TOKAIDO: 5TH ANNIVERSARY EDITION

In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler - which means that you'll have to be the one who discovered the most interesting and varied things.


With new artwork from Naïade, new graphics design for the cards, new panorama pictures for travelers to combine, and a fresh new graphical look, the Tokaido 5th Anniversary Edition will be both a new product that stands on its own while also continuing the tradition of elegance and beauty that everyone expects from this beloved brand!


2-5 players
Ages 8 to adult
45 minutes playing time

$80.00
2 in stock

Related Products

A TOUCH OF EVIL: DARK GOTHIC

A Touch of Evil: Dark Gothic is a deck-building game set in Flying Frog's A Touch of Evil game series.  Each player represents a particular monster-hunting hero in the game, and that hero determines the player's starting deck and grants a special ability. The heroes work together to some degree to defeat villains and monsters as they collectively lose the game if ten cards land in the shadows during play. That said, the game has only a single winner - the player who has the most investigation points at the end of the game. (Villains come in three levels of difficulty, and at the start of the game, you create a villain stack with one card of each difficulty level being chosen at random.)  The game uses three currencies - combat (red), cunning (green) and spirit (blue) - with some cards having a silver cost that can be paid with any currency. Players can acquire cards from a row of six that are available from the main deck or from piles of cards that are always available. If you fight the "Hungry Dead" - an always available card that costs one of each color - you can remove a card from your deck or from the central row.  "Dark Secrets" are a special type of card that get added to your deck through various means. The card is worth negative points at the end of the game, but should you draw it during play, you remove it from the game, then draw a "Shocking Discovery" - which will affect you or all players with some kind of pernicious effect.
$60.00
1 in stock

EVOLUTION ANOTHER WORLD

We know a great deal about the evolution on Earth (and we hope that Evolution: New World helped you with that too). It's an exciting story of various creatures acquiring defensive & offensive traits to adapt to the ever-changing environment. What we don’t know is if there might be other worlds where completely different creatures dwell. Will the same laws of evolution apply there too? It's time to find out! Evolution: Another World is a card game in a beloved Evolution: the Origin of Species series. In the game, you create animals and give them traits, so they survive and thrive in the chaotic world of wondrous creatures. The goal of the game is to give your creatures enough energy to transmute and transcend their state of existence. The first player to transmute three creatures wins the game. This is a fast-paced, easy-to-learn game with a solo mode included in the core game. Mechanically, it is inspired by Evolution: New World, but trades some complexity for more dynamic and light gameplay. This game is Family-friendly because animals can’t die or be eaten by predators. Competition is peaceful, but you can attack other players' creatures to gain energy. This game has a straightforward win condition: you don't need to count VP at the end of the game. Transmute 3 of your creatures and you win the game!
$100.00
3 in stock

UNMATCHED: HOUDINI VS. THE GENIE

Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.
$60.00
2 in stock

CUZCO

You are great Inca dignitaries fighting for political supremacy in the Andes.It is up to you to exploit a new territory as large as possible to lay the new foundations of your civilization. Spread out over the whole territory, build villages, cities, and build temples in which you will organize the most beautiful feasts in honor of the solar God! Cuzco is a game of tile laying and territory control, deeply strategic, with a mechanics of action points intuitive and easy to take in hands. Cuzco is a new edition of Java from Designers Michael Kiesling and Wolfgang Kramer. 2-4 playersAges 12 to adult90 minutes playing time
$140.00
1 in stock

LOST LEGACY 2ND CHRONICLE: VORPAL SWORD & WHITEGOLD SPIRE

In the distant past, a starship from a faraway world appeared in the sky. Damaged in battle, the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface, and in the ages to come, became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!  Lost Legacy: Second Chronicle contains two sets of game cards: Vorpal Sword and Whitegold Spire. Each set can be played independently or mixed together with other sets to create a unique custom set.  By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time. 2-6 players Ages 10 to adult 10 minutes playing time
$30.00
1 in stock

NEMETON

Under a vile curse, the forest is slowly dying. A few druids, last guardians of this green and endangered kingdom, answer the call of the helpless animals. Save the forest and become its protector! In Nemeton, you have ten moons (ten turns) to explore the forest, create new potions, and summon the spirit of animals to earn as many reputation points as possible. A player's turn has four phases — night, dawn, day, and dusk — then the next player takes their turn. At night, the druid summons the power of the moon to grow sacred plant essences in the forest. The player adds a “Forest” tile to the existing forest on the “Moon” side. Once the tile is placed, the player checks if he can link it in a straight line with another “Forest” tile of the same type (river, clearing, rock or earth), in any direction. The player then places the resources of a certain type on the activated tiles. At dawn, the player turns over the "Forest" tile he just placed on the "Day" side. He can now discover a path leading to a sacred place: an Oak, a spring, or a Nemeton. If it’s the case, the player picks the corresponding "Sacred place" tile in the reserve and adds it to the forest by connecting it to the tile he just added. By day, the player will move the druid to take the proper course of action depending on the "Forest" tiles on which he is walking: gathering all the resources on a simple tile, creating potions with those resources near a Nemeton, or earning the trust of animals.Exploring the forest isn’t easy. When moving forward, a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line. However, the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points. If he wishes, the druid can use a sacred plant, the archangel plant, to turn into a crow and to fly to any "Oak" tile on the board. He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource, find a shortcut, etc.) At dusk, if the druid helped to heal the forest by successfully doing virtuous deeds, he puts his token on the accomplished goal, giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so. Once his turn is over, it‘s the turn of the next player until all players have laid down their 10 "Forest" tiles. Then the players must count their reputation points:Each potion gives the points indicated on the card.The goals show the number of points given.The animals give points depending on the different streaks.Each triskel gives two points. The player with the most reputation points wins the game.
$100.00
1 in stock

AZUL

As A Tile Laying Artist, Azul Invites You To Embellish The Walls Of The Royal Palace Of Evora. Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was overwhelmed by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. 2-4 playersAges 8 to adult30-45 miutes playing time
$85.00
1 in stock

DREAM HOME: 156 SUNNY STREET

Spice up your next Dream Home game with more helpers, tools, décor, rooms, and two new ways to play! In addition to adding new room and resource cards, with this expansion set for Dream Home you can invite up to six people to play - or even try a solo player variant! The set also has two additional rules expansions: With “Family and Friends,” you get more points by matching your dream home construction to what’s listed on one of the new friend cards. With “Construction Plans,” you gain points by fulfilling the requirements from plans you draw at the start of the game. Whether you add some or all of these new options, 156 Sunny Street is sure to bring even more enjoyment to your Dream Home games.
$75.00
4 in stock

CHEROKEE

After the death of Yonaguska, the Cherokee tribe meets to select a new leader. As always with the Native Americans, the wise elder have the most influence and occupy the highest positions in the hierarchy. In view of their old age they are also vulnerable to the youngsters, who want to take their place and do not hesitate to challenge their opponents. Which clan can obtain the most feathers and thus select the new leader?  Features A game by top designer Frederic Moyersoen, designer of Saboteur. A card game with simple rules and smooth gameplay. Find out your opponent's secret clan and try to thwart their plans. Perfect travel game or filler game: short duration and little space required. Short duration allows for revenge ... playing again one more time! For 2 to 4 players, 10 and up. Playing time: 30 minutes
$20.00
1 in stock