TWILIGHT IMPERIUM: PROPHECY OF KINGS EXPANSION

The massive Prophecy of Kings expansion is packed to bursting with new content that you can add to your games of Twilight Imperium. The galaxy has grown far larger, as seven never-before-seen factions enter the game, each boasting their own unique strengths and weaknesses, from the gene-altering powers of the Mahact, to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren’t the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players.


But that’s only a fraction of what you’ll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. With new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more, Prophecy of Kings is a must-have expansion for any fan of Twilight Imperium!

$170.00
0 in stock
Out of stock Enquire

Related Products

ARCS - THE BLIGHTED REACH CAMPAIGN (EXPANSION)

By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy. Everyone begins as petty regents in a dying empire, but your fates quickly diverge. The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns. Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation! As you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game. If you find your society driven to a state of collapse, you can even abandon your homeworld and play the next game operating out of a lone flagship. Each game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga! Just make sure to stretch and drink some water between games.
$235.00
2 in stock

MYTHIC BATTLES

Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!  Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system - the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games - Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat - reinvent your way of playing!  This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that's required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.  Write your legend in the blood of the fallen! 2-4 players Ages 12 to adult 45 minutes playing time.
$85.00
1 in stock

FLUXX: FIREFLY

Join Mal, Wash, Zoe, Inara, Kaylee, Jayne, Simon, River, and Book as Fluxx enters the 'Verse at full speed. With the rules constantly changing, Firefly Fluxx is just as unpredictable as misbehaving in space! Featuring sumptuous art by Adam Levermore, Firefly Fluxx is perfect for fans and collectors of both Firefly and Fluxx.
$40.00
4 in stock

ALIENS - ALIEN QUEEN

High-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Contains 1 miniature:Alien Queen
$42.00
3 in stock

ELYSIUM

Take on the role of an ambitious demigod who is trying to claim a place at the summit of Mount Olympus. Recruit heroes, acquire artefacts, undertake quests and earn the favour of the gods. When your allies fulfil their destiny, they enter Elysium, and contribute to your legend. Once all the tales are written, a single demigod will join the Olympians. The goal of the game is to earn as many victory points as possible. Victory points are won mostly with the legends that players will write through the cards that they have transferred to their Elysium, but also by employing the powers that they have assembled throughout the game by the means of specific cards. Contents: 168 cards; Temple board; Oracle board; 6 Quest tiles; 16 Columns; 4 order of play Discs; Epoch marker; 19 Bonus tiles; 40 Gold tokens; 45 Victory Point tokens; 25 Prestige Point tokens; 12 Trigger rings; 4 Player boards; 4 Player Aid cards; Guide to the Cards booklet; Rulebook.
$120.00
1 in stock

GLOOMHAVEN: FORGOTTEN CIRCLES

Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters. The expansion also features seven new monster types (including three new bosses) and fourteen new items.   You can also find the official FAQ for this expansion here: https://boardgamegeek.com/thread/2099479/official-faq-forgotten-circles
$75.00
6 in stock

HUNS

Winter 453: The Huns reign supreme over half of the known world. The great Khan, king of the Huns, is suffering, and there are many who dream of taking his place. The Khan must appoint his successor. He will choose the bravest and most glorious of his generals, and you intend for that to be you! But you are not the only contender, and you will have to prove your worth. Each turn in Huns you must choose between raiding for resources or picking a card that will grant you a special ability. In more detail, the game includes five decks of cards in five colors that feature equipment, raids, mercenaries, curses, and treasure, as well as goods cubes in the same five colors. Each player starts the game with two wagons that require specific colored goods to fill them. At the start of a round, the active player rolls five d3 dice in the five colors, then chooses one of the dice and takes either cubes or cards in this color. If you take cards, they draw 1-3 cards (based on the die roll), keep one of them, then place the others face down under this deck. Equipment gives you an in-game bonus, raids have a one-time effect, treasure earns you points at game's end if you meet the condition listed, mercenaries give you a reusable effect once you give them goods, and curses are played on opponents, who must apply goods to them to dispel their effect. If you take cubes, you can place them on a single mercenary card, a single curse card, or any number of your wagons in the appropriate spaces. If you fill a wagon, you draw a new one from those on display. Each player takes one die in turn, choosing cards or goods, until all the dice have been chosen. The first player marker then moves clockwise, and the new active player rolls all five dice again. When one of the cube colors or one of the decks is empty at the end of a round, the game ends. Players score points for raids undertaken, treasure achieved, mercenaries paid off, and wagons delivered, and whoever has the most points wins! Card combos, drafting strategies, and resource management is what Huns is about, set in the universe of the mighty warriors of Huns.
$70.00
2 in stock

TREASURE HUNTER

In this fast paced drafting game you put a team together in order to claim the most lucrative treasures or the abilities which give you extra rewards. The treasures may be hidden in the Frost Mountains, in the jungle and even in some lava caves.  Make a wise choice while selecting your cards because the sneaky goblins are just waiting to steal your hard earned treasures. 2-6 players Ages 8 to adult 30 minutes playing time To find out more about Treasure Hunter, try exploring Doug's Dungeon.
$95.00
2 in stock

RACCOON ROBBERS

The raccoons have organized into gangs, and each raccoon gang boss in Raccoon Robbers wants to be the first to reach the famous golden rubbish bin that's filled with endless amounts of thrown-away food. The playing area is set up by individual pieces that represent the fields to which the raccoons can move — but only one raccoon can stay on a field, and it will throw other player's figures down to lower places. With hand cards that allow their own raccoons to climb up or down, each player can try to throw down other raccoons, move their own up, or climb down by free will before they get thrown by others. Thanks to the flexible set-up, each game can played differently with various difficulty.
$75.00
2 in stock