PANDEMIC

Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.  Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.  A truly cooperative game where you all win or you all lose.
$75.00
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MYSTIC VALE

A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow. 2-4 players Ages 10 to adult 60 minutes playing time   To find out more read Doug's article on Mystic Vale
$85.00
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MUNCHKIN: OZ

Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier... or even a Wizard!  L. Frank Baum's Oz books have been favorites of children and their parents ever since the books were published over a century ago. Create your own adventure with Munchkin Oz!
$50.00
2 in stock

CATAN: SETTLERS OF CATAN

Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins. 2- 4 Players. 90 Minutes Playing Time
$85.00
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MUNCHKIN: CONAN

What is good in life?  To kill the monsters and take their stuff!  Conan - challenging the world, slaying monsters, defeating armies, laughing in the face of death. He steals the treasure, spends it, and steals more. Conan is THE Barbarian.  Robert E. Howard's epic hero gets the full Munchkin treatment in Munchkin Conan, the new core set written by Steve Jackson and illustrated by John Kovalic. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions, Pict raiders, and abominable monsters, and hear the lamentations of their women!
$50.00
1 in stock

MUNCHKIN: GLOOM

In Gloom, from Atlas Games, you take control of a family of miserable people and make them more miserable, trying to become the most miserable family of all before you kill your family off.  The world of Munchkin, by contrast, contains plenty of happy people. Warriors who slay monsters, adventurers who grab loot, heroes who level up. Heck, halflings who stay at home eating pie all day. But the world of Munchkin is also sad and benighted, a place where those very same Munchkins are all too often backstabbed by buddies, dined on by dragons, and discovered by doom ducks. Heroes delve too deep, plummet down pits, and lose their loot - and that's before they die.  Now what if you combined Gloom with Munchkin? Keith Baker of Atlas Games is doing just that! In Munchkin Gloom , players shepherd their parties through terrible travails and troublesome tribulations until - inevitably - they perish in pain. Naturally, the most miserable fellowship wins. 2-6 players Ages 10 to adult 45 minutes playing time
$60.00
3 in stock

MUNCHKIN

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it.    Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .  And it's illustrated (now in full color!) by John Kovalic!  Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
$55.00
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DEAD OF WINTER

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition - but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!    Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.    Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.   2-5 players Ages 13 to adult 2 hour playing time
$110.00
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PANDEMIC: REIGN OF CTHULHU

Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity. 2-4 playersAges 10 to adult40 minutes playing time
$90.00
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SCYTHE

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as "The Factory," which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe (1-5 players, 115, minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. 1-5 Players Ages 12 to adult 2 hours playing time
$155.00
2 in stock

CARCASSONNE

THE CLASSIC AWARD-WINNING GAME IS BACK WITH A WHOLE NEW LOOK!  In Carcassonne, players build the area surrounding this impressive city, one tile at a time. They then place a follower on fields, cities, roads or monasteries in order to score as many points as possible. These followers will become knights, monks, farmers and thieves, depending on where they are placed. No matter their function, the player who will most cleverly use their followers will win the game.  Entirely redesigned and modernized, this edition includes two expansions: The River and the Abbot. 2-5 players Ages 7 to adult 35 minutes playing time To find out more about Carcassonne, head into Doug's Dungeon.
$70.00
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TICKET TO RIDE: USA

October 2, 1900 - 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a 20,000 bet that he could travel "Around the World in 80 Days". It's now your turn to gather old friends for a new wager of your own. The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of you can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately...  Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. 2-5 Players. 60 Minutes Playing Time
$85.00
3 in stock

MARRYING MR DARCY: THE PRIDE AND PREJUDICE CARD GAME

Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen's novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game. 2-6 players Ages 12 to adult 60 minutes playing time
$75.00
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7 WONDERS

Create the greatest civilization the Ancient World has ever known!  In 7 Wonders, you lead an ancient civilization as it rises from its barbaric roots to become a world power. Lead your troops to a military victory or create a nation of artisans and philosophers. Establish a powerful merchant state or master the mysteries of science and technology. Build an architectural wonder that will fascinate for eons to come, and rule the most powerful civilization on Earth!  Every turn, you will have a chance to choose one card to further your goals for ascendancy. Will you gather resources and bide your time, or strike fast and grab what you can? Decide wisely, because when you finish, you'll pass the rest of your cards to the next player, who may profit from your indecision. As the ages advance, you'll choose from progressively more magnificent developments, so prepare your civilization for tomorrow or be left choking on the dust of your failing nation.  With beautiful art, fourteen different wonders and a dizzying array of strategic options, 7 Wonders is a simple and addictive game the whole family can enjoy. In just half an hour you can raise your civilization to the mightiest heights, and build the greatest wonders of the world!  Features  Strong replay value with 14 different wonders and infinite strategies  Beautiful graphics! 2-7 players. 60 minutes playing time.
$100.00
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