MASTERS OF THE UNIVERSE THE BOARD GAME: THE EVIL HORDE

The Evil Horde expansion brings an entirely new faction to Clash for Eternia comprised of an all-new set of nefarious villains, each with their own skill paths, unique abilities, and cards to be played on the side of the Controller, Player, or as an AI-controlled character.

$110.00
1 in stock

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HUNS

Winter 453: The Huns reign supreme over half of the known world. The great Khan, king of the Huns, is suffering, and there are many who dream of taking his place. The Khan must appoint his successor. He will choose the bravest and most glorious of his generals, and you intend for that to be you! But you are not the only contender, and you will have to prove your worth. Each turn in Huns you must choose between raiding for resources or picking a card that will grant you a special ability. In more detail, the game includes five decks of cards in five colors that feature equipment, raids, mercenaries, curses, and treasure, as well as goods cubes in the same five colors. Each player starts the game with two wagons that require specific colored goods to fill them. At the start of a round, the active player rolls five d3 dice in the five colors, then chooses one of the dice and takes either cubes or cards in this color. If you take cards, they draw 1-3 cards (based on the die roll), keep one of them, then place the others face down under this deck. Equipment gives you an in-game bonus, raids have a one-time effect, treasure earns you points at game's end if you meet the condition listed, mercenaries give you a reusable effect once you give them goods, and curses are played on opponents, who must apply goods to them to dispel their effect. If you take cubes, you can place them on a single mercenary card, a single curse card, or any number of your wagons in the appropriate spaces. If you fill a wagon, you draw a new one from those on display. Each player takes one die in turn, choosing cards or goods, until all the dice have been chosen. The first player marker then moves clockwise, and the new active player rolls all five dice again. When one of the cube colors or one of the decks is empty at the end of a round, the game ends. Players score points for raids undertaken, treasure achieved, mercenaries paid off, and wagons delivered, and whoever has the most points wins! Card combos, drafting strategies, and resource management is what Huns is about, set in the universe of the mighty warriors of Huns.
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FINAL GIRL - THE HAUNTING OF CREECH MANOR SERIES 1

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY! Final Girl Feature Film Box When a family moves into infamous Creech Manor, their little girl Carolyn begins noticing supernatural phenomena. Produced by A.J. Porfirio, this Feature Film box has a killer of a different kind! Can the babysitter turned savior find Carolyn and get out before it's too late? Tyler Johnson reprises his role as Director of Photography in The Haunting of Creech Manor! The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience! Each Feature Film Box is double-sided, with amazingly illustrated covers on the front AND back. Not only that, but the magnetically attached box covers are removable, with the reverse of each functioning as the Killer and Location boards respectively.
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NATIONS

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!   Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.   Gameplay introduction   Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are:   Buy a card Deploy a worker Hire an architect for a wonder Special action provided by a card Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players.   When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display.   Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner.   See 'More information' below for link to rules, etc.   AWARDS & HONORS 2014 JUG Game of the Year Winner 2014 Jogo do Ano Winner 2014 Jogo do Ano Nominee 2014 International Gamers Award - General Strategy: Multi-player Nominee 2013 Meeples' Choice Nominee
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MAJESTY: FOR THE REALM

Majesty: For the Realm is a strategy board game of kingdom-building for two to four players set during the Middle Ages. Step into the shoes of a monarch seeking to gain power and command your subjects to complete tasks and help your kingdom prosper. Each subject makes their own contribution to the realm and only through proper management can they build the best kingdom. Workers in the mill produce the grain that feed speople across the land while the city guards protect your people from attacks from outside forces. Choose the right combination of subjects to outmaneuver your opponents and score the most points. Many monarchs will compete, but only one can reign supreme.
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GUARDIANS

The Guardians once fought for justice, but these legendary heroes stepped aside after InterGov, the first world government, united the planet in peace. Nearly three decades have passed, but law and order are once more threatened. Renegade factions have emerged to challenge InterGov, and a new generation of heroes must rise up to defend it! Assemble a team and send them against your enemy, in this tactical, super-powered card game. Seize key locations while combining each hero's unique abilities to unleash ultimate attacks! 2-4 players30-45 miutes playing timeAges 10 to adult
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UNMATCHED COBBLE AND FOG

In battle, there are no equals. Unmatched: Cobble & Fog features four new heroes for the Unmatched system. Invisible Man uses fog to dart around the board and strike without warning. Sherlock, with the trusty Watson by his side, schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former's cunning and the latter's brute strength to win the day. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.   AWARDS & HONORS 2020 Golden Geek Best 2-Player Board Game Nominee 2020 Board Game Quest Awards Best Tactical/Combat Game Nominee 2020 Board Game Quest Awards Best Game Expansion Nominee The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.
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YOMI: COMPLETE FIRST EDITION

A simple competitive card game that simulates a battle between two characters.
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COLOSSEUM

In Colosseum you are a Roman impresario - producing great spectacles in your arena in the hope of attracting the most spectators to your events. You'll earn wealth and glory for each event you run, using it to build ever more ambitious events. Attract the most spectators to one of your events and you'll be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire. However, to produce larger events that will attract more spectators, you will need to build up your arena's infrastructure. 3-5 players. 90 minutes playing time.
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GLOOMHAVEN: FORGOTTEN CIRCLES

Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters. The expansion also features seven new monster types (including three new bosses) and fourteen new items.   You can also find the official FAQ for this expansion here: https://boardgamegeek.com/thread/2099479/official-faq-forgotten-circles
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