TWILIGHT IMPERIUM: 4TH EDITION

For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players. Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely differentplay experience, from the wormhole-hopping Ghosts of Creuss to the Emiratates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy. 3-6 players Ages 12 to adult 4-8 hours playing time  
$285.00
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TERRAFORMING MARS

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system. 1-5 playersAges 12 to adult2 hours playing time  
$140.00
1 in stock

CLANK

Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! 1-4 playersAges 10 to adult30-60 minutes playing time
$110.00
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PANDEMIC

Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.  Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.  A truly cooperative game where you all win or you all lose.
$75.00
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CATAN: SETTLERS OF CATAN

Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins. 2- 4 Players. 90 Minutes Playing Time
$85.00
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MUNCHKIN

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it.    Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .  And it's illustrated (now in full color!) by John Kovalic!  Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
$55.00
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SCYTHE

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as "The Factory," which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe (1-5 players, 115, minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. 1-5 Players Ages 12 to adult 2 hours playing time
$155.00
2 in stock

EXPLODING KITTENS

Created by Elan Lee (Xbox, ARGs), Matthew Inman (The Oatmeal), and Shane Small (Xbox, Marvel), Exploding Kittens made history when it became the most-backed game in Kickstarter history and the campaign with the most number of backers, ever. It is a highly-strategic, kitty-powered version of Russian Roulette. Players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game — unless that player has a Defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.
$45.00
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CARCASSONNE

THE CLASSIC AWARD-WINNING GAME IS BACK WITH A WHOLE NEW LOOK!  In Carcassonne, players build the area surrounding this impressive city, one tile at a time. They then place a follower on fields, cities, roads or monasteries in order to score as many points as possible. These followers will become knights, monks, farmers and thieves, depending on where they are placed. No matter their function, the player who will most cleverly use their followers will win the game.  Entirely redesigned and modernized, this edition includes two expansions: The River and the Abbot. 2-5 players Ages 7 to adult 35 minutes playing time To find out more about Carcassonne, head into Doug's Dungeon.
$70.00
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TICKET TO RIDE: USA

October 2, 1900 - 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a 20,000 bet that he could travel "Around the World in 80 Days". It's now your turn to gather old friends for a new wager of your own. The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of you can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately...  Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. 2-5 Players. 60 Minutes Playing Time
$85.00
3 in stock