CLANK! LEGACY - ACQUISITIONS INCORPORATED

Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning, be bold, and most importantly be ready...
$240.00
0 in stock
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GREAT WESTERN TRAIL NEW ZEALAND

Tend to your sheep on the South Island of New Zealand.  1-4 Players  |  75-150 Mins  |  Ages 12+ Description: Kia ora, and welcome to Great Western Trail New Zealand! Towards the end of the 19th century, you established yourself as a runholder (owner of a sheep station) on the South Island of New Zealand. Recent years have seen your family farm prosper by diversifying your breeds of sheep and increasing the value of your wool. With the dawn of the new century, difficult challenges have arisen. You must acquire improved and valuable breeds of sheep to ensure the prosperity of your family business and the labourers who work for you. Decide whether to focus on your past strengths or to diversify into new ventures. Will the beginning of the 20th century be as rewarding as earlier years, or will the efforts of others surpass your strategy? Good luck, and kia kaha! Customized start by each unlocking a disc of their choice from a white cornered space A fourth of worker: sheep shearer. Introducing a second type of delivery: wool Various sets of bonus cards each game. Advancing on the pathfinder track will unl(Rk different bonuses. Half of the neutral buildings will change mid-game. Streamlined job market and upkeep when delivering your sheep. This Stand-Alone Game Is The Epic Conclusion To A Great Trilogy.
$150.00
2 in stock

DOMINION: BIG BOX 2ND EDITION

This Big Box edition comes with the new 2016 versions of Dominion and Dominion: Intrigue, as well as additional basic cards for 5 and 6 player games. Dominion, the popular strategy card game now comes to you in this massive combination pack jammed full of the best boxed sets, additional cards and extras!  You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.  But wait! There must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents would be delighted.  The new version of the Dominion Big Box has both Dominion and Intrigue second editions plus enough base cards to play with 6 players
$160.00
1 in stock

DOMINION: NOCTURNE (EXPANSION)

You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything. Dominion: Nocturne, the 11th expansion to Dominion, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
$100.00
1 in stock

COMPILE - PLAYMAT (ACCESSORY)

COMPILE: PLAYMAT - Card game accessory. Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out the playmat measures 11 x 29.5" - the perfect amount of space for two players to go head to head. INCLUDES: 1 high-quality neoprene playmat sized 11 inches by 29.5 inches. COMPILE: In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
$50.00
1 in stock

COMPILE 2 - PLAYMAT (ACCESSORY)

Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out, the playmat measures 11″ x 29.5″ – the perfect amount of space for two players to go head to head. With dedicated areas for each Protocol and each player’s lines, you can focus on strategy instead of parsing the game state. In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
$50.00
1 in stock

COMPILE - AUX 2 (EXPANSION)

In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.Compile: Aux 2 includes three new Protocols: Assimilation, Diversity, Unity
$12.00
1 in stock

COMPILE: MAIN 1

>?>vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer.>Solve for sentience. In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality. Compile: Main 1 protocols list: DarknessDeathFireGravityLifeLightMetalPlaguePsychicSpeedSpiritWater
$43.00
2 in stock

COMPILE: MAIN 2

Vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer. Solve for sentience. In the card game Compile, you are competing artificial intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Chaos to Mirror are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality. Compile: Main 2 brings 12 new protocols to use either alone or mixed with your Main 1. Compile: Main 2 protocols list: ChaosClarityCorruptionCourageFearIceLuckMirrorPeaceSmokeTimeWar
$52.00
2 in stock

COMPILE - AUX 1 (EXPANSION)

In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality. Compile: Aux 1 includes three new Protocols: Love, Hate, and Apathy.
$12.00
1 in stock

PAGAN: FATE OF ROANOKE MIND GAMES CONTENT PACK (EXPANSION)

The Mind Games content pack expands the base game by bringing an abundance of new opportunities and challenges to Pagan: Fate of Roanoke. Whether you are looking to have your opponent second-guessing your every move or to add some extra spice to your convoluted schemes, these cards are sure to satisfy the needs of both Hunter and Witch.
$33.00
1 in stock

PAGAN: FATE OF ROANOKE TRIALS OF OLD CONTENT PACK (EXPANSION)

The Trials of Old Content Pack expands the base game by casting a spotlight on the investigative aspects of Pagan: Fate of Roanoke. As the Hunter employs new methods of intense scrutiny, the Witch has a few new tricks up their sleeve to avoid detection and accelerate the ritual process. Includes a pre-built decklist to get you started so you can jump right into the action! Or, you can craft your own custom deck to the play-style of your own making!
$33.00
1 in stock

PAGAN: FATE OF ROANOKE CLOSE ENCOUNTERS CONTENT PACK (EXPANSION)

The Close Encounters content pack expands the base game by casting a spotlight on the harsh life within the village in Pagan: Fate of Roanoke. The Hunter’s overwhelming presence is really taking its toll, as ever more Roanokeans are living their lives in fear - if not shackles. A kind word here, a surreptitious suggestion there, has the civilian sentiment shifting in the Witch’s favor, while turning the Hunter’s efforts against themselves.
$33.00
1 in stock

AUTUMN HARVEST - A TEA DRAGON SOCIETY GAME

Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever. Each player's deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points. At the end of the game, the player with the most points wins! Autumn Harvest: A Tea Dragon Society Game is a standalone game that can be combined with The Tea Dragon Society Card Game and expanding gameplay to five players!
$57.00
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DOMINION: RENAISSANCE (EXPANSION)

It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age. This is the 12th expansion to Dominion. It has 300 cards, with 25 new Kingdom cards. There are tokens that let you save coins and actions for later, Projects that grant abilities, and Artifacts to fight over.
$100.00
1 in stock

SLAY THE SPIRE: THE BOARD GAME

Slay the Spire: The Board Game is a co-operative deck-building, dungeon-crawling adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to slay the Spire! Each player starts with a character with unique abilities and a simple deck of cards that they can improve by adding and removing cards during the game. Slay the Spire is also a rogue-like. That means that when you die (and you will die!), start over from the beginning. Take the lessons you learned and try again! The game is divided into Acts. At the end of an Act you can continue, stop and end the adventure there, or save and continue another time! If players defeat the final Boss, they win the game! Which Boss you consider to be final depends on how many Acts you want to play. You can stop playing at the end of any Act! When a player’s HP is reduced to 0, they are dead and the party loses the game. Slay the Spire: The Board Game, (core edition) includes:-4 Minis-Over 650 cards-Over 450 Art Sleeves-2 Map Boards-1 Merchant Board-4 Player Boards-1 Die-50 plastic cubes-Over 113 tokens
$265.00
1 in stock

DUNE: IMPERIUM – BLOODLINES (EXPANSION)

The Great Houses of the Imperium live and die by their lineage. Plots unfold over generations as Emperors build dynasties, and the Bene Gesserit weave prophecy into reality. As alliances rise and fall, leaders face a single question: How far will you go to secure your bloodline? Bloodlines expands both Dune: Imperium and Uprising with powerful new tools to achieve victory. Recruit Sardaukar Commanders to bolster your fighting force. Unlock the potential of all-new Tech tiles. New Leaders, Contracts, and cards open more strategic possibilities than ever before. War sweeps across the universe, and only the strongest Bloodlines will survive.
$85.00
1 in stock

TRANSFORMERS DECK-BUILDING GAME

Transform and roll out! The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth. In Transformers Deck-Building Game, you take on the role of one of the mighty Autobots. Travel and explore the Matrix and transform between your different modes as you gain allies, find relics, and acquire technology to do battle with the Decepticons. But be warned! As your deck grows, more powerful Decepticons will rise up to challenge you. Transformers Deck-Building Game can be played competitively or as a co-operative experience. This core set will begin your collection with everything needed to play, but the battle is far from over as playable Decepticons are on the way to expand your game.
$85.00
1 in stock

CLANK LEGACY: ACQUISITIONS INCORPORATED 2 - DARKEST MAGIC

CLANK! Legacy returns with an epic sequel — Clank! Legacy 2: Acquisitions Incorporated - Darkest Magic Play co-operatively and competitively in the world of Penny Arcade's Acquisitions Incorporated! Welcome (back) to Clank! Legacy! In this much anticipated sequel, start a brand new Acquisitions Incorporated franschise in pursuit of glory, treasure and hazard pay. Think you've got what it takes to fight deadly monsters, unravel a conspiracy, and thwart a full-scale invasion? Then get ready to ACQUIRE! Your successes, failures, and choices permanently impact everything around you. At the end of the story, you'll have a fully re-playable gae with two distinct play modes and two maps, all permanently and uniquely scuplted by your actions. (No pressure!) Set off on an adventure with 2-4 players in a magical world filled with wonder, mystery, and maybe even some candy... if you think you deserve it.  
$330.00
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PAGAN: FATE OF ROANOKE

Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587. The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers. As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition. The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.
$110.00
3 in stock