: Cellophane wrapped only – no tuckbox.
$20.00
1 in stock