NATURE - AMAZON RAINFOREST (EXPANSION)

Discover the mysteries of the rainforest, where surprises are concealed behind every leaf in the canopy. For players who enjoy bluffing and surprises. Nature is a modular game system that allows you to create and explore a unique ecosystem each time you play. Play Nature without modules, or add and combine modules to create over 20 unique ecosystems!
$70.00
2 in stock

PAGAN: FATE OF ROANOKE MIND GAMES CONTENT PACK (EXPANSION)

The Mind Games content pack expands the base game by bringing an abundance of new opportunities and challenges to Pagan: Fate of Roanoke. Whether you are looking to have your opponent second-guessing your every move or to add some extra spice to your convoluted schemes, these cards are sure to satisfy the needs of both Hunter and Witch.
$33.00
1 in stock

GALILEO GALILEI

"And yet it moves", he said. Galileo Galilei is a Euro-style game in which you take on the role of an astronomer who will discover new planets, find unknown star systems, develop their telescope, and make a scientific breakthrough in the difficult ages of obscurantism. Use your telescope to select one of the five actions available, with you being able to evolve these actions into better ones. Collect cards of different planets and star systems. Collect lenses of the three main colors to make a discovery. Be wary of inquisitors as they might arrive unwelcomed and ruin your fame in no time. Better find a way to profit from their visit instead.
$130.00
2 in stock

PAGAN: FATE OF ROANOKE TRIALS OF OLD CONTENT PACK (EXPANSION)

The Trials of Old Content Pack expands the base game by casting a spotlight on the investigative aspects of Pagan: Fate of Roanoke. As the Hunter employs new methods of intense scrutiny, the Witch has a few new tricks up their sleeve to avoid detection and accelerate the ritual process. Includes a pre-built decklist to get you started so you can jump right into the action! Or, you can craft your own custom deck to the play-style of your own making!
$33.00
1 in stock

PAGAN: FATE OF ROANOKE CLOSE ENCOUNTERS CONTENT PACK (EXPANSION)

The Close Encounters content pack expands the base game by casting a spotlight on the harsh life within the village in Pagan: Fate of Roanoke. The Hunter’s overwhelming presence is really taking its toll, as ever more Roanokeans are living their lives in fear - if not shackles. A kind word here, a surreptitious suggestion there, has the civilian sentiment shifting in the Witch’s favor, while turning the Hunter’s efforts against themselves.
$33.00
1 in stock

KINFIRE COUNCIL

Kinfire Council is a competitive game of strategy and politics. As a member of the Council, you've been charged with rebuilding the great city of Din'Lux and defending it from the dangers of the Starless Nights. Take turns sending your workers to collect resources, upgrade buildings, and construct new Kinfire lighthouses in the surrounding area, while the Cult of Altan interferes with your plans and undermines your authority. You'll vote on important city policies, arrest cultists, and dispatch your Seeker to thwart threats looming over the final bastion of civilization, the great city of Din'Lux. While you vie for power among yourselves, you also track the Cult's progress. If they win the game, then the Cult Conspirator ends up being the victor. Will you be a benevolent leader, working together with your fellow Council members, or will your plans take a more sinister turn? Highlights:Asymmetrical Abilities: Choose from six Councillors, each with a powerful unique ability, allowing you to rule the city your own way.Worker Skills: Train each of your workers in one of six different skills to suit your strategy.Rule-Changing Decrees: Visit locations in the city where you can spend votes on decrees that benefit you, while hindering your opponents.Beware the Cult: The Cult of Altan will earn their points as they sow chaos and destruction, giving you the chance to betray your city and win victory alongside them.
$140.00
2 in stock

GRAND CENTRAL SKYPORT

In Grand Central Skyport, you want to efficiently operate your airship station and attract the most prestigious tycoons to your city. During the game, you attract new airships to your skyport, and each airship has a color and an initial slotting movement. Try to maneuver your airships to group them by color so that they stack to score increasingly more points. Unfortunately, with each new ship entering your station, its movement will trigger the rearranging of previously placed airships, so ideally you can race other skyport owners around a central rondel to choose the incoming airships that are best for you. Drafting tycoons to your skyport will bring unique advantages in manipulating your docked airships, as well as additional scoring opportunities at the end of the game. Do you have the operational skills to handle the airships arriving at your station as efficiently as possible? If so, you may very well crown yours the grand central skyport.
$110.00
2 in stock

NATURE: JURASSIC (EXPANSION)

Jurassic is a module that can be added to the Nature board game. Return to an age of giants, where ferocious predators and colossal dinosaurs roam the land. The Jurassic Module introduces brand-new trait cards and mechanics into the Nature ecosystem. Give your species abilities like 'Apex Predator' to dominate all in your path, become 'Elusive' to hide from danger, or defend your species with a powerful spiked tail known as a 'Thagomizer'. Add or combine modules with Nature to enjoy more ecosystems and endless replayability. Jurassic adds a separate deck to the base game, increases the maximum species body size from 4 to 10 (with new size dials), and adds a fifth round to gameplay.
$80.00
2 in stock

NATURE: FLIGHT (EXPANSION)

Flight is a module that can be added to the Nature board game. Find freedom by soaring to the skies, where safety and abundance await those gifted with wings. For players who prefer to avoid conflict. The Flight Module introduces brand new trait cards and mechanics into the Nature ecosystem. Protect yourself from predators by 'Flocking' with other birds, become 'Camouflaged' to hide in your environment, or migrate to a faraway land and grow your population in safety. Add or combine modules with Nature to enjoy more ecosystems and endless replayability. Flight adds a separate deck to the base game, 'nest' components, new flight traits, a fifth round to gameplay, and The Faraway Place, where species can now migrate.
$70.00
2 in stock

NATURE

Nature is a redesign of the blockbuster Evolution to be more streamlined, more forgiving, and seamlessly expandable. The secret sauce is a modular system that allows players to create and explore a unique ecosystem each time they play. Adapt to the Changing Environment:Grow thriving populations in an ecosystem where food is scarce and predators lurk. Evolve traits like Tusked for foraging, Fast for escaping danger, or Clawed for hunting. Create a Unique Ecosystem Each Time You Play:The core game of Nature is an accessible gateway into a world of dynamic ecosystems. Add the Jurassic module for a more aggressive game with colossal dinosaurs, or the Arctic Tundra module to experience life on the edge of the habitable world. There are currently 5 modules and 2 mini-modules that can be combined to create 96 different ecosystems. After the Climate module Kickstarter in October 2025, there will be 384 combinations to explore! How to Play:Nature is a card-driven tableau-builder played over 4 rounds. Each round is split between the Adapting Phase and the Feeding Phase. Adapting Phase: Use 5 cards as actions to do the following:- Increase Population- Increase Body Size- Play as a Trait to power-up your species- Save to be used as food during the Feeding Phase Feeding Phase: Feed as many of your population as possible. At the end of the round, players get 1 point for each population they kept alive. The winner is the player that kept the most population alive over all 4 rounds.
$135.00
1 in stock

BARRAGE

In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers. Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses. Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers. Barrage includes two innovative and challenging mechanisms. First, the players must carefully plan their actions and handle their machinery, since both their action tokens and resources are stored on a Construction Wheel and will only be available after a full turn of the wheel. The better you manage your wheel, the earlier your resources and actions come back to you. Second, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches the downstream dams), raise the dams to increase their capacity, and build long tunnels to channel the water to their powerhouses. Water is never consumed — its flow is just used to produce energy —, it is instead released back to the rivers, so you have to strategically place your dams to recover the water diverted by you and the other players. Over five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.
$220.00
2 in stock

PROPOLIS

Propolis is a worker-placement, engine-building, area-control, and tableau-building game. Players take on the role of competing medieval bee colonies and take turns deploying worker bees to collect pollen, fortify their positions, and construct their hives to appease their queen and become the most glorious in the land! As bees compete over the realm's floral landscapes, they will be collecting pollen to create the propolis they need to build their hives. Attaining dominance in different realms provides additional glory and building materials. As hives expand, new structures provide additional resources, new scoring opportunities, and the prerequisites to construct a glorious palace for the queen. The player who dominates the realm and builds the most prestigious home wins.
$65.00
2 in stock

INVENTORS OF THE SOUTH TIGRIS

Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay? The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds.
$160.00
2 in stock

DISTILLED

Distilled is a highly thematic strategy card game about crafting spirits in a distillery, with resource management and push-your-luck elements. In the game, you have inherited a distillery and are hoping to someday achieve the title of master distiller through purchasing goods, building up your distillery, and creating the world's most renowned spirits. Purchase new ingredients and invest in upgrades to your distillery, all while eventually distilling the spirit and sending it to the warehouse. Once in the warehouse, age your spirit to enhance its flavor and bottle it to sell it for major profits! Achieve the title of Master Distiller by having the most spirit points at the end of the game. Points are obtained by distilling and selling spirits.
$190.00
1 in stock

EARTH: ABUNDANCE (EXPANSION)

Earth: Abundance expands the award-winning board game Earth (228122) with new mechanics, player interactions, and an increased 1-6 player count. Acquire new “seed” resources, and cultivate them into sprouts, soil growth, or compost. Germinate seeds to curate your hand, searching the Earth pile to find cards that suit your strategy and scoring objectives.  New events generate resources for you, and other players, and certain cards even allow you to benefit from your neighbor’s tableaus. This expansion deepens the roots of the base game while introducing rich new interactions and strategic opportunities. COMPONENTS 1 Rulebook5 6th Player Leaf Tokens1 11vp Token6 Germinate Player Aids1 6th Player board6 Abundance Boards1 Score pad1 Teams Board16 Terrain Cards2 Climate Cards45 Flora Cards3 Fauna Cards2 Island Cards9 Event Cards3 Ecosystem Cards50 Sprouts32 Seed Tokens46 Soil Tokens16 Canopies20 Trunks1 1st Printing Achievement Sheet
$75.00
0 in stock
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ONE CARD DUNGEON - ETERNAL PEAK

In the highest peaks, where the winds howl and the snow never melts, the White Sorcerer has unleashed an ancient storm. His icy magic corrupts everything it touches, turning the world into a frozen wasteland of despair. Only those who dare to brave the cutting winds and pass through the blizzard can break his grip and restore light to the darkened lands. But beware: the White Sorcerer’s power grows with every gust that rises. One Card Dungeon: Eternal Peak is a standalone adventure 
$18.00
0 in stock
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ONE CARD DUNGEON

One Card Dungeon is a solo dice-placement dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize - the Sceptre of M'Guf-yn. Both the Adventurer and the Monsters are represented on the map by Dice, with the value on top showing their current health. Each room has one type of Monster, with anywhere from 1 to 4 of that monster to defeat in each room. The basic game mechanic is rolling three dice, then assigning one dice to each of your Movement, Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend, for example if you have a Movement skill of 3 and assign a 4 dice to it, you would have 7 Movement points to spend that turn. After each room, you may upgrade one of your four skills - Movement, Attack, Defense, and Range.
$34.00
0 in stock
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RA: THE GAME

Invoke the power of the sun god! Take on the role of a line of ancient Egyptian kings, ruling over your vast kingdoms. You will work to improve the culture of Egypt and the strength of your royal lineage, all while following the will of the gods. Time is limited, so you must wisely decide how to spend your days. In the end, will you have pleased the gods enough to move on to the Field of Reeds in the afterlife? Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three “epochs” (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play.
$115.00
1 in stock

ONE CARD DUNGEON - HARBOUR CLASH

From unfathomable depths, an ancient power stirs. The dark abyss, home to forgotten creatures, opens wide, releasing a threat that rises with the tide. The waves carry a chilling omen of destruction.Only those brave enough to face the unknown can push back the darkness and save the harbor from impending ruin. One Card Dungeon: Harbour Clash is a standalone adventure that follows the same setup and rules as the base game and the M’Guf-yn Returns expansion, with some unique new features.A new Dungeon card, a new class, and the new Item module!
$18.00
1 in stock

ONE CARD DUNGEON - M'GUF-YN RETURNS (EXPANSION)

M'Guf-yn Returns is an expansion for One Card Dungeon. M'Guf-yn is back, awakened from his sleep, he is ready to take back what has been stolen from him: the entire world. After regaining his mighty scepter, he is determined to spread chaos, destruction and despair.You are the only brave hero who can stop his diabolic plan to conquer the world.Are you ready to descend into the dungeon again? This time, other than his armies, you will need to defeat his terrible commanders, before reaching the final battle against the lord of the underworld himself. One Card Dungeon’s main rules remain unchanged. In addition, in this expansion, you will find: New Classes you can choose at the beginning of the game instead of the basic ones, Treasure Chests and a new Boss Dungeon Card.These supplements can be used all together or individually with the base game.
$25.00
0 in stock
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