FORT

Fort is a 2-4 player card game about building forts and following friends. In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing? But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
$60.00
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LEGENDARY: SECRET WARS 2

As the third big box expansion since Dark City, Legendary: Secret Wars - Volume 2 allows players to play through the Secret Wars storyline within Legendary! With sixteen all new Heroes, six new Villain groups, four new Masterminds and six new Schemes ready to challenge players like never before! Players can work both with and against other players to defeat the various Battleworlds while laying waste to planet Earth and, for the first time ever, players can now play as the Mastermind against the other players! The game features playable characters from the Illuminati, Cabal and favorites from alternate universes including Beast, Capt Britain, Spider Gwen, Ruby Summers, Dr. Punisher The Soldier Supreme and many more! Build your team to battle against the various universes in Battleworld including the X-Men '92, Mrs. Deadpool and the Howling Commandos, Deadpools Secret Secret Wars, and the Masters of Kung Fu!
$85.00
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LEGENDARY: THE X-FILES

Legendary Encounters: The X-Files Deck Building Game is a card game themed around the award-winning television series The X-files. Players will take on the roles of their favorite truth-seeking special agents like Mulder, Scully or Skinner and work together to expose and overcome a variety of grand conspiracies. Mystery and subterfuge fog the way forward as players, encouraged by beliefs and encountered by doubts, work to reveal and defeat an unrelenting stream of malevolent agents and paranormal entities. Recruit powerful allies while collecting evidence and potential leads to help your team foil the Syndicate. Remember, even though you want to believe, trust no one.
$130.00
2 in stock

LEGENDARY: MARVEL STUDIOS PHASE 1

Welcome to Legendary, the Marvel Deck-Building Game! Evil Masterminds like Loki and Red Skull lead a horde of powerful Super Villains, planning dark Schemes to destroy the Marvel Cinematic Universe! Only you can stop them, leading awesome Marvel Super Heroes like Captain America, Iron Man, and Thor! In Legendary: Marvel Studios Phase 1, the Avengers are back in a new setting with images straight from the Phase 1 movies of the Marvel Cinematic Universe (Iron Man, Incredible Hulk, Iron Man 2, Thor, Captain America: The First Avenger, Avengers). Black Widow, Iron Man, Captain America and more face off against the Villains of the first six movies. Three Masterminds including the all new Iron Monger and his Iron Foes try to complete their evil schemes. This nearly 400 card sets comes with a full color rulebook and an updated playmat.
$105.00
2 in stock

CONCORDIA

Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor - all to gain the chance to emerge victorious!  Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:  They allow a player to choose actions during the game.  They are worth victory points (VPs) at the end of the game.  Concordia is a strategy game which requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vulcanus, etc.) wins the game. 2-5 players Ages 10 to adult 2 hours playing time  
$115.00
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GLOOMHAVEN: REVISED EDITION

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$260.00
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CLANK

Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! 1-4 playersAges 10 to adult30-60 minutes playing time
$110.00
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DOMINION: GUILDS & CORNUCOPIA

Jobs, everyone's worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasn't really stolen your nose. So now everyone's joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.  Dominion: Guilds is the eighth addition to the game of Dominion, adding thirteen new Kingdom cards to the game.  This expansion has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.
$90.00
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DOMINION: INTRIGUE 2ND EDITION UPGRADE PACK

Dominion: Intrigue Update Pack contains the seven new kingdom cards introduced in the second edition of Dominion: Intrigue, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.
$25.00
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DOMINION: INTRIGUE 2ND EDITION

Something’s afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you’re sure of it. At the very least, there are yours. A passing servant murmurs, “The eggs are on the plate.” You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan. "Dominion: Intrigue (Second Edition), an expansion for Dominion or Dominion (Second Edition), contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players. Dominion: Intrigue (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Intrigue Update Pack. The rulebook has been rewritten, one card has a mild functional change (Masquerade skips players with no cards in hand), and other cards have been rephrased (while remaining functionally the same).
$80.00
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LEGENDARY: CAPTAIN AMERICA

Legendary - Captain America Become Legendary by celebrating the 75th Anniversary of Captain America! Introducing five new heroes, two new Masterminds, two villain groups, and new schemes, this 100-card expansion for Legendary: A Marvel Deck Building Game focuses on the esteemed legacy of Cap and his fellow comrades that have taken up the mantle of the greatest soldier of all time!
$38.00
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DOMINION: ADVENTURES

Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services.  It's time to seek your fortune, or anyone's really - whoever's is closest. To the west there's a land of milk and honey, full of giant bees and monstrous cows; to the east, a land of eggs and licorice; to the north, treacherous swamps; to the south, loyal jungles. But all of them have been thoroughly pillaged. You've heard legends, though, of a fifth direction as yet unspoiled, with its treasures conveniently gathered into troves. You have your sword and your trail mix, handed down from your father, and his father before him. You've recruited some recruits and hired some hirelings; you've shined your armor and distressed a damsel. You put up a sign saying "Gone Adventuring". Then you put up another sign, saying "Beware of Dog", in case people get any ideas. You're ready. You saddle up your trusty steed, and head florst.  Dominion: Adventures, the ninth addition to the game of Dominion, contains 400 cards, 60 tokens and six mats. This expansion has 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.
$85.00
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DOMINION: ALCHEMY

There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.  This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.  Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.
$55.00
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DOMINION: DARK AGES

Times have been hard. To save on money, you've moved out of your old castle and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.  Dominion: Dark Ages is the seventh addition to the game of Dominion. It contains 500 cards but is not a standalone game. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can get only via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
$85.00
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DOMINION: BASE CARDS

This is a set of 250 cards: all the basic Victory, Treasure, and Curse cards from the Dominion games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.  All cards bear new graphics and are compatible with Dominion and all its extensions. These cards can be used to replace the basic cards from Dominion or Dominion: Intrigue or they can be used with the expansions that contain no basic cards.  The set also includes a new Trash card, also with new graphics. It comes in a small box without a plastic liner for storage as we expect many players will simply transfer these cards to one of their other Dominion games.
$35.00
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