LIARS DICE

The classic dice game of deception and bluffing!


Players roll and conceal their dice, trying to one up each players bid while trying to detect their opponents deceptions!


Comes with a handy travel bag so you can play on the go!


 


Contents


6 Cups
Dice
Carry Bag
Ruleset

$25.00
0 in stock
Out of stock Enquire

Related Products

RAID THE PANTRY

In the cooking-themed card game Raid the Pantry, for 2-4 individuals or two teams of two, players are dealt ingredient and dish cards at the start of play; over the course of the game, players need to collect the ingredients needed to make the dishes in hand. Each completed dish scores you 1-3 points, locks in its ingredients for reuse in other dishes, and allows you to take a new dish card. Action cards, drawn at the beginning of a turn, provide ways to add, lose, trade and retrieve ingredient cards. The eight "Instant Dishes" among the action cards allow players to lock in a common ingredient and score 1 point.   Players can score a "cuisine bonus" for making multiple dishes from one of the five primary cuisines featured on dish cards (American, Continental, French, Italian and Mexican). The first player to reach a point threshold, which depends on the number of players, wins.   In the team version, players end the round and total their points when the Action card deck has been exhausted.   Raid the Pantry is the winner of the New Zealand New Game of the Year 2013 award from the New Zealand Games Association. It also won a Game of the Year 2013 award from Creative Child Magazine and one of first ever "Recommended by American Mensa" commendations.   Originally published by SchilMil Games in May 2012, Cheeky Parrot Games acquired the title in 2014 and released a second edition, with some graphical and gameplay tweaks, in June 2015.   AWARDS & HONORS 2013 NZGA Awards New Game of the Year Winner 2013 NGZA Awards Nominee
$25.00
2 in stock

CAESAR!

The Roman Republic is coming to an end, but not before a power struggle between Caesar and Pompey. Players will command their legions, strategically deploying them to key battlegrounds to try and seize control of the provinces and become ruler of the republic. Players draw tokens from a bag to determine their starting forces and to replenish their losses. Players allocate their resources to each province, gaining tactical advantages and vying for control of the republic. Three modules to expand the game are included, poison your opponent, deploy powerful Centurions and use underhanded tactics to gain advantages in the Expansions of Rome.
$60.00
2 in stock

GHOSTBUSTERS - THE CARD GAME

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe. You'll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board. The game is played over three rounds. In each round, players take turns, beginning with the start player and continuing in clockwise order, until all twelve cards from the circle have been captured. On your turn, carry out these three steps: 1. Take up to two actions, either playing or discarding an action card for each action as you choose. When you play an action card, you carry out its effect, then discard it; when you discard an action card, place it on the discard pile, then draw a new action card. If any ghosts you've already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost's ability can be used only once per round. 2. Capture the ghost card that the ghost trap is in front of, but only if you played at least one action card this turn. Take that ghost card and place it in your player area with any other ghosts you've already captured, then move the ghost trap to the next ghost card in the circle — either clockwise or counterclockwise depending on the current direction of play. 3. Refill your hand to three action cards. The round ends when the last ghost card remaining in the circle has been captured. To prepare for the next round, deal twelve more cards from the top of the ghost deck to form a new circle, and reset the ghost trap to the top of the circle. The game ends after three complete rounds, then players calculate their score for captured ghost cards.
$38.00
1 in stock

SMASH UP: THAT '70S EXPANSION

Can you dig it? We’ve put Smash Up into the not-so-wayback machine and set the controls for “GROOVY!” That 70s Expansion celebrates all the greatest pop-culture memories from the Age of Aquarius! Put on your mood rings, bust out your leisure suits, spin that disco ball and put the pedal to the metal good buddy! The streets are mean, there’s a bear in the air, but the music is fantastic and everyone is Kung Fu Fighting!
$45.00
1 in stock

MUSEUM

It’s the turn of the 20th century, the golden age of museums. As interest in and accessibility of museums grew exponentially, many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science. You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task! Each player in Museum has a small collection of relics to get them started, after which, they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum, or how much they contribute towards adding other relics to your museum. “Spent” Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal amount of items however your opponents also has access to your reserve! During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events! All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!
$120.00
4 in stock

GEN7 - A CROSSROAD GAME

Home is Behind You. Home is Ahead. An international colony ship has left an exhausted Earth, headed for a distant planet in the Epsilon Eridani system. Thirteen generations will be born on this vessel before it reaches its destination, each generation a steward of the hopes and ideals of the human species. For six generations everything has gone as planned. In this exciting game of paranoia and intrigue, players take the roles of a new command team onboard an interstellar ark. But just as they take control of the ship, a terrible mystery emerges that will threaten the entire mission. The commanders of Gen7 are about to discover that everything is not as it seems, and the fate of the human species will hang on the choices they make. Gen7 is a grand narrative game with a massive branching path, and the choices players make as they play will alter the direction of the story. Gen7 is a Crossroads Game in the spirit of the award-winning Dead of Winter, and will constantly challenge its players with a variety of unique situations that will force them to make difficult moral decisions. Will you compromise your integrity to ensure the safety of your crew? Will you value their lives over the safety of the mission?
$199.00
3 in stock

ALIENS - ALIEN WARRIORS

DETAILSHigh-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Contains 12 miniatures:8x Alien Warriors1x Alien Brute1x Alien Guard1x Alien Scout1x Alien Skulker
$60.00
2 in stock

ROOT - MARAUDER HIRELINGS PACK & HIRELING BOX

Need allies? Here they are, fiery and fierce. Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! This product contains six new hirelings:- Flame Bearers and Rat Smugglers- Vault Keepers and Badger Bodyguards- Popular Band and Street Band It also comes in a lovely box to store all your Root hirelings! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.
$65.00
1 in stock

FATE OF THE ELDER GODS

In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom... before it's too late!
$160.00
1 in stock