MYSTIC VALE: MANA STORM

A Card Crafting Game of Nature’s Power! The campaign to restore Gaia's realm rages on and other druidic clans combating the curse have joined the ranks. And it’s not just druids who have heeded the call; other creatures have joined the fight, eager for a day when all are free from the accursed blight.The Mana Storm expansion adds new advancement and vale cards to the base Mystic Vale game, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even more powerful! Amulets feature unique effects and greater variety over regular mana tokens.
$60.00
2 in stock

MUNCHKIN: TEENAGE MUTANT NINJA TURTLES

Munchkin: Teenage Mutant Ninja Turtles puts you right into the roles of the Turtles to team up and fight evil! This game takes the butt-kicking, backflipping ninja stylings of the TMNT and combines it with the dungeon-exploring, loot-hoarding gameplay of Munchkin! Play as Leonardo, Donatello, Michelangelo, and Raphael along with April O’Neil and Casey Jones to take on Shredder, Krang and even more as you race to level 10!    Adopt special fighting styles and learn powerful Katas as you gain Levels and collect gear. The monsters of Munchkin have never been tougher, so now more than ever it’s important to team up with other players to unleash powerful abilities against your foes. Don’t want to let your friends get ahead? Team up with one of over a dozen different classic allies - from Master Splinter to Sally Pride!   Based on the multi-generation inspiring Teenage Mutant Ninja Turtles comics and the original Munchkin game by Steve Jackson Games, Munchkin: Teenage Mutant Ninja Turtles was developed by Jon Cohn with art by legendary artist and TMNT creator Kevin Eastman.    This 168 card standalone game is for 3-6 players, ages 10 and up. It takes around 1-2 hours to play.         
$50.00
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THE LEGEND OF THE CHERRY TREE

The legend tells that once every decade, the great Cherry Tree’s magnificent flowers hide the power of granting the wishes of anyone who picks up the most Do you know the legend of the cherry tree that blossomed every ten years? The story goes that once every decade, the cherry tree would shroud itself in beautiful flowers during the first days of spring. Thousands of buds grew on its branches and stretched elegantly toward the sky before becoming magnificent flowers of inestimable quality. Features: Pick up flowers, but stop before being too greedy. Check the worth of each flower you collected, and allocate them before or behind your screen to maximize their powers and become the winner! The Legend of the Cherry Tree that Blossoms Every Ten Years is a smart and poetic push-your-luck game that combines risk-taking and strategy around the placement of your flowers.
$45.00
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ATLANDICE

The legendary island of Atlantis is overwhelmed by the sea. The greater city of Atlantis is about to sink. As the last Atlanteans you have to save as much wealth as possible before the devourers unleash their fury . The clock in the center of the city shows how much time remains. But because of the cataclysm, the gates between the locations are broken down. They open and close randomly. Collecting goods will not be an easy task...  The mechanics are unique. On you turn, choose one of the available dice. This die represents a location. Each location has a randomly distributed set of resources and effects. Effects are randomly placed with tiles at the start of the game, so that each game is different! Effects can help you or interfere with your opponents... 2-4 players45 minutesAges 10 to adult
$75.00
1 in stock

FOUNDERS OF GLOOMHAVEN

Founders of Gloomhaven is a competitive tile-placement, action-selection, city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a standalone game set in the same universe as Gloomhaven. The events, however, take place hundreds of years before Gloomhaven and depict the original construction of the city.  In Founders of Gloomhaven, players use action cards to place resource buildings on the map of the city, use these resources to create more advanced resources, then deliver them to proposed building sites to earn prestige. An individual player, however, cannot do everything on their own because they can import only a small number of resource types, depending on their race. To create more advanced resources, they have to work with other players. The game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they've gathered to increase the strength of their vote.  1-4 playersAges 12 to adult90-120 minutes playing time
$140.00
2 in stock

LEGENDARY: MARVEL STUDIOS PHASE 1

Welcome to Legendary, the Marvel Deck-Building Game! Evil Masterminds like Loki and Red Skull lead a horde of powerful Super Villains, planning dark Schemes to destroy the Marvel Cinematic Universe! Only you can stop them, leading awesome Marvel Super Heroes like Captain America, Iron Man, and Thor! In Legendary: Marvel Studios Phase 1, the Avengers are back in a new setting with images straight from the Phase 1 movies of the Marvel Cinematic Universe (Iron Man, Incredible Hulk, Iron Man 2, Thor, Captain America: The First Avenger, Avengers). Black Widow, Iron Man, Captain America and more face off against the Villains of the first six movies. Three Masterminds including the all new Iron Monger and his Iron Foes try to complete their evil schemes. This nearly 400 card sets comes with a full color rulebook and an updated playmat.
$105.00
2 in stock

MYSTIC VALE: VALE OF MAGIC

Mystic Vale: Vale of Magic introduces 54 new advancement cards and 18 vale cards to the Mystic Vale base game, expanding player’s options and opening up new crafting combinations. This expansion is designed to be mixed straight into the base game, introduces effects that trigger "when bought" on some of the vale cards, and has a slight emphasis on Guardian power on the card advancements.
$60.00
3 in stock

PAPER TALES

Paper Tales is a simultaneous drafting card game. Each turn, players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle, generate great income, construct dominant buildings, and earn legend points. There are only four hiring positions available during the four rounds of the play, but your units grow older with each turn until time takes them away. Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history! 2-5 players30 minutes playing time
$85.00
2 in stock

NEAR AND FAR: AMBER MINES

Golden Amber fills the deep mines, it's fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver, and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power? Near and Far: Amber Mines is the first expansion to Near and Far. It includes modules that you can add or remove according to your preferences. The modules are detailed below. Amber MinesThis module includes a new Mine tile which you place over the top of the Mine on the town board. It also includes a deck of 43 Amber Mine cards that players can explore. MagicThis module includes a new Mystic’s Hut tile (that is combined with the new Mine), a Magic Track tile, and a deck of 30 Spell cards with powerful abilities. New General StoreThis module includes a new General Store tile which you place over the top of the General Store on the town board. It has slightly altered actions and gives players another way to place camps. New Threat CardsThis module includes 13 new threat cards. These cards replace the original deck of threat cards in Near and Far.
$45.00
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MAGIC MAZE: MAXIMUM SECURITY

The Maximum Security expansion not only brings the mall guards of Magic Maze to life, but provides a number of other modules to allow you to customize your experience. There are two different types of modules: helpers and challenges, which decrease or increase the difficulty. You will be guided step by step through all of the modules, and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze. Helpers:- Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other.- Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it.- Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects.- Telekinesis: the elf can move Mall tiles around- Anti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timer.- Maps & Auto-explore spaces: explore the mall much quicker!- Control room: use that special space to send the guards to Vortex spaces. Challenges:- Guard: a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing. You move the guards just like heroes.- Reinforcement guards: these extra guards are added when the theft is commited.- Guard room: if a Hero an a Guard are (by mistake) on the same tile, the hero gets caught and must be freed.- Beholder: a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing. A hero must be standing on a Command space to move the Beholder.- Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor.- Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape. All of these modules bring in more options to make Magic Maze a more intense and puzzling experience.
$45.00
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AGE OF TOWERS

You've just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem here is that you've also stumbled onto a horde of monsters! And to make things even worse, three other cities seem to have discovered the existence of your mine as well. As they rush into danger to mine the precious crystals, you have no choice but to join in the fray... Age of Towers brings the exciting gameplay of your favorite tower defense games onto the tabletop! Playable either solo or with up to four players, Age of Towers sees you and your opponents competing to defend your cities against the oncoming wave of monsters by constructing defenses, placing traps, and funneling those beasts towards your opponents' cities!
$115.00
1 in stock

MUNCHKIN: X-MEN

Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin X-Men combines Marvel's beloved collection of X-Men comics with the role-playing fun of Munchkin. In the game, players take on the role of students attending Xavier's School for Gifted Youngsters and team up with Professor X, Wolverine, and more super-charged mutants to take down the likes of Sabretooth, Juggernaut, and the almighty Magneto. The game includes 128 Door and Treasure cards, four player Role cards, four level trackers, game rules, and a custom die. 3-4 playersAges 8 to adult60-120 minutes playing time
$40.00
1 in stock

FEUDUM

Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor! Will you farm the earth, fight as knights or finagle your own feudums? Your fate is in your hands. (And for better or worse, the hands of a steely-eyed monarch named, Queen Anne). Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal, players optimize four actions per turn in attempt to score the most "veneration points" over five epochs.
$140.00
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ZOMBICIDE: GREEN HORDE

Orcs and Humans have never had a relationship. The borderlands between the two groups were regular sites of conflict, but an entire host of Orcish zombies have spilled forth. The Survivors of the zombie plague have a whole new set of problems to deal with if they want to continue breathing.   Zombicide: Green Horde is a new stand-alone game in the Zombicide: Black Plague series. Players work cooperatively, taking the role of Survivors of the zombie outbreak. Each game, they have different goals to accomplish, and must utilize new strategies in defeating the deadly threat. Orc zombies are stronger and more deadly than the human variety, and they tend to congregate in large hordes, ready to ambush Survivors that stray too far from the pack.   1-6 players Ages 12 to adult 60 minutes playing time
$165.00
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MUNCHKIN: MAGICAL MESS

Moop is back with more magical messed-up mayhem in his menagerie! Murder more monsters for much merriment! This is a complete game and is fully compatible with Moop's Monster Mashup and all the other Munchkin games.
$55.00
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SMALL WORLD: SKY ISLANDS

  In Small World – Sky Islands , the newest expansion for Small World , new lands are floating closer, but the world remains too small—and that’s not going away with the new board featuring the floating Sky Islands. Each island completely conquered by a single race will earn additional coinsfor that race, but accessing the Sky Islands is not easy. To help the players in their conquests, this expansion also features an assortment of new and zany races and special powers, such as the Scavengers or the impressive Storm Giants.
$65.00
1 in stock

ULTIMATE WEREWOLF

Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves... can you and the other villagers find them before they devour everyone?   Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents. 5-68 players Ages 12 to adult 30 minutes playing time
$30.00
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GLOOMHAVEN: REVISED EDITION

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$260.00
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DRAGONFIRE: BASE GAME

Dragonfire is a deck-building game set within the world of Dungeons & Dragons. Players choose from a number of races — from dwarf to elf, half-orc to human — while assuming the quintessential roles of cleric, rogue, fighter, and wizard. Equipped with weapons, spells, and magic items, players begin their adventure along the famed Sword Coast, then expand to other locales across the Forgotten Realms, such as Baldur's Gate, Neverwinter, and Waterdeep in future expansions. Along the way, players level up their characters, opening access to additional equipment, feats, and more. Join the quest, and build your own legend! 2-6 playersAges 10 to adult
$110.00
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CAVERNA: CAVE VS CAVE

With only two pairs of helping hands, you stand at the entrance to your new cave dwelling. There is much work to do and no time to lose! The nearby tribe is doing better than you and this cannot stand. Carve your way deeper into the mountain and create a cozy cave. Gather grain, flax, and building materials. Mine for precious metals and become wealthier than you, or your rivals, ever dreamed! 2 players Ages 10 to adult 30 minutes playing time
$50.00
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