SPIRIT ISLAND: BRANCH AND CLAW

The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game! The Event Deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has Tokens that prevent the invaders from exploring, building, or ravaging or add wild Beasts to the land, a new set of powers (31 Minor and 21 Major) that use the new Tokens and expand the gameplay, 15 new Fear cards, new Blight cards, and new Scenarios.
$55.00
0 in stock
Out of stock - Enquire

SPIRIT ISLAND: NATURE INCARNATE (EXPANSION)

Expansion to Spirit Island Base Game Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages. When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable. This time, they learn to fear Nature Incarnate. Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more
$125.00
1 in stock

STRATEGO 65TH ANNIVERSARY EDITION

Honor the past, celebrate the future This limited Anniversary Edition celebrates 65 years and sees our female Spy promoted to Marshal, inspiring other women to take up the ranks of Lieutenant and Scout. You can now personalize your troops by choosing between male and female role models for these three critical posts. Play the original game or try another game option never seen before: the introduction of 30 Battle Cards. Discover new diagonal steps, jumps and new attack and defense powers. Plan a strategy or add the element of surprise as you switch positions, bridge it more or step further over the line than ever before. A sudden turn of a card allows you to outshine opponents in battle by increasing your chances of a successful attack. But watch out... your opponent may well have a counter strategy and play their own card! Beautifully crafted and illustrated, this 65th Anniversary Edition features new, heavier game pieces with a redesigned profile. The game comes in a premium quality box that will have pride of place for any Stratego collector.
$145.00
2 in stock

SCHOLARS OF THE SOUTH TIGRIS

Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other. The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.
$130.00
1 in stock

STRATEGO (ORIGINAL)

The original 'capture the flag' game, launched in 1958. This classic strategy game is set in the war between Bluecoats - with Lieutenant Jacques Cavalier at the helm - against the Redcoats. Age: 8+Game time: 45 minutesPlayers: 2The original game of capturing the flag. Over and over again, Lieutenant Jacques Cavallier's troops try to capture the Redcoats flag. The Bluecoats' army has suffered heavy losses, but their troops are not giving up. Are you ready to lead the lieutenant and his men to victory? It won't be easy, as the Redcoats also have a brilliant strategist on their side to lead them into battle. A classic of strategy in battle. Before the battle begins, decide which secret formation you will use to lead your troops to victory and capture the enemy flag. The ranks of the pieces played will determine who wins each match and who must leave the battlefield.
$45.00
0 in stock
Out of stock - Enquire

DUNE

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
$110.00
2 in stock

TICKET TO RIDE: GHOST TRAIN

Ticket to Ride: Ghost Train takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect parade float cards, claim routes on the map, and try to connect locations such as the Mad Scientist's Lab, the Gingerbread House, and the Lonely Barn that are shown on their tickets. In more detail, the game board shows a map of a city with certain locations being connected by colored paths. Each player starts with four colored parade float cards in hand and two tickets; each ticket shows two locations, and you're trying to connect those two locations with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two parade float cards from the deck or discard parade float cards to claim a route between two locations by placing your ghost trains on it; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two locations shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect locations on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you create a route all the way from the Dark Forest region to the Seashore region, you collect the "trick or treat" bonus.
$70.00
1 in stock

TICKET TO RIDE: EUROPA 1912

Upgrade your ticket with exciting new routes to the great rail destinations of Europe and add fresh new gameplay to all versions of Ticket to Ride with Warehouses and Depots!    The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.    This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy!
$40.00
1 in stock

TICKET TO RIDE: NEW YORK

Welcome to New York City in the 1960s! In this brand-new version of Ticket to Ride, players race one another through the busy streets of NewYork City to visit the most prestigious Tourist Attractions and complete their Destination Tickets. This elegantly simple Ticket to Ride game play appeals to both beginners and seasoned players alike. Learn the game in 3 minutes, play it for hours! Enjoy the New York Ticket to Ride state of mind!
$45.00
1 in stock

TICKET TO RIDE: RAILS AND SAILS

The world is changing fast. All over the world, railroad tracks bridge countries and continents, and journeys that would take weeks can now be completed in a matter of days. Seas are no longer obstacles: huge steamers carrying hundreds of passengers sail across the oceans. From Los Angeles to Sydney, from Murmansk to Dar Es Salaam, Ticket to Ride: Rails & Sails takes you on a railroad adventure across the entire globe. All aboard, and get ready for an unforgettable journey! Ticket to Ride Rails & Sails is the new installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the Ticket to Ride series to the next level! Veteran railroaders as well as family and friends will be delighted to set sail to the new horizons of Ticket to Ride... 2-5 playersAges 10 to adult90 minutes playing time
$155.00
0 in stock
Out of stock - Enquire

TICKET TO RIDE: USA 1910

All aboard for a new adventure across the North American continent. If you're ready to travel, this exciting new expansion is ready to give you a new Ticket to Ride!  Ticket to Ride - USA 1910 is a new card expansion for the original Ticket to Ride board game. It consists of 181 new large format cards (the same size as Ticket to Ride Europe and Marklin), that include: 35 new Destination Tickets, a new GlobeTrotter bonus card for completing the most tickets, plus a complete replacement deck of all the cards from the original game deck.  Also included is a new rulebook that gives Ticket to Ride players three new ways to play the game including 1910 rules - games using only the new Destination Tickets; the Mega Game, featuring all the tickets; and Big Cities, which uses only tickets to certain large cities.  The USA 1910 cards and rules variants will really change your strategies and tactics when you play Ticket to Ride. They will surprise even long-time veteran railroaders and bring hundreds of hours of new fun to your family and friends. So hop on board and discover... a whole new ride with Ticket to Ride - USA 1910!  This product is an expansion for the Ticket to Ride boardgame, not a stand-alone game. An original copy of Ticket to Ride is required to play.  
$40.00
1 in stock

DUNE – ECAZ & MORITANI HOUSE EXPANSION

This expansion adds House Ecaz and House Moritani, to DUNE: A Game of Conquest, Diplomacy & Betrayal. House Ecaz: House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen his standing by forging lasting alliances.House Moritani: Led by the ruthless and cunning Viscount Hundro Moritani, the Moritanis did not hesitate to use terror tactics to conquer their enemies, resorting to assassination, sneak attacks, and sabotage. New Game Mechanics: Homeworlds: These allow you to conduct raids on the homeworlds of other factions and destroy their spice stockpiles.Nexus Cards: Nexus cards provide players with incentives and special effects for not joining an alliance.Discovery Tokens: These add new elements to the game on sections of the board that are often bypassed and don’t see much action.
$50.00
0 in stock
Out of stock - Enquire

EXPEDITIONS: SEQUEL TO SCYTHE

The standalone sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions is a competitive, card-driven, engine-building game of exploration. It is designed to evoke similar feelings to Scythe even though the mechanisms are different: Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption. Ready to begin an expedition? Select your mechs and characters by choosing your own adventure or using a randomizer web app! Components multiplayer and Automa rulebooks are available here5 large mech miniatures and base snaps (the mech bases are 50mm wide and the snaps are 51mm wide)5 mech mats20 location tiles (130mm point to point and 114 flat edge to flat edge; each flat edge is 66mm)123 uniquely illustrated/designed cards (63x88mm)50 worker meeples1 cloth bag filled with 36 silkscreen printed corruption tiles,a robust Automa solo mode (14 decision cards, 5 progress cards, 1 glory card, 1 player aid card, 1 rulebook)1 insert (designed to hold sleeved cards) with lid and 1 easy-setup tray1 box (390x321x84mm)1 achievement sheetand more!
$165.00
0 in stock
Out of stock - Enquire

RIVALS FOR CATAN

Build your domain to best your Rivals.  The Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your under card mix to create your own principality. Explore and settle new lands, acquiring resources through card play and the luck of the dice. Use gold, response combinations, and trade to develop your domain. Expand your settlements and cities recruit heroes, and defend your lands through politics, invention, and intrigue. Your cunning and a dash of luck decides who will be Prince of Catan. 2 players. 45 minute playing time.
$50.00
0 in stock
Out of stock - Enquire

TERRAFORMING MARS ARES EXPEDITION FOUNDATIONS (EXPANSION)

Ares Expedition: Foundations contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure. Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
$55.00
0 in stock
Out of stock - Enquire

TERRAFORMING MARS: ARES EXPEDITION - CRISIS (EXPANSION)

In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable. Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
$55.00
0 in stock
Out of stock - Enquire

TERRAFORMING MARS: ARES EXPEDITION - DISCOVERY (EXPANSION)

Terraforming Mars Ares Expedition: Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags. Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP. Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game. Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase. Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.
$55.00
0 in stock
Out of stock - Enquire

CATAN: 25TH ANNIVERSARY EDITION

Catan: 25th Anniversary Edition contains the Catan base game, the Catan: 5-6 Player Extension, the Helpers of Catan scenario, special iridescent anniversary wood pieces and dice, resource card sorting trays, and card sleeves.Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins. 2- 4 Players. 90 Minutes Playing Time
$160.00
1 in stock

STAR WARS THE CLONE WARS A PANDEMIC SYSTEM GAME

The Grand Army of the Republic is in continuous conflict with the unending waves of Count Dooku’s droid battalions. In Star Wars: The Clone Wars – A Pandemic System Game, stand together as legendary Jedi against the Sith Lord and his Separatist forces. Utilize each character’s unique abilities to cut down swarms of droids, complete missions across the galaxy, and use the power of the Force to battle iconic villains across four exciting scenarios.
$110.00
0 in stock
Out of stock - Enquire

MISTS OVER CARCASSONNE

Mists Over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together, you place tiles and score points while trying to stop the spread of ghosts, contain haunted ground in cemeteries, and use haunted castles to your advantage. If too many ghosts are loose on the ground or you've collected too few points when the tiles run out, you lose the game. If you do manage to survive three days, you can adjust the difficulty level of the game to increase the challenge. Mists Over Carcassonne includes 45 meeples in two new types and 60 tiles that match the graphics of the 2021 edition of Carcassonne, and this game includes rules for how to incorporate material in a regular competitive game of Carcassonne.
$80.00
0 in stock
Out of stock - Enquire