THE NIGHT CAGE

You awaken in the dark, your skin cold, your mind blank. You have nothing but your fear, a flickering candle, and a question: How long will your light last? Trapped and crawling your way through a pitch-black labyrinth, equipped with nothing but dim candles, you must work together to explore the maze and escape. Unfortunately, your weak candlelight illuminates only your immediate surroundings. Worse still, horrifying Wax Eaters — monsters who despise the light — lurk in the suffocating darkness for their opportunity to strike. The Night Cage is a fully co-operative, horror-themed tile-placement game that traps 1-5 lost souls within an unnatural labyrinth of eternal darkness. To win, players must each collect a key, find a gate, and escape as a group. Escape won't be easy as each player's visibility is limited by the weak light of their candle. They illuminate only tiles directly connected to their own, and when players move, tiles that fall into darkness are removed from the game. Doubling back the way you came only opens new paths, the old ones being lost forever with critical keys and gates vanishing if your light move away from them... AWARDS & HONORS2019 Ion Award Best Light Game Winner
$90.00
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DUNE IMPERIUM IMMORTALITY

The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas? Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents. Explore a universe of possibilities with Dune: Imperium – Immortality.
$60.00
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THE WOLVES

The Wolves is a pack-building strategy game for 2-5 players. It’s survival of the fittest as you compete to build the largest, most dominant pack by claiming territory, recruiting lone wolves, and hunting prey. But be careful not to expand too recklessly into terrain where your rivals thrive– they may lure members of your pack away! A clever action-selection mechanism drives your choices. Each action requires you to flip terrain tiles matching the terrain where you wish to take your action. These double-sided tiles mean the actions you take this round will set up which terrain types you can act on in the next round. As you take actions to expand your pack’s control of each region, you will also upgrade your pack’s attributes, allowing you to take more aggressive actions as the game goes on. The Wolves is a highly interactive and deeply thematic strategy game that will have players coming back to the pack again and again. WHAT’S INCLUDED: • 1 Start Board• 10 Region Boards• 5 Double-Sided Player Boards• 1 Double-Sided Moonlight Board• 30 Double-Sided Terrain Tiles• 20 Alpha Wolf Meeples (5 colors)• 40 Pack Wolf Meeples (5 colors)• 60 Dens (5 colors)• 20 Lairs (5 colors)• 20 Lone Wolf Tokens• 20 Prey Tokens• 10 Region Scoring Tokens (3 types)• 50 VP Tokens (3 types)• 12 Bonus Action Tokens• 12 Bonus Terrain Tokens• 4 Region Scoring Reminder Tokens• 5 Reference Cards• 1 Rulebook
$100.00
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7 WONDERS NEW EDITION

Create the greatest civilization the Ancient World has ever known!  The board game with more awards than any other game on the planet. With over 30 international awards, and over a million copies sold throughout the world, rediscover 7 Wonders, the game which has won more awards than any other game in the world, in a whole new version. Lauded by both the public and critics, 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally, the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success.A game plays out over 3 rounds, called Ages, during which you simultaneously play cards, one at a time, to develop your City. These cards represent the various Buildings you can construct: resource producers, civilian, commercial, military, scientific structures, and guilds. At the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game. Content:7 Wonder boards148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards78 Coins: 54 Coins of value 1, and 24 Coins of value 348 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age)1 pad of score sheets3 quick reference sheets describing the effects of the cards1 List of cards and chaining leaflet1 rulebook
$105.00
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CALICO

Calico is a puzzly tile-laying game of quilts and cats! In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats! Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern. CONTENTS4 Dual-layer Quilt Boards108 Patch Tiles80 Cat Tokens52 Button Tokens24 Design Goal Tiles5 Double-Sided Cat Scoring Tiles6 Black & White Patch Tiles1 Score Pad1 Cloth Bag1 Master Quilter Tile1 Button Scoring Tile1 Rulebook   Papillon Features:   - Beautiful 3D flowers and butterfly components that come alive on your table. - Approachable rules, yet deep strategic gameplay for expert level play. - Fun, innovative butterfly mechanic that encourages you to move your butterflies around the garden!
$85.00
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DOMINION: 2ND EDITION

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes ("you may" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).
$90.00
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CARCASSONNE 20TH ANNIVERSARY EDITION

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. Carcassonne: 20th Anniversary Edition is a special edition of Carcassonne to celebrate the 20th anniversary of its Spiel des Jahres win in 2001. This edition includes the tiles from the Carcassonne base game, "The River" mini-expansion (with five new river tiles), "The Abbot" mini-expansion, and a new 15-tile "anniversary" mini-expansion. All tiles are adorned with UV-print, with many detailed easter eggs being hidden in the art. Costume stickers are included in case you wish to "dress" your meeples. All contents are compatible with existing and future Carcassonne releases.
$85.00
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ANIMAL UPON ANIMAL

The animals want to show how capable they are at making a tall pyramid! Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep, the tucan ... Contents: 29 wooden animals, 1 die with symbols, set of game instructions.
$50.00
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COATL

The election of the Aztec High Priest is imminent. In order to prove their value and merit, the contenders engage in a race for prestige to win the favor of the gods. Will you be able to make the most beautiful sculptures of feathered snakes (called Cóatl) to stand out and gain access to the coveted title of High Priest?In Cóatl, players work to build the most beautiful and valuable serpents. The serpents, or Cóatl, are constructed with a head, a tail, and a number of body tiles, each made from chunky, colorful plastic. On a turn, players will either take tiles from the central board to their personal board, or work to construct one of their Cóatls with the different tiles they've collected.The Game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives, and the one with the most is named the new High Priest!
$75.00
1 in stock

7 WONDERS: ARCHITECTS

In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.
$95.00
2 in stock

TABANNISU: BUILDERS OF UR

Set in Ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the great city of Ur, expand its districts, and establish themselves as powerful builders. Tabannusi: Builders Of Ur features a stunning board showing the city of Ur divided Into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple District, and 1 port district.     ☆ 1. Innovative drafting mechanism using multi-purpose dice ☆ 2. Inspiring decision making process when constructing buildings ☆ 3. Player-driven scoring phases which keep you constantly engaged
$150.00
2 in stock

LAND VS SEA

Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one! Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks. The strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn. The game ends once the last tile is placed. The player or team with the most points wins. The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth: 1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections. 2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game. 3. Waypoints - bonus points you can place on the map to entice cooperation, or score for yourself. 2, 3 & 4 player modes: You can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner. The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.
$50.00
2 in stock

CARDS AGAINST HUMANITY

Cards Against Humanity is a party activity for horrible people. Each round, one player asks a question from a black card, and everyone else answers with their funniest white card. 550 total cards: 460 white and 90 black. This is the main game. Buy this first. Contains zero references to U.S. President Donald Trump. Wouldn't it be nice to laugh again?
$75.00
1 in stock

DIXIT

Every picture tells a story - but what story will your picture tell?  Dixit is the lovingly illustrated game of creative guesswork, where your imagination unlocks the tale. In this award-winning board game, players will use the beautiful imagery on their cards to bluff their opponents and guess which image matches the story. Guessing right is only half the battle - to really succeed, you'll have to get your friends to decide that your card tells the story! Every turn, the storyteller will call out a short phrase or word to match the image on his card. Then each player will choose the card that most closely matches that phrase, and then everyone must guess which card the storyteller saw when he invented his brief tale. Correctly guess the storyteller's card, and you'll move ahead. Convince everyone else that your card is best, and you'll do even better.  Dixit is a wonderfully simple game, playable by nearly anyone with whom you share a common language. With a fantastic range of beautiful illustrations and rules that can be understood by children and adults alike, Dixit will appeal to anyone with an imagination. It's no surprise that Dixit won the Spiel de Jahres award for game design in 2010. It is brilliant and simple, beautiful and imaginative, and fun for all.   3-6 Players. 30 minute playing time.
$60.00
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HEROQUEST

In the HeroQuest dungeon crawler board game, heroes work together to complete epic quests, find treasures and defeat the forces of evil. This semi-cooperative board game has one player taking on the role of Zargon, the Game Master, while 4 mythical heroes–Barbarian, Dwarf, Elf, and Wizard–team up in their quest for adventure in a maze of monsters and eerie dark dungeons. Players can immerse themselves in the fantasy with the stunning artwork, and 65+ detailed miniatures. The game comes with 14 quests and has limitless replayability because players can also build their own quests and create their own stories. Gather friends together for an exciting night of tabletop gameplay in an epic battle of good and evil.   IMMERSIVE ADVENTURE GAME The Avalon Hill HeroQuest board game is a fantasy dungeon crawler in which players must work together to battle terrifying monsters and complete epic quests.   MYTHICAL HEROES The Realm is in need of champions to challenge the evil forces of the Dread sorcerer Zargon. Four heroes –Barbarian, Dwarf, Elf, and Wizard–have answered the call.   STUNNING ARTWORK The HeroQuest cards and booklets feature incredible artwork that helps take players' imaginations into a fantastical world filled with hideous monsters, deadly traps, and more.   65+ DETAILED MINIATURES This semi-cooperative board game includes highly detailed miniature figures on 25mm bases and detailed furniture models for an immersive gaming experience.   LIMITLESS REPLAYABILITY This HeroQuest tabletop board game is for 2–5 players, ages 14 and up. The game comes with 14 quests, and players can also create their own stories and build their own quests.   CONTENTS Includes gameboard, 31 monster miniatures, 4 hero miniatures, 15 furniture pieces, 10 skull pieces, 4 plastic rat pieces, 21 dungeon doors, 93 game cards, 4 turn-order cards, cardboard tiles, Quest Book, 4 character cards, Game Master's screen, pad of character sheets, 6 white combat dice, 2 red dice, and rulebook.
$325.00
1 in stock

DUNE: IMPERIUM – DELUXE UPGRADE PACK

Enhance your Dune: Imperium experience with the Deluxe Upgrade Pack! This cosmetic expansion upgrades the components of the base game for a more immersive experience. The contents come in an oversized box with plastic storage trays that store the whole game (including sleeved cards). Dispatch cunning agents to further your plans. Send loyal troops into battle on Arrakis. Employ the Mentat to outsmart your rivals. Claim the Alliances of the most powerful factions in the Imperium. With 65 beautifully sculpted miniatures figures and a hefty coin to bestow upon the first player, your game will be fit for an Emperor.       Contents   4 Alliance Token miniatures 12 Agent miniatures (with base rings) 1 Mentat miniature 48 Troop miniatures 1 First Player coin Card and component trays
$150.00
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DUNE (FILM TIE-IN EDITION)

Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer. In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide! The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).
$95.00
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DUNE: IMPERIUM

Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet. Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement. You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!
$110.00
2 in stock

UNSTABLE UNICORNS

Build a Unicorn Army. Betray your friends. Unicorns are your friends now. Unstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns! Learn how unstable your friendships really are. You start with a Baby Unicorn in your Stable. SO CUTE! But don't get too attached, because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect, and each has a special power. Build your Unicorn Army as fast as you can, or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck. A strategic card game that will destroy your friendships...but in a good way. One of kickstarter’s top 50 most backed projects of all time! Ages 14+ 2-8 players Build a unicorn Army. Betray your friends. Unicorns are your friends now.
$50.00
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ROOT

Find adventure in a marvelous asymmetric game. Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom.   Play as the: Marquise de Cat: Dominate the woods, extracting its riches and policing its inhabitants. Woodland Alliance: Gather supporters and coordinate revolts against the ruling regime.  Eyrie Dynasties: Regain control of the woods while keeping your squabbling court at bay. Vagabond: Seek fame and fortune as you forge alliances and rivalries with the other players.    Each faction has its own play style and paths to victory, providing an immersive game experience you will want to play again and again.
$110.00
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