THE RESISTANCE: THE PLOT THICKENS

The Resistance: The Plot Thickens includes the Plot Cards module from the second edition of The Resistance, plus the Rogue, and Sergeant modules originally released as promos. It also includes a full set of replacement Character and Mission cards and new Mission tracking tokens.

$25.00
1 in stock

Related Products

TICKET TO RIDE: GERMANY

Turn of the century Germany... Through a fine autumn rain, a plume of smoke announces the arrival of the 4:15 train from Nuremberg in the Munich Central Station. The din of the massive engine grows more intense, culminating with a prolonged hiss as the locomotive halts at the platform, steam erupting in every direction. Already, porters in livery are rushing to unload baggage as passengers step from their cars. On the opposite platform, an operator pulls the cord for a three-chime whistle and another train begins chugging toward its next destination: Berlin, capital of the German empire. Build your empire across 19th century Germany in Ticket to Ride: Germany!
$95.00
1 in stock

MYSTIC VALE: VALE OF MAGIC

Mystic Vale: Vale of Magic introduces 54 new advancement cards and 18 vale cards to the Mystic Vale base game, expanding player’s options and opening up new crafting combinations. This expansion is designed to be mixed straight into the base game, introduces effects that trigger "when bought" on some of the vale cards, and has a slight emphasis on Guardian power on the card advancements.
$60.00
3 in stock

NIGHT OF THE GRAND OCTOPUS

Long ago, the Grand Octopus, one filled with cosmically divine powers, reigned over the entire world - until an unfortunate combination of circumstances imprisoned it at the bottom of the ocean. Idle under miles of water, it fell asleep dreaming of the day when its time would come once again.  In Night of the Grand Octopus, you are one of the Elect and have been recruited by the Illuminati to form a cult to glorify the tentacled one. What's more, your dreams have told you that the time has come, the stars have aligned so that you can perform the "Ritual of Appeal" and bring the Grand Octopus to surface once again. To perform the ritual, however, you need the right magical components, components to be found in a famous English university for young wizards and witches - and you're not the only one seeking them.  In each round, players secretly place their cultist and monster tokens on locations, then reveal those locations at the same time. If only one cultist group occupies a location, that cult gains strength - but if two or more cults want the same spot, they must negotiate or both lose cult strength. If, on the other hand, a rival monster occupies the location, the cultist is eliminated. Gulp! 3-5 players Ages 7 to adult 20 minutes playing time
$55.00
1 in stock

MYSTIC VALE: MANA STORM

A Card Crafting Game of Nature’s Power! The campaign to restore Gaia's realm rages on and other druidic clans combating the curse have joined the ranks. And it’s not just druids who have heeded the call; other creatures have joined the fight, eager for a day when all are free from the accursed blight.The Mana Storm expansion adds new advancement and vale cards to the base Mystic Vale game, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even more powerful! Amulets feature unique effects and greater variety over regular mana tokens.
$60.00
2 in stock

HARROW COUNTY: THE GAME OF GOTHIC CONFLICT

The folk of Harrow County put the witch, Hester Beck, to death. They stabbed, hanged, and buried her under an old oak tree. Soon after, a young girl was born out of that same tree. As Emmy grew, she felt connected to the land and its inhabitants, the townsfolk and the haints. Now Hester’s family has returned to exact revenge, and Emmy must gather her allies to protect Harrow County. In this asymmetric combat game, players can play as one of the Protectors, trying to rescue townsfolk, one of the Family, trying to destroy everything, Kammi, Emmy’s twin sister, trying to rule Harrow County, or Hester herself, controlling the roots of the tree she was buried under to infect the other players and devour her enemies.  
$130.00
2 in stock

DREAM HOME: 156 SUNNY STREET

Spice up your next Dream Home game with more helpers, tools, décor, rooms, and two new ways to play! In addition to adding new room and resource cards, with this expansion set for Dream Home you can invite up to six people to play - or even try a solo player variant! The set also has two additional rules expansions: With “Family and Friends,” you get more points by matching your dream home construction to what’s listed on one of the new friend cards. With “Construction Plans,” you gain points by fulfilling the requirements from plans you draw at the start of the game. Whether you add some or all of these new options, 156 Sunny Street is sure to bring even more enjoyment to your Dream Home games.
$75.00
4 in stock

MONSIEUR CARROUSEL

Monsieur Carrousel is a cooperative game. Work together to help all of the kids get on the carousel before the rain starts to fall! On your turn, roll the die. Choose a kid token that is not yet on the carousel and place it on an empty seat that matches the colour rolled on the die. Make sure to remember the seat type of the kids! Then spin the carousel. What’s the weather like when the carousel stops? If your kid ends up in the sun zone of the game board, you pick up a yellow stick — representing a ray of sunshine — and place it in a trough on the board; the troughs need two sticks to fill, and if the stick doesn't fit the space exactly, then you place it back in the reserve, so pick carefully! If your kid ends up in the rain zone, add a raindrop to the board. You roll a colour that has kid tokens in both spaces on the wheel? Spin the carousel and when it stops, look at the seat Monsieur Carrousel is now pointing at with his finger. If he points to a seat with a kid on it, then guess which seat the kid is sitting on. If your guess is correct, place a sun stick; otherwise place a raindrop. The game ends when either all of the kids are on the carousel or all of the raindrops have been placed on the game board. Monsieur Carrousel includes multiple image wheels for variety in gameplay.
$55.00
1 in stock

SPIRIT ISLAND: NATURE INCARNATE (EXPANSION)

Expansion to Spirit Island Base Game Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages. When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable. This time, they learn to fear Nature Incarnate. Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more
$125.00
1 in stock

MYSTIC VALE: TWILIGHT GARDEN

As the battle for the vale rages and spreads, new allies arise. While some are stalwart in their duties, other are more nuanced in their efforts and approach. All know the cost of failure and won’t entertain such thoughts for a moment. The battle will be fought. The battle will be won...no matter the cost.Twilight Garden adds new advancement and vale cards to the base Mystic Vale game, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even stronger! New curse tokens offer players a quicker path to power, but with a price at the end of the game.
$80.00
1 in stock