CASTELNUOVO 1539
A 2-player game, with asymmetrical sides, both in units and victory conditions: The Spanish are conducting a desperate defense.
In Castelnuovo, you will manage your army using vertical wooden blocks with stickers, and you will not be able to see the types of units your opponent has.
The board is divided into zones and you will have other types of resources such as cannon batteries, walls, bastions, trenches, etc.
Battles are played by rolling 6-sided dice and using a deck of cards for each side, allowing you to give orders, improve your battles, dig trenches and trigger special events.
Components: 1 Game board (74 x 54 cm), 16 Six-sided dice, 72 Command cards, 1 Sticker sheet for the wooden blocks, 1 Rulebook with historical commentary, 2 Player Aid sheets, 98 wooden markers.
Details:
Players: 2Playing Time: 60-90 Minute Age: 14+
$135.00
2 in stock
INKWELL
In Inkwell, each player will either take supplies from a shared mat, or choose to score and move on to a new page of their own codex. Supplies include colored ink cubes, gold leaf, and technique cards with special powers and effects.
Everything you take must fit on your manuscript card, and if you empty the last inkwell of a certain type, the abbot ticks down the game time towards ending the game. If you choose to turn the page, you score for all your completed work, and collect your ability cards on the side to benefit you the rest of the game, building an 'engine' of learned skills. You also get a reward of gold leaf and a chance to pick your next page to work on. Just beware that if the abbot becomes upset, he may force you to move forward before you are finished.
A strategic and tactical game with few rules and lots of choices, Inkwell is designed to celebrate beautiful historical manuscripts and surprisingly tricky gameplay for groups or even solo play.
$77.00
1 in stock
LORDS OF WATERDEEP
Waterdeep, the City of Splendors, the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
Lords of Waterdeep is a game of intrigue, shifting resources, and secretive schemes in the most fantastic metropolis of the Forgotten Realms.
The powerful lords of the city contend for control of Waterdeep, the City of Splendors. Behind the gleaming facade of tall buildings and winding streets, dark intrigues and shady back-alley dealings play out, leaving the city’s treasures and resources ripe for plunder.
In this fast-paced game of constantly changing fortunes, you take on the role of a Lord of Waterdeep. Through your Agents, you recruit Adventurers and send them on Quests designed to win favor and spread your influence throughout the city. Expand your treasury, purchase Buildings, assign Agents—choose your actions wisely and you can become the supreme Lord of Waterdeep!
Contents:
• 1 Game Board• 1 Rulebook • 1 Storage Tray• 5 player mats• 33 Wooden Pieces• 121 Cards• 170 die-cut pieces• 100 Adventurer cubes
Features:
• Accessible worker placement game for 2-5 players.• Players are powerful lords vying for control of the great city of Waterdeep. • Gain resources, send your agents: Fighters clerics, wizards and rogues on quests to gather money and power.• Secret objectives for each Lord create amazing end game scoring.
$150.00
3 in stock
HABITATS
In Habitats, each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland, bush, rocks or lakes. The zebra needs a big area of grass and some water adjacent, for example, while a bat needs rocks and bush and water, a hart needs bush and grass, and a crocodile needs mainly water. There is a snake, baboon, bee, elephant, otter, lizard, turtle, eagle, meerkat, scorpion, hog, catfish, rhino, etc., each with its own landscape requirements — 68 different animals in total.
Each player starts their individual park with an entrance tile, and they are each represented in the marketplace of animal tiles by a ceramic figure (or a wooden ranger meeple in some editions). On a turn, a player takes the tile to their left, right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn.
When adding an animal tile in your park, you add its main landscape — the base space for the animal — to your park, too. While placing this new animal, its own piece of landscape can help to fulfill the requirements of your other animals' requirements, e.g., the water on a hippo tile fulfilling the adjacent otter's need for water. Thus, fulfilling every animal's desire for land becomes a more and more difficult task with each tile you add.
Aside from expanding your park with different landscape types, flora and animals, you can improve its profitability by building extra entrance roads, trek spots, and watchtowers.
Habitats lasts three seasons, with each season giving each player 6-9 new tiles for their parks. Whoever has best met the goal of the season receives bonus points, with a smaller number of points for second and third place. At the end of the game, each player scores for each tile in their park based on whether that tile's requirements are satisfied. Whoever scores the most points wins!
$80.00
2 in stock
PAGAN - BEYOND THE PALISADES (EXPANSION)
The first expansion for Pagan: Fate of RoanokeThe colony has been troubled from the beginning. Even without the disconcerting witchery within the village, settling new frontiers has proven remarkably difficult. Even so, the colony must turn its attention to the wild lands beyond the palisades, where its resources are key to survival.
Discover two new game mechanics: Gloom and Cleanse. As the Witch casts Gloom across the lands, the Hunter seeks to Cleanse any Gloom encroaching on the village.
Complete with 2 new decks for the Witch and the Hunter, a whole new set of Villagers, and 4 new Scenarios, Beyond the Palisades will provide you with new strategies to discover in your games of Pagan!
$75.00
2 in stock
DRAGOON
You and your fellow dragons have lived peacefully on your island...until now. The invasion of humans has awakened your instincts to dominate and hoard as much gold as you can get your claws on!
Dragoon is an action strategy game with an ever-changing landscape. Village and city tiles populate the map each round using a coordinate system. During your turn, choose between claiming villages and cities that pay you tribute, or destroying them outright for instant gold. Challenge other players in dragon-to-dragon combat before they lay waste to your empire or enter your cave to steal your riches. You’re never out of the game until the last gold coin is snatched up!
When game night strikes with a mixed experience group, Dragoon is quick to learn and get started. Gaming vets and newcomers alike can have fun competing as 2-4 playable dragons."
Features:
• Action-strategy game with a dynamic game environment• For 2–4 players aged 13 and up• Playtime: approximately 30–60 minutes• Premium materials and appealing design• Easy to learn with strategic depth
Contents:
• 1x Cloth game board (6×6 grid)• 4x Dragon figures• 4x Dragon caves• 4x Skull scorekeepers• 36x Totem markers• 20x Population tiles• 1x Treasure chest• 1x Human skull• 2x Dice• 1x Deck of 58 cards• 1x Rulebook• 1x Large cloth bag (score tracker)• 4x Small cloth bags for game pieces
Details:
• Age: 13+• Players: 2–4 • Playing Time: 30–60 Min
$61.00
3 in stock
MANTLE OF THE KEEPER DELUXE EDITION
'Tolkien meets Hunger Games' in this 2-4 player fantasy card-driven skirmish game.
In Mantle of the Keeper, players take on the role of one of six Chosen that the Ascended have selected to compete in the Keeper Trials.
Players must leverage their Chosen’s unique combat style and favor abilities to gain the upper edge on their opponents in battle. Each round, players will strategize how to traverse the arena's terrain, avoid hazards, and play their Chosen’s individual deck of cards to deliver attacks and devastate their foes.
Players can face off in a free-for-all or choose to divide into teams to utilize each other's strengths to defeat the opposing players.
Details:
Players: 2-4 Playing Time: 30-60 Age: 14+
Get all of the Mantle of the Keeper content, including 6 Chosen Miniatures and the Guardian and Ascended Expansion.
Contents:
Rulebook
Lore Booklet
6 Highly-Detailed Chosen Miniatures
6 Punchboard Standees
6 Dual-Layered Player Boards
120 Chosen Cards
6 Decks of 20 Cards
60 Mini Guardian Cards
6 Decks of 10 Cards
6 Double-Sided Rym Terrain Tiles
15 Hazard Tokens
3 Arcane Turret Tokens and Standees
20 Tracking Cubes
1 Vogarn Experimental Die (D6)
1 Active Player Token
5 Reference Cards
$165.00
2 in stock
PACTS
Is that a light at the end of the... branch?
A curious cat prowls into the forest, lured by flickering lights of all colors dancing through the trees. What are they? Oh, the wisps from the old tales! Each one sparkles with charm and mischief, carrying a unique personality. Can you guide them just right and make your forest the brightest?
Welcome to Wispwood, a magical place populated by glowing wisps. On your turn, choose a wisp tile and a shape to place in your personal grid—your very own growing forest. Each wisp has desires about where it wants to shine, and even the magical trees have preferences! You’ll aim to meet their expectations across three scoring rounds. Between rounds, the forest shifts—fading and expanding—yet the wisps you’ve already placed remain, shaping the possibilities ahead.
With each game, new goal cards redefine the wisps’ whims, ensuring your forest grows in a unique way every time. Enter the forest and explore the magic of Wispwood!
Important notesNot suitable for children under 36 months
$80.00
2 in stock
NATURE - AMAZON RAINFOREST (EXPANSION)
Discover the mysteries of the rainforest, where surprises are concealed behind every leaf in the canopy.
For players who enjoy bluffing and surprises.
Nature is a modular game system that allows you to create and explore a unique ecosystem each time you play. Play Nature without modules, or add and combine modules to create over 20 unique ecosystems!
$70.00
1 in stock
COMPILE 2 - PLAYMAT (ACCESSORY)
Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out, the playmat measures 11″ x 29.5″ – the perfect amount of space for two players to go head to head.
With dedicated areas for each Protocol and each player’s lines, you can focus on strategy instead of parsing the game state.
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands.
First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
$50.00
1 in stock
COMPILE - PLAYMAT (ACCESSORY)
COMPILE: PLAYMAT - Card game accessory. Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out the playmat measures 11 x 29.5" - the perfect amount of space for two players to go head to head.
INCLUDES: 1 high-quality neoprene playmat sized 11 inches by 29.5 inches.
COMPILE: In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
$50.00
0 in stock
COMPILE: MAIN 2
Vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer. Solve for sentience.
In the card game Compile, you are competing artificial intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Chaos to Mirror are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.
Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
Compile: Main 2 brings 12 new protocols to use either alone or mixed with your Main 1.
Compile: Main 2 protocols list:
ChaosClarityCorruptionCourageFearIceLuckMirrorPeaceSmokeTimeWar
$52.00
3 in stock
COMPILE: MAIN 1
>?>vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer.>Solve for sentience.
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.
Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
Compile: Main 1 protocols list:
DarknessDeathFireGravityLifeLightMetalPlaguePsychicSpeedSpiritWater
$43.00
0 in stock
COMPILE - AUX 2 (EXPANSION)
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.
Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.Compile: Aux 2 includes three new Protocols: Assimilation, Diversity, Unity
$12.00
1 in stock
COMPILE - AUX 1 (EXPANSION)
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.
Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
Compile: Aux 1 includes three new Protocols: Love, Hate, and Apathy.
$12.00
0 in stock
PAGAN: FATE OF ROANOKE MIND GAMES CONTENT PACK (EXPANSION)
The Mind Games content pack expands the base game by bringing an abundance of new opportunities and challenges to Pagan: Fate of Roanoke. Whether you are looking to have your opponent second-guessing your every move or to add some extra spice to your convoluted schemes, these cards are sure to satisfy the needs of both Hunter and Witch.
$33.00
0 in stock
GALILEO GALILEI
"And yet it moves", he said.
Galileo Galilei is a Euro-style game in which you take on the role of an astronomer who will discover new planets, find unknown star systems, develop their telescope, and make a scientific breakthrough in the difficult ages of obscurantism.
Use your telescope to select one of the five actions available, with you being able to evolve these actions into better ones. Collect cards of different planets and star systems. Collect lenses of the three main colors to make a discovery. Be wary of inquisitors as they might arrive unwelcomed and ruin your fame in no time. Better find a way to profit from their visit instead.
$130.00
1 in stock
PAGAN: FATE OF ROANOKE TRIALS OF OLD CONTENT PACK (EXPANSION)
The Trials of Old Content Pack expands the base game by casting a spotlight on the investigative aspects of Pagan: Fate of Roanoke. As the Hunter employs new methods of intense scrutiny, the Witch has a few new tricks up their sleeve to avoid detection and accelerate the ritual process.
Includes a pre-built decklist to get you started so you can jump right into the action! Or, you can craft your own custom deck to the play-style of your own making!
$33.00
1 in stock
PAGAN: FATE OF ROANOKE CLOSE ENCOUNTERS CONTENT PACK (EXPANSION)
The Close Encounters content pack expands the base game by casting a spotlight on the harsh life within the village in Pagan: Fate of Roanoke. The Hunter’s overwhelming presence is really taking its toll, as ever more Roanokeans are living their lives in fear - if not shackles. A kind word here, a surreptitious suggestion there, has the civilian sentiment shifting in the Witch’s favor, while turning the Hunter’s efforts against themselves.
$33.00
1 in stock
KINFIRE COUNCIL
Kinfire Council is a competitive game of strategy and politics. As a member of the Council, you've been charged with rebuilding the great city of Din'Lux and defending it from the dangers of the Starless Nights.
Take turns sending your workers to collect resources, upgrade buildings, and construct new Kinfire lighthouses in the surrounding area, while the Cult of Altan interferes with your plans and undermines your authority. You'll vote on important city policies, arrest cultists, and dispatch your Seeker to thwart threats looming over the final bastion of civilization, the great city of Din'Lux.
While you vie for power among yourselves, you also track the Cult's progress. If they win the game, then the Cult Conspirator ends up being the victor. Will you be a benevolent leader, working together with your fellow Council members, or will your plans take a more sinister turn?
Highlights:Asymmetrical Abilities: Choose from six Councillors, each with a powerful unique ability, allowing you to rule the city your own way.Worker Skills: Train each of your workers in one of six different skills to suit your strategy.Rule-Changing Decrees: Visit locations in the city where you can spend votes on decrees that benefit you, while hindering your opponents.Beware the Cult: The Cult of Altan will earn their points as they sow chaos and destruction, giving you the chance to betray your city and win victory alongside them.
$140.00
2 in stock