DUNE: IMPERIUM – DELUXE UPGRADE PACK

Enhance your Dune: Imperium experience with the Deluxe Upgrade Pack! This cosmetic expansion upgrades the components of the base game for a more immersive experience. The contents come in an oversized box with plastic storage trays that store the whole game (including sleeved cards). Dispatch cunning agents to further your plans. Send loyal troops into battle on Arrakis. Employ the Mentat to outsmart your rivals. Claim the Alliances of the most powerful factions in the Imperium. With 65 beautifully sculpted miniatures figures and a hefty coin to bestow upon the first player, your game will be fit for an Emperor.       Contents   4 Alliance Token miniatures 12 Agent miniatures (with base rings) 1 Mentat miniature 48 Troop miniatures 1 First Player coin Card and component trays
$150.00
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DUNE (FILM TIE-IN EDITION)

Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer. In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide! The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).
$95.00
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DUNE: IMPERIUM

Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet. Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement. You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!
$110.00
2 in stock

CONCORDIA: VENUS (BASE GAME AND EXPANSION)

Concordia: Base Game & Venus Expansion Set Concordia Venus is a standalone game. Teams of two players each may play against each other. New personality cards with the goddess Venus allow for new strategies. New maps (Imperium, Cyprus, Hellas, Ionium) on which to play. The expansion has Hellas/Ionium maps, but not Imperium (which is already in the base game) or Cyprus (which will be sold in an expansion in 2019). Features: Teams of two players each may play against each other. New personality cards with the goddess Venus allow for new strategies. New maps (Imperium, Cyprus, Hellas, Ionium) on which to play.
$155.00
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CATAN: 3D EDITION

The island of Catan rises up from the table for an immersive game experience like no other. In CATAN, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn, dice are rolled to determine what resources — sheep, wheat, wood, brick and ore — the island produces. Players spend these resources to build settlements, roads, and cities and to purchase development cards that have different effects. Each settlement and city you have is worth points, and you can gain additional points by building the longest road, acquiring the largest army, or collecting certain development cards. The first player to collect 10 points wins. In CATAN: 3D Edition, the island of Catan rises off the table for an immersive experience like no other. Your settlements grow from fertile grain fields, and your cities nestle into the sides of majestic mountains. The look of the land is based on terrain tiles hand-sculpted by game designer Klaus Teuber. All of the terrain is hand-painted for stunning color, and the intricately-designed player pieces are antiqued for a look that's full of history and character.   Features: This long-awaited 3D Edition of the classic CATAN base game is based on terrain tiles The designs were all hand sculpted by the game designer Klaus Teuber himself. The game also includes Intricately designed player piece's with antiqued. Settlements grow up from fertile grain fields Cities nestle into the sides of majestic mountains. You can almost hear the sheep baa-ing in their pastures.
$300.00
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A WAR OF WHISPERS

A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties. You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases: Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor. Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase. Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards. Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game. Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.  
$120.00
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7 WONDERS: DUEL AGORA

Claim victory by ruling the senate in this political expansion for 7 Wonders Duel!  7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.   1 Senate board 24 Influence cubes (12 bronze and 12 silver) 13 Senator cards (7 Politicians and 6 Conspirators) 2 Wonder cards 16 Conspiracy cards 16 Decree tokens 2 Progress tokens 4 Military tokens 1 score pad 1 Player Aid card 1 rulebook
$45.00
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ROOT - RESIN CLEARING MARKERS

Upgrade your Root game with a set of 12 expansion clearing markers in three suits:   Mouse-stoneBunny-hedgeFox-fence
$38.00
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CATAN: RIVALS FOR CATAN EXPANSION: AGE OF DARKNESS

This “Rivals for Catan” expansion includes three new Theme Sets, “The Era of Intrigue,” “The Era of Merchant Princes,” and “The Era of Barbarians,” which add more variation to the existing game. In addition, the Tournament Game is introduced.
$36.00
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SPLENDOR MARVEL

Bring together a team of super heroes and prevent Thanos from ending the world! The Infinity Stones are scattered throughout the Multiverse. Use their essence to recruit heroes and villains and gain Infinity Points. Assemble the Avengers, acquire locations and when ready, claim the Infinity Gauntlet!   Pick your tokens carefully, recruit characters to gain Infinity Points and bonuses. These bonuses help you recruit more powerful heroes and acquire locations… until you gather enough characters, power, and Infinity Points to trigger the endgame! Even though Splendor Marvel uses Splendor’s core rules and high-quality materials, it has a different color structure, a new endgame trigger, and new victory conditions. You can also gain Infinity Points with the Avengers Assemble tile that can be passed from one player to another several times during the game! If you are keen on Splendor, learning the rules will be easy, but mastering the game may take you a while. And if you don’t know Splendor, soon you will enjoy its quick and simple rules and become addicted to this game without even realizing it!
$75.00
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THE TEA DRAGON SOCIETY

Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game, based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever. Each player's deck represents their own Tea Dragon. From turn to turn, players choose to draw a card — triggering effects and strengthening their position — or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points wins.
$35.00
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ROOT - EXILES AND PARTISANS DECK

Mix things up with an alternative deck of cards. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrated by the Woodland Alliance's guerrilla tactics? Develop the ability to fight in the shadows yourself! But, be careful, many new powers come with new vulnerabilities.
$20.00
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ROOT - CLOCKWORK EXPANSION

Root: The Clockwork Expansion allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play! Compete against the: Mechanical Marquise 2.0 - Dodge her marauding patrols as you try to stop her from completing her building tracks. Electric Eyrie: Shore up the Woodland's defenses against this fearsome invader. If they go unchallenged, the Woodland will soon be flooded with their forces. Automated Alliance - Police these radicals and raze their bases before a little uprising turns into a massive rebellion. Vagabot - Hunt the dastardly Vagabot across the many clearings of the game or attempt to court him with items.
$80.00
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MARACAIBO

Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player. The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story. As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.   •••   AWARDS & HONORS 2020 Jogo do Ano Nominee 2019 Swiss Gamers Award Nominee 2019 Meeples' Choice Winner 2019 Meeples' Choice Nominee 2019 Golden Geek Board Game of the Year Nominee 2019 Golden Geek Best Strategy Board Game Nominee
$130.00
1 in stock

THE BOLDEST

The forgotten creatures of the forest awoke from their slumber and nobody knows for sure what is lurking in the Iron Valley. You followed the call of your king. Now it is time for heroic deeds! Defeat mechanical monsters, retrieve enigmatic artefacts, use helpful items and lead your faction to glory. Each round three expedition are leaving into the unknown to explore this mysterious place. You form three groups, one for each expedition, with the heroes on your hand. Only the strongest groups can take part in an expedition, so you need to portion your power. Can you read your opponents well enough and forestall them? Are you worthy of the title “The Boldest”? Then collect the most experience and become a legend!
$120.00
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BRASS: BIRMINGHAM

Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770–1870. Brass: Birmingham is a finely brewed sequel to one of history's most industrial economic games. It offers a very different story arc and experience from its predecessor. Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build – Pay required resources and place an industry tile. 2) Network – Add a rail / canal link, expanding your network. 3) Develop – Increase the VP value of an industry. 4) Sell – Sell your cotton, manufactured goods and pottery. 5) Loan – Take a £30 loan and reduce your income.
$140.00
1 in stock

PRET-A-PORTER

Prêt-à-Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is – perhaps – one of the most cruel and ruthless of all our games. Money can be a dangerous weapon. During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company’s competencies. Every single month player’s company gains new capabilities. Each quarter held fashion shows – each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by ‘stars’ in the game) will be collected at the show, the more money the players earn for selling their collection! Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more ‘stars’ than your opponent? If you win ‘stars’, your opponents don’t.If you win ‘stars’, you earn more money. Your opponents don’t.If you win ‘stars’, you earn money, you hire new stuff, you get better. Your opponents don’t. That is why during show you will kill for every single ‘star’. Welcome to the hell…
$115.00
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ONE PIECE MONOPOLY - JAPANESE VERSION

Note: Japan language edition Welcome in dressrosa! The straw hat crew sneak into dressrosa and divide into three teams; destroying artificial Devil fruit factory team, escorting caeser team and securing thousand sunny team. In this special one piece edition of Monopoly, you'll visit all the characters of the anime one piece as well as trying to get Koala and soldier over to your side! Chest and flag cards might reward you for fights against the villains or bring an unexpected surprise... Buy, sell and trade with other fans to get a powerful one piece team and win the game!   The world's favourite family board game brings this exciting edition of One Piece Monopoly Choose your favourite bespoke One Piece character playing token and tour your favourite One Piece characters Advance to Bellamy, Violet, or even Luffy - will you owe rent or reap the rewards? Build your house and hotels and trade your way to success The Fast-Dealing Property Trading Game is fun for the whole family
$60.00
2 in stock

MUSEUM

It’s the turn of the 20th century, the golden age of museums. As interest in and accessibility of museums grew exponentially, many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science. You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task! Each player in Museum has a small collection of relics to get them started, after which, they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum, or how much they contribute towards adding other relics to your museum. “Spent” Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal amount of items however your opponents also has access to your reserve! During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events! All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!
$120.00
4 in stock

VITICULTURE: VISIT FROM THE RHINE VALLEY

You have new visitors! This expansion for Viticulture provides you with a new set of visitors cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs, as they must be played with out other visitor cards from Viticulture, Tuscany, and Moor Visitors.
$35.00
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