FLUXX: STAR

Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon - or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens. Beware the unexpected as Star Fluxx takes you straight into a Wormhole of hilarity. You'll find yourself wanting to play again and again - watch out... It's A Trap! 2-5 players. 15 minutes playing time.

$30.00
2 in stock

Related Products

CAPTAINS OF INDUSTRY

As a captain of industry you will vie for domination in the cut throat arena of the marketplace. To do this, you will: Build facilities to control supply, Develop real estate to manipulate demand, Invest in technology to increase efficiency, Complete hidden agendas to secure your legacy, and Undercut the competition to dominate the marketplace! You will depend on your opponents to fuel your expansion as they exploit your production for theirs. 3-5 players Ages 12 to adult 150 mins playing time
$120.00
1 in stock

TINY EPIC: KINGDOMS - HEROES CALL

Deluxe edition of Tiny Epic Kingdoms: Heroes' Call, containing three more factions (Imps, Ooze and Insectoids) and a mini-expansion (Keys of Aughmoore Exploration Tiles). The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end?
$60.00
3 in stock

LEGENDARY: THE X-FILES

Legendary Encounters: The X-Files Deck Building Game is a card game themed around the award-winning television series The X-files. Players will take on the roles of their favorite truth-seeking special agents like Mulder, Scully or Skinner and work together to expose and overcome a variety of grand conspiracies. Mystery and subterfuge fog the way forward as players, encouraged by beliefs and encountered by doubts, work to reveal and defeat an unrelenting stream of malevolent agents and paranormal entities. Recruit powerful allies while collecting evidence and potential leads to help your team foil the Syndicate. Remember, even though you want to believe, trust no one.
$130.00
2 in stock

GRASSHOPPER AND THE ANT

The Grasshopper, who experienced a bummer after the summer, was made to feel foolish by this wee Ant oh so mulish. Craving vengeance as an attacker, a plan sprouted in this insect slacker: Follow the Ant to some remote field, in order to steal his precious yield.  Pass the winter without unpleasant side effects: Alternate playing as the Grasshopper or the Ant, and gather the provisions that will lead you to victory! 2-4 players Ages 8 to adult 30 minutes playing time
$50.00
1 in stock

WAYFINDERS

Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies. You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangers on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits
$80.00
1 in stock

ONE NIGHT: ULTIMATE SUPER VILLAINS

Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late... In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same. One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf, Daybreak, Vampire, and Alien — to create even more fun and chaos. The game also includes a free companion app which guides players through the different player actions during the night phase of the game.
$45.00
1 in stock

MUSEUM

It’s the turn of the 20th century, the golden age of museums. As interest in and accessibility of museums grew exponentially, many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science. You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task! Each player in Museum has a small collection of relics to get them started, after which, they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum, or how much they contribute towards adding other relics to your museum. “Spent” Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal amount of items however your opponents also has access to your reserve! During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events! All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!
$120.00
4 in stock

TOWER OF MADNESS

The veil between worlds in thinning, an ancient horror is awakening, and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity. In Tower of Madness, a three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension, push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, whether adding to your discovery total, gaining you spells and knowledge that man was not meant to have, or gaining madness; drop one of the three DOOM marbles, however, and you summon Cthulhu and end the game. 3-5 playersAges 12 to adult30-45 minutes playing time
$120.00
2 in stock

DREAM HOME: 156 SUNNY STREET

Spice up your next Dream Home game with more helpers, tools, décor, rooms, and two new ways to play! In addition to adding new room and resource cards, with this expansion set for Dream Home you can invite up to six people to play - or even try a solo player variant! The set also has two additional rules expansions: With “Family and Friends,” you get more points by matching your dream home construction to what’s listed on one of the new friend cards. With “Construction Plans,” you gain points by fulfilling the requirements from plans you draw at the start of the game. Whether you add some or all of these new options, 156 Sunny Street is sure to bring even more enjoyment to your Dream Home games.
$75.00
4 in stock