THE CAPTAIN IS DEAD: LOCKDOWN

Lockdown is a new episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship. You need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game. Lockdown first appeared as "Episode 3" of the game when released by The Game Crafter, while Alderac Entertainment Group will release this expansion as "Episode 2".
$95.00
3 in stock

CAPTAIN SONAR: UPGRADE ONE

Captain Sonar: Upgrade One Expansion is the first expansion for the innovative and hit board game Captain Sonar. In Captain Sonar, up to eight players take on roles manning a submarine in a fierce battle against rival players. This new expansion adds new elements to your games, including five new scenarios, two brand new weapons, and different ways to play the Captain and Radio Operator roles. Together, these make your games of Captain Sonar even more compelling and exciting thanever before.
$50.00
1 in stock

SCYTHE: RISE OF FENRIS

Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar)
$105.00
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MUNCHKIN: X-MEN

Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin X-Men combines Marvel's beloved collection of X-Men comics with the role-playing fun of Munchkin. In the game, players take on the role of students attending Xavier's School for Gifted Youngsters and team up with Professor X, Wolverine, and more super-charged mutants to take down the likes of Sabretooth, Juggernaut, and the almighty Magneto. The game includes 128 Door and Treasure cards, four player Role cards, four level trackers, game rules, and a custom die. 3-4 playersAges 8 to adult60-120 minutes playing time
$40.00
1 in stock

MUNCHKIN: MAGICAL MESS

Moop is back with more magical messed-up mayhem in his menagerie! Murder more monsters for much merriment! This is a complete game and is fully compatible with Moop's Monster Mashup and all the other Munchkin games.
$55.00
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SMALL WORLD: SKY ISLANDS

  In Small World – Sky Islands , the newest expansion for Small World , new lands are floating closer, but the world remains too small—and that’s not going away with the new board featuring the floating Sky Islands. Each island completely conquered by a single race will earn additional coinsfor that race, but accessing the Sky Islands is not easy. To help the players in their conquests, this expansion also features an assortment of new and zany races and special powers, such as the Scavengers or the impressive Storm Giants.
$65.00
1 in stock

LAST FRIDAY: RETURN TO CAMP APACHE

Ten years after the tragic Camp Apache massacre narrated in Last Friday, in the nearby village of Spring Forest, an ancient Evil is waking up again. Something that the people of the village tried to forget for years: a Demon who can enter people’s dreams and twist them into horrible nightmares… After the unexpected deaths of their friends, a group of young men and women realize that they must try to stop the Demon. They need the help of someone who truly understand what they are facing – the Marshall, who long ago was the “Predestined” who defeated Camp Apache’s maniac. But the Marshall disappeared, and they must get to Camp Apache to find him. Soon, the boys and girls will find themselves trapped in a new nightmare, with two supernatural, homicidal entities to fight. Will the Maniac stop the Demon, or will they work together to slaughter their mortal enemies? Will the Marshall be able to stop the horror again? It’s time to go back to Camp Apache! With this expansion, you can play Last Friday with up to 7 players - with two players controlling the evil Demon and Maniac. The box will include two new chapters, a new opponent – the Demon, new clue tokens, new board overlays to represent a raging fire in the Camp, new equipment, five new characters, and two new special characters – the Marshall and the Witch. The original Last Friday chapters may also be played with the new contents, and using the new “Survival Horror” game mode, with real-time constraints to make the game even more exciting.
$65.00
1 in stock

KING OF TOKYO: HALLOWEEN 2ND EDITION

King of Tokyo: Halloween includes two new monsters for use with the King of Tokyo base game: Pumpkin Jack and Boogey Woogey. What's more, each monster comes with its own set of eight Evolution cards - first introduced in King of Tokyo: Power Up! - so that each monster can mutate into an even more nightmarish version of itself!    King of Tokyo: Halloween also includes six orange-and-black engraved dice (to fit the Halloween theme, of course) and twelve new Power cards to be shuffled into the deck. These cards are all Costumes, a new type of card that provides a powerful effect, but which can be stolen by any monster that rolls three claws and rips the costume off of you. 
$40.00
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SCYTHE: THE WIND GAMBIT

Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences. Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:
$60.00
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MUNCHKIN: ZOMBIES WALKING DEAD

Level up in this apocalyptic world as the Walkers aim to have their revenge against the survivors. Munchkin Zombies: The Walking Dead is a 56-card expansion for Steve Jackson's Munchkin Zombies stand-alone game.
$25.00
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MUNCHKIN: FISH & SHIPS

This booster expansion for Munchkin Booty includes 15 complete new cards, with 2 new sharks, 6 new ships and 2 ship enhancers.   Avast ye! Fish & Ships be full of Sharks (and other denizens of th' deep) and Ships for yer Munchkin Booty game! We gots here Fish rangin' from yer pathetic Fish in a Barrel to yer munchkin-mangling Tiger Shark. We gots six new Ships, and all of them be good and most of them be really dumb. We thinks that Jet Ski be the dumbest, but there be room fer argument here. And ye can give any ship a Glass Bottom, ta see what's comin' at ye, or Clockwork Wings ta rise above it all. This be a supplement, not a stand-alone game. Fish & Ships be neither collectible nor randomized; every pack be the same as every other. Arrrr.  
$10.00
1 in stock

MUNCHKIN: SUPER MUNCHKIN 2 THE NARROW S CAPE

There comes a time in every munchkin's career when he's taken on more than he can handle, bitten off more than he can chew, gotten in over his head. So run away! And laugh! It's time for - the Narrow S Cape.  With 112 cards to enhance your Super Munchkin game, The Narrow S Cape teems with new villains like the contemptible Cheese Wiz, Gothzilla (with earthquake-causing platform boot action!), and the Ratwoman. And lest you feel overwhelmed by villainy, this expansion also features new items, new Powers and a new Class: the Brain!  Wield the Slide Rule and Power Ring against Sister Blister! Tackle Tackyman with the Trampoline! Survive the Two-Hour Monolog because you were Raised By Armadillos! And flee from Shaenon K. Garrity's fearsome Foot and the unfortunate, mind-controlled Too Much Coffee Man!  Super Munchkin 2 - The Narrow S Cape . . . the newest super-expansion for the bestselling Munchkin series.
$35.00
1 in stock

MUNCHKIN: APOCALYPSE MARS ATTACKS!

Munchkin Apocalypse: Mars Attacks! is a 15-card booster for Munchkin Apocalypse (or any Munchkin core game) that uses art from the original 1962 Mars Attacks! trading card series. In this booster, you'll battle "Monster Bugs" and the "Heat Ray Saucer" on your way to Level 10, with the help of new goodies like the "Martian Zap Rifle" and "Giant Spiky Feet". But watch out for the new Seals - you could end the world with "Reality TV"! (It makes total sense to us.)
$10.00
1 in stock

MUNCHKIN: THE GOOD, THE BAD, AND THE MUNCHKIN 2 BEATING A DEAD HORSE

A Horse Is A Horse...   A corpse, of course! The rowdiest crowd of munchkins ever to wreck a saloon is back for more in The Good, the Bad, and the Munchkin 2 - Beating a Dead Horse! Fight new varmints like the Cattywampus or the Eyes of Texas! Ride new steeds like Ol' Plug and the One-Trick Pony! And if all else fails, call in the new Class . . . the Cavalry!    This is an expansion for The Good, the Bad, and the Munchkin. It is not a stand-alone game.
$20.00
1 in stock

CATAN: CITIES & KNIGHTS

This expansion is not a standalone game. Requires the CATAN base game to play. Flourishing trade brings prosperity to Catan. However, all this wealth also attracts barbarians. The knights of Catan are needed! The expansion can also be combined with CATAN – Seafarers and CATAN – Traders & Barbarians. Use the hexes of the CATAN base game to assemble Catan inside the provided frame. Each of you has just finished building a settlement and a city, when dark clouds gather over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sail toward the island's shores. There is still enough time to prepare for confronting the intruders, though. The strength of the hostile barbarian army always corresponds to the number of cities on Catan. In order to successfully defend Catan, the knights of all players combined must be at least as strong as the barbarian army. Knights are not used in the form of cards; instead, they are represented by wooden tokens that are placed on unoccupied intersections.Each token has an “active” side depicting a knight helmet in color and an “inactive” side depicting a black-and-white knight helmet. A knight can only fight after he is activated; activation costs one grain. After paying the grain, you turn the knight token over so that its active side is face up. Each ring on the token counts as one strength point. If the knights of all players combined have enough strength points to defeat the barbarian army, the danger is averted for the moment. However, if the Catanian knights are too weak, a city will be raided and downgraded to a settlement. This unfortunate event always affects the player who had the lowest total strength of active knights when the barbarians attacked. Besides defending Catan, knights can also be used to chase away the robber or to displace another player’s knight. When you are not busy defending Catan, you are competing for the metropolises, which represent two additional victory points. In order to establish a metropolis (which is placed on top of a city), you first need to improve your cities. The construction of city buildings, such as the Library, Market, Abbey, or Town Hall, is indicated on development flip-charts. You pay for city improvements with commodities such as coins, cloth, or books. How do you get commodities? Instead of two resources, cities adjacent to mountains, pasture, and forest hexes produce only one resource but also one commodity derived from the respective type of resource. With increasing city improvements, the odds to obtain new progress cards become more favorable. Cards such as “Mining,” “Irrigation,” or “Building Crane” allow for faster settlement activities. Cards such as “Merchant,” “Merchant Fleet,” “Trade Monopoly,” or “Resource Monopoly” create advantages with regards to trade. On the other hand, you can bother stronger players with cards such as the “Deserter,” “Spy,” or “Diplomat.” Get used to a tougher life on Catan – and a longer but also more exciting game. The first player to reach 13 victory points is the winner.
$95.00
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MUNCHKIN: APOCALYPSE 2 SHEEP IMPACT

It's The End Of The World... Again  Have even more fun bringing about the End Times with 106 new cards for Munchkin Apocalypse! Arm your hardened survivor with the Patriot Axe and Ketchup Gas to take on the The Thawed Reich! Protect yourself with the Bomb Suit and Survival Manual, or the Antisocial Media will end you prematurely! Watch out for Disaster! Velocirapture! and terrifying new Seals like The Singularity! Play a new Class, the Daredevil, and thumb your nose at apocalyptic peril!  Sheep Impact is an expansion set; you will need Munchkin Apocalypse to play.
$35.00
1 in stock

CA$H'N GUN$: MORE CASH MORE GUNS

Just when you were starting to relax around your fellow thieves, crooks and criminals comes More Cash 'n More Guns, an expansion for Ca$h 'n Guns that'll have you looking over your shoulder long after the police sirens have faded. In this expansion, you can get your hands on four new pistols, new loot cards and new special powers. The simple act of robbing a bank has never been more fun!
$55.00
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MUNCHKIN: OZ

Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier... or even a Wizard!  L. Frank Baum's Oz books have been favorites of children and their parents ever since the books were published over a century ago. Create your own adventure with Munchkin Oz!
$50.00
2 in stock

MUNCHKIN: PANIC

Munchkin Panic is a semi-cooperative board game that blends the all-for-one gameplay of Castle Panic and the all-for-me gameplay of Munchkin.   In this hybrid game, the Munchkin monsters have found the Castle Panic towers and are on the rampage! Players need to combine cards to hit and slay the monsters before they destroy the castle. The card combos available in Munchkin Panic are created from a unique mixing of the decks of the two source games. Each defeated monster becomes a trophy and gives up its treasure to the victor. If players work together to defeat the monsters, the player with the highest point count becomes Master Munchkin — but players must balance their self-interest with the cooperation necessary to survive. If players get too greedy, the monsters will stomp the castle flat while the players are too busy fighting amongst themselves!
$69.00
1 in stock

SMALL WORLD: ROYAL BONUS

Small World: Royal Bonus is a mini-expansion for Small World that contains three Races (Fauns, Igors and Shrubmen) and three Special Powers (Aquatic, Behemoth and Fireball). Royal Bonus was first released only to Kickstarter backers of the digital version of Small World.
$22.00
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