FLUXX: STAR TREK

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.


At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.


Now you can set a course for the final frontier with Star Trek Fluxx! Featuring Kirk, Spock, McCoy, and the rest of the original series crew, in this game you take command of the Enterprise, and face Creepers like Klingons, Romulans, and the terrifying Doomsday Machine. You might even find yourself playing "Fizzbin" or "Venting the Warp Core" to explore new worlds and collect the Keepers needed for victory! Star Trek Fluxx will take you where no card game has gone before!

$45.00
2 in stock

Related Products

ZOMBICIDE: WHITE DEATH – CLIMBERS & TERRORCOTTA WALKERS (EXPANSION)

The Zombicide: Climbers & Terrorcotta Walkers pack comes with two new types of Zombies which you can add to any of your Zombicide fantasy games! It contains: 15 Terrorcotta Walkers15 Climbers18 Zombie Cards1 Rules Leaflet Now, let’s see what dangers they have in store for us! Defeated Terrorcotta Walkers have the special ability to reform themselves from the remnants of smashed clay left behind by the Survivors if there are still other Terrorcotta in their Zone at the end of the round. To get rid of them once and for all, Survivors must not leave a single one standing in the zone. Climbers have evolved long fingers and claws which they use to climb over obstacles. Ramparts, barriers, and ledges will not keep these Climbers at bay. Survivors must be prepared to defeat these fellows when their defense is inevitably breached!
$65.00
1 in stock

THE ISLE OF CATS

The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions). In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you: Explore the island (by drafting cards)Rescue catsFind treasuresBefriend OshaxStudy ancient lessonsEach lesson you collect gives you another personal way of scoring points, and 38 unique lessons are available. Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after five rounds wins. Note: The Isle of Cats: Kickstarter Edition is a compilation item consisting of The Isle of Cats base game and The Isle of Cats: Kickstarter Pack, each of which are available as separate items and listed individually in the BGG database. AWARDS & HONORS2021 5 Seasons Best International Strategy Nominee2020 Board Game Quest Awards Best Family Game Nominee2019 Golden Geek Board Game of the Year Nominee2019 Golden Geek Best Family Board Game Nominee2019 Golden Geek Best Board Game Artwork & Presentation Nominee2019 Board Game Quest Awards Best Game from a Small Publisher Nominee
$100.00
1 in stock

KEY FLOW

The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields. Players build communities alongside this river, and send workers (known as "keyples") to work in both their own and their neighbors' businesses, enabling their economy to develop and flourish. Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items. Key Flow is played over four seasons (rounds). Each season, players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings, and from gathering gold. The player who scores the most points wins.
$100.00
1 in stock

WEREWOLF: INQUISITION

A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects. You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you... Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them! More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands... 3-12 players Ages 8 to adult 45 minutes playing time
$45.00
2 in stock

DIXIT: MEMORIES (EXPANSION)

Dixit, the multi-award winning game returns with a new expansion! With Dixit Memories, experience a new and amazing journey taking you far beyond your imagination. Carine Hinder and Jerome Pelissierare both illustrators of children books and love to design colorful and funny worlds. This creative couple always worked together on each Dixit card, from the idea and the sketch to the coloring. They will bring you over to a fantasy land through 84 new cards full of exotic landscapes and surprising creatures! Discover a fantastic universe where wonderful and ordinary things combine marvelously together. Only playable with Dixit base game! CONTENTS: The box contains: 84 oversized illustrated cards, 1 rules booklet.
$55.00
1 in stock

DIXIT: JOURNEY

A new and enriched environment where the sky is the limit for creating truly enchanting scenarios.  Dixit Journey is a wonderful way to practice your skills at creating unique and subtle clues, while your friends test their abilities to bluff and mislead. A picture is truly worth a thousand words in this beautifully crafted board game that will be enjoyed by all. In each round one person assumes the role of "active player" where they create a clue made up of one or more words or can even be a sound or group of sounds. The other players will then try to mislead everybody by finding a card in their hand that also represents the same clue. Test your skills at correctly finding the solution to the clue... Features High quality cards, board and game pieces. Game instructions that are clear and easy to understand. Artwork that inspires many creative clues and hours of enjoyment by everyone. For even more options in the game-play, mix in the cards from Dixit Odyssey or any of the other versions.
$55.00
1 in stock

CAPTAIN SONAR: FAMILY

In the depths of the ocean, two submarine crews are engaged in a silent war, enemies forever. SONAR Family is a submarine battle game in which two teams operate a different submarine. Each player plays a crew member: the Captain or the Radio Operator. The game comes with 4 Double-sided Captain Sheets and 4 Double-sided Radio Operator Sheets. These are maps that are dry erase and are used to track movement and find the opposing team to sink their submarine. The two teams are divided by a screen blocking the view of each team’s maps. If one of the two submarines loses its second structure point, its team loses immediately. The team who sunk the submarine wins the game!   This is the family version of Captain Sonar
$60.00
1 in stock

ZOMBICIDE: WHITE DEATH – DIVINE BEASTS (EXPANSION)

The Zombicide White Death: Divine Beasts set contains 4 different Abominations based on mythical creatures that bring a new level of challenge to your Zombicide games. Aside from their passive abilities, each Divine Beast has 3 special Action cards. When a Divine Beast activates during the Zombie phase, it draws from its deck of Action cards instead. Then it performs the legendary actions described on the card, heralding in waves of chaos across the board! Once a Divine Beast runs out of action cards in its deck, it vanishes from the board, signaling the spawn of the next Divine Beast. Defeating a Divine beast grants the Survivor the blessing of a Skill card. Contains:- 4 Abominations- 1 Abomination Card- 12 Divine Beast Action Cards- 4 Skill Cards- 1 Rules Leaflet
$56.00
1 in stock

MYSTIC VALE: VALE OF MAGIC

Mystic Vale: Vale of Magic introduces 54 new advancement cards and 18 vale cards to the Mystic Vale base game, expanding player’s options and opening up new crafting combinations. This expansion is designed to be mixed straight into the base game, introduces effects that trigger "when bought" on some of the vale cards, and has a slight emphasis on Guardian power on the card advancements.
$60.00
3 in stock