JAIPUR

You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds. Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards. If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips' values decrease as the game progresses, so you'd better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you'd better wait! You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly.
$50.00
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CATAN - DAWN OF HUMANKIND

The first branches of the human family tree sprouted in Africa up to 300,000 years ago. Over the millennia, humans journeyed out, putting down new roots in all areas of the world, evolving, adapting, and innovating as they went. In Dawn of Humankind, you will guide one branch of the human family to gather resources, migrate, and settle in new areas, all while advancing their technology and culture. The player who is best able to grow and develop their thriving civilization wins! This fresh and vibrant reboot of the original game The Settlers of the Stone Age is rooted in the classic CATAN gameplay system with plenty of new game mechanisms, strategies, and adventures to discover. Content:  1 game board4 progress tracks13 number discs4 player aid cards80 resource cards1 card tray48 player pieces 1 Neanderthal 1 smilodon18 exploration markers33 campsite markers14 victory point tiles2 dice1 rules & quick setup sheet
$135.00
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DUNE IMPERIUM IMMORTALITY

The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas? Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents. Explore a universe of possibilities with Dune: Imperium – Immortality.
$60.00
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STAR WARS: OUTER RIM

Take to the stars and become a living legend in Star Wars™: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for 1-4 players! In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You’ll travel the outer rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy! But it won’t be easy, the warring factions of the galaxy roam the outer rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend? 
$125.00
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CATAN: TRAVELER EDITION

Now the renowned, best-selling Game of Year comes in a very cool, compact, portable edition! A solid, beautifully designed plastic game board, drop-in tiles, and plug-in roads and settlements enable you to enjoy The Settlers of Catan almost anytime or anywhere.  This Portable Edition is perfect for friends or family on the move or away from home. The playing pieces peg securely into place. All the cards and accessories fit into the tray in the compact game box. So, whether you're hanging out at a school or a coffee shop, cruising on the road, riding the rails, outside in windy wilds, or simply stuck in a tight place, you and your friends can now enjoy The Settlers of Catan!  Set up the game freely or randomly using colorful hexagon-shaped region tiles. Align the hole in each tile over the numbers in the plastic game board and drop the regions into place. Place your starting settlements and roads into the holes along the hex sides, get your cards, and you're ready to play!
$90.00
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7 WONDERS NEW EDITION

Create the greatest civilization the Ancient World has ever known!  The board game with more awards than any other game on the planet. With over 30 international awards, and over a million copies sold throughout the world, rediscover 7 Wonders, the game which has won more awards than any other game in the world, in a whole new version. Lauded by both the public and critics, 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally, the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success.A game plays out over 3 rounds, called Ages, during which you simultaneously play cards, one at a time, to develop your City. These cards represent the various Buildings you can construct: resource producers, civilian, commercial, military, scientific structures, and guilds. At the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game. Content:7 Wonder boards148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards78 Coins: 54 Coins of value 1, and 24 Coins of value 348 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age)1 pad of score sheets3 quick reference sheets describing the effects of the cards1 List of cards and chaining leaflet1 rulebook
$105.00
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ROOT - CLOCKWORK EXPANSION 2

Root: The Clockwork Expansion 2 adds four new automated opponents. Compete against the: Lizard Cult.Riverfolk Company.Corvid Conspiracy.Underground Duchy.Also, it contains new trait cards to spice up the factions from the first Clockwork expansion. To use this product, you must have the Underworld and/or Riverfolk Expansions.
$80.00
1 in stock

ROOT - RIVERFOLK HIRELINGS PACK

Need allies? Come row downstream! Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! This product contains six new hirelings:- Riverfolk Flotilla and Otter Divers- Warm Sun Prophets and Lizard Envoys- Highway Bandits and Bandit Gangs Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.
$40.00
1 in stock

ROOT - MARAUDER HIRELINGS PACK & HIRELING BOX

Need allies? Here they are, fiery and fierce. Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! This product contains six new hirelings:- Flame Bearers and Rat Smugglers- Vault Keepers and Badger Bodyguards- Popular Band and Street Band It also comes in a lovely box to store all your Root hirelings! Hirelings can be added to games at any player count. With fewer players, the hirelings add new pieces to the map, ramping up the tension and giving you more tactical options. With more players, some hireling cards will flip over to reveal new special abilities to gain, letting you explore unique and powerful strategies.
$65.00
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ROOT - THE MARAUDER EXPANSION

Root: The Marauder Expansion introduces two new factions to the Woodland⁠—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play. Play as the:- Lord of the Hundreds – Oppress the Woodland and burn it to the ground if need be. You suffer no dissent.- Keepers in Iron – Lead your exiled order of devout knights into battle to recover ancient relics. For glory! Discover unique strategies and make the Woodland wilder by adding hirelings! These small factions can be used at any player count and introduce surprising new power combinations as well as a chess-like tension to lower player count games of Root. - Forest Patrol & Feline Physicians – Secure your realm and heal deadly injuries with Marquise elites.- Last Dynasty & Bluebird Nobles – Crush your foes and prove your legitimacy with the last Eyrie regiment.- Spring Uprising & Rabbit Scouts – Revolt against despots and fight for freedom with Alliance sympathizers.- The Exile & The Bandit – Stalk the forests and steal what you need with these Vagabond mercenaries.
$95.00
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VITICULTURE: MOORE VISITORS

Viticulture is a worker-placement game set in the foothills of Tuscany.The Moor Visitors Expansion, designed by famed designer Uwe Rosenberg (Agricola, Caverna, Patchwork) and Viticulture designers Jamey Stegmaier and Alan Stone, adds 40 new visitors to any version of Viticulture.
$30.00
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CATAN: EXPLORERS & PIRATES

Take your Catan game over the horizon and discover a life of island adventure with Catan: Explorers and Pirates! The five scenarios in this set require you to master not one island but three, and the sea as well! With a wealth of new pieces, rules and options, Klaus Teuber's masterpiece is more compelling than ever!  Explore and trade with ships designed to carry settlers, cargo or adventurers. Settle new lands, battle pirates, acquire spices and locate the grand banks of Catanian fish!  The Catan: Explorers and Pirates expansion features five scenarios and three missions. Some of the scenarios make use of the missions while others do not, allowing you to mix and match for maximum variety and replayability.  Land Ho!  Explore the seas of Catan and discover two new islands to expand your settlements. Once you,ve discovered an island, you must use ships to ferry settlers from one island to another and colonize distant lands. (Introductory Scenario)  Pirate Lairs!  In this scenario pirates prowl the seas along with your trading vessels. Pay tribute to the pirates or drive them off. Then find and capture their lairs to earn gold and Victory Points! (One Mission Scenario)  Fish For Catan!  The people of Catan are short of food! These are deep water fish though, so first you must find their shoals before you can catch them! The Council of Catan will reward players with Victory Points for returning fish to the island, as well as for capturing pirate lairs. Just watch out for roaming pirates, not only will they demand gold for tribute, they might also get to the fish before you do! (Two Mission Scenario)  Spices For Catan!  In this scenario the Council of Catan wants you to find fish and spices for the people of Catan! As before, they reward the most industrious merchant captains with victory points. Obtaining spice will require you to become friends with the mysterious inhabitants of the Spice Islands but in return they will not only trade you spices but teach you their knowledge of sailing or even pirate fighting techniques! (Two Mission Scenario)  Explorers and Pirates!  This lengthy and challenging scenario brings everything from the previous scenarios together! Explore new lands, capture pirate lairs, find fish and befriend the inhabitants of the spice isles! (Three Mission Scenario)
$100.00
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TERRAFORMING MARS: TURMOIL

The biggest & most strategic expansion to Terraforming Mars, Turmoil introduces the political struggle for control of Martian society. Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for. Please note that Terraforming Mars: Turmoil should be considered an EXPERT expansion. This expansion adds a distinct, new level of play as players vie for control of the Terraforming Council, as well as plan for the Global Events. This expansion will appeal to those who want to play a more expansive game of Terraforming Mars. Game Contents: Global Even Board Terraforming Committee Board 5 Corporation Cards 16 Project cards 31 Global Event Cards 2 Reference Cards 6 Policy Card Game Rules 35 Delegate Tokens 14 Neutral Delegate Tokens 1 Dominance Marker
$70.00
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ROOT - UNDERWORLD EXPANSION

New factions and battlefields join the world of Root! The Underworld Expansion includes: The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties. The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents. Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.
$110.00
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DUNE: IMPERIUM – RISE OF IX

Conflict spreads across the Imperium in Dune: Imperium – Rise of Ix, the first expansion to the award-winning board game. • Enter the fray as one of three new Great Houses with unique leader abilities. • Acquire technological innovations from the planet Ix for a lasting strategic advantage. • Deploy fearsome dreadnoughts to rule the skies above Arrakis. • Dispatch subtle infiltrators to outmaneuver your opponents. • Dominate the Imperium in the new Epic game mode for a more intense, high-stakes challenge.  
$75.00
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ARK NOVA

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.ANIMALS: Allows you to accommodate animals in your zoo.ASSOCIATION: Allows your association workers to carry out different tasks.SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
$155.00
2 in stock

VITICULTURE: WORLD COOPERATIVE EXPANSION

Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
$70.00
1 in stock

CATAN - STARFARERS 5-6 PLAYER EXTENSION

Adds up to two additional players to CATAN – Starfarers for an even more epic race to explore and settle the galaxy. This extension not only adds new player pieces, motherships, and additional space sectors, but also introduces the mysterious alien civilization — The Travelers. Players can strike up trade alliances with the Travelers to benefit from their super- natural powers! Additionally, the new Pilot 1/Pilot 2 turn-taking system ensures that players stay more engaged by allowing building and moving in between active turns.
$85.00
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7 WONDERS: ARCHITECTS

In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.
$95.00
2 in stock

DUNE – CHOAM & RICHESE HOUSE EXPANSION

This expansion adds two new factions, the CHOAM and the Richese, to the Dune boardgame, along with 2 new variants. The Combine Honnete Ober Advancer Mercantiles or CHOAM controlled much of the economic affairs across the cosmos, and had a keen interest in Arrakis above and beyond spice production. Because of its control of inter-planetary commerce, CHOAM was the largest single source of wealth in the Imperium. Influence in CHOAM was a major focus of political maneuvering in the Imperium, both to maximize dividends and also to skim profits. The leaders and bureaucrats of CHOAM were dedicated to controlling vital products that enriched the Great Houses . . . and CHOAM itself. House Richese, just like the Ixians, had a well-earned reputation for ingenuity, and created important technological inventions. But Count Ilban Richese suffered a number of business blunders that threatened to bankrupt their fortunes. After being ousted from governing Arrakis, they were reduced to selling off important creations simply to raise enough funds to continue their efforts to compete. This expansion also introduces Leader Skills, which let you assign a skill like Mentat, Swordmaster of Ginaz, or Prana Bindu Adept to one of your leader discs. It also included Advanced Stronghold Cards, which give you a "homefield advantage" when battling in a stronghold you control.
$45.00
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