TROLL & DRAGON

You are Adventurers whose daring reputation was well-known across the land. The King recruited you to bring him as many Diamonds and Gold Nuggets as possible. Watch out for the Troll who wants to eat you and the Dragon who is guarding his hoard!
$40.00
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WAYFINDERS

Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies. You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangers on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits
$80.00
1 in stock

MUSEUM

It’s the turn of the 20th century, the golden age of museums. As interest in and accessibility of museums grew exponentially, many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science. You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task! Each player in Museum has a small collection of relics to get them started, after which, they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum, or how much they contribute towards adding other relics to your museum. “Spent” Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal amount of items however your opponents also has access to your reserve! During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events! All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!
$120.00
4 in stock

LAST FRIDAY

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular "slasher" horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer's goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed. The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.
$100.00
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HARRY POTTER: DEATH EATERS RISING

He-Who-Must-Not-Be-Named has returned! Lord Voldemort™ and his Death Eaters are a mounting threat to Hogwarts™ and the wizarding community, compelling everyone to combine their strengths against the dark villains. In this cooperative game, players must summon witches and wizards from Dumbledore’s Army, the Order of the Phoenix, and Hogwarts to retaliate against evil Death Eaters and protect the Wizarding World from the Dark Lord’s corruption for good!
$100.00
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ONE NIGHT: ULTIMATE SUPER VILLAINS

Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late... In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same. One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf, Daybreak, Vampire, and Alien — to create even more fun and chaos. The game also includes a free companion app which guides players through the different player actions during the night phase of the game.
$45.00
1 in stock

KILL THE UNICORNS

Unicorns are elegant and majestic creatures… That's what you think anyway, but in fact they are silly and reproducing too quickly! Kill the Unicorns is a blind bidding and collection card game. You play as one of the Queendom’s unique characters - catch as many unicorns as you can, ideally without accidentally capturing a smelly Unicorn or a Pigicorn!
$45.00
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GHOSTBUSTERS - THE CARD GAME

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe. You'll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board. The game is played over three rounds. In each round, players take turns, beginning with the start player and continuing in clockwise order, until all twelve cards from the circle have been captured. On your turn, carry out these three steps: 1. Take up to two actions, either playing or discarding an action card for each action as you choose. When you play an action card, you carry out its effect, then discard it; when you discard an action card, place it on the discard pile, then draw a new action card. If any ghosts you've already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost's ability can be used only once per round. 2. Capture the ghost card that the ghost trap is in front of, but only if you played at least one action card this turn. Take that ghost card and place it in your player area with any other ghosts you've already captured, then move the ghost trap to the next ghost card in the circle — either clockwise or counterclockwise depending on the current direction of play. 3. Refill your hand to three action cards. The round ends when the last ghost card remaining in the circle has been captured. To prepare for the next round, deal twelve more cards from the top of the ghost deck to form a new circle, and reset the ghost trap to the top of the circle. The game ends after three complete rounds, then players calculate their score for captured ghost cards.
$38.00
1 in stock

CARNIVAL OF MONSTERS

The carnival is coming, ready to amaze with unusual creatures never seen before!As the master of your very own Carnival of Monsters, can you present the audience with the spectacle they demand by capturing the most magnificent menagerie of monsters?The carnival master who can explore the magical lands where these creatures dwell and bring back the finest specimens will know riches and fame galore. But be careful—not all monsters are peaceful, so keep a few hunters on hand to keep them from getting loose! Richard Garfield's Carnival of Monsters is a card-drafting and set-collecting game for 2 to 5 players, ages 10 and up.In this approximately 45-minute game, players draft cards from their hands, trying to collect sets of matching lands so they can capture and display exotic creatures to earn victory points.Along the way, they can hire talented staff to aid their efforts, pursue their own secret goals, or take advantage of fortuitous events. At the end of each season, they must make sure that none of their monsters escape, while the player who can best meet the demands of the audience will be awarded with a bonus!
$55.00
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JONATHAN STRANGE AND MR. NORRELL: A BOARD GAME OF ENGLISH MAGIC

After centuries of absence, magic has returned to England, but not all are using it for good... Take on the role of an aspiring magician and start your journey down the path to greatness. Collect rare books, flit between social engagements, and impress your peers with feats of magic. Be careful to strike a balance between your studies and your status, for the gentleman with the thistle-down hair has plans of his own, and it will take all of your strength to stop him. In Jonathan Strange & Mr Norrell: A Board Game of English Magic, players take on the role of four principle characters from the novel — Jonathan Strange, Mr. Norrell, Miss Redruth, or John Segundus — and travel around England and Europe, attending social engagements and performing feats of magic in the hope of becoming the most celebrated magician of the age. On their travels they encounter a host of familiar characters, from the jovial Mr. Honeyfoot and beautiful Lady Pole to the extraordinary Stephan Black and the enthusiastic Lord Portishead. All the while, they must build up their magical abilities as the gentleman with the thistle-down hair is weaving his magic in the background and must be stopped for any player to have a chance of claiming victory.
$85.00
1 in stock

MACHI KORO LEGACY

Machi Koro Legacy features the same gameplay as Machi Koro. You are still rolling dice, you are still collecting income, and you are still racing to build landmarks — but then you unlock the [censored] and you start earning a little extra income by [censored], and then you start to explore the [censored] and you have to make a choice between [censored] and [censored]. Even if you aren't in contention to win a given game, you still have [censored] to set up exciting [censored] for the next one. And then the [paragraph deleted]... Machi Koro Legacy features a ten-game series that tells a complete story set in the world of Machi Koro in which player choices create a unique gameplay experience.
$100.00
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EXPLODING KITTENS: COLLECTIBLE PLUSH - HAIRY POTATO CAT 7"

Exploding Kittens:Collectable Plush – Hairy Potato Cat 7" Exploding Kittens have escaped from their cards and entered the 3rd dimension! Features: Collectible plush of the iconic characters from the hit card game! Stands approximately 7” plush Hang Tag with Bonus Card Suitable for ages 8 & up
$18.00
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DEEP BLUE

Buying this fabled map was a stroke of genius. The most ancient, legendary, and extravagant underwater wrecks are waiting for divers. Diving suits and oxygen tanks are aboard, and the ship is ready to weigh anchor. There's no time to lose! The increased hustle and bustle of the harbor, with ship captains attempting to hire the best divers and historians, can mean only one thing: Other captains have the same map, and the biggest treasure hunt of all time is about to begin! Deep Blue is a press-your-luck and engine-building, family game in which players dive for wealth and may join and benefit from other player's diving fortunes. In this game, players have to collect the right crew of divers, sailors, and archeologists, race to wreck sites to claim the best spots to dive from, and scout the seas to discover new wrecks. Players have to take risks if they want to be the most wealthy diver!
$100.00
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IMPERIAL SETTLERS: ROLL AND WRITE

Imperial Settlers: Roll & Write is a standalone game set in the universe of Imperial Settlers and Imperial Settlers: Empires of the North. The game is heavily focused on engine building! Constructing buildings grants you a special bonus, and with each passing turn the game offers you more choices as your empire gains momentum. Imperial Settlers: Roll & Write has two game modes. The standard mode is a 2-4 player competitive challenge in which you try to gain more points than your opponents. The adventure mode for a single player offers 48 unique game sheets. Each sheet presents unique challenges and gameplay as players have different buildings at the start. Tweak your engine and get as many points as you can! Grab your pencil, roll your dice, and create the most prosperous empire!
$60.00
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UNTIL DAYLIGHT

Until Daylight is a cooperative survival card game from 3 to 6 players. Your goal: Survive ten waves of enemies and save at least one survivor. During the game you can find and exchange objects, weapons, and ammunition with other characters and build traps or barricades to protect yourself and ensure your survival as a group. Your reflexes, your sense of strategy, and your ability to survive will be tested. Every character you may embody is unique, has its advantage and drawback that will enhance the game with strong and intense moments. Search, fight, survive will quickly become your motto. Your first games should be difficult and you will probably die. Don’t worry, it’s normal, surviving the apocalypse is anything but easy. Every attempt will teach you a little more about mechanics and strategic priorities. Until Daylight is a game where every action counts and where time will be very cruel. In some phases you will only have a few seconds to react before the horde falls on you. Cooperative, the game will give you the opportunity to help your comrades in danger and allow you to request their support at the appropriate times. You win the game if the following 3 conditions are met:• All characters survived the 10 rounds.• All enemies revealed in the game are eliminated.• The group saved at least one survivor Until Daylight is a cooperative game. However, players may disagree on which strategy to adopt. In these circumstances, the group leader decides what action will be carried out for the party.The player with the most experience points is the group leader. Until Daylight is a cooperative survival card game from 3 to 6 players. Your goal: Survive ten waves of enemies and save at least one survivor. During the game you can find and exchange objects, weapons, and ammunition with other characters and build traps or barricades to protect yourself and ensure your survival as a group. Your reflexes, your sense of strategy, and your ability to survive will be tested. Every character you may embody is unique, has its advantage and drawback that will enhance the game with strong and intense moments. Search, fight, survive will quickly become your motto. Your first games should be difficult and you will probably die. Don’t worry, it’s normal, surviving the apocalypse is anything but easy. Every attempt will teach you a little more about mechanics and strategic priorities. Until Daylight is a game where every action counts and where time will be very cruel. In some phases you will only have a few seconds to react before the horde falls on you. Cooperative, the game will give you the opportunity to help your comrades in danger and allow you to request their support at the appropriate times. You win the game if the following 3 conditions are met:• All characters survived the 10 rounds.• All enemies revealed in the game are eliminated.• The group saved at least one survivor Until Daylight is a cooperative game. However, players may disagree on which strategy to adopt. In these circumstances, the group leader decides what action will be carried out for the party.The player with the most experience points is the group leader.
$80.00
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TAPESTRY

Tapestry is a 2-hour epic civilization game for 1-5 players. Create the civilization with the most storied history, starting at the beginning of human- kind and reaching into the future. The paths you choose will vary greatly from real- world events or people—your civilization is unique! In Tapestry, you start from nothing and advance on any of the 4 advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
$165.00
1 in stock

ARKHAM HORROR: FINAL HOUR

Reverse an eldritch ritual and save the Earth from the Ancient Ones in Arkham Horror: Final Hour! In this cooperative, fast-paced board game for one to four players, you arrived too late to stop the loathsome rite, and a monstrous Ancient One tears through reality, heralding the nightmarish creatures that pour into the Miskatonic University campus. As howls and screams cut through the night, there is only one path left for your investigators—hold back the horde long enough to somehow reverse the summoning. Playable in under 60 minutes, your fate depends on the cooperation between you and your fellow investigators. The odds against you are astronomical, but if you fail, this will be the final hour for Arkham... and the world.
$80.00
2 in stock

MONSIEUR CARROUSEL

Monsieur Carrousel is a cooperative game. Work together to help all of the kids get on the carousel before the rain starts to fall! On your turn, roll the die. Choose a kid token that is not yet on the carousel and place it on an empty seat that matches the colour rolled on the die. Make sure to remember the seat type of the kids! Then spin the carousel. What’s the weather like when the carousel stops? If your kid ends up in the sun zone of the game board, you pick up a yellow stick — representing a ray of sunshine — and place it in a trough on the board; the troughs need two sticks to fill, and if the stick doesn't fit the space exactly, then you place it back in the reserve, so pick carefully! If your kid ends up in the rain zone, add a raindrop to the board. You roll a colour that has kid tokens in both spaces on the wheel? Spin the carousel and when it stops, look at the seat Monsieur Carrousel is now pointing at with his finger. If he points to a seat with a kid on it, then guess which seat the kid is sitting on. If your guess is correct, place a sun stick; otherwise place a raindrop. The game ends when either all of the kids are on the carousel or all of the raindrops have been placed on the game board. Monsieur Carrousel includes multiple image wheels for variety in gameplay.
$55.00
1 in stock

ARCHMAGE

A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City. At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending. The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets. The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun... Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.
$140.00
2 in stock

OKKO CHRONICLES

OKKO is a demon hunter along with his companions Noburo, Noshin and Tikku he wanders the lands of the Pajan Empire. Noburo is the most faithfull companion of Okko. He is a Hanyo (half man – half demon) who hides himself behind a red mask. Noshin is a monk who can communicate with the Kamis and has a special preference for… saké! Tikku is a young fisherman (at that time) who wishes to become a monk by the guidance of Noshin. The four of them are on a mission after Tikku’s request to help him find his kidnapped sister. This quest will lead the four of them to situations and places far from what they had ever imagined… The Heroes in OKKO Chronicles will have a character card with characteristics and talents. They will also come with Power Cards which will represent the Hero’s special abilities, secret techniques and other unique skills. This latest addition to the Chronicles family will plunge you into the heart of a dark and fantastic incarnation of medieval Japan. Journey to the four corners of the war-torn kingdom of Pajan as you join the ronin monster-slayer, Okko, and his brave companions as they hunt down a variety of fearsome supernatural foes. Whether you choose to harness the devastating power of fickle Elementals or rely on the cold surety of ancestral steel; you must combine your martial prowess with all your cunning if you are to uncover and destroy the demon in your midst. Developed from those used for Guardians' Chronicles, OKKO’S CHRONICLES introduces completely new mechanics. Still easy to learn and fun to play, these rules have their own unique flavor and specific features that allow you to become totally immersed in this fascinating universe. These developments include: Weapon, Armor and Item cards with which to equip your Heroes, allowing you to tailor them to the situations they face. A unique investigation system to enable the Heroes to unmask the terrible Oni hidden among the occupants of the daimyo’s palace.
$110.00
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