SPIRIT ISLAND: BRANCH AND CLAW

The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game! The Event Deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has Tokens that prevent the invaders from exploring, building, or ravaging or add wild Beasts to the land, a new set of powers (31 Minor and 21 Major) that use the new Tokens and expand the gameplay, 15 new Fear cards, new Blight cards, and new Scenarios.
$55.00
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SPIRIT ISLAND: NATURE INCARNATE (EXPANSION)

Expansion to Spirit Island Base Game Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages. When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable. This time, they learn to fear Nature Incarnate. Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more
$125.00
1 in stock

TWILIGHT IMPERIUM: PROPHECY OF KINGS EXPANSION

The massive Prophecy of Kings expansion is packed to bursting with new content that you can add to your games of Twilight Imperium. The galaxy has grown far larger, as seven never-before-seen factions enter the game, each boasting their own unique strengths and weaknesses, from the gene-altering powers of the Mahact, to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren’t the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that’s only a fraction of what you’ll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. With new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more, Prophecy of Kings is a must-have expansion for any fan of Twilight Imperium!
$170.00
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TICKET TO RIDE: USA 1910

All aboard for a new adventure across the North American continent. If you're ready to travel, this exciting new expansion is ready to give you a new Ticket to Ride!  Ticket to Ride - USA 1910 is a new card expansion for the original Ticket to Ride board game. It consists of 181 new large format cards (the same size as Ticket to Ride Europe and Marklin), that include: 35 new Destination Tickets, a new GlobeTrotter bonus card for completing the most tickets, plus a complete replacement deck of all the cards from the original game deck.  Also included is a new rulebook that gives Ticket to Ride players three new ways to play the game including 1910 rules - games using only the new Destination Tickets; the Mega Game, featuring all the tickets; and Big Cities, which uses only tickets to certain large cities.  The USA 1910 cards and rules variants will really change your strategies and tactics when you play Ticket to Ride. They will surprise even long-time veteran railroaders and bring hundreds of hours of new fun to your family and friends. So hop on board and discover... a whole new ride with Ticket to Ride - USA 1910!  This product is an expansion for the Ticket to Ride boardgame, not a stand-alone game. An original copy of Ticket to Ride is required to play.  
$40.00
1 in stock

DUNE – ECAZ & MORITANI HOUSE EXPANSION

This expansion adds House Ecaz and House Moritani, to DUNE: A Game of Conquest, Diplomacy & Betrayal. House Ecaz: House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen his standing by forging lasting alliances.House Moritani: Led by the ruthless and cunning Viscount Hundro Moritani, the Moritanis did not hesitate to use terror tactics to conquer their enemies, resorting to assassination, sneak attacks, and sabotage. New Game Mechanics: Homeworlds: These allow you to conduct raids on the homeworlds of other factions and destroy their spice stockpiles.Nexus Cards: Nexus cards provide players with incentives and special effects for not joining an alliance.Discovery Tokens: These add new elements to the game on sections of the board that are often bypassed and don’t see much action.
$50.00
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DIXIT: MIRRORS EXPANSION

Dixit: Mirrors is an expansion for Dixit that contains 84 new cards featuring Beautiful, compelling art, by Sebastien Telleschi.
$60.00
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7 WONDERS EDIFICE (EXPANSION)

7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty. In more detail, this expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty. Once during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card. As soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.) 7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders. 7 Wonders: Edifice can be used with any edition of 7 Wonders.
$65.00
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DOMINION: PLUNDER (2022)

Across the sea, they have so much stuff. And it's so much better than your stuff. Finer craftsmanship. Better quality materials. Shinier. They have crowns, tiaras, and diadems — and that's just the hats. It's time to get some of that stuff. You want an easy life, and you're prepared to work hard for it, so you've rounded up some old salty dogs, plus a sourpuss and a bitter goldfish. And set sail. The sea is a harsh mistress, but a good cook, at least if you like everything really salty. There are red skies tonight, so they'll be making a batch of Sailor's Delight, which you understand to have tuna fish in it. And soon you'll be attacking merchant ships and taking their treasure. But the real treasure is the happy memories you'll be making. Dominion: Plunder is the 15th expansion to Dominion. It has 500 cards, with 40 new Kingdom cards. It has lots of Treasures and Durations, with cards that give you Loot, and Traits that modify piles. Events return.
$90.00
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DOMINION: PROSPERITY UPDATE PACK (2ND ED)

Dominion: Prosperity (Second Edition) contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack. The new cards: Anvil, Clerk, Investment, Tiara, Charlatan, Collection, Crystal Ball, Magnate, War Chest The following cards included in the first edition should be removed when using the Prosperity second edition Update Pack.Loan, Trade Route, Talisman, Contraband, Counting House, Mountebank, Royal Seal, Venture, Goons Part of the Dominion series.
$27.00
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HEROQUEST: RISE OF THE DREAD MOON EXPANSION

The dramatic story of treachery and unrest in the elven kingdom continues in this HeroQuest Rise of the Dread Moon expansion! As a brave knight, you’re challenged to finally free Elethorn from the clutches of Zargorn. Embark on dangerous quests, as you seek the aid of the Cadre of the Raven's Veil to help stop Zargorn's forces of Dread from destroying the kingdom. Navigate through a dark labyrinth of waterways, an underground city, and more perilous locations. But be wary—for Zargon's forces grow ever stronger with the rise of the Dread Moon! Immerse yourself in the adventure with 10 daring quests, stunning artwork, 29 detailed miniatures, and full-color tiles. (Requires HeroQuest Game System to play. Sold separately.) This fantasy game for adults and teens has limitless replayability, and you can also create your own quests and stories. Gather friends together for an exciting night of tabletop gameplay in a battle of good and evil. The game is for 2-5 players, ages 14+. Includes Quest book featuring 10 quests, 29 finely detailed miniatures, 2 mirror stands, 58 game cards, cardboard title sheet, and game guide. EXPAND YOUR HEROQUEST GAME SYSTEM: This Rise of the Dread Moon Quest Pack concludes the exciting story begun in The Mage of the Mirror expansion! (Requires HeroQuest Game System to play. Sold separately.) THE EPIC ADVENTURE CONTINUES: Finally free Elethorn from Zargon's vile clutches! The cards and Quest Book in this fantasy-filled HeroQuest expansion feature artwork that immerses you in the perilous adventure ADD TO YOUR COLLECTION OF MINIATURES: This tabletop game expansion comes with 29 detailed miniatures, including furniture, Elven Warriors, Dread Cultists, Specters, a Dread Wraith, and more INCLUDES 10 THRILLING QUESTS: The Rise of Dread Moon expansion features 10 quests, as well as full-color tiles and 58 game cards, set in an elven world of monsters, traps, treasure, and Dread Moon spells ENDLESS REPLAYABILITY: Delve deeper into the HeroQuest world with this expansion pack that adds to the game’s replayability. Players can also create their own stories and design their own quests GREAT GIFT FOR ROLEPLAYING GAME FANS: This HeroQuest expansion pack is an excellent gift for fans of cooperative games and adventure games.  Specifications:Ages 14 and up2 to 5 PlayersRequires HeroQuest Game System to Play. Sold Separately.
$110.00
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CARDS AGAINST HUMANITY: NERD BUNDLE

These days, everyone considers themselves a nerd. That is why the Nerd Bundle is a great marketing idea. This pack contains 192 cards previously released from the Fantasy, Science, Geek, Sci-Fi, World Wide Web, Human, and A.I. Packs, plus ten all-new cards that we desperately crammed in at the last second. This is an expansion pack, so you need to buy Cards Against Humanity first. Are you a nerd? Contains ten new cards and 192 cards previously released from the Fantasy, Science, Geek, Sci-Fi, World Wide Web, Human, and A.I. Packs. This is an expansion pack. Requires Cards Against Humanity. Ages 17+
$55.00
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CARDS AGAINST HUMANITY: NASTY BUNDLE

The Nasty Bundle is an abominable collection of the spiciest expansion packs we've ever written. It contains cards previously released in the Period Pack, Weed Pack, Ass Pack, Saves America Pack, and Picture Card Packs, plus a handful of brand-new cards we wrote just for you sickos. Shuffle these into your regular set of Cards Against Humanity and make everyone uncomfortable at game night.
$55.00
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TERRAFORMING MARS ARES EXPEDITION FOUNDATIONS (EXPANSION)

Ares Expedition: Foundations contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure. Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
$55.00
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TERRAFORMING MARS: ARES EXPEDITION - CRISIS (EXPANSION)

In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable. Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
$55.00
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TERRAFORMING MARS: ARES EXPEDITION - DISCOVERY (EXPANSION)

Terraforming Mars Ares Expedition: Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags. Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP. Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game. Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase. Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.
$55.00
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DUNE: IMPERIUM – RISE OF IX – DREADNOUGHT UPGRADE PACK

Enhance your Dune: Imperium play with the Rise of Ix Dreadnought Upgrade Pack! This cosmetic expansion upgrades the components of the Rise of Ix expansion for a more immersive experience. The contents include eight Dreadnought miniatures (2 in each player-colour) which fit in the Deluxe Upgrade Pack. Dispatch Dreadnoughts into combat for a strategic edge.  Rule locations in impeccable style The Dune: Imperium Rise of Ix Dreadnought Upgrade Pack is the perfect way to round out your Deluxe Upgrade Collection
$25.00
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ROOT - RIVERFOLK EXPANSION

The Riverfolk expansion includes: A New Core Faction: The Riverfolk Company A New Core Faction: The Lizard Cult An Extra Vagabond Five Custom Card Holders Cooperative Scenarios Rules for Bot Play and Three Additional Vagabond Variants This expansion now allows Root to be played with 1-6 players.
$80.00
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WINGSPAN: EUROPEAN EXPANSION

In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a number of birds with round end abilities, abilities that increase interaction between players, and birds that benefit from excess cards/food. Along with the new bonus cards, they’re designed to be shuffled into the original decks of cards (and cards from future expansions). The European Expansion also includes an additional tray for storing the growing collection of birds (past, present, and future), as well as 15 purple eggs, extra food tokens, and a colorful new scorepad designed for both multi-player and single-player scoring. Featured Components: • 81 bird cards (all unique, all new) • 15 egg miniatures (purple) • 5 bonus cards • 4 Automa cards • 1 custom tray with lid • 1 scorepad (multi-player on one • side, solo on the other) • 1 rulebook • 5 goal tiles • 38 food tokens • 1 reference tile
$55.00
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MASTERS OF THE UNIVERSE THE BOARD GAME: SHE-RA AND THE GREAT REBELLION

She-Ra and the Great Rebellion expansion brings an entire new faction to Clash for Eternia, with a numerous roster of characters, each with their own skill paths, unique abilities and cards to be played on the side of the Controller, Player, or as an A.I. controlled character.
$110.00
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MASTERS OF THE UNIVERSE THE BOARD GAME: THE EVIL HORDE

The Evil Horde expansion brings an entirely new faction to Clash for Eternia comprised of an all-new set of nefarious villains, each with their own skill paths, unique abilities, and cards to be played on the side of the Controller, Player, or as an AI-controlled character.
$110.00
1 in stock