DEUS

As the leader of an ancient civilization, explore unknown lands in order to develop your empire. Found new cities and construct buildings in order to exploit natural resources, establish trade routes. Set out to conquer barbarian villages, or increase your scientific knowledge. Don't forget to maintain good standing with the gods! Pay tribute by making offerings to them and by building fabulous temples. 


 


A game of the same vein as Cyclades, with a strong atmosphere which will transport you through the ancient times. Between battles and magic, be the finest of all the strategists!


 


2-4 players


Ages 10 to adult


60-90 minutes playing time.

$105.00
1 in stock

Related Products

BABA YAGA

Many Russian tales speak of the character of Baba Yaga, the ogress witch who lives in a house with chicken legs. Fortunately for them, children always find unexpected allies and manage to escape her. Will you prove as fortunate?  In Baba Yaga, you need to escape the claws of the hideous Baba Yaga. To do so, however, you need to collect the ingredients for your three spell cards, and to do that you need to search the forest while Baba Yaga searches for you.  To set up the game, place nine Baba Yaga tiles in a cross to form a flight path, then place the 16 ingredient tokens face down, with four tokens in each section of the cross. Each player starts the game with three spell cards, which must remain hidden. On a turn, the active player reveals her top spell card, which shows four ingredients, then starts searching for these ingredients in the forest, turning over tiles one by one with a single hand and hiding those she doesn't need. While she does this, the other players take turns moving the Baba Yaga figurine one step at a time along one branch of the flight path, then back. If Baba Yaga completes a circuit before the player finds the ingredients, she must place her spell card on the bottom of her stack; if she finds the ingredients, however, she gets to cast the spell on the card, lengthening or shortening the flight path, swapping the location of ingredients, requiring fewer ingredients next time, forcing an opponent to play in a distorted position, and so on. The first player to complete her three spells wins!  Baba Yaga includes variants for younger players, more experienced players, and those who want the chicken-legged house to be constantly on the move. In the two-player game, the single opponent does all the moving of Baba Yaga, but must swap hands with each move, keeping the inactive hand on her head. 2-5 players Ages 6 to adult 20 minutes playing time
$50.00
1 in stock

MINERVA

The Roman Empire. An Empire so large and powerful its fame remains still today. In order to keep its vast territories under control, the Roman Empire sent out state managers to exercise its policies. The players are one of these managers, in charge of one of the Roman cities, all aiming to become a prosperous and important city, like Rome, the glorious capital. Only the player who develops his city best, will earn the favour of the goddess Minerva and win the game. The player who has the most Victory Points (VP) at the end of the game wins. In order to gain VPs, the players will build military facilities to earn military fame, develop cultural facilities to assist cultural activities, and construct temples and layout the city so that it is worthy of its temples. But all of this requires resources and gold. And only building impressive buildings won't get anyone far without any inhabitants. The players will have to build living quarters so that the other buildings can have an effect. 1-4 playersAges 10 to adult60-90 minutes
$95.00
1 in stock

ON THE ORIGIN OF SPECIES

"I am very anxious to see the Galapagos Islands, -- I think both the Geology & Zoology cannot fail to be very interesting." -- Charles Darwin, Letter to his sister, Catherine in August 1835. Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge. During their turn, the active player must choose between two actions: Research: Put 2 research pieces on 2 different species tiles on the board, gaining the knowledge of air, land, or water habitat.Discover: use the acquired habitat knowledge to place new species tiles on the board, obtaining victory points and evolution, characters and object cards. Additionally, advance the Beagle on its trackThe game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
$80.00
2 in stock

BETWEEN TWO CITIES: ESSENTIAL EDITION

Between Two Cities is a 30-minute tile-drafting game for 1-7 players in which each tile is part of a city. You work with the player on your left to build one city center while simultaneously working with the player on your right to build a second city center. On each turn you select two tiles from your hand, reveal them, then work with your partners to place one of your selected tiles into each of your two cities. At the end of the game, each city is scored for its architectural grandiosity. Your final score is the lower of the scores of the two cities you helped design, and the player with the highest final score wins the game. To win, you have to share your attention and your devotion equally Between Two Cities. The Essential Edition combines components from the original game and the Capitals expansion into one cohesive whole. While it features a bigger box than the original game, different art on some tiles, and a scorepad instead of a board, there are no new gameplay elements (i.e., if you own Between Two Cities and the Capitals Expansion, you already have everything).
$85.00
1 in stock

DIXIT: ORIGINS (EXPANSION)

Travel to lands of imagination with beautiful, compelling art in this wonderful new expansion to the award-winning Dixit. Eighty-four new cards full of wonderful images will delight and entertain.  One player is the storyteller, and he will say a clue. Everyone offers up an image card, and the players who can guess the clue score points. You can mix and match the cards in Dixit Origins with any of the other Dixit sets to make keep your favorite guessing game full of adventure and imagination. NOTE: As this game is an expansion pack - you must have a base game in order to play.
$55.00
2 in stock

TOURNAMENT CARROM BOARD AND CARRY BAG

Tournament Carrom BoardThe Classic Dexterity Game74 cm (29 inc) playing surfaceComes with a carrying bag so you can play as you go! Pieces and board made of wood.Use a gliss powder or wax to improve the play experience! Contains: Carrom Board 1x Red Piece (Queen) 9X White Coins (Men) 9x Black Coins (Men) 1x Striker 1X Spare pieces Carrying Bag
$250.00
1 in stock

DUNE IMPERIUM IMMORTALITY

The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas? Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents. Explore a universe of possibilities with Dune: Imperium – Immortality.
$65.00
2 in stock

WYRMSPAN

You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves. During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild. Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan). It plays up to 5 players, and it is flexible in size for various tables due to 3 smaller central boards (instead of a single big game board). Each player mat is 475x290mm.
$125.00
2 in stock

ULTIMATE WEREWOLF LEGACY

In Ultimate Werewolf, players are given secret roles and asked to find whom among them are werewolves. Meanwhile the players who are werewolves are trying to get rid of everyone else in the village before they are discovered. With a variety of special-powered roles thrown in, games require players to be alert and to deduce the actions of all of the other players in order to survive and win. Ultimate Werewolf Legacy raises the tension and increases the impact of decisions made by the players, as everything that happens will impact future games. Players are each given a public Family Card in addition to their secret role card, and will team up with the other members of their family to work together…unless one or more of their family members is secretly working against them. Players can earn special abilities that carry over between games as well. The Legacy aspect of the game isn’t limited to player evolution, however, as the village itself will change over time base on both the decisions of the players and the outcomes of each game session. There are multiple paths that the game may take, and as a result the experience you have playing through the entire game will be different than someone else who is playing with another set of people. This also allows players to play through the campaign multiple times, with a different set of roles, rules, and environments each time. At the center of Ultimate Werewolf Legacyis the oversized, 80+ page Diary, which walks the game moderator through every session. The Diary has been designed so that players with no previous werewolf playing experience can both play and moderate. The Diary is structured into 5 distinct chapters with 3 game sessions in each chapter, as well as an introductory Preface game session. Players can jump in and out for individual sessions, but they’ll have the most fun if they player all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the 16 game session campaign, the Diary will be a record of exactly what happened in your village, and who was ultimately responsible for what it became over time. For players who have already played through the campaign, they can purchase a Replay pack, which includes a fresh diary and an additional set of Family cards, allowing them to play through the entire campaign again. Ultimate Werewolf Legacy was co-designed by Ted Alspach, (Ultimate Werewolf, Werewords, and One Night Ultimate Werewolf) and Rob Daviau (Pandemic Legacy, Seafall, Betrayal Legacy, and Mountains of Madness).
$110.00
2 in stock