TAPESTRY

Tapestry is a 2-hour epic civilization game for 1-5 players. Create the civilization with the most storied history, starting at the beginning of human- kind and reaching into the future. The paths you choose will vary greatly from real- world events or people—your civilization is unique! In Tapestry, you start from nothing and advance on any of the 4 advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
$165.00
1 in stock

CATAN - STARFARERS

It’s the year 2700 and you’ve been selected to compete for the prestigious title of Ambassador to the Galactic Council. Not just anyone can become Ambassador—you must earn fame and glory by leaving the known universe behind. Delve deep into the unknown, discover new solar systems, meet new extraterrestrial lifeforms and use your diplomacy so they will aid you with their powers. As you explore the space in between, you’ll encounter wormholes, merchants, pirates and more. All of this is made easier with the right upgrades to your ship. Discover the joy of building your own mothership. Add boosters to fly faster, lock on freight pods to increase your bargaining power and diplomacy, and outfit cannons to fend off pirates. Each mothership also has a unique shaking mechanism to determine your moves and encounters in the game. 3-4 players120 minutesAges 12 to adult
$180.00
0 in stock
Out of stock - Enquire

PASSING THROUGH PETRA

At the intersection of the most well traveled trade routes in the old world lies a city within rose colored cliffs. A place where caravans miles long enter the city through a narrow canyon called The Siq. Inside traders from far away lands find shelter, a place to trade their wares, and stunning buildings carved within towering red rocks. This is Petra, and never before or since has there been a city quite like it. In Passing Through Petra you are a powerful citizen growing your settlement and your reputation. As caravans pass through the canyons, you’ll welcome traders into your market, and facilitate trade with those looking to get their hands on valuable wares. Use these transactions to spread your influence, and gain unique benefits to grow your economic engine. Spread your influence the quickest to become the most powerful leader in Petra.
$100.00
1 in stock

CAVERNA: CAVE VS CAVE ERA II

In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals. In Caverna: Cave vs Cave – Era II – The Iron Age, the players start exploring a side cave abundant in ore. Donkeys help you move the ore to the surface so that you can cast iron and forge weapons out of it — to protect your cave from anyone who wishes it harm, of course. In the meantime, your tribe has grown four primates capable of work. Keep on collecting grains, fibers, and building resources to increase your wealth. Shortly you will be engaging in agriculture...
$35.00
1 in stock

NEMETON

Under a vile curse, the forest is slowly dying. A few druids, last guardians of this green and endangered kingdom, answer the call of the helpless animals. Save the forest and become its protector! In Nemeton, you have ten moons (ten turns) to explore the forest, create new potions, and summon the spirit of animals to earn as many reputation points as possible. A player's turn has four phases — night, dawn, day, and dusk — then the next player takes their turn. At night, the druid summons the power of the moon to grow sacred plant essences in the forest. The player adds a “Forest” tile to the existing forest on the “Moon” side. Once the tile is placed, the player checks if he can link it in a straight line with another “Forest” tile of the same type (river, clearing, rock or earth), in any direction. The player then places the resources of a certain type on the activated tiles. At dawn, the player turns over the "Forest" tile he just placed on the "Day" side. He can now discover a path leading to a sacred place: an Oak, a spring, or a Nemeton. If it’s the case, the player picks the corresponding "Sacred place" tile in the reserve and adds it to the forest by connecting it to the tile he just added. By day, the player will move the druid to take the proper course of action depending on the "Forest" tiles on which he is walking: gathering all the resources on a simple tile, creating potions with those resources near a Nemeton, or earning the trust of animals.Exploring the forest isn’t easy. When moving forward, a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line. However, the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points. If he wishes, the druid can use a sacred plant, the archangel plant, to turn into a crow and to fly to any "Oak" tile on the board. He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource, find a shortcut, etc.) At dusk, if the druid helped to heal the forest by successfully doing virtuous deeds, he puts his token on the accomplished goal, giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so. Once his turn is over, it‘s the turn of the next player until all players have laid down their 10 "Forest" tiles. Then the players must count their reputation points:Each potion gives the points indicated on the card.The goals show the number of points given.The animals give points depending on the different streaks.Each triskel gives two points. The player with the most reputation points wins the game.
$100.00
1 in stock

BLACKOUT: HONG KONG

Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used to it has quickly dissolved. Even the most mundane tasks have become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order will surely claim a position of power in post-blackout Hong Kong! In Alexander Pfister's Blackout: Hong Kong, you have to manage ever-changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.
$120.00
0 in stock
Out of stock - Enquire

PANDORIA

For generations, the fertile Hiddenlands were shared by the peoples of the Five Realms. The Elves, Mages, Dwarves, Halflings and Humans lived peacefully with each other, though they increasingly engaged in fierce competition for the prosperity and glory of their respective nations. And so it was that when the divisiveness threatened to break the thousand-year peace, the Goblin Hordes from across the sea unleashed a devastating surprise attack, and the peoples of the Hiddenlands could not unify quickly enough to repel them. Remnants of each of the realms fled by ship, until they at last discovered a new, unoccupied land upon which they could begin building their civilizations anew. The old rivalries would remain, of course, but perhaps this time, their competition with each other would not welcome disaster. It was a time of hope, a time for exploration and construction, and a time of renewed competition in a new world they called Pandoria. In the "gamer's game" Pandoria, players discover this new land by placing tiles, and they claim its territory and resources by placing their people. When a type of terrain is completely surrounded by other terrain, every worker on the borders of that terrain gains its resources. Although more than one civilization will usually benefit, each player tries to gain more than the others. Mining gold gives you income to buy cards that have two options: buildings and spells. Acquiring wood allows you to build that side of the card for permanent advantages, while mining crystals gives you the power to use the card for its one-time spell instead. Excess resources can be converted into prestige Points, and some buildings can generate more. When the new land has been fully explored (all tiles have been placed), the player with the most prestige is declared the most powerful nation of Pandoria and wins the game! The game includes a streamlined beginner game, as well as expanded rules for the complete game that includes asymmetrical player powers.
$100.00
1 in stock

KEY FLOW

The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields. Players build communities alongside this river, and send workers (known as "keyples") to work in both their own and their neighbors' businesses, enabling their economy to develop and flourish. Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items. Key Flow is played over four seasons (rounds). Each season, players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings, and from gathering gold. The player who scores the most points wins.
$100.00
1 in stock

AGRICOLA - REVISED EDITION

Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. The 17th Century Was Not an Easy Time to be a Farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game.
$120.00
3 in stock

DINOSAUR ISLAND: TOTALLY LIQUID

STRAP IN AND HOLD TIGHT. Dinosaur Island is about to get radically wilder. You’re holding the key to unlocking the latest, most thrilling exhibits in dino park history. Enter the land of TOTALLY LIQUID and discover… A fifth player module! unique park facilities that give each player a different way to score points, with the help of their very own executive! Blueprints that award bonus points to tidy park owners! All new PR events, plot twists, specialists, and lots of new, bodacious, slippery-when-wet marine creatures! Don’t miss out on the hottest, wettest ride of the modern Mesozoic era. The TOTALLY LIQUID park expansion is now open for business! Dinosaur Island: Totally Liquid requires a copy of Dinosaur Island to play!
$90.00
0 in stock
Out of stock - Enquire

7 WONDERS: ARMADA

Add a new board to your Wonder, sail the seas and use your Armada to increase the influence of your city! At the beginning of each Age, the players each get a hand of 8 cards. They will thus play an extra card during each Age. Now, when a Red, Yellow, Green, or Blue card is played, the player will be able to move the ship of the same color one space, and thus get advantages. A player who has played a Red, Yellow, Blue, or Green card will have the option to pay an additional cost in order to move the ship of the same color one space on the Shipyard board.     Use the strength of your Armada to increase the power of your civilization.    Use your Armada to reinforce your trade and impose commercial debts on your opponents.    With your Armada, enhance your city so it will shine in the eyes of your competitors.    Discover new islands filled with powers and mysteries thanks to your Armada of ships.
$80.00
0 in stock
Out of stock - Enquire

FOUNDERS OF GLOOMHAVEN

Founders of Gloomhaven is a competitive tile-placement, action-selection, city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a standalone game set in the same universe as Gloomhaven. The events, however, take place hundreds of years before Gloomhaven and depict the original construction of the city.  In Founders of Gloomhaven, players use action cards to place resource buildings on the map of the city, use these resources to create more advanced resources, then deliver them to proposed building sites to earn prestige. An individual player, however, cannot do everything on their own because they can import only a small number of resource types, depending on their race. To create more advanced resources, they have to work with other players. The game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they've gathered to increase the strength of their vote.  1-4 playersAges 12 to adult90-120 minutes playing time
$140.00
1 in stock

DINOSAUR ISLAND

The theme park biz is a totally different world since scientists discovered dinosaur DNA and patented the process of creating Dinosaurs in labs. Remember when a new coaster could bring in a crowd? Ha! Try the latest, petrifying carnivore from the Cretaceous period and you’ve got yourself an audience.So, you think your little company can make it in this world? Hopefully you’ve ironed out the logistics. Competing in Dinosaur Island takes more than just creating the rarest dinos in your fancy private lab. When owners go rogue and the dinos get ever bigger without accounting for the security those bad boys take. You want your guests eating dinner at the park… not becoming it.Dinosaur Island is a nail-biting worker placement game for up to four players created by Jon Gilmour (Dead of Winter, Wasteland Express Delivery Service) and Brian Lewis (Titans of Industry).2-4 playersAges 10+60-150 minute play time
$115.00
0 in stock
Out of stock - Enquire

RACE FOR THE GALAXY: BRINK OF WAR

  As conflicts spread, galactic prestige becomes all-important, both to extract concessions and to fend off attackers. Meanwhile, the Alien departure point is located and the Uplift Overseers arise. Can you build the most prosperous and powerful space empire in a galaxy on the brink of total war?  This expansion adds new start worlds, goals, game cards, and rules for galactic prestige to Race for the Galaxy and its first two expansions, The Gathering Storm and Rebel vs Imperium. New solitaire game counters and drafting rules for six players are also provided.
$55.00
1 in stock

SCYTHE: RISE OF FENRIS

Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar)
$105.00
0 in stock
Out of stock - Enquire

CENTURY: EASTERN WONDERS

Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration, competition....and later, war! During this time of prosperity and opportunity, you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation, you seek to control this region for glory and profit. Your journey continues in the Far East... Designed by Emerson Mastuuchi, Century: Eastern Wonders invites fans to return to the exciting world of spice trading as players take to the high seas in the role of merchants seeking to prosper in the exotic Indonesian islands. Century: Eastern Wonders offers new, satisfying game mechanisms that provide infinite replayability and countless strategies. Century: Eastern Wonders can be combined with Century: Spice Road to create a new gaming experience called Sand To Sea! 2-4 playersAges 8 to adult30-45 minutes playing time
$85.00
0 in stock
Out of stock - Enquire

FEUDUM

Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor! Will you farm the earth, fight as knights or finagle your own feudums? Your fate is in your hands. (And for better or worse, the hands of a steely-eyed monarch named, Queen Anne). Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal, players optimize four actions per turn in attempt to score the most "veneration points" over five epochs.
$140.00
0 in stock
Out of stock - Enquire

7 WONDERS: DUEL

One of the most celebrated games in the world can now be experienced in a two-player arena. 7 Wonders Duel takes the gameplay and excitement of the original and adapts it for one-on-one battles.  Take control of your civilization and decide to invest in science, military or prestige.  Two new ways to win will keep you on your toes and watching every move your opponent makes. If you fail to build defenses your capital city may be destroyed but ignore technology and your people may be left in the dark ages. It's a constant tug of war.  7 Wonders Duel is an exciting new way to play the game that took the world by storm. Great for both fans of the original and those new to the hobby. To find out more about 7 Wonders: Duel, head into Doug's Dungeon.
$55.00
0 in stock
Out of stock - Enquire

VITICULTURE: ESSENTIAL EDITION

  Viticulture is a 2-6 player game that takes 45-90 minutes to play. In the game, you find yourself in rustic, pre-modern Tuscany, where you've inherited a meager vineyard. You'll have a few plots of land, an old crushpad, a tiny cellar, 3 workers...and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany. The Essential Edition includes the second edition of Viticulture along with several elements from the original Tuscany expansion pack, hand-picked by famed designer Uwe Rosenberg.
$120.00
0 in stock
Out of stock - Enquire

CONCORDIA

Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor - all to gain the chance to emerge victorious!  Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:  They allow a player to choose actions during the game.  They are worth victory points (VPs) at the end of the game.  Concordia is a strategy game which requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vulcanus, etc.) wins the game. 2-5 players Ages 10 to adult 2 hours playing time  
$115.00
0 in stock
Out of stock - Enquire