COURT OF THE DEAD: MOURNER'S CALL

Everyone is already dead in the Underworld. It's time to join the factions of Bone, Flesh and Spirit as they work to achieve the goal of the Underworld: to gather enough forces to take on the celestials of Heaven and Hell to end their ceaseless war. If the players work diplomatically in Court of the Dead: Mourners Call to maintain a balance, they can ensure the Underworld survives long enough for them to also complete their collective and hidden individual objectives. The player who best contributes to these goals will earn Death's favor and a place among the elite of the Underworld. You are a Mourner — an allegiant of Death — dedicated to realizing his noble ambition to end the celestial war and restore balance to the universe. However, Death's purpose includes your own ulterior motives. You and your fellow Mourners must unite and rise, or fall together. But only one Mourner will achieve their particular vision of the Underworld united. Your task will not be easy. While the Underworld is united in its purpose, it is divided in its strategy to achieve that aim. There are three factions in the Land of the Dead: Bone, Flesh, Spirit. Each is a unique path to rise up against Heaven and Hell. You will need to strategically manipulate your influence within these factions, their strongholds and guilds, and within the Court of the Dead if you wish to achieve your ends. But beware: The power within mortal souls — known as Etherea — is a perilous substance. Use it carelessly, and you risk invoking the Dreadsgrip - a destructive force within every Mourner that consumes all it touches, including its former master. Failing to satiate the celestials’ war need, or triggering the Dreadsgrip, has dire consequences for all Mourners. Are you strong enough to achieve your own ambitions and be the champion for the uniting force for which all Mourners Call?
$185.00
2 in stock

VITICULTURE: VISIT FROM THE RHINE VALLEY

You have new visitors! This expansion for Viticulture provides you with a new set of visitors cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs, as they must be played with out other visitor cards from Viticulture, Tuscany, and Moor Visitors.
$35.00
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PASSING THROUGH PETRA

At the intersection of the most well traveled trade routes in the old world lies a city within rose colored cliffs. A place where caravans miles long enter the city through a narrow canyon called The Siq. Inside traders from far away lands find shelter, a place to trade their wares, and stunning buildings carved within towering red rocks. This is Petra, and never before or since has there been a city quite like it. In Passing Through Petra you are a powerful citizen growing your settlement and your reputation. As caravans pass through the canyons, you’ll welcome traders into your market, and facilitate trade with those looking to get their hands on valuable wares. Use these transactions to spread your influence, and gain unique benefits to grow your economic engine. Spread your influence the quickest to become the most powerful leader in Petra.
$100.00
1 in stock

VICTORIAN MASTERMINDS

All around the world, from Moscow to Washington, from Paris to Rome, Supervillains have run amok. Iconic monuments are being stolen right out of the cities, and high-profile scientists and politicians are going missing. Even the famed detective, Sherlock Holmes, is gone without a trace. The world’s treasures are vulnerable to the most nefarious villains out there. In Victorian Masterminds, players take on the role of Supervillains attempting to hatch an evil scheme. They send their Agents out to the great cities of the world to advance their plots, or mess with the plans of their opponents. Careful planning can result in the spoils of Supervillainy, like collected resources, captured Buildings, or recruited Scientists. These Villains are racing to complete their Infernal Machines, but the Secret Service will be hot on their trail as well.
$85.00
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CAVERNA: CAVE VS CAVE ERA II

In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals. In Caverna: Cave vs Cave – Era II – The Iron Age, the players start exploring a side cave abundant in ore. Donkeys help you move the ore to the surface so that you can cast iron and forge weapons out of it — to protect your cave from anyone who wishes it harm, of course. In the meantime, your tribe has grown four primates capable of work. Keep on collecting grains, fibers, and building resources to increase your wealth. Shortly you will be engaging in agriculture...
$35.00
1 in stock

PANDORIA

For generations, the fertile Hiddenlands were shared by the peoples of the Five Realms. The Elves, Mages, Dwarves, Halflings and Humans lived peacefully with each other, though they increasingly engaged in fierce competition for the prosperity and glory of their respective nations. And so it was that when the divisiveness threatened to break the thousand-year peace, the Goblin Hordes from across the sea unleashed a devastating surprise attack, and the peoples of the Hiddenlands could not unify quickly enough to repel them. Remnants of each of the realms fled by ship, until they at last discovered a new, unoccupied land upon which they could begin building their civilizations anew. The old rivalries would remain, of course, but perhaps this time, their competition with each other would not welcome disaster. It was a time of hope, a time for exploration and construction, and a time of renewed competition in a new world they called Pandoria. In the "gamer's game" Pandoria, players discover this new land by placing tiles, and they claim its territory and resources by placing their people. When a type of terrain is completely surrounded by other terrain, every worker on the borders of that terrain gains its resources. Although more than one civilization will usually benefit, each player tries to gain more than the others. Mining gold gives you income to buy cards that have two options: buildings and spells. Acquiring wood allows you to build that side of the card for permanent advantages, while mining crystals gives you the power to use the card for its one-time spell instead. Excess resources can be converted into prestige Points, and some buildings can generate more. When the new land has been fully explored (all tiles have been placed), the player with the most prestige is declared the most powerful nation of Pandoria and wins the game! The game includes a streamlined beginner game, as well as expanded rules for the complete game that includes asymmetrical player powers.
$100.00
1 in stock

PAPUA

In this game players lead a scientific expedition to Papua New Guinea, one of the richest territories in flora and fauna, in the late years of the XIX century. Their discoveries will astonish the scientific community but only if they manage to survive the expedition. Whomever manages to collect the most relevant discoveries will be remembered throughout history.
$60.00
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KEY FLOW

The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields. Players build communities alongside this river, and send workers (known as "keyples") to work in both their own and their neighbors' businesses, enabling their economy to develop and flourish. Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items. Key Flow is played over four seasons (rounds). Each season, players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings, and from gathering gold. The player who scores the most points wins.
$100.00
1 in stock

THE RIVER

In The River, players struggle to create the best pioneer settlement out of a new, uninhabited world. In order to best your opponents, you must construct valuable buildings and cultivate your river banks into harmonious and productive settlements. Expand your territory, conserve resources, and block your competitors from victory along the way. Every decision counts in this fast, streamlined tile-and-worker and placement game. As an added challenge, as you progress in the game, your workers will periodically settle down and stop working for you, so your pool will get smaller and the decisions tighter. Very accessible and fluidly thematic, The River is an elegantly smooth game packing a strategic punch for the whole family. Fans of Days of Wonder™ and the worker placement genre alike are sure to love this brand-new title from the award-winning studio.
$70.00
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ISLEBOUND: METROPOLIS

An expansion pack of 40 new building cards, and 2 new Reputation cards. Metropolis cards have an orange sunset background. When you play with this expansion, you set up an extra row of cards above the normal building cards. Only three cards are available to purchase, and they require you to have one, two, or three books (depending on where they are in the row). You also must have one normal building for every Metropolis building you own. Because they're a little harder to get, each Metropolis card is worth +1 renown. Specifics: Players: 2 – 4Play Time: 60 – 120 Minutes Suitable for ages 13 & up This is an expansion for Islebound. The core game is required for play.
$25.00
1 in stock

AGRICOLA - REVISED EDITION

Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. The 17th Century Was Not an Easy Time to be a Farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game.
$120.00
3 in stock

REYKHOLT

Growing tomatoes, lettuce, or carrots on Iceland? What an absurd idea!But still, whoever had that idea was a genius! Geothermal energy on the island allows you to cultivate the most unexpected fruits and vegetables — an oddity that no tourist would want to miss. You are not the only farmer in Reykholt who is looking to make a fortune out of this, however, so you better be quick! The tourist season in Reykholt is short, and there are more people coming every year. Making use of the right people and having the right vegetables at the right time in Reykholt will give you the advantage you need to win the race!1-4 playersAges 12+30-60 minute play timeContents:Double-Sided gameboardCovering Board4 Managers12 WorkersSticker Sheet8 Round Tiles160 Wooden Goods23 Greenhouse Cards5 Cardboard Boxes40 Goods Tiles4 Player Cards34 Scenarios, event and service cards36 Story Mode cardsRulebook
$120.00
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DINOSAUR ISLAND: TOTALLY LIQUID

STRAP IN AND HOLD TIGHT. Dinosaur Island is about to get radically wilder. You’re holding the key to unlocking the latest, most thrilling exhibits in dino park history. Enter the land of TOTALLY LIQUID and discover… A fifth player module! unique park facilities that give each player a different way to score points, with the help of their very own executive! Blueprints that award bonus points to tidy park owners! All new PR events, plot twists, specialists, and lots of new, bodacious, slippery-when-wet marine creatures! Don’t miss out on the hottest, wettest ride of the modern Mesozoic era. The TOTALLY LIQUID park expansion is now open for business! Dinosaur Island: Totally Liquid requires a copy of Dinosaur Island to play!
$90.00
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DOJO KUN

In a mystical land, far away from here, two prestigious martial arts tournament have been held since the ancient times: the White Lotus Tournament and the Black Lotus Tournament. These two tournaments are the most important show of legendary martial arts used by powerful athletes. Extraordinary masters are always looking for new talented athletes that will be forged into the ideal of the Perfect Warrior by exhausting training and life experiences that will fortify body, mind and soul."Dojo Kun" means "Dojo Rules" and is a set of principles that guide the physical and spiritual development of the martial art practitioners. Dojo Kun is a game in which each player heads one of the four dojo (Tiger, Crane, Bear, Cobra). The main goal is to train your athletes and attract new ones, buy new training machines, expand your dojo, find adventures, and eventually lead your athletes into winning the martial arts tournament.
$90.00
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ATLANDICE

The legendary island of Atlantis is overwhelmed by the sea. The greater city of Atlantis is about to sink. As the last Atlanteans you have to save as much wealth as possible before the devourers unleash their fury . The clock in the center of the city shows how much time remains. But because of the cataclysm, the gates between the locations are broken down. They open and close randomly. Collecting goods will not be an easy task...  The mechanics are unique. On you turn, choose one of the available dice. This die represents a location. Each location has a randomly distributed set of resources and effects. Effects are randomly placed with tiles at the start of the game, so that each game is different! Effects can help you or interfere with your opponents... 2-4 players45 minutesAges 10 to adult
$75.00
1 in stock

FOUNDERS OF GLOOMHAVEN

Founders of Gloomhaven is a competitive tile-placement, action-selection, city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a standalone game set in the same universe as Gloomhaven. The events, however, take place hundreds of years before Gloomhaven and depict the original construction of the city.  In Founders of Gloomhaven, players use action cards to place resource buildings on the map of the city, use these resources to create more advanced resources, then deliver them to proposed building sites to earn prestige. An individual player, however, cannot do everything on their own because they can import only a small number of resource types, depending on their race. To create more advanced resources, they have to work with other players. The game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they've gathered to increase the strength of their vote.  1-4 playersAges 12 to adult90-120 minutes playing time
$140.00
1 in stock

DINOSAUR ISLAND

The theme park biz is a totally different world since scientists discovered dinosaur DNA and patented the process of creating Dinosaurs in labs. Remember when a new coaster could bring in a crowd? Ha! Try the latest, petrifying carnivore from the Cretaceous period and you’ve got yourself an audience.So, you think your little company can make it in this world? Hopefully you’ve ironed out the logistics. Competing in Dinosaur Island takes more than just creating the rarest dinos in your fancy private lab. When owners go rogue and the dinos get ever bigger without accounting for the security those bad boys take. You want your guests eating dinner at the park… not becoming it.Dinosaur Island is a nail-biting worker placement game for up to four players created by Jon Gilmour (Dead of Winter, Wasteland Express Delivery Service) and Brian Lewis (Titans of Industry).2-4 playersAges 10+60-150 minute play time
$115.00
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AGE OF TOWERS

You've just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem here is that you've also stumbled onto a horde of monsters! And to make things even worse, three other cities seem to have discovered the existence of your mine as well. As they rush into danger to mine the precious crystals, you have no choice but to join in the fray... Age of Towers brings the exciting gameplay of your favorite tower defense games onto the tabletop! Playable either solo or with up to four players, Age of Towers sees you and your opponents competing to defend your cities against the oncoming wave of monsters by constructing defenses, placing traps, and funneling those beasts towards your opponents' cities!
$115.00
1 in stock

VITICULTURE: ESSENTIAL EDITION

  Viticulture is a 2-6 player game that takes 45-90 minutes to play. In the game, you find yourself in rustic, pre-modern Tuscany, where you've inherited a meager vineyard. You'll have a few plots of land, an old crushpad, a tiny cellar, 3 workers...and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany. The Essential Edition includes the second edition of Viticulture along with several elements from the original Tuscany expansion pack, hand-picked by famed designer Uwe Rosenberg.
$120.00
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CAVERNA: CAVE VS CAVE

With only two pairs of helping hands, you stand at the entrance to your new cave dwelling. There is much work to do and no time to lose! The nearby tribe is doing better than you and this cannot stand. Carve your way deeper into the mountain and create a cozy cave. Gather grain, flax, and building materials. Mine for precious metals and become wealthier than you, or your rivals, ever dreamed! 2 players Ages 10 to adult 30 minutes playing time
$50.00
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