FINAL GIRL CORE BOX

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE A FINAL GIRL FEATURE FILM BOX TO PLAY!

Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.


The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience!


In game terms, Final Girl shares similarities with Hostage Negotiator, but with some key differences that change it up, including a game board to track locations and character movement. You can choose from multiple characters when picking someone to play and multiple killers when picking someone to play against. Killers and locations each have their own specific terror cards that will be shuffled together to create a unique experience with various combinations of scenarios for you to play!

$40.00
2 in stock

Related Products

TICKET TO RIDE: EUROPA 1912

Upgrade your ticket with exciting new routes to the great rail destinations of Europe and add fresh new gameplay to all versions of Ticket to Ride with Warehouses and Depots!    The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.    This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy!
$40.00
1 in stock

TERRAFORMING MARS

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system. 1-5 playersAges 12 to adult2 hours playing time  
$140.00
1 in stock

RAIDS

In Raids, players sail from island to island to collect vikings and viking-related paraphernalia, using them to fight one another for good spaces and fight monsters for points.The game lasts four rounds, and at the start of each round tiles are laid out at the various locations on the path that all players must follow. On a turn, a player moves to either an empty spot on the path to claim one of the tiles located there or to an occupied spot. In the latter case, the attacking player must sacrifice a viking, then the defending player must sacrifice two vikings or vacate the space; if they sac two vikings, then the attacker must remove three or leave. Eventually, someone must leave.You can collect runes with an eye toward having lots of the same type or collect goods to sell at the end of the round. You might gather axes to give you better odds against monsters. You can collect more vikings for your crew.At the end of each round, players score majority bonuses depending on the tiles that were revealed before the round started. After four rounds, whoever has the most points wins!2-4 playersAges 10+40 minute play time
$75.00
1 in stock

MUNCHKIN: APOCALYPSE 2 SHEEP IMPACT

It's The End Of The World... Again  Have even more fun bringing about the End Times with 106 new cards for Munchkin Apocalypse! Arm your hardened survivor with the Patriot Axe and Ketchup Gas to take on the The Thawed Reich! Protect yourself with the Bomb Suit and Survival Manual, or the Antisocial Media will end you prematurely! Watch out for Disaster! Velocirapture! and terrifying new Seals like The Singularity! Play a new Class, the Daredevil, and thumb your nose at apocalyptic peril!  Sheep Impact is an expansion set; you will need Munchkin Apocalypse to play.
$35.00
1 in stock

ALIENS - ALIEN WARRIORS

DETAILSHigh-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Contains 12 miniatures:8x Alien Warriors1x Alien Brute1x Alien Guard1x Alien Scout1x Alien Skulker
$60.00
2 in stock

MASTERS OF THE UNIVERSE THE BOARD GAME: ASSAULT ON CASTLE GRAYSKULL

Assault on Castle Grayskull’s new game mode puts players into one of two teams: the aggressors, who are attempting to take down the castle walls to gain control of Castle Grayskull, and the defenders, who must attempt to withstand the siege and protect its magical secrets. This expansion brings powerful tools for both defenders and aggressors alike. As the game progresses, you will choose powerful Upgrades that aid you in your attack or defense of Grayskull: Should you play as the defender, you will have the castle’s full array of tools at your disposal. Build a mighty Laser Turret to rain down firepower on your foes! Raise your Banners high to grant boosts to your troops! As the aggressor, cunning strategies and tools are available to you as you plan your assault: Force Shields, Battle Ladders, and more are at your disposal.Expansion comes with 2d castle overlay. Plastic Castle Greyskull must be purchased separately.
$110.00
1 in stock

THE WEREWOLVES OF MILLER'S HOLLOW: THE PACT

The box contains the base game Werewolves of Miller's Hollow and New Moon, The Village, and Characters expansions. Two teams compete: werewolves and villagers. But nobody really knows which is which! Once a team loses all its players, the other wins. This special edition of the classic trivia game "The Werewolves of Miller's Hollow" contains the base game and all existing expansions! 9-47 players Ages 10 to adult 30 minutes playtime
$85.00
1 in stock

GLOOMHAVEN: FORGOTTEN CIRCLES

Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters. The expansion also features seven new monster types (including three new bosses) and fourteen new items.   You can also find the official FAQ for this expansion here: https://boardgamegeek.com/thread/2099479/official-faq-forgotten-circles
$75.00
6 in stock

TOWER OF MADNESS

The veil between worlds in thinning, an ancient horror is awakening, and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity. In Tower of Madness, a three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension, push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, whether adding to your discovery total, gaining you spells and knowledge that man was not meant to have, or gaining madness; drop one of the three DOOM marbles, however, and you summon Cthulhu and end the game. 3-5 playersAges 12 to adult30-45 minutes playing time
$120.00
2 in stock