UNMATCHED BUFFY THE VAMPIRE SLAYER

In battle, there are no equals. Unmatched: Buffy the Vampire Slayer features four heroes. Buffy will hit you with Mr. Pointy or summon her Slayer's strength for a cartwheel kick. When it's time for backup, she'll take her pick between insightful Giles or reliable Xander. Spike, a relentless hunter, seeks the shadows and calls on Drusilla's Sight to let him know just where and when to strike. Willow, a peerless witch, dabbles in black magic and risks her darker self, potent but dangerous. At times, only Tara can bring her back from the brink of the abyss. Angel, once the Scourge of Europe, is cursed with a soul, conflicted by his victories and taking solace in his losses. Faith is there to make sure things stay "Five by Five". Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
$90.00
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DUNE: BETRAYAL

In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune. Your goal is to learn the identities of your foes while protecting your nobles, forming alliances, and utilizing tools to gain knowledge, and therefore power. Pay close attention to determine your allies and enemies, then defend your allies and attack your foes to secure victory.
$45.00
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KILL DOCTOR LUCKY DELUXE 24 3/4 ANNIVERSARY EDITION

Welcome to Lucky Mansion, a sprawling country estate filled with unusual weapons, good hiding places, and craven killers. Killers like you. The object? To kill Doctor Lucky. The obstacles? For one thing, all your friends would rather do it first. For another, Doctor Lucky is aptly named. You would think that after being stabbed, poisoned, and poked in the eye, the old man would be long gone. But it's been nearly 25 years since folks first started trying to kill him, and he keeps coming back stronger than ever. In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time. Players move around the mansion, collecting murder weapons (to make the murder attempt stronger - doubly so if the weapon is used in an appropriate location); failure cards (to thwart opponents' plans); and movement cards (to try to get together with Doctor Lucky in a secluded location for his inevitable demise.) Players try to convince others to use up their failure cards first, the better for when their own attempts come.
$80.00
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INCAN GOLD

 Incan Gold — is a quick, fun press-your-luck game. Players venture down mine shafts or explore paths in the jungle by turning up cards from a deck and evenly sharing the gems they find on the way, with any leftover gems being placed on the card. Before the next card is revealed, you have the chance to leave the mine and stash your holdings, including any gems you get on the way out. Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gas, explosions and rockfalls. When a particular hazard is revealed for the second time (e.g., a second scorpion), anyone still in the shaft or on the path has to drop all the gems they've collected that round and flee for safety. The trick is that as more players leave each turn, your share of the pie grows larger, which will perhaps inspire you to explore deeper — but at the risk of ending up with nothing. All editions of Incan Gold include five artifact cards that are shuffled into the deck of gem and hazard cards, either one per round or all at once. When an artifact card is revealed, no one can take this card and it's placed on the path. If exactly one player leaves at the end of a turn, they collect not only all gems that remain on the path, but the artifact as well, which is worth points at the end of the game.
$65.00
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CHRONICLES OF CRIME THE MILLENNIUM SERIES 1400

"You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed." The new Chronicles of Crime: 1400 standalone game brings back well-known mechanics while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed. During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you’ll find or even your brother, a king’s spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he’ll track them down! Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.  
$55.00
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EXPLODING KITTENS PARTY PACK

The Party Pack is the same family-friendly party game as Exploding Kittens but now for up to 10 players! Double the players, double the strategey! More than 8 million copies sold, breaking records in kids games, adult games and everything in-between. A highly strategic, kitty-powered version of Russian Roulette. Basically, if you draw an Exploding Kitten, you lose and you are full of loser sad-sauce. If you don’t explode, YOU WIN! Congratulations, you are full of greatness! This “Game of the Year” award winner is the perfect holiday gift if you’re looking for board games for adults but want to be able to play fun games with your kids as well. "It's like UNO, except there are goats, magical enchiladas and kittens that can kill you." -CNN This holiday gift favorite takes 5 minutes to learn, 15 minutes to play, is for 2-5 players (ages 7+) and includes 56 cards, box and instructions.
$70.00
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STAR TREK DEEP SPACE 9 FLUXX

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. Explore the farthest reaches of the universe in Star Trek: Deep Space Nine Fluxx! Work alongside Benjamin Sisko, Quark, Jadzia Dax, Worf and all your other favorite space station personnel while you try to gather Gold-Pressed Latinum and study The Wormhole — but watch our for nasty Surprises and Creepers like the Founders and the Jem'Hadar.
$35.00
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PLAYING CARDS WILLY WONKA

Want to make 52 Card Pickup more interesting? Play with the Willy Wonka and the Chocolate Factory Playing Cards! These nifty cards are great for professional players and fans, measuring approximately 2 1/2-inches x 3 1/2-inches with a linen type finish.   Ages 13 and up.
$12.00
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MONIKERS

A dumb party game that respects your intelligence. Monikers is pretty simple: get your friends to guess the name on a card. Each team has 60 seconds to get through as many weird, inappropriate names as they can. In the first round, you can say anything you want. In the second, you can only use one word. And in the third, you can’t say anything at all — just charades. The same cards are used in each round, so by the end of the game, you’ve made up a bunch of hilarious jokes together. For 4–20 Players Play in around 60 Mins Ages 18+ Features Highly recommended by Shut up and Sit Down Updated pop culture references makes this fresh Beautiful art  Benefits Existing customer base will want more cards Upgraded art makes this pop on the shelf With 440 cards, customers will get the bang for their buck
$55.00
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MYSTERY DETECTIVE: VOLUME 1 - CLASSIC CASES

Mystery Detective is a mystery solving party game that you can start playing almost as soon as you open the box.One player, the Chief, takes one of the 100 illustrated cards and reads it to himself. The front of the card has the mystery, the back the solution. Then he reads the front of the card to the players and shows them the illustration. The other players are the detectives. Singly and together, they try to solve the mystery by asking the Chief questions. But he can only answer Yes, No, Close, or Not Relevant.Here is the first mystery:A woman dies because she was on the phone too long.We often talk too long on the phone but don't die! What's going on?The detectives discuss and try to form theories that can be proved or disproved by their questions:A lovers' quarrel?Was the woman killed by her husband? - noBy her lover?- noOkay, maybe international espionage:Was the woman a spy? - no, not relevantHmm. Maybe we can localize this.Was the woman lying down?- noStanding up? - noSitting? - YES!!Now we're getting somewhere…Bit by bit the detectives try to piece together the mystery. Often a question from one detective will give another an idea for a whole new line of questioning. There is no winner or loser but when you finally solve the mystery, you feel brilliant!The mysteries, while not all crimes, are morbid and twisted and often very funny. You need to discuss, question and think outside of the box in order to solve them. Great fun, you can play almost anywhere, anytime. In the car, at the dinner table or at a gathering, all are perfect for this co-cop mystery solving game.This volume contains 100 cases.For Black Stories fans, this first volume includes new translations of Black Stories 1 and 2.
$40.00
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SHIPWRIGHTS OF THE NORTH SEA

Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!   Aim of the Game The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.   Gameplay Overview The game is played over a series of days (rounds). Each day follows the same pattern: Morning Phase - Planning (Each player receives 3 cards) Afternoon Phase - Working (Players take actions and play or discard their 3 cards) Evening Phase - Resting (Players receive Gold and Workers for the next day) Printed Components 128 Cards - Featuring 46 unique and stunning illustrations 5 Beautifully Illustrated Player Boards 5 Player Reference Boards 1 Illustrated Rulebook 1 Pioneer Token 5 VP Markers   Wooden Components 5 Gold Ships 25 Oak 25 Wool 25 Iron 50 Workers
$95.00
2 in stock

PEAKY BLINDERS

Travel back to the roaring twenties to the city Birmingham after the first World War. Play your own role in an exciting gangster war between different factions. Increase your personal stats in charisma, strength and intellect to overcome your enemies and accomplish your missions. But you can’t do this alone. Create a network of friends and foes, invest in rum, car parts, weapons or horse racing and confront your biggest competitor to become the most fearsome gangster in Birmingham! Plays with 2-4 Players In about 90 mins For Ages 18 and up Mechanics Betting and Bluffing Dice Rolling Investment Race Worker Placement, Different Worker Types Zone of Control
$60.00
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THE RED DRAGON INN

In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.   AWARDS & HONORS 2008 Golden Geek Best Party Board Game Nominee 2008 Golden Geek Best Card Game Nominee
$65.00
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LOST LEGACY 2ND CHRONICLE: VORPAL SWORD & WHITEGOLD SPIRE

In the distant past, a starship from a faraway world appeared in the sky. Damaged in battle, the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface, and in the ages to come, became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!  Lost Legacy: Second Chronicle contains two sets of game cards: Vorpal Sword and Whitegold Spire. Each set can be played independently or mixed together with other sets to create a unique custom set.  By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time. 2-6 players Ages 10 to adult 10 minutes playing time
$30.00
1 in stock

DUNGEONOLOGY: THE EXPEDITION

Welcome to the University of Rocca Civetta, the first of its kind, which aims to study the natural habitat of dangerous monsters and mysterious clans hidden in Italian lands. The aspiring professors will risk the neck to find information and write their thesis on the inhabitants of the dangerous dungeons. This is a university where even the best have a hard time! Adventurers will be hired as Scholars by the Rocca Civetta University, to challenge each other in writing the best thesis and win the coveted chair of Dungeonology. Play after play, the scholars will discover different places and their inhabitants in order to discuss their thesis and become the new professor! Dungeonology is an atypical dungeon crawler, set in a less dark and more carefree version of the world of “Nova Aetas”. The goal of the game is not to free the area from hordes of furious and terrifying monsters, collecting huge treasures or magical weapons; instead, our adventurers will have to study habits, take notes and stay undercover. Whoever gather more information, or better ones, can discuss the thesis that will raise him/her to the role of Dungeonology professor.
$140.00
3 in stock

THE AQUICORN COVE

When Lana and her father return to their seaside hometown to help clear the debris of a big storm, Lana remembers how much she's missed the ocean — and the strong, reassuring presence of her aunt. As Lana explores the familiar beach, she discovers something incredible: a colony of aquicorns, small magical seahorse-like creatures that live in the coral reef. Lana rescues an injured aquicorn and cares for it with the help of her aunt, who may know more about these strange creatures than she's willing to admit. But when a second storm threatens to reach the town, choices made many years ago about how to co-exist with the sea start to rise to the surface. Lana realizes she will need to find the strength to stand on her own, even when it means standing up to the people who she has always relied on to protect her. In the co-operative game The Aquicorn Cove Board Game, 2-4 players take on the roles of members of a small fishing village struggling to survive while maintaining a balance with the natural world. To win, the villagers must feed and grow their village, while helping to restore the health of the reef and aquatic ecosystem. The villagers are fortunate, though, and the waters of their cove are home to the beautiful and benevolent aquicorns, as well as the wondrous reef guardian Aure, who can help them both to understand the impact humans are having on the environment and to save the village.
$65.00
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SPACE GATE ODYSSEY

Humankind is about to leave the Earth. The race for exoplanets’ colonization has begun. Each Super-country has started building its own space station, in which Space Gates will be set up. The goal: to send as many settlers as possible through these gates in order to take control of the new planetary system. Each player leads a Super-country. They must plan the work of their engineers in the Odyssey headquarter, supervise the construction of their station’s modules and manage the flow of their settlers in their station and through the gates.
$100.00
1 in stock

THE BOLDEST

The forgotten creatures of the forest awoke from their slumber and nobody knows for sure what is lurking in the Iron Valley. You followed the call of your king. Now it is time for heroic deeds! Defeat mechanical monsters, retrieve enigmatic artefacts, use helpful items and lead your faction to glory. Each round three expedition are leaving into the unknown to explore this mysterious place. You form three groups, one for each expedition, with the heroes on your hand. Only the strongest groups can take part in an expedition, so you need to portion your power. Can you read your opponents well enough and forestall them? Are you worthy of the title “The Boldest”? Then collect the most experience and become a legend!
$120.00
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CONSPIRACY!

We all know that conspiracies are real. They are trying to clone Hitler, role-playing is actually devil worship and the Reptilian overlords are watching our every move! The problem is that for some reason people ignore these obvious facts. That has to change, and quickly before it's too late! Conspiracy! is a game for two to four players. During the game players reveal conspiracies, each of which grant the player some special power. Additionally, players can work to discredit the insane conspiracies of other players (what nut jobs!) by leaking stories to the tabloid press. Points are scored for the conspiracies left at the end of the round and those that are accepted possibly true by the public double in value. The game ends when a player crosses one hundred points. The highest score wins.
$50.00
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MIXTAPE

The song and scenario card game. Star Wars and Saturday Night Fever, Titanic and The Graduate—a distinctive soundtrack can make a movie unforgettable. This game invites you to tell the story of your life through the soundtrack that backs it. Mixtape tasks players with finding the perfect tune to orchestrate past, present, and future memories—from their first kiss to the moment NASA asks them to pilot the maiden voyage to Mars. In each round, one player draws a scenario card from the deck and everyone else responds by streaming the song they feel best fits the action using their phone, tablet, or computer. Players then take a vote and a round winner is declared. Rather than knowledge or skill, the game plays on emotions, memories, and life experiences.  200 cards with endless possibilities.
$30.00
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