CARCASSONNE: ABBEY & MAYOR

Now players have new possibilities of strengthening their influence in the area around Carcassonne.
$35.00
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CASTLES OF MAD KING LUDWIG: SECRETS EXPANSION

What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle are new moats, making every room inside it even more valuable. The King has come up with more favors, including one for creating courtyards. Finally, secret passages enhance connections and muffle sound from activity rooms.    Castles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!
$50.00
1 in stock

DOMINION: INTRIGUE 2ND EDITION UPGRADE PACK

Dominion: Intrigue Update Pack contains the seven new kingdom cards introduced in the second edition of Dominion: Intrigue, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.
$25.00
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DOMINION: INTRIGUE 2ND EDITION

Something’s afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you’re sure of it. At the very least, there are yours. A passing servant murmurs, “The eggs are on the plate.” You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan. "Dominion: Intrigue (Second Edition), an expansion for Dominion or Dominion (Second Edition), contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players. Dominion: Intrigue (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Intrigue Update Pack. The rulebook has been rewritten, one card has a mild functional change (Masquerade skips players with no cards in hand), and other cards have been rephrased (while remaining functionally the same).
$80.00
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WEREWOLF: INQUISITION

A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects. You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you... Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them! More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands... 3-12 players Ages 8 to adult 45 minutes playing time
$45.00
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DOMINION: ADVENTURES

Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services.  It's time to seek your fortune, or anyone's really - whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows; to the east, a land of eggs and licorice; to the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends, though, of a fifth direction as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying "Gone Adventuring". Then you put up another sign, saying "Beware of Dog", in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.  Dominion: Adventures, the ninth addition to the game of Dominion, contains 400 cards, 60 tokens and six mats. This expansion has 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.
$85.00
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DOMINION: ALCHEMY

There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.  This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.  Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.
$55.00
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DOMINION: DARK AGES

Times have been hard. To save on money, you've moved out of your old castle and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.  Dominion: Dark Ages is the seventh addition to the game of Dominion. It contains 500 cards but is not a standalone game. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can get only via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
$85.00
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DOMINION: BASE CARDS

This is a set of 250 cards: all the basic Victory, Treasure, and Curse cards from the Dominion games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.  All cards bear new graphics and are compatible with Dominion and all its extensions. These cards can be used to replace the basic cards from Dominion or Dominion: Intrigue or they can be used with the expansions that contain no basic cards.  The set also includes a new Trash card, also with new graphics. It comes in a small box without a plastic liner for storage as we expect many players will simply transfer these cards to one of their other Dominion games.
$35.00
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WORLD OF TANKS

The deck-building card game World of Tanks: Rush is based on the World of Tanks online game, uses the same terminology as that game, and has been illustrated by the same artists. In World of Tanks: Rush you are given the role of a tank squad commander, and you lead your tanks into battle, defend your bases, call for reinforcements, and receive medals. The main idea of the game, which uses simple deck-building principles, is to strategically select cards from the hundreds available to form a strong squad. The goal of the game is to earn more medals than everybody else, and you can earn a medal three ways: One medal for destroying an enemy vehicle. Three medals for destroying an enemy base. Five medals for the end-of-game achievement.
$60.00
1 in stock

CARCASSONNE

THE CLASSIC AWARD-WINNING GAME IS BACK WITH A WHOLE NEW LOOK!  In Carcassonne, players build the area surrounding this impressive city, one tile at a time. They then place a follower on fields, cities, roads or monasteries in order to score as many points as possible. These followers will become knights, monks, farmers and thieves, depending on where they are placed. No matter their function, the player who will most cleverly use their followers will win the game.  Entirely redesigned and modernized, this edition includes two expansions: The River and the Abbot. 2-5 players Ages 7 to adult 35 minutes playing time To find out more about Carcassonne, head into Doug's Dungeon.
$70.00
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MARRYING MR DARCY: THE PRIDE AND PREJUDICE CARD GAME

Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen's novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game. 2-6 players Ages 12 to adult 60 minutes playing time
$75.00
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7 WONDERS

Create the greatest civilization the Ancient World has ever known!  In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Lead your troops to a military victory or create a nation of artisans and philosophers. Establish a powerful merchant state or master the mysteries of science and technology. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth!  Every turn, you will have a chance to choose one card to further your goals for ascendancy. Will you gather resources and bide your time, or strike fast and grab what you can? Decide wisely, because when you finish, you'll pass the rest of your cards to the next player, who may profit from your indecision. As the ages advance, you'll choose from progressively more magnificent developments, so prepare your civilization for tomorrow or be left choking on the dust of your failing nation.  With beautiful art, fourteen different wonders and a dizzying array of strategic options, 7 Wonders is a simple and addictive game the whole family can enjoy. In just half an hour you can raise your civilization to the mightiest heights, and build the greatest wonders of the world!  Features  Strong replay value with 14 different wonders and infinite strategies  Beautiful graphics! 2-7 players. 60 minutes playing time.
$100.00
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