ALIENS ANOTHER GLORIOUS DAY IN THE CORPS!

Aliens: Another Glorious Day in the Corps! is a co-operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's Hope to find survivors and answers. But you're not alone. To survive, you'll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.


Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?


Lead a fireteam of Marines through the colonists base at Hadley’s Hope, searching for survivors and tackling the Xenomorph threat, whilst trying to figure out how to evacuate from LV-426.


Aliens: Another Glorious Day In The Corps Contains:


7x Hard Plastic Characters
45x Motion Tracker Cards
1x Rulebook
8x Dials    
16x Multi-pose Hard Plastic Aliens
60x Endurance Cards
1x Card Dock
84x Tokens    
4x Double-Sided Game Boards
7x Character Cards
9x Mission Cards
3x Dice

$140.00
0 in stock
Out of stock Enquire

Related Products

PRINCESS JING

Help Princess Jing escape from the forbidden city. A palace can quickly become a maze for an escaping princess, where each mirror can either reveal a way out, or conceal a trap! It is up to her to use them at her advantage, before her guardians turn them into spying devices! Roberto Fraga created this new game, where each player moves their princess across the board, hiding her progression, while placing allies and mirrors to uncover your opponent’s princess. Escaping the palace and running off with your sweetheart will require both wits and stealth!
$80.00
1 in stock

CATAN: SETTLERS OF CATAN

Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.   2- 4 Players. 90 Minutes Playing Time
$95.00
5 in stock

ZOMBICIDE: WHITE DEATH – CROSSFIRE PACK (EXPANSION)

DetailsThe Zombicide White Death: Crossfire pack contains both a new type of Guard and a new type of Zombie which you can add to any of your Zombicide fantasy games! Contains:- 12 Crossbow Guard Miniatures- 15 Deadbolt Walkers- 6 Delayed Ranged Action Cards- 6 Deadbolt Walker Spawn Cards- 2 Reference Cards- 1 Rules Leaflet
$65.00
1 in stock

THE CAPTAIN IS DEAD: DANGEROUS PLANET

After escaping from the alien prison, the crew was assigned a new captain and a new mission: to locate artifacts on a dangerous planet within the alien empire. However, just as the away team stepped out of the shuttle, a giant alien bug swooped down and bit off the captain’s head! As the intrepid crew, you must use your various skills to venture deep into the ancient tunnels and discover the alien artifacts. Will you be able to collect enough artifacts to unlock the alien technology before you are overwhelmed by swarms of bugs? CONTENTS ●89 cards ● 64 mini cards ● 1 Game board ● 7 Plastic markers ● 7 Reference cards ● 1 Rulebook ● 27 Characters and Devices pawns HIGHLIGHTS/SPECIFICATIONS ● 2 to 7 Players ● 10 Minute Setup Time ● 60 mins Playtime ● Ages 14+ ● Recommended Age 8-15+ Years
$85.00
1 in stock

JAIPUR

You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds. Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards. If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips' values decrease as the game progresses, so you'd better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you'd better wait! You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly.
$46.00
1 in stock

NATIONS

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!   Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.   Gameplay introduction   Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are:   Buy a card Deploy a worker Hire an architect for a wonder Special action provided by a card Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players.   When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display.   Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner.   See 'More information' below for link to rules, etc.   AWARDS & HONORS 2014 JUG Game of the Year Winner 2014 Jogo do Ano Winner 2014 Jogo do Ano Nominee 2014 International Gamers Award - General Strategy: Multi-player Nominee 2013 Meeples' Choice Nominee
$130.00
1 in stock

SUPER SHOW THE BACKLASH

The Supershow is a tabletop dice and card game for 2 - 6 players. Supershow is the worlds first UCG, or unpredictable card game that takes place in the underground wrestling word of the Legendary Fighting Federation. The goal of the game is to hit your FINISH card for a chance to defeat your opponent.   When competing in the Legendary Fighting Federation competitors use the Lead - Follow up - Finish game engine, which makes the game easy to pick up by impossible to put down.   The LFF Engine is simple, on a players turn; they may play 1 card, that card can be; a FINISH card if they have a FOLLOW UP in play. A FOLLOW UP card if they have a LEAD in play. Or they may play a LEAD card. After each card is played, all players roll their Skill dice; the player who rolled the highest Skill draws a card and starts his turn. When a FINISH card is played a player has a chance to defeat his opponent with a dice roll, if he does not all cards in play are discarded, the Crowd Meter is raised to the next level and the game continues. The Crowd Meter increased the effectiveness of the FINISH cards as the game progresses.   When a FINISH card is played, a player attempts to PIN or SUBMIT his opponent with a FINISH ROLL. They roll their Skill dice to decide the FINISH ROLL. Their opponent has 3 dice rolls, called BREAKOUT ROLLS, to beat or tie the FINISH ROLL. This simulates beating the referees 3 count, or grabbing the ropes before the lifeless arm falls for the 3 time.   The Skill dice correlates with the Skill chart on the Competitor card you have selected. Each Competitor has a Gimmick, a unique effect that affects the game play, and 3 Finish cards. The 3 Finish cards are added to your Supershow Deck at the start of the game, and are also unique to that competitor.   Currently there are 7 playable competitors, each with their own unique backstory and interaction in the game. Additional characters can be won at our events, downloaded for free off our website, are handed out at live shows, or can purchased which each new set. Each deck in The Supershow is comprised of 30 cards and 1 Competitor card that have a Skill chart. These pre-constructed 30 cards are 15 Lead cards, 12 Follow Up cards, and 3 Finish cards. Your Finish cards are unique to your Competitor. These cards can be different colors, making them Strikes, Grapples, or Submissions. Your Strikes, Grapples, and Submissions can become harder or easier to stop depending on your Skill chart and the Skill chart of your opponent. Stop cards can be used to stop your opponent’s moves.   The Supershow also has mechanics that for multiplayer formats, triple threat, four way, 2-4 player tag team, tornado tag team, each format can be elimination style, or first to Finish. This is on top of different match types that are played with no additional purchases, such as escape the cage or submission match.
$45.00
3 in stock

REDWOOD

Redwood is a game of movement estimations and angle of view where players have to take pictures of wild animals to compose the most beautiful panorama. The game is for 1 to 4 players, ages 10+ and the games last about 45-60 min. During their turn, each player will have to choose between different movements and their angle of view (materialized by real plastic elements) to catch the animals in the picture (without disturbing them). Collecting animals and decorative elements earn victory points. During the game, new conditions for earning points will appear. The game ends after 5 turns and players will be rewarded if they meet certain conditions to earn more points.
$145.00
2 in stock

DUNE: IMPERIUM

Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet. Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement. You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!
$115.00
3 in stock