GHOSTBUSTERS - THE CARD GAME

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe. You'll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board.


The game is played over three rounds. In each round, players take turns, beginning with the start player and continuing in clockwise order, until all twelve cards from the circle have been captured. On your turn, carry out these three steps:


1. Take up to two actions, either playing or discarding an action card for each action as you choose. When you play an action card, you carry out its effect, then discard it; when you discard an action card, place it on the discard pile, then draw a new action card.


If any ghosts you've already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost's ability can be used only once per round.


2. Capture the ghost card that the ghost trap is in front of, but only if you played at least one action card this turn. Take that ghost card and place it in your player area with any other ghosts you've already captured, then move the ghost trap to the next ghost card in the circle — either clockwise or counterclockwise depending on the current direction of play.


3. Refill your hand to three action cards.


The round ends when the last ghost card remaining in the circle has been captured. To prepare for the next round, deal twelve more cards from the top of the ghost deck to form a new circle, and reset the ghost trap to the top of the circle. The game ends after three complete rounds, then players calculate their score for captured ghost cards.

$38.00
1 in stock

Related Products

GEN7 - A CROSSROAD GAME

Home is Behind You. Home is Ahead. An international colony ship has left an exhausted Earth, headed for a distant planet in the Epsilon Eridani system. Thirteen generations will be born on this vessel before it reaches its destination, each generation a steward of the hopes and ideals of the human species. For six generations everything has gone as planned. In this exciting game of paranoia and intrigue, players take the roles of a new command team onboard an interstellar ark. But just as they take control of the ship, a terrible mystery emerges that will threaten the entire mission. The commanders of Gen7 are about to discover that everything is not as it seems, and the fate of the human species will hang on the choices they make. Gen7 is a grand narrative game with a massive branching path, and the choices players make as they play will alter the direction of the story. Gen7 is a Crossroads Game in the spirit of the award-winning Dead of Winter, and will constantly challenge its players with a variety of unique situations that will force them to make difficult moral decisions. Will you compromise your integrity to ensure the safety of your crew? Will you value their lives over the safety of the mission?
$199.00
3 in stock

SMASH UP: THAT '70S EXPANSION

Can you dig it? We’ve put Smash Up into the not-so-wayback machine and set the controls for “GROOVY!” That 70s Expansion celebrates all the greatest pop-culture memories from the Age of Aquarius! Put on your mood rings, bust out your leisure suits, spin that disco ball and put the pedal to the metal good buddy! The streets are mean, there’s a bear in the air, but the music is fantastic and everyone is Kung Fu Fighting!
$45.00
1 in stock

DICE THRONE SEASON 1 REROLLED BARBARIAN V MOON ELF BOX 1

A heart-pumping, fast-playing game of skilled card play and dice manipulation. The game is played over a series of rounds where you will be rolling your hero's dice up to 3 times. You will use the combination of dice symbols or numbers to activate your hero's abilities to attack your opponent(s). Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). All heroes are compatible with any heroes from any other season of Dice Throne Each hero has their own beautiful set of custom dice Use upgrade cards to improve your hero's abilities as the game progresses Play action cards strategically to manipulate dice and surprise your foe
$65.00
2 in stock

LEGENDARY CREATURES

There is a great buzz of excitement throughout the halls of Kajan, the School of Life, as the High Council has announced a Trial of Nature’s Grace! When a group of apprentices show sufficient promise, a Trial is called. Over a period of three days the apprentices racing through the realms attempting to earn renown in the minds of their teachers, but most importantly in the eyes of the fantastic creatures. Each student is given an Amulet, allowed the same three spells, and start their travels with an identical group of creatures who aid them with magical energy and fantastic abilities. The objective of Legendary Creatures is to win the trial and advance to the rank of Druid. Players do this with the aid of fantastic creatures who assist them in their quest for renown, whatever form it may take. An apprentice’s final rank in each elemental realm, renown earned through great feats, and expeditions to distant landmarks determines who becomes the next Druid! Legendary Creatures is played over three days, each of which consists of AM, Afternoon, and PM turns. Players draw 4 creatures from their individual decks, then play 3 into their stable and send one on a solo expedition. Order and types of creatures determine initiative and resource generation for the round. Players then take turns selecting the realm they'd like to travel in, the resources they generate, and the spells they cast. This is repeated each portion of the day with a final expedition at the end of the PM portion. Ultimate leadership in each realm and via their expeditions reward victory points to determine the winner.
$95.00
1 in stock

ARK NOVA

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.ANIMALS: Allows you to accommodate animals in your zoo.ASSOCIATION: Allows your association workers to carry out different tasks.SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
$155.00
2 in stock

OTYS

In the mid-22nd Century, oceans have engulfed the world. The remaining fragments of humanity survive on the few pieces of land left above sea level. In the Otys colony, you strive to build a future for your people by retrieving the submerged debris of past civilizations. In Otys , two to four players send their best divers to salvage useful materials from the depths. Optimize your strategy by matching yourdivers’ special abilities, depth levels, and Colony bonuses. Be careful, though—divers must surface after each mission to replenish oxygen andregain special abilities. Use your team wisely to fulfill Colony contracts, earn rewards, and gain more prestige than the competition!
$95.00
4 in stock

GLOOMIER: A NIGHT AT HEMLOCK HALL

Return to Gloom's original dark Victorian setting in Gloomier: A Night at Hemlock Hall. Gloomier builds on the Wellington-Smythe family, hosting a gruesome gathering at Hemlock Hall.Clear story prompts encourage players' own terrible tales. Gloomier adds 14 new Guests and 6 new Stories — more of the best of Gloom! Misery and mysteries abound at Hemlock Hall, the imposing estate of Lord Wellington-Smythe and his eccentric family of misfits. When you’re invited inside for an evening’s entertainment, what could possibly go wrong? Gloomier: A Night at Hemlock Hall is a darkly humorous stand-alone competitive storytelling card game. To win, you make your characters suffer the greatest tragedies possible before passing on to the well-deserved respite of death. The player with the most negative score wins. Gloomier features transparent plastic cards, allowing a character’s score — and story — to evolve as cards are stacked on top of each other. You don’t need prior experience to play Gloomier, but Gloom fans will find that Gloomier expands the storytelling aspect of Gloom with specially designed story prompts. So come to Hemlock Hall, and see what delightful disaster awaits!
$62.00
2 in stock

ARKHAM HORROR: UNFATHOMABLE

The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse. This voyage began like any other, but now it seems that the Atlantica may never reach its destination. Immerse yourself among the passengers and crew of the SS Atlantica in this game of hidden loyalties, intrigue, and paranoia for three to six players. Some players are humans who are fighting for the survival of the ship, while others are traitors sent aboard the ship by mysterious beings to ensure that it never reaches port! Because player loyalties are hidden, determining who is friend and who is foe is critical to winning a thrilling game of Unfathomable.
$150.00
1 in stock

FLUXX: FANTASY

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. In Fantasy Fluxx, you want to gather your friends for a party — an adventuring party, that is! Pack up your Second Breakfasts, and set off on a classic quest with your faithful companions: the Helpful Elf, the Dwarven Warrior, the Gallant Swordsman, the Wise Old Wizard, and of course, the Humble Young Hero! Learn from the Cranky Magic Teacher how to use your Wand to cast spells like Invisibility or Fireball! You may need them as you encounter the Dreaded Pirate, or when you find out that Captured Princess is actually the Mother of Dragons! Will you and your fantasy favorites survive the Final Showdown with the Dark Lord?
$32.00
2 in stock