TERRA MYSTICA: MERCHANTS OF THE SEAS (EXPANSION)
The factions of Terra Mystica have opened their doors for business beyond the Trading Post. More trade flows between the factions with their brand new Ships sailing on the rivers.A new large building, the Shipyard, upgrades your shipping or range and produces Ships with 20 faction board extensions.
Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information.
The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired.
The Fire and Ice expansion is not required, but the material for them is provided.
$120.00
1 in stock
7 WONDERS: ARMADA EXPANSION (NEW EDITION)
Expansion for 7 Wonders.
Armadas become part of building one of the seven wonders of the world.
3-7 Players | 40+ Mins | Ages 10+
Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Team-Based Game, Variable Player Powers
Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization
The horizon is now within reach: your armada is waiting for you to go conquer the seas!
Onboard your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.
Content:
1 Wonder Board7 Shipyard Boards28 Flotilla Miniatures (4 per player)40 Naval Conflict Tokens22 Naval Victory Tokens18 Naval Defeat Tokens8 Military Conflict Tokens4 Military Victory Tokens4 Military Defeat Tokens2 Incursion Tokens6 Coins of Value 624 Armada Cards (8 per Age)27 Isle Cards (9 per level)1 Pad of Score Sheets3 Quick reference sheets describing the new effects1 Rulebook
$70.00
2 in stock
ISLEBOUND EMERALD EDITION
Islebound: Emerald Edition is a special edition of the game with some altered components and rules. It’s best to think of it as a variant of the game, rather than a 2nd edition. Islebound: Emerald Edition Upgrade Pack was available for owners of the original edition. The metal coins and painted wooden ships were also available separately, Islebound: Emerald Edition Deluxe Components.
This edition of Islebound removes the book resource from the original game and replaces it with emeralds. Emeralds have different uses than books. You collect them when visiting a player-owned town and when you taking over a town. Emeralds must be used to buy building cards, and they can also be used to perform special abilities, such as keeping pirates and serpents after combat! The building deck is revised to account for this resource change. It includes altered building cards from both the original game and some from the Metropolis expansion. There will not be a building card expansion for Islebound: Emerald Edition, and the Metropolis expansion is not compatible with this version.
$110.00
1 in stock
CATAN (6TH EDITION) - SEAFARERS EXPANSION 5-6 PLAYER EXPANSION
High sea adventures are best when shared with more friends.
Invite up to two additional players to your CATAN – Seafarers game for even more ocean exploring fun!
The Seafarers 5-6 Player Expansion adds additional pieces and components for more players and adds a simple turntaking mechanism to engage more players throughout.
Components:
10 Terrain and Sea Hexes2 Frame Pieces2 Harbor Tokens30 Wooden Ships in 2 Colors (15 each)2 Player Turn MarkersRulesNOTE: This is not a complete game! Requires "CATAN" & "CATAN – Seafarers" expansion to play.
5-6 Players | 90+ Mins | Ages 10+
Features: Dice Rolling, Hand Management, Memory, Modular Board, Network and Route Building, Trading
Theme: Expansion for Base-game, Exploration, Negotiation
$57.00
1 in stock
DOMINION: SEASIDE - 2ND EDITION (EXPANSION)
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game.
From the back of the box: "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers.
One day, all the rivers will be yours."
Dominion: Seaside (Second Edition) contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.
$100.00
2 in stock
7 WONDERS: ARCHITECTS
In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history..
$95.00
1 in stock
SHIPWRIGHTS OF THE NORTH SEA
Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!
Aim of the Game
The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.
Gameplay Overview
The game is played over a series of days (rounds). Each day follows the same pattern:
Morning Phase - Planning (Each player receives 3 cards)Afternoon Phase - Working (Players take actions and play or discard their 3 cards)Evening Phase - Resting (Players receive Gold and Workers for the next day)
Printed Components
128 Cards - Featuring 46 unique and stunning illustrations5 Beautifully Illustrated Player Boards5 Player Reference Boards1 Illustrated Rulebook1 Pioneer Token5 VP Markers
Wooden Components
5 Gold Ships25 Oak25 Wool25 Iron50 Workers
$95.00
1 in stock
MARACAIBO
Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.
The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story.
As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.
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AWARDS & HONORS
2020 Jogo do Ano Nominee
2019 Swiss Gamers Award Nominee
2019 Meeples' Choice Winner
2019 Meeples' Choice Nominee
2019 Golden Geek Board Game of the Year Nominee
2019 Golden Geek Best Strategy Board Game Nominee
$130.00
1 in stock
THE NORTH SEA - RUNESAGA
This is not a standalone game. The following games are required to play The North Sea Runesaga: Shipwrights of the North Sea Raiders of the North Sea Explorers of the North Sea
Build mighty longships, raid nearby settlements, navigate the wild seas and discover new horizons. Players will be competing in an epic competition to collect the most runestones and earn the highly coveted title of Chieftain.
The North Sea Runesaga is an epic competition for 2–4 players to collect the most Runestones and earn the highly coveted title of Chieftain. Players will progress through each chapter of the North Sea saga (Shipwrights, Raiders and Explorers). Once all 3 chapters have been played, the player with the most Runestones is the overall winner and takes the title of Chieftain!
Game Contents:
4 Clan Boards
21 Runestones
2 Runestone Boards
16 cards for Shipwrights of the North Sea
22 Cards for Raiders of the North Sea
1 Rulebook
$50.00
1 in stock
MISSISSIPPI QUEEN
In Mississippi Queen, players race their paddle wheelers down the Mississippi, picking up passengers along the way. But onboard coal supplies are limited, so each ship's acceleration and maneuvers must be carefully planned. The twists and turns of the river are unknown at the start of the game and are revealed only as ships progress downstream, so captains need to be alert at the wheel and ready to change course.
This version of Mississippi Queen includes the original base game that won the 1997 Spiel des Jahres as well as The Black Rose expansion that increased the player count to six and included the "Black Rose", a black paddle wheeler controlled by whichever player is currently in last place. This boat does not require any coal and can be used to hamper opponents in the lead.
The game has basic rules that more or less reflect gameplay in the original game, along with advanced rules that introduce elements such as floating logs and sand bars that were included in The Black Rose expansion.
2-6 playersAges 10 to adult45 Minutes playing time
$100.00
1 in stock
ISLEBOUND: METROPOLIS (EXPANSION)
An expansion pack of 40 new building cards, and 2 new Reputation cards.
Metropolis cards have an orange sunset background. When you play with this expansion, you set up an extra row of cards above the normal building cards. Only three cards are available to purchase, and they require you to have one, two, or three books (depending on where they are in the row). You also must have one normal building for every Metropolis building you own. Because they're a little harder to get, each Metropolis card is worth +1 renown.
Specifics:
Players: 2 – 4Play Time: 60 – 120 Minutes
Suitable for ages 13 & up
This is an expansion for Islebound. The core game is required for play.
$25.00
1 in stock
RAIDS
In Raids, players sail from island to island to collect vikings and viking-related paraphernalia, using them to fight one another for good spaces and fight monsters for points.
The game lasts four rounds, and at the start of each round tiles are laid out at the various locations on the path that all players must follow. On a turn, a player moves to either an empty spot on the path to claim one of the tiles located there or to an occupied spot. In the latter case, the attacking player must sacrifice a viking, then the defending player must sacrifice two vikings or vacate the space; if they sac two vikings, then the attacker must remove three or leave. Eventually, someone must leave.
You can collect runes with an eye toward having lots of the same type or collect goods to sell at the end of the round. You might gather axes to give you better odds against monsters. You can collect more vikings for your crew.
At the end of each round, players score majority bonuses depending on the tiles that were revealed before the round started. After four rounds, whoever has the most points wins!
2-4 playersAges 10+40 minute play time
$75.00
1 in stock