EARTH

Earth is a tableau builder for 1 to 5 players with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do! Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats. It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth. —description from the publisher AWARDS & HONORS 2023 Dice Tower Game of the Year Winner2023 Dice Tower Strategy Game of the Year Winner2023 BoardGameOfTheYear.org Game of the Year Winner2023 People’s Choice at Dice Tower #1 Game of the Year, EoY voting)2023 Dice Tower Seal of Excellence2023 Board Game Arena Best Forest game Winner2023 Deutsher Spiele Preis 4th Place2023 Best of Gen Con Gaming Trends2023 C’ludik expert Game of the Year Winner2023 Poulie d’Or Expert Game of the Year Winner2023 Coup de coeur Ludovox2023 Dod d’Or Winner2024 Board game Hangover #1 Nature Game2024 Coup de Coeur Expert Festival Alchimie du jeu de Toulouse2024 BIG Awards Game of the Year Winner2024 BIG Awards Best artwork Winner
$110.00
3 in stock

CONQUEROR FINAL CONQUEST

Nothing could stop Rome; for it was destined to rule the world. From humble beginnings, this small city would turn into the world’s most revered and powerful empire that ruled Europe, the Middle East and Northern Africa for more than 600 years. But what if you can rewrite history? What if you can stop Rome? What if you can create a different world? Conqueror: Final Conquest is a fun strategy board game for 3-6 players. Set in the 3rd century BC, you and your friends play as one of 6 nations battling for power to conquer and rule the ancient world. Form alliances, go to war, betray your friends, bribe your enemies, feed your armies and recruit heroes to build an everlasting empire.
$80.00
2 in stock

PONZI SCHEME

Based on the textbook example of financial scams, "Ponzi Scheme" is the term used to describe the technique Charles Ponzi employed in 1919 to operate one of the most notorious financial frauds in history. In the game Ponzi Scheme, players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible, and as time goes on the dividends you need to pay every turn will only pile higher and higher! But when someone declares bankruptcy, the remaining fraudster who forged the biggest shell corporation wins the game! The goal of the game is simple: Don't be the first player to go bankrupt! In more detail, on each turn, players must take one new Fund card from the Funding boards along with a corresponding Industry tile and cash as indicated on the card. You need to pay the "promised reward" of each Fund card in a number of rounds. After all players have taken their Fund cards, they may choose to initiate an "inside trade" with one other player in order to buy the Industry you want with a price they can't refuse, or sell your own Industry to them with a good price. At the end of the round, players rotate their Time Wheel 1 or 2 spaces, and pay the "promised reward" to the bank if any Fund card is due. The game continues until at least one player cannot pay the "promised reward" due and goes bankrupt. That player is out of the game, and the remaining player who has the most VP on their Industry wins.
$85.00
1 in stock

PAGAN: FATE OF ROANOKE

Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587. The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers. As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition. The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.
$110.00
0 in stock
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ARCS - THE BLIGHTED REACH CAMPAIGN (EXPANSION)

By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy. Everyone begins as petty regents in a dying empire, but your fates quickly diverge. The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns. Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation! As you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game. If you find your society driven to a state of collapse, you can even abandon your homeworld and play the next game operating out of a lone flagship. Each game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga! Just make sure to stretch and drink some water between games.
$235.00
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ARCS

Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Seize the initiative:Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. Declare ambitions:In each game, you define the objectives that everyone competes over to win. Crush your foes:Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash. Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art.
$135.00
2 in stock

DARWIN'S JOURNEY: FIRELAND EXPANSION

Darwin's Journey: Fireland Expansion is an expansion for the Darwin's Journey base game. It includes a new island map to explore, more than 20 adventures, and an alternative board layout with the introduction of a new mechanism: time. Going on adventures will reward the player immediately, but adventures take time which will give ongoing penalties to the player.
$70.00
2 in stock

THE STIFLING DARK

You awaken in the dark, your skin cold, your mind blank. You have nothing but your fear, a flickering candle, and a question: How long will your light last? Trapped and crawling your way through a pitch-black labyrinth, equipped with nothing but dim candles, you must work together to explore the maze and escape. Unfortunately, your weak candlelight illuminates only your immediate surroundings. Worse still, horrifying Wax Eaters — monsters who despise the light — lurk in the suffocating darkness for their opportunity to strike. The Night Cage is a fully co-operative, horror-themed tile-placement game that traps 1-5 lost souls within an unnatural labyrinth of eternal darkness. To win, players must each collect a key, find a gate, and escape as a group. Escape won't be easy as each player's visibility is limited by the weak light of their candle. They illuminate only tiles directly connected to their own, and when players move, tiles that fall into darkness are removed from the game. Doubling back the way you came only opens new paths, the old ones being lost forever with critical keys and gates vanishing if your light move away from them... AWARDS & HONORS2019 Ion Award Best Light Game Winner
$130.00
0 in stock
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WHITEHALL MYSTERY

October 1888: During the construction of the Metropolitan Police headquarters near Whitehall, which would later be known as Scotland Yard, the remains of a body were found. In September, a severed arm had already been discovered in the muddy shore of the River Thames. There is another murderer roaming the streets of London in Whitehall, amusing himself by spreading the pieces of a poor woman around Whitehall, like some kind of macabre treasure hunt. The identity of this monster and his unfortunate victim are a mystery, the Whitehall Mystery. 2-4 players Ages 12 to adult 75 minutes playing time  
$90.00
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BOOP

A deceptively cute, deceivingly challenging abstract strategy game for two players. Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win. But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!Can you “boop” your cats into position to win?Or will you just get “booped” right off the bed? Approachable but challenging abstract game. Plays in 20 to 30 minutes.Features a quilted, fabric board that lays over the back of the box, completing the miniature bed playing surface. 8 wood kittens and cats per player - 32 adorable cat pieces in all!AWARDS & HONORS2023 Mensa Select Winner2023 American Tabletop Early Gamers Winner2022 Golden Geek Best 2-Player Board Game Nominee2022 Board Game Quest Awards Best Two Player Game Nominee
$70.00
1 in stock

DARWIN'S JOURNEY

When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin. You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.
$130.00
1 in stock

ARK NOVA

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.ANIMALS: Allows you to accommodate animals in your zoo.ASSOCIATION: Allows your association workers to carry out different tasks.SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
$155.00
2 in stock