TAKENOKO

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members with the difficult task of caring for the animal by tending to his bamboo garden. 



Their mission: to farm parcels of land, irrigate them, and have green, yellow or pink bamboo grow. In turn, they see what the weather brings and perform two actions from among those offered to them: get a new plot of land or irrigation channel, grow bamboo, feed the panda or draw an objective card. 


The game ends when a player has completed 7 to 9 objectives (depending on the number of players). The player who gets the best score by adding the total value of their completed objective wins the game. 


2-4 players. 45 minutes playing time.
$80.00
0 in stock
Out of stock Enquire

Related Products

A GAME OF THRONES: THE BOARD GAME

Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne.    The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne.     A Game of Thrones: The Board Game Second Edition includes:  1 Rulebook and 1 Game Board  138 Plastic Units  105 Cards  6 Player Screens  266 Tokens and Overlays
$110.00
1 in stock

THE CAPTAIN IS DEAD: LOCKDOWN

Lockdown is a new episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship. You need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game. Lockdown first appeared as "Episode 3" of the game when released by The Game Crafter, while Alderac Entertainment Group will release this expansion as "Episode 2".
$95.00
3 in stock

MONSIEUR CARROUSEL

Monsieur Carrousel is a cooperative game. Work together to help all of the kids get on the carousel before the rain starts to fall! On your turn, roll the die. Choose a kid token that is not yet on the carousel and place it on an empty seat that matches the colour rolled on the die. Make sure to remember the seat type of the kids! Then spin the carousel. What’s the weather like when the carousel stops? If your kid ends up in the sun zone of the game board, you pick up a yellow stick — representing a ray of sunshine — and place it in a trough on the board; the troughs need two sticks to fill, and if the stick doesn't fit the space exactly, then you place it back in the reserve, so pick carefully! If your kid ends up in the rain zone, add a raindrop to the board. You roll a colour that has kid tokens in both spaces on the wheel? Spin the carousel and when it stops, look at the seat Monsieur Carrousel is now pointing at with his finger. If he points to a seat with a kid on it, then guess which seat the kid is sitting on. If your guess is correct, place a sun stick; otherwise place a raindrop. The game ends when either all of the kids are on the carousel or all of the raindrops have been placed on the game board. Monsieur Carrousel includes multiple image wheels for variety in gameplay.
$55.00
1 in stock

CAPTAINS OF INDUSTRY

As a captain of industry you will vie for domination in the cut throat arena of the marketplace. To do this, you will: Build facilities to control supply, Develop real estate to manipulate demand, Invest in technology to increase efficiency, Complete hidden agendas to secure your legacy, and Undercut the competition to dominate the marketplace! You will depend on your opponents to fuel your expansion as they exploit your production for theirs. 3-5 players Ages 12 to adult 150 mins playing time
$120.00
1 in stock

MAJESTY: FOR THE REALM

Majesty: For the Realm is a strategy board game of kingdom-building for two to four players set during the Middle Ages. Step into the shoes of a monarch seeking to gain power and command your subjects to complete tasks and help your kingdom prosper. Each subject makes their own contribution to the realm and only through proper management can they build the best kingdom. Workers in the mill produce the grain that feed speople across the land while the city guards protect your people from attacks from outside forces. Choose the right combination of subjects to outmaneuver your opponents and score the most points. Many monarchs will compete, but only one can reign supreme.
$70.00
1 in stock

GHOSTBUSTERS - THE CARD GAME

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe. You'll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board. The game is played over three rounds. In each round, players take turns, beginning with the start player and continuing in clockwise order, until all twelve cards from the circle have been captured. On your turn, carry out these three steps: 1. Take up to two actions, either playing or discarding an action card for each action as you choose. When you play an action card, you carry out its effect, then discard it; when you discard an action card, place it on the discard pile, then draw a new action card. If any ghosts you've already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost's ability can be used only once per round. 2. Capture the ghost card that the ghost trap is in front of, but only if you played at least one action card this turn. Take that ghost card and place it in your player area with any other ghosts you've already captured, then move the ghost trap to the next ghost card in the circle — either clockwise or counterclockwise depending on the current direction of play. 3. Refill your hand to three action cards. The round ends when the last ghost card remaining in the circle has been captured. To prepare for the next round, deal twelve more cards from the top of the ghost deck to form a new circle, and reset the ghost trap to the top of the circle. The game ends after three complete rounds, then players calculate their score for captured ghost cards.
$38.00
1 in stock

SMUGGLERS

To bring the best youngsters into the business, the smuggler boss is holding a contest, with the candidates being challenged to move a sack filled with contraband through an opening in the fence. More specifically, in Smugglers players form the "sacks" used for smuggling out of modeling clay and hide their contraband within. The sacks are then rolled down a 3D path, with a die roll determining which hole in the fence the player needs to try to squeeze through. The player whose bag fits through the hole and who has the largest sack now checks the smaller bags, possibly taking the contraband hidden within. Who will prove to be the best smuggler? 2-4 players Ages 8 to adult 40 minutes playing time
$80.00
1 in stock

SUPER MOTHERLOAD

Mars. The very near future.  The Solarus Corporation discovered an infinite source of rare and precious minerals deep in the red crust. Resources that will end the energy crisis on Earth and fuel the deep space expeditions planned as population swells beyond capacity. You have been chosen to lead an elite crew of Pod pilots who will delve below the surface of Mars in Solarus Corporation's first major drilling expedition. As a part of this maiden voyage, the corporation has agreed to let you reinvest any wealth you uncover back into training your Pod pilots, increasing their skills and efficiencies. Will you be remembered as the greatest Solarus Corporation employee in the galaxy?  Super Motherload is a tile-laying deck-building game, which means that you have your own deck of cards from which you draw each turn. The cards in your deck start out very basic, but over the course of the game you add new and more powerful cards to it. You use these cards to bomb and drill minerals and other bonuses from the game board. You then use the minerals you've collected as money to purchase better cards for your deck. Some cards give you an immediate bonus when you purchase them, and some give you other bonuses when you use them to drill. Each card you purchase from your library is worth victory points (VPs). You can also gain VPs from achievement cards that become available throughout the game. Whoever has the most VPs at the end of the game wins.  Super Motherload features game boards that are added and removed during play to create videogame-like scrolling action, and it challenges spatial relation skills for 2-4 players who love video games, Eurostyle board games, or deck-building card games. 2-4 playersAges 10 to adult60 - 75 minutes palying time
$90.00
2 in stock

A TOUCH OF EVIL: DARK GOTHIC

A Touch of Evil: Dark Gothic is a deck-building game set in Flying Frog's A Touch of Evil game series.  Each player represents a particular monster-hunting hero in the game, and that hero determines the player's starting deck and grants a special ability. The heroes work together to some degree to defeat villains and monsters as they collectively lose the game if ten cards land in the shadows during play. That said, the game has only a single winner - the player who has the most investigation points at the end of the game. (Villains come in three levels of difficulty, and at the start of the game, you create a villain stack with one card of each difficulty level being chosen at random.)  The game uses three currencies - combat (red), cunning (green) and spirit (blue) - with some cards having a silver cost that can be paid with any currency. Players can acquire cards from a row of six that are available from the main deck or from piles of cards that are always available. If you fight the "Hungry Dead" - an always available card that costs one of each color - you can remove a card from your deck or from the central row.  "Dark Secrets" are a special type of card that get added to your deck through various means. The card is worth negative points at the end of the game, but should you draw it during play, you remove it from the game, then draw a "Shocking Discovery" - which will affect you or all players with some kind of pernicious effect.
$60.00
1 in stock