HANABI

An intriguing and innovative card game. Race against the clock to build a dazzling fireworks finale! Trouble is, you can see the cards that everyone holds...except your own. Working together, you must give and receive vital information in order to play your cards in the proper launch sequence. Build and light each firework correctly to win the game and avoid a fizzling fiasco! Game design by famed Seven Wonders designer, Antoine Bauza.   2-5 playersAges 8 to adult25 minutes playing time
$25.00
1 in stock

THE SHINING: ESCAPE FROM THE OVERLOOK HOTEL

“Here’s Johnny!” In The Shining: Escape from the Overlook Hotel, take on the roles of Wendy and Danny and work together to search for a way out! Use psychic abilities like “the shining” to solve challenging puzzles, but beware of Jack and the hotel itself, which are conspiring to keep the Torrance family captive. Can you get Wendy and Danny out of the Overlook Hotel while avoiding the axe-wielding Jack?
$60.00
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CHRONICLES OF CRIME THE MILLENNIUM SERIES 1400

"You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed." The new Chronicles of Crime: 1400 standalone game brings back well-known mechanics while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed. During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you’ll find or even your brother, a king’s spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he’ll track them down! Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.  
$55.00
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THE SHINING

All work and no play... You've traveled into the heart of the Rocky Mountains to take charge of the Overlook Hotel while it is closed for the winter — except you aren't alone. The Hotel's bloody history has made some of its past guests a permanent addition to the building, and with them come terrifying visions that begin to corrupt your mind. Snowed in, you desperately explore the rooms of the Hotel, attempting to gain enough willpower to withstand the evil influence around you. Worse still, one of you has already succumbed to the terrible forces of the Hotel and secretly acts to keep you here forever and ever... The Shining is a suspenseful game of co-operation, deception, and terror!
$50.00
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MYSTERIUM PARK

Welcome to Mysterium Park! Its cotton candies, its circus, its dark secrets... The park’s former director has disappeared, but the investigation came to nothing. Since that night, weird things are happening on the fairground. As psychics, you’re convinced that a ghost haunts this carnival... You’re now intent on giving it a chance to reveal the truth. In this cooperative stand-alone game, the ghost sends visions with illustrated cards. The psychics try to interpret them in order to rule out certain suspects and locations. Then, they’ll seize their only chance to piece together what happened to the director. You have only six nights before the carnival leaves town... Open your minds and find the truth! Set in the lights of a 1950's US fairground, Mysterium Park shares the same core mechanism with the famous award-winning game it reimplements, though bringing a different approach: it is smaller and faster, thanks to very quick setup and simplified rules. Mysterium is a milestone in immersive and eye-catching experiences close to role-playing; with Mysterium Park, you can enjoy the heart of it in a more condensed way.
$55.00
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PEAKY BLINDERS

Travel back to the roaring twenties to the city Birmingham after the first World War. Play your own role in an exciting gangster war between different factions. Increase your personal stats in charisma, strength and intellect to overcome your enemies and accomplish your missions. But you can’t do this alone. Create a network of friends and foes, invest in rum, car parts, weapons or horse racing and confront your biggest competitor to become the most fearsome gangster in Birmingham! Plays with 2-4 Players In about 90 mins For Ages 18 and up Mechanics Betting and Bluffing Dice Rolling Investment Race Worker Placement, Different Worker Types Zone of Control
$60.00
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LOST LEGACY 2ND CHRONICLE: VORPAL SWORD & WHITEGOLD SPIRE

In the distant past, a starship from a faraway world appeared in the sky. Damaged in battle, the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface, and in the ages to come, became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game!  Lost Legacy: Second Chronicle contains two sets of game cards: Vorpal Sword and Whitegold Spire. Each set can be played independently or mixed together with other sets to create a unique custom set.  By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time. 2-6 players Ages 10 to adult 10 minutes playing time
$30.00
1 in stock

CONSPIRACY!

We all know that conspiracies are real. They are trying to clone Hitler, role-playing is actually devil worship and the Reptilian overlords are watching our every move! The problem is that for some reason people ignore these obvious facts. That has to change, and quickly before it's too late! Conspiracy! is a game for two to four players. During the game players reveal conspiracies, each of which grant the player some special power. Additionally, players can work to discredit the insane conspiracies of other players (what nut jobs!) by leaking stories to the tabloid press. Points are scored for the conspiracies left at the end of the round and those that are accepted possibly true by the public double in value. The game ends when a player crosses one hundred points. The highest score wins.
$50.00
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CAPTAIN SONAR: FAMILY

In the depths of the ocean, two submarine crews are engaged in a silent war, enemies forever. SONAR Family is a submarine battle game in which two teams operate a different submarine. Each player plays a crew member: the Captain or the Radio Operator. The game comes with 4 Double-sided Captain Sheets and 4 Double-sided Radio Operator Sheets. These are maps that are dry erase and are used to track movement and find the opposing team to sink their submarine. The two teams are divided by a screen blocking the view of each team’s maps. If one of the two submarines loses its second structure point, its team loses immediately. The team who sunk the submarine wins the game!   This is the family version of Captain Sonar
$60.00
1 in stock

HANABI DELUXE 2

Hanabi — named for the Japanese word for "fireworks" — is a co-operative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.) The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards. Hanabi Deluxe II is similar to the Hanabi Deluxe edition first released in 2013, which features the same gameplay as the original game, but with the cards being replaced by Mah Jhong-style tiles. Hanabi Deluxe II includes six unique tiles that comprise the "Master Artisan" expansion.
$130.00
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LAST FRIDAY

Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular "slasher" horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer's goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed. The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge.
$100.00
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ONE NIGHT: ULTIMATE SUPER VILLAINS

Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late... In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same. One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf, Daybreak, Vampire, and Alien — to create even more fun and chaos. The game also includes a free companion app which guides players through the different player actions during the night phase of the game.
$45.00
1 in stock

KILL THE UNICORNS

Unicorns are elegant and majestic creatures… That's what you think anyway, but in fact they are silly and reproducing too quickly! Kill the Unicorns is a blind bidding and collection card game. You play as one of the Queendom’s unique characters - catch as many unicorns as you can, ideally without accidentally capturing a smelly Unicorn or a Pigicorn!
$45.00
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CODENAMES: THE SIMPSONS

Codenames: The Simpsons combines the hit social word game Codenames, while featuring characters and locations from thirty years of The Simpsons. In Codenames, two teams — Team Homer and Team Bart — compete to see who can guess all of their "field agents" (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
$45.00
2 in stock

ON A SCALE OF ONE TO T-REX (BY EXPLODING KITTENS)

On a Scale of One to T-Rex is a family-friendly party game where players earn points by performing actions and guessing the intensity of each others’ performances. In the midst of all the roaring, dancing, meowing, and yodeling, you must find someone on the same level as you. The player with the most points wins! HOW IT WORKS: Each player is given an action. Everyone performs their actions at the same time. Your action isn't a secret. Everybody knows what everybody else is doing. The secret is how intensely you perform it on a scale of 1 to 10 You win by guessing the intensity of each others’ performances. In the midst of all that roaring, dancing, meowing and yodeling, you must find someone on the same level as you. Key Features: - Family Friendly - 5 minutes to learn, 15 minutes to play - 2-8 Players - Includes instruction manual, 139 cards and 58 tokens
$45.00
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CODENAMES: DUET XXL

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents.  To set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side! Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!
$70.00
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CODENAMES: PICTURES XXL

Codenames: Pictures, the multiple award-winning social picture game, is becoming an even "bigger" hit! This double-sized version is ready to be enjoyed by larger groups, it provides easier visibility with all the fun of the original.
$70.00
1 in stock

RENT-A-HERO

Rival kingdoms are vying to gather the bravest band of heroes in the land! Your goal: be the first to recruit 6 different heroes to start your adventure!You play using cards numbered 1 to 7, each number representing a different hero. During the game, players will pass cards face-down, choosing to gain clues about the nature of the card. When they receive a card, players either recruit the hero or pass. When a player has 6 different heroes, he immediately wins the game.If there are no more cards in the deck and no player has recruited 6 different heroes, the winner is the player who has the most heroes. 3-5 playersAges 8 to adult20-30 minutes playing time
$30.00
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PRINCESS JING

Help Princess Jing escape from the forbidden city. A palace can quickly become a maze for an escaping princess, where each mirror can either reveal a way out, or conceal a trap! It is up to her to use them at her advantage, before her guardians turn them into spying devices! Roberto Fraga created this new game, where each player moves their princess across the board, hiding her progression, while placing allies and mirrors to uncover your opponent’s princess. Escaping the palace and running off with your sweetheart will require both wits and stealth!
$80.00
1 in stock

ONE WEEK: ULTIMATE WEREWOLF

One Week Ultimate Werewolf takes the gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each room provides a special power, and those powers are the key to figuring out the mystery of who among you is a werewolf. Roles can be viewed and switched several times before all is said and done, then the final vote takes place. As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day, you enter a different room with a unique ability, and each night you interact with the other players in that room. In addition to the 3-7 players, three staff members roam the castle, and each of them also has a secret role. After a week's investigation (which should take about 45 minutes), it all comes down to a vote. If you're a werewolf, you're trying to remain undiscovered. If you're a villager, you're trying to find those sneaky werewolves. And if you're a Tanner, well, you're trying to get caught! One Week Ultimate Werewolf comes with more than a dozen unique rooms. You play with just a few each game, making each game different.
$85.00
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