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SQUISHMALLOWS: TAKE 4 CARD GAME

ONLINE ONLY The Squishmallows Squads get competitive in this quick-thinking card game   30+ Mins | Ages 8+   Featuring an exclusive Squishmallows!   In each round, 4 cards are placed face-up in the center of the group. Players compete to get 4 cards of the same Squad. Be the first to build a full Squishmallows Squad to win!   Includes:   1 Exclusive Squishmallows 80 Cards, Instructions
$35.00
3 in stock

LOST LEGACY 2ND CHRONICLE: VORPAL SWORD & WHITEGOLD SPIRE

In the distant past, a starship from a faraway world appeared in the sky. Damaged in battle, the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface, and in the ages to come, became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!  Lost Legacy: Second Chronicle contains two sets of game cards: Vorpal Sword and Whitegold Spire. Each set can be played independently or mixed together with other sets to create a unique custom set.  By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time. 2-6 players Ages 10 to adult 10 minutes playing time
$30.00
1 in stock

MIXTAPE

The song and scenario card game. Star Wars and Saturday Night Fever, Titanic and The Graduate—a distinctive soundtrack can make a movie unforgettable. This game invites you to tell the story of your life through the soundtrack that backs it. Mixtape tasks players with finding the perfect tune to orchestrate past, present, and future memories—from their first kiss to the moment NASA asks them to pilot the maiden voyage to Mars. In each round, one player draws a scenario card from the deck and everyone else responds by streaming the song they feel best fits the action using their phone, tablet, or computer. Players then take a vote and a round winner is declared. Rather than knowledge or skill, the game plays on emotions, memories, and life experiences.  200 cards with endless possibilities.
$30.00
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TROLL & DRAGON

You are Adventurers whose daring reputation was well-known across the land. The King recruited you to bring him as many Diamonds and Gold Nuggets as possible. Watch out for the Troll who wants to eat you and the Dragon who is guarding his hoard!
$40.00
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LAST FRIDAY

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular "slasher" horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer's goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed. The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.
$100.00
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GHOSTBUSTERS - THE CARD GAME

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe. You'll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board. The game is played over three rounds. In each round, players take turns, beginning with the start player and continuing in clockwise order, until all twelve cards from the circle have been captured. On your turn, carry out these three steps: 1. Take up to two actions, either playing or discarding an action card for each action as you choose. When you play an action card, you carry out its effect, then discard it; when you discard an action card, place it on the discard pile, then draw a new action card. If any ghosts you've already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost's ability can be used only once per round. 2. Capture the ghost card that the ghost trap is in front of, but only if you played at least one action card this turn. Take that ghost card and place it in your player area with any other ghosts you've already captured, then move the ghost trap to the next ghost card in the circle — either clockwise or counterclockwise depending on the current direction of play. 3. Refill your hand to three action cards. The round ends when the last ghost card remaining in the circle has been captured. To prepare for the next round, deal twelve more cards from the top of the ghost deck to form a new circle, and reset the ghost trap to the top of the circle. The game ends after three complete rounds, then players calculate their score for captured ghost cards.
$38.00
1 in stock

DEEP BLUE

Buying this fabled map was a stroke of genius. The most ancient, legendary, and extravagant underwater wrecks are waiting for divers. Diving suits and oxygen tanks are aboard, and the ship is ready to weigh anchor. There's no time to lose! The increased hustle and bustle of the harbor, with ship captains attempting to hire the best divers and historians, can mean only one thing: Other captains have the same map, and the biggest treasure hunt of all time is about to begin! Deep Blue is a press-your-luck and engine-building, family game in which players dive for wealth and may join and benefit from other player's diving fortunes. In this game, players have to collect the right crew of divers, sailors, and archeologists, race to wreck sites to claim the best spots to dive from, and scout the seas to discover new wrecks. Players have to take risks if they want to be the most wealthy diver!
$100.00
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UNTIL DAYLIGHT

Until Daylight is a cooperative survival card game from 3 to 6 players. Your goal: Survive ten waves of enemies and save at least one survivor. During the game you can find and exchange objects, weapons, and ammunition with other characters and build traps or barricades to protect yourself and ensure your survival as a group. Your reflexes, your sense of strategy, and your ability to survive will be tested. Every character you may embody is unique, has its advantage and drawback that will enhance the game with strong and intense moments. Search, fight, survive will quickly become your motto. Your first games should be difficult and you will probably die. Don’t worry, it’s normal, surviving the apocalypse is anything but easy. Every attempt will teach you a little more about mechanics and strategic priorities. Until Daylight is a game where every action counts and where time will be very cruel. In some phases you will only have a few seconds to react before the horde falls on you. Cooperative, the game will give you the opportunity to help your comrades in danger and allow you to request their support at the appropriate times. You win the game if the following 3 conditions are met:• All characters survived the 10 rounds.• All enemies revealed in the game are eliminated.• The group saved at least one survivor Until Daylight is a cooperative game. However, players may disagree on which strategy to adopt. In these circumstances, the group leader decides what action will be carried out for the party.The player with the most experience points is the group leader. Until Daylight is a cooperative survival card game from 3 to 6 players. Your goal: Survive ten waves of enemies and save at least one survivor. During the game you can find and exchange objects, weapons, and ammunition with other characters and build traps or barricades to protect yourself and ensure your survival as a group. Your reflexes, your sense of strategy, and your ability to survive will be tested. Every character you may embody is unique, has its advantage and drawback that will enhance the game with strong and intense moments. Search, fight, survive will quickly become your motto. Your first games should be difficult and you will probably die. Don’t worry, it’s normal, surviving the apocalypse is anything but easy. Every attempt will teach you a little more about mechanics and strategic priorities. Until Daylight is a game where every action counts and where time will be very cruel. In some phases you will only have a few seconds to react before the horde falls on you. Cooperative, the game will give you the opportunity to help your comrades in danger and allow you to request their support at the appropriate times. You win the game if the following 3 conditions are met:• All characters survived the 10 rounds.• All enemies revealed in the game are eliminated.• The group saved at least one survivor Until Daylight is a cooperative game. However, players may disagree on which strategy to adopt. In these circumstances, the group leader decides what action will be carried out for the party.The player with the most experience points is the group leader.
$80.00
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CUZCO

You are great Inca dignitaries fighting for political supremacy in the Andes.It is up to you to exploit a new territory as large as possible to lay the new foundations of your civilization. Spread out over the whole territory, build villages, cities, and build temples in which you will organize the most beautiful feasts in honor of the solar God! Cuzco is a game of tile laying and territory control, deeply strategic, with a mechanics of action points intuitive and easy to take in hands. Cuzco is a new edition of Java from Designers Michael Kiesling and Wolfgang Kramer. 2-4 playersAges 12 to adult90 minutes playing time
$140.00
1 in stock

MISSISSIPPI QUEEN

In Mississippi Queen, players race their paddle wheelers down the Mississippi, picking up passengers along the way. But onboard coal supplies are limited, so each ship's acceleration and maneuvers must be carefully planned. The twists and turns of the river are unknown at the start of the game and are revealed only as ships progress downstream, so captains need to be alert at the wheel and ready to change course. This version of Mississippi Queen includes the original base game that won the 1997 Spiel des Jahres as well as The Black Rose expansion that increased the player count to six and included the "Black Rose", a black paddle wheeler controlled by whichever player is currently in last place. This boat does not require any coal and can be used to hamper opponents in the lead. The game has basic rules that more or less reflect gameplay in the original game, along with advanced rules that introduce elements such as floating logs and sand bars that were included in The Black Rose expansion. 2-6 playersAges 10 to adult45 Minutes playing time
$100.00
1 in stock

PARTY HEADZ

Party Headz is a mad hat-swapping game for all the family. The game box contains; 1 x bowler hat with flower screw, 1 x water bottle filler, 10 x water balloons, 1 x top hat with a ping pong ball on a string, 1 x ping pong ball, 2 x Deeley Boppers with Velcro hands, 4 x cone hats, 3 rings, 1 spinner and rules. Spin the spinner, battle other players in challenges and have everyone in fits of laughter! Try your hand, or should we say HEAD, at crazy challenges. These tasks might be getting the ball-on-a-string into the cup on your head or to take turns turning a dial on the water-filled hat until the unlucky wearer is drenched (can play without water)! A game that pairs skill with a bit of luck, it’s a different outcome every time. For 2-8 players, and ages 5+
$25.00
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TINY EPIC: MECHS

It's the year 3030, and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality, and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years, hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes. Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of. In Tiny Epic Mechs, players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round, players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets, plant explosive land mines with hidden values, collect resources, purchase weaponry, and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor, there is only one Mech Suit, reserved for the king of the hill. Your programmed actions are played out one at a time around the table until all players have executed their four actions. When you cross paths with another player, combat ensues. During combat, players exchange fire until one player is out of ammo and must retreat, or they are defeated and forced to reset. Combat is fast, and you can use each weapon only one time per fight, so the more weapons you have, the longer you'll last. Weapons are categorized into three types, and each type counters one of the other types. If you time your weapons correctly, you can counter your opponent and unleash a more powerful attack and gain an edge over them. Dealing a lot of damage to your opponent will wow the audience and earn you lots of points, which brings you closer to victory. You also score victory points every other round based on area control and who controls the Mech. At the end of the game, you also earn points for each weapon you own.
$60.00
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THE CAPTAIN IS DEAD: DANGEROUS PLANET

After escaping from the alien prison, the crew was assigned a new captain and a new mission: to locate artifacts on a dangerous planet within the alien empire. However, just as the away team stepped out of the shuttle, a giant alien bug swooped down and bit off the captain’s head! As the intrepid crew, you must use your various skills to venture deep into the ancient tunnels and discover the alien artifacts. Will you be able to collect enough artifacts to unlock the alien technology before you are overwhelmed by swarms of bugs? CONTENTS ●89 cards ● 64 mini cards ● 1 Game board ● 7 Plastic markers ● 7 Reference cards ● 1 Rulebook ● 27 Characters and Devices pawns HIGHLIGHTS/SPECIFICATIONS ● 2 to 7 Players ● 10 Minute Setup Time ● 60 mins Playtime ● Ages 14+ ● Recommended Age 8-15+ Years
$85.00
2 in stock

LEGENDARY: THE X-FILES

Legendary Encounters: The X-Files Deck Building Game is a card game themed around the award-winning television series The X-files. Players will take on the roles of their favorite truth-seeking special agents like Mulder, Scully or Skinner and work together to expose and overcome a variety of grand conspiracies. Mystery and subterfuge fog the way forward as players, encouraged by beliefs and encountered by doubts, work to reveal and defeat an unrelenting stream of malevolent agents and paranormal entities. Recruit powerful allies while collecting evidence and potential leads to help your team foil the Syndicate. Remember, even though you want to believe, trust no one.
$130.00
2 in stock

FUXX: MATH

Math Fluxx is all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical goal — but it's not just putting 4 and 2 together to achieve the 42 goal (for example) as Math Fluxx also features the Plan B Meta Rule. Plan B puts special victory rules into play which give you a second way to win and require even more arithmetical acumen (e.g., "Plus Victory" lets you win if your keepers add up to the current goal). With Math Fluxx, the fun is exponential!
$30.00
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SUB TERRA: HORROR MINIATURES

Expand your games of Sub Terra with the terrifyingly detailed plastic miniatures for the Horrors and Leapers. Three of each miniature are included so you'll have enough to play even more horrific games of the core game and Extraction!
$35.00
1 in stock

SUB TERRA: EXPANSION MINIATURES

Expand your games of Sub Terra with the beautifully detailed plastic miniatures for the 3 characters from the expansions, which all come with colour-coded snap-on plastic rings so you can easily spot your caver while unpainted.
$20.00
1 in stock

VICTORIAN MASTERMINDS

All around the world, from Moscow to Washington, from Paris to Rome, Supervillains have run amok. Iconic monuments are being stolen right out of the cities, and high-profile scientists and politicians are going missing. Even the famed detective, Sherlock Holmes, is gone without a trace. The world’s treasures are vulnerable to the most nefarious villains out there. In Victorian Masterminds, players take on the role of Supervillains attempting to hatch an evil scheme. They send their Agents out to the great cities of the world to advance their plots, or mess with the plans of their opponents. Careful planning can result in the spoils of Supervillainy, like collected resources, captured Buildings, or recruited Scientists. These Villains are racing to complete their Infernal Machines, but the Secret Service will be hot on their trail as well.
$85.00
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PASSING THROUGH PETRA

At the intersection of the most well traveled trade routes in the old world lies a city within rose colored cliffs. A place where caravans miles long enter the city through a narrow canyon called The Siq. Inside traders from far away lands find shelter, a place to trade their wares, and stunning buildings carved within towering red rocks. This is Petra, and never before or since has there been a city quite like it. In Passing Through Petra you are a powerful citizen growing your settlement and your reputation. As caravans pass through the canyons, you’ll welcome traders into your market, and facilitate trade with those looking to get their hands on valuable wares. Use these transactions to spread your influence, and gain unique benefits to grow your economic engine. Spread your influence the quickest to become the most powerful leader in Petra.
$100.00
1 in stock

EDGE OF HUMANITY

"We never saw it coming. Were we the one who fired first?" He asked himself as if it even mattered. The night’s sky, red as always, made him sigh. He felt lucky to even be alive, but can you even call this a life? "Is it time to move forward? Is it time to rebuild? Is there even a point?” After a worldwide conflict that led to a chain reaction of events, civilization as we knew it ceased to exist and humanity is now at the brink of extinction. In this apocalyptic future, a group of survivors will try to raise hope for the human race by establishing a new civilized inception. In Edge of Humanity, 2-5 survivors try to get enough Survival points (SP) to win the game. The game takes near 30 minutes of play and introduces a new take on deck-building, drafting, and hand management. The survivors explore and try to collect enough resources and draft new survivors to maintain their everyday living. They encounter each round of play a new event that may affect many facets of their upcoming rounds of play.
$85.00
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