CAVERNA: CAVE VS CAVE ERA II

In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals. In Caverna: Cave vs Cave – Era II – The Iron Age, the players start exploring a side cave abundant in ore. Donkeys help you move the ore to the surface so that you can cast iron and forge weapons out of it — to protect your cave from anyone who wishes it harm, of course. In the meantime, your tribe has grown four primates capable of work. Keep on collecting grains, fibers, and building resources to increase your wealth. Shortly you will be engaging in agriculture...
$35.00
1 in stock

MUNCHKIN: TEENAGE MUTANT NINJA TURTLES

Munchkin: Teenage Mutant Ninja Turtles puts you right into the roles of the Turtles to team up and fight evil! This game takes the butt-kicking, backflipping ninja stylings of the TMNT and combines it with the dungeon-exploring, loot-hoarding gameplay of Munchkin! Play as Leonardo, Donatello, Michelangelo, and Raphael along with April O’Neil and Casey Jones to take on Shredder, Krang and even more as you race to level 10!    Adopt special fighting styles and learn powerful Katas as you gain Levels and collect gear. The monsters of Munchkin have never been tougher, so now more than ever it’s important to team up with other players to unleash powerful abilities against your foes. Don’t want to let your friends get ahead? Team up with one of over a dozen different classic allies - from Master Splinter to Sally Pride!   Based on the multi-generation inspiring Teenage Mutant Ninja Turtles comics and the original Munchkin game by Steve Jackson Games, Munchkin: Teenage Mutant Ninja Turtles was developed by Jon Cohn with art by legendary artist and TMNT creator Kevin Eastman.    This 168 card standalone game is for 3-6 players, ages 10 and up. It takes around 1-2 hours to play.         
$50.00
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WINGSPAN - REVISED EDITION

Wingspan is a competitive bird-collection, engine-building game for 1-5 players. The newest printing of Wingspan (and all future printings) has a new component in the box, a swift-start pack (4 guides and 10 new bird cards) to help guide new players through their first game of Wingspan You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors— seeking to discover and attract the best birds to your aviary. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: • Gain food tokens via custom dice in a birdfeeder dice tower • Lay eggs using egg miniatures in a variety of colors • Draw from hundreds of unique bird cards and play them The winner is the player with the most points accumulated from birds, bonus cards, end-of-round goals, eggs, cached food, and tucked birds.
$115.00
1 in stock

AGRICOLA - REVISED EDITION

Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. The 17th Century Was Not an Easy Time to be a Farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game.
$120.00
3 in stock

DINOSAUR ISLAND

The theme park biz is a totally different world since scientists discovered dinosaur DNA and patented the process of creating Dinosaurs in labs. Remember when a new coaster could bring in a crowd? Ha! Try the latest, petrifying carnivore from the Cretaceous period and you’ve got yourself an audience.So, you think your little company can make it in this world? Hopefully you’ve ironed out the logistics. Competing in Dinosaur Island takes more than just creating the rarest dinos in your fancy private lab. When owners go rogue and the dinos get ever bigger without accounting for the security those bad boys take. You want your guests eating dinner at the park… not becoming it.Dinosaur Island is a nail-biting worker placement game for up to four players created by Jon Gilmour (Dead of Winter, Wasteland Express Delivery Service) and Brian Lewis (Titans of Industry).2-4 playersAges 10+60-150 minute play time
$115.00
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SPIRIT ISLAND

Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been “discovered” by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island… before it’s too late! 1-4 players2 hours playing timeAges 12 to adult
$180.00
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MUNCHKIN: X-MEN

Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin X-Men combines Marvel's beloved collection of X-Men comics with the role-playing fun of Munchkin. In the game, players take on the role of students attending Xavier's School for Gifted Youngsters and team up with Professor X, Wolverine, and more super-charged mutants to take down the likes of Sabretooth, Juggernaut, and the almighty Magneto. The game includes 128 Door and Treasure cards, four player Role cards, four level trackers, game rules, and a custom die. 3-4 playersAges 8 to adult60-120 minutes playing time
$40.00
1 in stock

7 WONDERS: DUEL

One of the most celebrated games in the world can now be experienced in a two-player arena. 7 Wonders Duel takes the gameplay and excitement of the original and adapts it for one-on-one battles.  Take control of your civilization and decide to invest in science, military or prestige.  Two new ways to win will keep you on your toes and watching every move your opponent makes. If you fail to build defenses your capital city may be destroyed but ignore technology and your people may be left in the dark ages. It's a constant tug of war.  7 Wonders Duel is an exciting new way to play the game that took the world by storm. Great for both fans of the original and those new to the hobby. To find out more about 7 Wonders: Duel, head into Doug's Dungeon.
$55.00
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VITICULTURE: ESSENTIAL EDITION

  Viticulture is a 2-6 player game that takes 45-90 minutes to play. In the game, you find yourself in rustic, pre-modern Tuscany, where you've inherited a meager vineyard. You'll have a few plots of land, an old crushpad, a tiny cellar, 3 workers...and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany. The Essential Edition includes the second edition of Viticulture along with several elements from the original Tuscany expansion pack, hand-picked by famed designer Uwe Rosenberg.
$120.00
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ONITAMA

Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used. Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game. 2 PlayersAges 8 to adult20 minutes playing time
$60.00
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GLOOMHAVEN: REVISED EDITION

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$260.00
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TWILIGHT IMPERIUM: 4TH EDITION

For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players. Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely differentplay experience, from the wormhole-hopping Ghosts of Creuss to the Emiratates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy. 3-6 players Ages 12 to adult 4-8 hours playing time  
$285.00
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CAVERNA: CAVE VS CAVE

With only two pairs of helping hands, you stand at the entrance to your new cave dwelling. There is much work to do and no time to lose! The nearby tribe is doing better than you and this cannot stand. Carve your way deeper into the mountain and create a cozy cave. Gather grain, flax, and building materials. Mine for precious metals and become wealthier than you, or your rivals, ever dreamed! 2 players Ages 10 to adult 30 minutes playing time
$50.00
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TERRAFORMING MARS

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system. 1-5 playersAges 12 to adult2 hours playing time  
$140.00
1 in stock

CLANK

Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! 1-4 playersAges 10 to adult30-60 minutes playing time
$110.00
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MUNCHKIN: ZOMBIES WALKING DEAD

Level up in this apocalyptic world as the Walkers aim to have their revenge against the survivors. Munchkin Zombies: The Walking Dead is a 56-card expansion for Steve Jackson's Munchkin Zombies stand-alone game.
$25.00
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COSMIC ENCOUNTER

Build a galactic empire...   In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.  Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock.  This classic game of alien politics returns from the warp once more. It features 50 alien races, flare cards to boost their powers, 100 plastic ships, a host of premium components, and all-new tech cards that let players research and build extraordinary technological marvels!   No two games are the same!
$115.00
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IMPERIAL SETTLERS

Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins... Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.  The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State. 1-4 players Ages 10 to adult 60 minutes playing time
$90.00
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A GAME OF THRONES: THE BOARD GAME

Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne.    The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne.     A Game of Thrones: The Board Game Second Edition includes:  1 Rulebook and 1 Game Board  138 Plastic Units  105 Cards  6 Player Screens  266 Tokens and Overlays
$110.00
1 in stock

PANDEMIC

Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.  Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.  A truly cooperative game where you all win or you all lose.
$75.00
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